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d3rp

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  1. Hello everyone (including the 3% who care about WoE)! As of now the @storage command and the skill "Call Storage" are both enabled in WoE and BG and while @storage is disabled in PvP, the skill Call Storage is enabled (though I'm not including PvP as I think it's too fast paced that calling storage when being chased around the claustrophobic PvP room would be game breaking). In my opinion at least having access to @storage from within a castle or inside a BG game is a bit too convenient as everyone would essentially be able to carry around unlimited supplies of pots and not have to worry about their weight, including during a fight (the command is very convenient since you can put it on a shortcut through alt+m). Previously people would have to come into the castle or a BG game prepared, but now they just get as much as they can carry and spam pots like there's no tomorrow (that's at least what I saw in WoE tonight, which is also what inspired me to create this poll). My reason why we shouldn't leave Call Storage enabled either: Basically in WoE once a guild's castle gets attacked by a formidable foe the defending guild, assuming it successfully defended the castle, is likely to take a toll on each of the members' supplies inside their inventory. This is when people have to go back to town or bring a merchant into the castle with supplies or send someone back to get supplies for them etc. This could be a deciding moment for other opponents to take the oppurtunity and take the castle while the defending guild is running low on supplies. The Call Storage being enabled could be considered a QoL, however having to go through the hassle of resupplying through the means of opening a second client with a merchant full of supplies could still change the pace of the defending guild and ultimately affect the outcome. I think it goes without saying that if we keep @storage enabled in both BG and WoE, people who are running low on potions and consumables can easily just run away from their enemy (of course depending on their class) and open storage quickly, same can be done with Call Storage but it's a bit less convenient than alt+m-ing @storage. My question to you folk is: Do you wish to keep @storage command and "Call Storage" enabled in GvG and BG. I'm interested to see the results of the poll and to hear everyone's opinion on this matter
  2. Modification Module

    Would it not be better to leave the npc as it is and increase materials' drop rate instead? If we take this into account, when we do get main quest and all these dailies, would players not be better off just creating new 100x/100x characters and finishing main quest with them even though this would be tedious? Why not increase cor core and unknown parts' drop rates to be permanently how they are on 3x drop rate event (or even higher, that's up to you and others to decide), so that even with main quest being implemented players would still have to choose farming dung/pit or the tedious task which is lvling new chars to max and completing main quest over and over again? Thoughts? P. S. Agreed.
  3. ECA Announcement

    Good thing woe is clear of them c:
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