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  1. [Table of Contents] [1-] The Shadow - What is a Guillotine Cross[GX] and what is this guide [2-] While you were shooting arrows, I studied the blade [DPS and build optimization] [3-] The Path - Build Options [4-] The Master - Gearing Guide and Explanation. [5-] The Arsenal - Weapons [6-] The Armory - Armors and Acessories [7-] The Core - Shadow Gear and Costumes [8-] The Tricks - Cards [9-] The Soul - Mechanics and Skill use [10-] The Persistence - Difficult Situations [11-] The Final Harmony - Counter Slash/Critical Dual Dagger mixed build [12-] The Future - Future Content and expectations on it. [NEW][12.1] - Guillotine Cross Rework [13-] The Teacher - FAQ - Frequently Asked Questions The [NEW] (200/70 content)and [NEW] (GX Rework) Tags can be searched for to find information related to the latest patches! Additional comments on existing sections will be in BOLD. [1-] The Shadow - What is a Guillotine Cross[GX] [2-] While you were shooting arrows, I studied the blade [DPS and build optimization] [3-] The Path - Build Options The GX has many choices about how to build, depending on your resources and play style. I will present every reasonable build with a grade from 1 to 5, based on -MY- opinion about the class. The builds will also receive a [Tag], that will be used on items and atributes to show if that item is usable on a given build, along with average DPS for reasonably geared with Dark Claw/Elemental Advantage. [NEW] - Since many new equipment change and improve all builds, I'll only mention new items that directly boost a given build here. [Ckt]Critical Katar Build: [CDD] Critical Dual Dagger Build: [CI] Cross Impact Build: [RC] Rolling Cutter Build [SD] Soul Destroyer Build - THIS SKILL WILL BE REWORKED SOON AND IS NOT RECOMMENDED FOR NOW [MA] Meteor Assault Build [CRS] Cross Ripper Slash Build [CS] Counter Slash Build - Guide Highlight [SBA] Sonic Blow Autocast Build [4-] The Master - Gearing Guide and Explanation The gearing method is based on a cost/benefit priority, most items do have a "perfect, Best in Slot (BiS)" possibility, but sometimes it's not needed to have a decent or very usable result. You should also keep in mind that some builds may require MASSIVE investments to be viable (Cross Ripper Slash), or no investment overall after a single item (Meteor Assault on Niflheim). Be aware though that some builds are ABSOLUTELY different under a "close to perfect" vs a "perfect" situation and may require a full build planned for it. (Counter Slash 95% acd is MUCH slower than 100% acd). The Items will be in 3 colors. [Green] Items are easy to get, and shouldn't take too much effort or money [Yellow] Items require some planning or specific enchants, and can be worked for with enough effort. May require some market dispute. [Orange] Requires extensive farming and may take a while to get, but its attainable with hard work, very difficult to find on the market for any non-overpriced value. [Red] Items that are unreasonable expectations, and although they can easily make your results better, they are NOT realistic or reliably farmed short term and may lead to frustration if too much time/money is spent on them early on. One thing that won't be mentioned further ahead and is very important : Nullify your size penalty. Specially with daggers. Daggers have reduced damage potential on anything but small size enemies, and katars also deal reduced for large/small size. It's absolutely the must have bonus regardless of your build. There are several ways to attain it: 1- Drake Card, the best choice most of the time 2- Vicious Weapon Enchant, on first slot, usually good but 11~15% ATK enchant may be better due to how it works. 3- Infinity Shadow Earring + Pendant, a very cheap choice, and one of my favourites. Works for most builds without any issues. 4- Infinity Shadow Weapon, VERY EXPENSIVE due to +10 refinement required. may work very well on some builds that have no shadow weapon requirement. 5- RWC knife proc chance. unreliable and very outdated. used on swapping, making everything slower and requiring more hotkey work. Not recommended on most cases. Acess to Dispel can also make your life very easier. On niflheim it's easier to have with a Randgris MVP or Bio 4 Celia through "Soul Contract", since the slave versions also dispel their targets, or through Randgris card on both servers, with some luck or high investment. Due to the problem with Agi UP making your attacks miss, and Reflect Shield making you spam so much healing or not leeching enough. As a final advice, don't decide your build only on numbers, if you like flashy crits, go for it!, if you prefer to cause massive damage on a single cast, focus on that, and so on, there's a build for everyone! [5-] The Arsenal - Weapons -Katars- Katars are the signature weapons of guillotine crosses. their biggest difference are an extra, weaker hit, as well as a double critical rate chance, making them MUCH easier to attain 193 ASPD as well as 100 crit compared to daggers. As another bonus, katar users have