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Lunar

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Everything posted by Lunar

  1. Helheim Anniversary

    The event will begin on 30th of January right after the patch. The event will end on the 16th of February 00:01. During this duration these bonuses are applied. Double Drop event 100% EXP bonus Double Cashpoints [ 1$ = 4000 CP ] Refine event 12% extra chance Costume Drop 0.10% chance 15% extra chance on Lucky 3 Slotmachine
  2. actually its about not touching official content which it already has the system of
  3. Patch 2022-01-30

    Monster Item Picture Item Name Costume Slot ItemID Item Preview Amitera Costume Astrologer Triangle Hat Middle Item ID: 400157 Litus Costume Demon Crown Middle Item ID: 400158 Fillia Costume Bear Head Middle Item ID: 410123 Vanilaqus Costume Ghost Bat Middle Item ID: 420078 Gan Ceann Costume Cat Footprints Middle Item ID: 420077 Brutal Murderer Costume Rag Origin Hat Middle Item ID: 400115 Ghost Cube Costume Sailor Collar Middle Item ID: 20326 Lude Gal Costume Rocket Helm Middle Item ID: 19946 Blue Moon Loli Ruri Costume Tail Hat Middle Item ID: 31177 Grote Costume Unicorn Helm Middle Item ID: 20443 Pierrotzoist Costume Gerhard Von Deviruchi Middle Item ID: 31318 Disguiser Costume Thornbush Hairband Middle Item ID: 20460 Lavaeter Costume Sinister Horn Gear Middle Item ID: 31947 Fulgor Costume Black Bunny Band Middle Item ID: 19879 Galensis Costume Faithful Coffin Middle Item ID: 31850 Extra Joker Costume Nether World Middle Item ID: 31952 Erzsebet Costume Durumagi Middle Item ID: 31827 General Orc Costume Zombie Mask Middle Item ID: 31853 Sieglouse Costume Bull Head Middle Item ID: 21207 Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Geffen Night Arena] Costume Black Dragon Style Lower Item ID: 400148 Costume Cache [Geffen Night Arena] Costume Black Thunder Middle Item ID: 400149 Costume Cache [Geffen Night Arena] Costume Blossom Glasses Middle Item ID: 31973 Costume Cache [Geffen Night Arena] Costume Carefree Face Middle Item ID: 410062 Costume Cache [Geffen Night Arena] Costume Scuba Mask Middle Item ID: 410083 Costume Cache [Geffen Night Arena] Costume Floating Parasol Middle Item ID: 410055 Costume Cache [Geffen Night Arena] Costume Long Ribbon Middle Item ID: 410054 Costume Cache [Fortessa Dungeon] Costume Blinking Golden Eyes Middle Item ID: 410049 Costume Cache [Fortessa Dungeon] Costume Deviruchi Apron Middle Item ID: 410061 Costume Cache [Fortessa Dungeon] Costume Melon Headphone Middle Item ID: 31974 Costume Cache [Fortessa Dungeon] Costume Camellia Demon Ribbon Upper Item ID: 420015 Costume Cache [Fortessa Dungeon] Costume Ragnarok Festival Band Upper Item ID: 400188 Costume Cache [Fortessa Dungeon] Costume Fluffy Rabbit Cape Upper Item ID: 400225 Costume Cache [Fortessa Dungeon] Costume Silk of Soul Middle Item ID: 410103 Costume Cache [Fortessa Dungeon] Costume Whale Cap Upper Item ID: 400163 Costume Cache [Fortessa Dungeon] Costume White Cat on Shoulder Middle Item ID: 410095 Costume Cache [Fortessa Dungeon] Costume Shura Wild Long Lower Item ID: 420104 Costume Cache [Fortessa Dungeon] Costume Sweet Chef Hat Upper Item ID: 400197 Costume Cache [Fortessa Dungeon] Costume Faith of Yggdrasil Upper Item ID: 400214 Costume Cache [Fortessa Dungeon] Costume Robotics Watcher Middle Item ID: 410087 Costume Cache [Fortessa Dungeon] Costume Poulet Middle Item ID: 410056 Costume Cache [Fortessa Dungeon] Costume Lord of Royals Lower Item ID: 420069 Costume Cache [Fortessa Dungeon] Costume Fishbone Hair Lower Item ID: 420027 Costume Cache [Fortessa Dungeon] Costume Smokie Muffler Lower Item ID: 420054 Costume Cache [Fortessa Dungeon] Costume Airy Two Side Up (White) Lower Item ID: 420033 Costume Cache [Fortessa Dungeon] Costume YinYang Earring Middle Item ID: 19755 Costume Cache [Fortessa Dungeon] Costume Soda In Mouth Lower Item ID: 31261 Costume Cache [Fortessa Zero] Costume Witch Manteau Lower Item ID: 31477 Costume Cache [Fortessa Zero] Costume Black Veil Upper Item ID: 31912 Costume Cache [Fortessa Zero] Costume Heavenly Order Middle Item ID: 31843 Costume Cache [Fortessa Zero] Costume Knitting Low Twin (White) Lower