Jump to content
Shining Moon - Forum

Regky996

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. I was doing several OGH instance and I notice the drop rate in Hell mode doesn't work. It says "Monsters have an additional 100% drop chance on every item". @mi 2464 Coagulated Spell Basic Drop chance 40% / Today is Double Drop event so let's say it's only 20% Additional 100% of 20% = 40% + Event Double = 80% Let's say Event applies on the basic only so Additional 100% of 20% = 40% + Event Double = 60% I've killed 674 mobs and got only 192 Coagulated Magic (28.5%).
  2. Attack Formula

    What am I doing wrong? I followed the ATK and DEF formulas in the wiki but the damage done is not the same. Test char: Novice lvl 23, all stats 1, using knife (17 atk), costume +48 ATK. Test mob: Iara, DEF = 0, VIT = 41 Final Damage = 14 Short-Ranged floor[floor[floor[floor[floor[ATK × DamageMultiplier] × HardDEFReduction] - SoftDEF] × FinalDamageMultiplier] × FinalDamageReduction] 45 46 Hard DEF 1 Damage * [ (4000 + HardDEF) / (4000 + HardDEF * 10) ] HardDEF 0 Soft DEF 32.8 32.8 SoftDEF = (VIT ÷ 2) + Max[(VIT × 0.3), (VIT ^ 2 ÷ 150) − 1] TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)] VIT 41 ATK 78 79 Regular (StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK Mild Wind (floor[StatusATK × PropertyMultiplier] × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK StatusATK 7 Regular 7 StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)] Bow, Gun, Instrument, Whip 7 StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)] WeaponATK 16 17 WeaponATK = floor[ ( (BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier ] Base Weapon Damage 17 Variance 0.85 Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage Example: A level 4 weapon have a 0.05 * 4 = 20% variance. This means a level 4 weapon can do 20% less or 20% more than its base damage value. For a weapon with 100 base damage, this translate to 20% * 100 = 20 damage variance. So for each hit, the player will actually deal a random damage between 80 and 120. Power Maximize will set the damage variance to the highest, so each hit will deal 120 damage. All Weapons Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage Weapon Level 1 StatBonus 0.085 Regular 0.085 StatBonus = BaseWeaponDamage × Str ÷ 200 Bow, Gun, Instrument, Whip 0.085 StatBonus = BaseWeaponDamage × Dex ÷ 200 Refinement Bonus 0 Over Upgrade Bonus 0 Size Penalty Multiplier 1 ExtraATK 48 EquipATK + ConsumableATK + AmmunitionATK + PseudoBuffATK
×