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shaolin

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Everything posted by shaolin

  1. UPDATED AT 08/24/2020, ANYTHING UPDATED IN THIS POST WILL BE MARKED BY ANOTHER BACKGROUND The path of the Genesis Ray Royal Guard build for solo/party content, so you can farm your stuffs and still be a good choice for party farming in Fortessa Pit, Bio5 or any instance since you can deal a little amount of damage while tanking more than any other hybrid build. Since the build became neutral locked while in inspiration, I made some changes in the card sector. I suggested cards for both situations, with inspiration and without, this way you can choose to focus on maximum damage output with neutral element cards or focus in an average damage for both types along with holy element cards. Just choose your type of play and have fun. So first of all, let’s talk about the most important items and skills for this build, since it uses the name of the skill on the build name. And they are: Divine Guard[1]-(Headgear), you can get it on the main office for 1k instance points or on cash shop for 5000cash points and I’ll be more precise about it later on the gear session. Genesis Ray-(RG Skill) needs to be maximized since its 99% of your damage output. Now that we already told you what you need to know to deal 50k DPS, let’s talk about the gears to maximize it and reach about 2m~3m DPS on dummy without element advantages: Equipments: Cards: Costumes: Costume Stones: Shadow Gears: Skill Tree Consumables: Hotbar Example: Stats: My Build after update(17/09):
  2. Chain Lightning (Updated)

    ("Kieless") Chain Lightning Warlock First of all, I need to say, Chain Lightning is an expensive build to get full potential, but here I want to show one relatively "cheap" build compared with the best possible; The Skill has a high delay and requires you to reduce it at least -96% ACD and requires a very high aspd to get full spammable; It's Wind locked, but you can still use Comet with Spellbook to kill monsters which wind doesn’t have any effect; ACD Gear Section: At first, I’ll show what do you need to get the acd without wasting a lot of money in two Kiel cards. -Armor: -Those are the best armors to get which will give you the acd you need, Illusion B-Type armor with 2x Magic Modules and 1x after cast delay(15%) or Automatic Amor B-Type with 2x Jack Lightning or 2x Shadowspell and 1x delay after skill(16%). Garment: -This is the best garment for most of magical classes and can be enchanted with -15% acd. Accessories: -BWMR when equipped on the right side gives you -15% acd and 15% max sp, even if it doesn’t give any damage boost, it’s a good option just because of the acd reduction. -GIMT is the best option for any Warlock when looking for acd, when Recognized Spell is at level max, reduces acd by -30% and boost your Comet damage. Costume Tab: It’s used in most of the builds that requires large amount of acd reduction, here it wouldn’t be different. And here you’ll get the last part of acd you’ll need if using illusion instead of automatic. Fixed Cast Gear Section: The skill has 1 second of fixed cast which you’ll need to handle if you want to spam and I’ll show how to remove it now: Any Old headgear from Bio 5 can get the Magic Essence enchant which removes a nice part of the fixed cast. After removing 0.5 seconds from the Old Headgear (enchant level 5) you can remove the rest using costume shadow stones combo. Damage Part Gear Section: This build is based on Survivor’s set, since you get a lot of Chain Lightning, Wind and MATK bonuses from it, and a chance of getting 100% Chain Lightning bonus damage when doing magical attacks. The orb alternate and the shoes can be crafted via matrix from endless tower. Rest of the gears: Kardui’s Ears or Gambler Seal for middle slot; Excelion Shield is the best option but you can use any shield since it's a very flexible option for this build. Upper Costume with double flat hp and Middle Costume with double +15% critical damage or double +5% MATK; Magical Shadow Armor if you don’t need reload shadow armor; Warlock Shadow Shield for MDef Bypass; Hasty Shadow Shoes II or All Races Shadow Shoes; Chain Shadow Weapon/Earring/Pendant for the Chain Lightning combo. Notes: -Make sure to get the minimum amount of acd to get the best results possible; -Remember how this skill works, if you want to deal the max damage possible, you need to separate the target from other mobs. -Use cards with MATK% bonus or Wind damage to get the best results, and they are: -Tikbalang card; -Agav or Angry Ninetails card; -Arch Plasma card or Mutated White Knight card; -Alice or Mutated Khalitzburg card; -Deep sea phen card( or Gioia card if you have it); -2x Elvira card. -My Damages (all tests were done using Blue Herb Activator, +15 Foods, Soul Control, Mystical Amplification and Limited Power Booster on dummy based on Thistle from Fortessa Pit stats): Base Damage: Suvirvor's Shoes Proc: Survivor's Shoes Proc + Comet Debuff: Example of spam: My stats and skills: This isn't the cheapest build you can go for, but still is a very good one and I hope who build it have fun playing, just remember to use comet as your cleaning skill, leave a comment, like and any suggestions you want, thanks for reading ^^
  3. [Niflheim] Genesis Ray Royal Guard

