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Shippie

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  1. Halloween Costume Contest!

    IGN: Benihime Aratame Realm: Helheim Title: Let's play under the moonlight!
  2. [Hel]Open Discussion for Autocrit RK

    Update: I bit the bullet, took the plunge, dove off the edge... I made a +11 Racing Cap with level3 enchant... I'm still crying over the zeny I spent making it lol. Anyways, for now, I gotta say, It's so much better for single target DPS than a +12 Old Bio. Auto attack crits hit HARDER, and Storm Blast gets a nice bonus since you can switch back to GX Stone 2 and Assassin Stone 2 Upper, plus mid and low Crit Stones. My IB damage went down from 2m to 700-900k without the old bio hat, but DPS went a bit higer. With Old Bio on, my DPS on level 100 eggs (so hard to find a single level 150 egg so SB don't splash) is around 3.5m-6m. With Racing Cap, it's around 3.5m-9m (sometimes going up to 10m-12m when SB gets real crazy with procs), staying at 5.8m-7m most of the time. My only concern is, once auto cast Storm Blast gets fixed, their damage might get close to each other on mobby targets. So I guess wait a bit until the fix to make a racing cap. Unless you're balling lol. If it's really worth sacrificing that huge IB damage. Right now I have my +12 Old Rune Circlet and Igni Shadow Gears on equipment switch. I use them for clearing instance mobs then switch to Racing Cap set for the bosses. It's been working great so far.
  3. [Hel]Open Discussion for Autocrit RK

    There's a point where having more atk% gears will be more beneficial than having crit damage gears. I've learned that on my GX. I benefited more from cards like the Buffalo Card for accessories rather than having 2 ominous heaters. I also got higher damage with ATK VWE vs Crit VWE. And STR Mant all the way for me. As for the weapon, C.Wandies are definitely better for me. My RK already has around 200-230% crit damage, I benefit more from having +60% size damage bonus than having more crit damage. Living Dead on armor for me because I often use Crush Strike to start. As for costume enchants. I use Crit Stone Upper, Mid, and Lower, then Double Attack on Garment. You get the same crit damage bonus, but you also get +21% (roughly) more dps on your auto attacks because of level 3 Double Attack. So my set up currently is like: +12 Old Rune Circlet (lvl7 Expectation, Purple Ferus) Victorious Wing Ears (ATK +10, ATK +3%, Purple Ferus) Spiked Scarf +12 STR Soutane (Str Blessing, Crit +10, Living Dead Card) +12 Claw Sword (ATK +10%, Boss +17%, 2x C. Wandy) +12 Temp Str Mant (Critical Damage +9%, Petal Card) +9 Luk Boots (EA/BP, Geffen Bully Card) - I don't have FS boots, sad :c Illusion Booster R (Fatal4, Delay4, Drain Life, Revolver Buffalo Bandit Card) Strong Insig (Strong, Fatal3, Ominous Heater Card) Costume Upper, Mid, Low (Crit Stones) Costume Garment (Double Attack) Penetration Shadow Shield + Shoes and Racial Shadow Armor - Unless you have a way of adding more Def bypass, the missing 40% is gonna be noticeable with monsters/bosses with 350-600 Def. Ignition Shadow Set - I find the extra IB damage more beneficial for my play style. I tried removing the accessories and my IB damage went down by 300K+. That's a lot. But I do want to play around with my +10 Almighty Set tho. It is a good alternative if you have it. (Update: yea, Almighty Set is overall better for DPS. lmao) Hasty Shadow Shoes II is better imo than All Race Shadow Shoes. If +10, but at +9, they're the same. I tried Igni Shadow Weap + RK Shadow Shield + Hasty Shadow Shoes + Critical Hit Shadow Armor, and I wasn't really a fan of the damage, compared to just a penetration shadow set. And that's just on level 150 eggs. Thana will solve that problem, but I don't have 5b laying around lmao. As for Runes, you can add Hagalas and Verkana Runes there. Their mats are super easy too. With buffs, foods on, my RK has about 95k-100k HP. Hagalas gives you a shield worth 25% of your HP. That's practically an extra 25k HP. Verkana gives you 1-4 hits free from your targets. Really useful if you can kill your targets before they can inflict damage on you. Rhydo Rune (Crust Strike) is also useful for me. Starting off the fight with 5-15m single hit attack is awesome lol. My farm spots are magma 2 and ogh for Hagalas, and Nif field 1 for Verkana. Rhydo mats are just NPC items. Anyways, that's my experience with playing around with my Crit RK this past week.
  4. Zeny Zeny Zeny

    Just gonna chime in... BSBs were already 10m even before the plat b price increase.
  5. Help for Battle Archbishop (Armour and Accessories)

    I wish Bio Edda would come sooner. Lucis Flail looks so promising.
  6. Help for Battle Archbishop (Armour and Accessories)

    Here's a little vid of my AB. I'm still tweaking the stats. I don't need as much Agi so I might lower it to just 90.
  7. Help for Battle Archbishop (Armour and Accessories)

    I'm curious. Do you just reply on Duple Light damage? Or crit damage as well? How much crit do you usually do? I'm still trying to get gears for a crit build.
  8. Help for Battle Archbishop (Armour and Accessories)

    Hmmmm. That is interesting. Wouldn't an Exorcist Bible be better for Duplelight damage tho? https://www.divine-pride.net/database/item/28630/exoricists-bible-2 But if you're using a mace, there's Warrior Lola Card. Increases crit by a lot. https://www.divine-pride.net/database/item/4579/lora-card Duplelight Shadow also increases crit damage.
  9. Helheim Item Database

    You can always cross reference in-game by using the @ii and @ii2 command. But it's safe to say that if kRO has it (aside from the uber new releases), Helheim has it too.
  10. Help for Battle Archbishop (Armour and Accessories)

    I have a Battle AB, but it's not crit tho. Mine's auto Adoramus. If Crit is all you're after, you can use the Illusion Gears. Illusion Armor A with 2x Power Modules is very versatile. Can be used for most physical classes. Illusion Booster L/R with Fatal Modules for accessories. Also, if you don't mind, would you like sharing your build? I'm also interested in making a Crit AB. Here's mine:
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