access to all class skills. [Ckt][CRS][RC]Thanatos Katar: Easily the BEST starting weapon due to the life leech effect, as well as the very strong bonus enchants. can rival good katars all the way up with a Ruff Officer Hat at +12 (granting 120 extra attack). [Ckt][CRS][RC]Juliette D. Rachel : By many, considered the best katar in the game, the fact it works with essentially any build makes it a very good katar to have. when in doubt, go for it. Usually going for Sharp enchants is better than Fighting Spirit, due to the very small attack bonuses, and extra crit helps on every build (what will your Rolling Cutter do if it can't hit the Garm MVP with agi up and 2% HP left? You crit it to death.), can also be enchanted with expert archer for old fashioned Cross Ripper Slash damage bonus. [CRS]Meuchler-OS and Ripper Cross: Both are VERY good choices for Cross Ripper Slash, with a slighty edge to Ripper Cross on general use and Meuchler-OS on DUMMIES (and one of the reasons I hate dummy damage building). [Ckt]Illusion Sharpened Legbone of Ghoul Lv5/Lv5 Acute Enchant: Probably the BEST critical katar weapon, can even surpass Juliette D Rachel with Dog Tag (Under +14 Upgrade), too bad it requires absolutely PERFECT enchants and is unreasonable to get. [RC]Blade Katar : General use for Rolling Cutter, good damage, no leech potential, makes it a good "benchmark" katar for rolling cutter. Outclassed by Ruff Officer + Thanatos Katar combo by usability. [SBA]Krishna : Due to the autocast property, it's a core weapon on the build, sinergy with Assassin Handcuffs is incredible for it.Can also be enchanted. [All]Vicious Mind Katar : the flexibility as well as the very high damage potential makes it one of the best weapons in the game with the right enchants, but also unpredictable in farming. [NEW] [All]Bolt Crusher: The new katar has massive enchants, good ACD and versatility, a must for Rolling Cutter, a good choice for everything else. -Daggers- Daggers are the heavy hitters of the weapons, they have a big versatility, many slots and build choices. Also require higher investment and preparation due to the more difficult ASPD requirements and double the weapon cost. [CDD][CI][MA]Scalpel: Very cheap, very weak "WTF do you use it?" Weapon, due to three slots and Lv4, it can hold its own very well against other weapons. [CDD][CI][MA][CS]Sandstorm: Best Left hand weapon for slots. has very low attack that can be outclassed by other more focused choices. Valkyrie Knife is a better option on Niflheim only(massively for cross impact). Due to the lack of complementary stats,it is recommended only on fully prepared builds. [CDD][CI][SD][CS]Vicious Mind Dagger: The best counter slash dagger, requires after cast delay enchants to be usable for the build. The good attack potential, ASPD enchants and ease to obtain also makes it very good for a critical build main hand weapon. [CDD]RWC Memory Knife: At +20 on ring combo in niflheim server, can bring your attack up by -370-. better damage potential than ANY mainhand dagger other than +20 vicious mind dagger, however, even with a compromise on the accessory slot the drake effect procs can make it very worth it. can be used overall before you have acess to better weapons, even at +9, its nothing terrible and cheap to make. [CDD][SD][MA]Faceworm Queen's Leg: Has a good damage power, the proc is a nice bonus and the 120 extra MATK makes it a very good main or offhand weapon for soul destroyer. [All]Ice Pick: Both versions, due to enchants on the non-slotted version with sharp. a very old weapon and stills very much usable nowadays, can deal higher damage than others on enemies with 300+ def. A good weapon for swapping. [All]Krieg: The eddga drop is often overlooked, is also a good weapon with enchants as extra options for left hand, is very easily outclassed by expensive cards or high refines. [SD]Illusion Bazerald: The best Soul Destroyer dagger, can easily out DPS other choices by over 20%. Can be worn with the Illusion Flower combo for a very weird and usable, low cost, combo. A pain in the ass to farm. [CS]Thanatos Dagger: Good leveling dagger for 1x rate with counter slash. due to the slow but strong hits the leech procs MAY help a bit, along with the enchants. recommended before you can wear something better. [NEW] [All]Metal Detector Mk47: The dagger that everyone ever wished for. good attack, two slots, strong bonuses and the 20% acd on EACH. Did I mention it can be enchanted? -Swords- [CDD]Vicious Mind Saber: A very strong, hard hitting weapon for the left hand. The massive ASPD penalty might easily make it garbage unless built for it. [CI][SD]Twin Edge of Naght Sieger : Best weapon for main hand and off hand Cross Impact, has decent attack, Lv4 and 3 slots, as well as enchant options, can also work on soul destroyer, barely. [SD]Old Parasol: It's the best MATK option for soul destroyer builds along with Illusion Bazerald, has a massive potential and can be very unpredictable and surprising, worth a try. [SD]Excalibur(Niflheim): Has 3 slots and decent MATK, can be used in right hand to save on aspersio costs and reliability. [CI][SD]Byeollungum: Good weapon, very overrated, nothing special, can be enchanted according to use. Niflheim version is better but stills nothing special. [SD][?]Elemental Sword: Makes autocast GX a possibility, very weird. Can be used on Soul Destroyer as well. [CI]Blade[4]: Very old weapon, better than sandstorm for offhand if you have size penalty,usable if you don't have 2 Naght Sieger weapons. -Axes- Yeah, GX can use some, like Orcish Axe[4](Lol at Cross Impact Axe), all are garbage. 