    it comes from world boss boxes
  4. Tiger Cannon Sura

    Tiger Cannon Sura This is not a cheap build, and to extract 100% of it's potential you will need some expensive items. Tiger Cannon has 3 seconds Cooldown and you can only reduce 1 second of it. This build don't need any reduction or after cast delay since you can reduce the delay with ASPD. Must Have(if possible xD): The items you will need to remove the Cooldown and increase the damage are: Patent Ray Knuckle/Ray Knuckle:Like any ancient hero weapon it drops from fortessa dungeon and can be upgraded with patent box from ruins, removes 1 sec cooldown at +9. Increases a lot of damage of Tiger Cannon and increases HP. The Best upgrade you can get to your build since in Tiger Cannon HP=Damage. Gears Section: Lower headgear option: Both of them gives almost the same damage, you can go for the easier one for you, glastheim is a matrix item and Heart Card a WorldBoss Drop/Item. Update:NO, the strawberry isn't a meme, go for it for the end-game build, it's a matrix item from Sarah's memory.(Recommendation from J) Armor options: For Illusion-A, 2 modules of (Power) and any other you want. For Automatic-A, 2 modules of (Tiger Empire) and 1 of (Attacker Force). For Soutane, str blessing and anything you get together with it. Shield options: Scutum at +10 gives some max hp% which increases a lot the damage of TC (budget). Excelion is the best option possible, gives a lot of ATK and a nice amount of HP like scutum, it's basically an upgrade. Boots option: Tengu Clogs is a nice option for a fresh start. Temporal Str Boots have a slot which you will need to use the 17.2 card combo, one of the best upgrades for the build. Generic gears for physical builds now: - Temporal Agi manteau or Str Manteau(if using temporal str boots) with Atk +6% enchant; - Seraphim's Coronet, best option for any build if you can put 120 INT points; - Blacksmith gloves; - King Schmidt's Strong Insigna with Strong enchant or Giant's Protection; - Old Headgear with Unyielding or Acute enchant; - Tiger Cannon shadow set + Sura Shadow Shield; - All races Shadow shoes + Physical Shadow Armor; - Sura + Champion Stones 2 for costumes; P.S.:This is my variation of the build, if you can't go for those items you can adapt it. Cards Section: -Bungisngis for high refined headgears and Rigid Sky Deleter for Low refines; -Contaminated Wanderer or White Knight; -Alice, Golden Thief Bug, Khalitzburg knight; -Brown Rat; -and 17.2 card combo Variant Plaga(Weapon), Papila Ruba(Shoes) and 2 Powerful Magic(accessories), the combo don't stack but Powerful Magic is the best card for Tiger Cannon on accessory. Notes: Buffs: The Combo that gives name to the build: My current Stats and Damage: Demonstration:
  5. At first sorry for my poor english, i want to talk about damage cap in world bosses, maybe some people don't even know about dmg cap which is 10m for some and 5m for 1 or 2 worldbosses, i don't know why just 2 have 5m dmg cap, but my point is, the damage cap just harms classes with high damage, but the only class which have significant harms with it is sura who deal high damages with 1 skill but with a long cool down, tiger cannon hitting over 130m with high-end equips, but while sura has the damage capped some classes like ranger still free to hit almost the dmg cap, 5~7m, more than 5 times per second, i just don't know why we should have a damage cap since the world boss is for damage check, that's the reason we have a rank for it but like it is now, we just use it for who can cast more spells per second, like that example(pic after post), when i used portal to the world boss before it spawn, use tiger cannon, without combo because with or without i already deal 5m do shalltear even without aspersio, and still had 1/3 from the rank 1 because i could just hit 5m each 2 seconds while yui was spamming with reverbaration. I just want to talk about the damage cap because i think it would be better to remove the cap and put green aura in the world bosses since they need to lasts some time, if everybody hits only 1/10 of true dmg it would lasts a little longer. What do u think about removing it? plz, show me your point about it and let's discuss.
  6. Weekly Event

    please, make the events great again!
  7. Zeny Zeny Zeny

    the 1st option will be it, enable thanatos( and nerf htf(today patch))
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