2x Axe GX build when gravity???? [6-] The Armory - Armors and Acessories [All]Lava Leather Set: Recommended when you hit lv175 and still needs to gear up. the After Cast Delay combo can be worn for Counter Slash permanently if you're willing to sacrifice damage for survivability. Ckt][CDD]Sapha Armor Set: Very good starter critical set. can be enough for quite a while and before you start running harder instances. Sapha Armor is specially effective in bumping crit rate with enchants. [ALL]YSF Armor Combo: Even with the very steep stats and refinement requirements, can be very good for a focused build, either for the raw attack power, good after cast delay reduction or the defense pierce proc. VERY expensive and stat hungry. [ALL]Full Temporal Set (Armor+Manteau+Boots): Due to the lack of synergy between the items, the full set isn't recommended in some situations, but separate pieces might be worn according to stats requirements. Specific gear pieces will be analyzed on their sections as well. [NEW] [ALL]Noblesse/Imperial/Grace Sets: Are GREAT choices for those still leveling or gearing up. Can be farmed easily on Room of Counsciouness with some patience. The Grace armors can hold their own against some endgame armors as well. [NEW] [ALL]Clergy/Soutane Sets.: The armors by themselves are VERY good choices, as a full set, unless you really need 20% extra ACD, pass. The armor has a nice enchant as well. [NEW] [ALL]Dragon Sets.: The armors by themselves are pretty good, not as much as the Soutane armors, but as a full set if you can make use of the set bonuses they can be INCREDIBLE. Keep in mind the procs are WHEN RECEIVING DAMAGE. 200/70 ARMOR TIP: If going for the new armors, use Soutanes if you plan on using only one piece, Dragon if you want to use the full set. -Headgears- -Middle and Lower Headgears- -Armors- -Garments- -Shoes- -Acessories: Both Servers- -Acessories: Niflheim/jRO Items- [7-] The Core - Shadow Gear and Costumes Shadow gear can be worn in different situations depending on your build needs, you also have different cost/benefit variations to consider when building your shadow arsenal. It's important not to ignore the combination of infinity shadow for drake effect, or almighty's +x stats on refine. All sets will be considered as +9. It's important to remember that all non-class named shadow gear can be enchanted. enchant it according to your needs. usually 3% ATK or Long Range 5% for skills, and 5% critical damage for auto attack builds. [ALL]Guillotine Cross/Assassin/Thief Set: The basic farmable set. can't be enchanted and brings good bonuses for general everyday use and when you're starting to gear your characters, a very good starting set, easy to farm and soon to be replaced. The combo is specially strong for the Sonic Blow Autocast build. Costume Stones and Enchants: [8-] The Tricks - Cards Only Non MvP cards, lets be reasonable and go for farmable stuff. You may drop an MVP card, but it's not something you can count on short term. [9-] The Soul - Mechanics and Skill use -Back slide is a very good skill for repositioning by facing backwards and spamming it, as well as using it to reposition and avoid AoEs. -Cross Impact requires "dancing". since it has an animation lock, if you move during the animation, you can recast the skill with no delay, can be done with some practice. -Cross Ripper Slash causes the most damage by spamming 1~3 Rolling Counters and casting the skill, than stacking 10 counters each time. -Rolling Cutter's key can be held down, no need to spam press it. -Pick and Throw stone can be used to lure mobs from afar. -Soul Destroyer is a very good skill to have regardless of the build you have due to its perfect, piercing mixed hit properties, even at low damage, it might finish off an Agi Up/Reflect Shield MVP. -If you're going for dual dagger build, don't waste 3rd class skill points with rolling cutter and cross ripper slash. -Dead people can't deal damage, remember to get at least some defense/leech/both to survive battles. [10-] The Persistence - Difficult Situations -What to do when the MVP pops agi up? Go for some perfect hit skills and critical attacks. usually they do it when they are low on HP, so you can finish them off no problem with subpar damage if needed. If you have a verus core (niflheim), the 20% perfect hit chance ensures you can brute force the final phase of HP if needed. -And what if the MVP pops reflect shield? Use ranged skills like Soul Destroyer or Cross Ripper Slash, you can also hold your ground and dps slowly with leech gear/healing items. reflect is the bane of the guillotine cross overall, good thing on the class rework, Dark claw will remove reflect effects. -How to handle hard hitting bosses? There's no shame on using a shield sometimes, or changing to deviling, remember to be flexible on your gears, so you can adapt to diferent situations. -How do I solo farm fortessa 2? It's very difficult to solo there due to the many different enemy tipes, without gear swapping, critical builds usually cover every aspect with a mix of cursed water and aspersio scrolls. -Is solo Pit doable? Nowadays no, you may have some limited sucess with few enemies, but if you mob it, it's very overwhelming. You might kill an enemy here and there, but that's it. -What's the best build for bloody branch farming? Counter Slash for kill speed, Rolling Cutter for low cost. both with defense oriented items can ensure you survive multiple branches at a time (unless Ktullanux spawns, then its very sad). -If I can invest in a MVP card, whats the best card? Many people would say memory of thanatos or kiel, if you can afford then, and it's true, they are build changers and will easily boost your damage potential, but Randgris card ensures you can handle ANY situation with good preparation. If you have an insane amount of money or luck, the Lord Knight card for the critical damage builds destroys any alternative, just remember not to use it all the time recklessly. [11-] The Final Harmony - Counter Slash/Critical Dual Dagger mixed build Average Dummy DPS - Dark Claw/Venom Impress- No Pere/Jitterbug: Counter Slash: 2.300.000 Critical Dual Dagger: 900.000 It's my personal build on Helheim, stills not finished due to the small amount of time I have available to work on it, but it can handle all kinds of stuff. -It uses Counter Slash on most situations, can clear very well, leech, and tank most situations that are reasonable for a GX, the damage is amazing as well. The knockback can be annoying sometimes, but ensures i can survive difficult encounters as well by decreasing my received damage. -Gear is focused on usability, with a Hunter Fly card for left hand, rideword hat for leeching, and defensive card for the garment. As well as HP absorb stone on garment costume slot. -Previously I wore a full lava set, with very good results, although the damage was around 40% lower, the DEF of over 900 was very good in making sure i could be kept alive without major trouble. -The shadow gear is a Work in Progress, due to requiring 6 pieces of new sets to work as well as I expect it to. -Stills missing some enchants and refines, overall the build is considered 80% finished. DPS was sacrificed for extra utility but i consider it worth it. Dummy damage dealers hate it, but thats how I usually do it. Under specific situations, I use the Equip Swap button to fully change my build. 193 ASPD, 94 Crit Rate, with a very reasonable 40k per hit on this mixed build, the damage is very good to finish off bosses, clear weaker lonely mobs that can't proc weapon blocking for the counter slash build, as well as stills being fun and different to use. -The Critical stills isn't perfect, but its due to a lack of Critical Stone(Lower) for my costume, when I get it, i'll be able to relax with over 100 crit. -The damage isn't as high as a fully dedicated critical build, but it works well with the stats and mixed gear I can afford. -It's a mixed build, so the stats cover both sides, and as such, doesn't excell in any of those As For Niflheim, due to perfect hit gear from jRO as well as a Randgris card, I run a full Counter Slash build, with some defensive items for sustain: Average Dummy DPS - Dark Claw/Venom Impress- No Pere/Jitterbug Screenshot set: 11.000.000 One of the reasons I have an Enforcer Manteau is for support Soul Destroyer, since it can be used in some situations like picking off enemies. It's nowhere near its DPS potential though, but the biggest advantage is indeed the boosted resistances to magic and ranged, and the HP/ACD: Average SD DPS: 700.000 [12-] The Future - Future Content and expectations on it. New Patch gear will be reviewed and discussed here. And it's effects on the game and GX. [NEW Gear has been added to their respective sections with the arrival of the 200/70 patch] [NEW][12.1] - Guillotine Cross Rework NOTE: This information is currently on sakray and might lack some details or specifics regarding some things and can be changed anytime. [13-] The Teacher - FAQ - Frequently Asked Questions Any relevant questions people may have on builds I might add here to save on time and patience. It's important to know im not a mr know it all, nor do I have the best GX, it's just a lot of knowledge and research being shared with all my server mates, and to help everyone stop thinking GX is dead. If you have any questions, feel free to pm me on discord. ExSoldierAkechi#4620 A Special thanks to Drunk on EDPs on helping me record some of the footage for Counter Slash proccing and his Cross Impact Build with dancing on dummies o/
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