Item ID: 420072 Costume Cache [Fortessa Zero] Costume Pyonpyon Twin Ossae Lower Item ID: 420067 Costume Cache [Fortessa Zero] Costume Feather Stola Lower Item ID: 420071 Costume Cache [Fortessa Zero] Costume Fish Marche Middle Item ID: 410068 Costume Cache [Fortessa Zero] Costume Avenger Upper Item ID: 410099 Costume Cache [Fortessa Zero] Costume Falling Snow Middle Item ID: 410051 Costume Cache [Fortessa Zero] Costume Inner Collar Long Lower Item ID: 420079 New Garments Kiel Hyre's Darkness Triple Ice Cream Samba Carnival Swirling Flame King Twin Swords Giant Shark Daehyeon Sword Bug fixes Item Added new items Scrap Slasher Scrap Piercer Scrap Shatter Scrap Splatter Scrap Bomber Scrap Pistol Relapse Edge Relapse Book Relapse Plant Relapse Plant Relapse Edge Relapse Book Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4 Fixed a bug that caused the Elephant Model Hat to be unrefineable Removed Wedding Ring from the list of Card Remover Matrix Added the prefix for the Tiara Card Added the prefix for the Sakray Card Changed the name of Smartness to Agility Changed the name of Firmness to Vitality Changed the name of Intellect to Intelligence Changed the name of Hit to Dexterity Changed the name of Fortune to Luck Adjusted the description of Thanatos Two-handed Staff-AD Adjusted the description of Paradise Taekwon Martial Arts Book Adjusted the description of Heroic Token ( Arch Mage ) Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes Added Illlusion Dagger of Counter to all refinement ticket lists Fixed missing item bonus on Thanos Fighter Helmet Fixed missing item bonus on Thanos Fighter Helmet AD Adjusted the description of Blacksmith Blessing Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits ) Fixed wrong position on Orbs of Survival-LT Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 ) Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work ) Added missing cooldown reduction in Poenitentia Planta Effect stones from world boss The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there! Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO Fixed the fixed casting time of Spell Caster Shadow equipment Removed the "double combo" of Safety Pendant R and Safety Epaulet B Updated the item effect of Speed of Light from ASPD/Flee to +200 agi Added 4 missing costumes from the Costume Dismantle Box Costume Rabbit Humping Cloth (31816) Costume Moon and Stars (18742) Costume 20th Anniversary Balloon (400076) Costume Dancing Butterfly (31618) Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153) Added 6 missing shadow items to the Shadow Coupon list ( Lord Bearer, Mega Blitz ) Added missing Metal Foxtail Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver ) Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom Added Fafnir Breath and Garden of Eden to the Card Removal Matrix Niflheim Added to Instance Coin NPC Chaser's Ring Ring of Pazuzu Skull Ring Phoenix Ring Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano Added a 60 cooldown to Compressed Fire Extinguisher Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0 Skill Mystery Illusion Crimson Arrow Frozen Slash Storm Cannon Framen Rock Down Shadow Warrior Updated the description of the skills above Kunai - Rotation Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits Strip Shadow Fixed a bug that caused the skill to not function correctly on monsters Strip Armor Strip Helm Strip Shield Strip Weapon Full Strip Fixed a bug that prevented the skills above to function correctly on bosses / MvPs Rhapsody of Miners Fixed a bug that allowed this skill to be useable on monsters / mvps Geffenia Nocturn Fixed a bug that allowed this skill to be useable on monsters / mvps Melt Away Fixed a bug that caused this skill to still be physical rather than magical Grand Judgement Fixed a bug that caused this skill to not always give the status effect Rush Quake Fixed a bug that caused this skill not to display its status Chain Lightning Adjusted the description of the skill Suffragium Fixed a bug that made this skill give 5% additional vct than intended Arclouze Dash Fixed a bug that caused the skill to not be reduceable Mirror Image No longer resets the dye of the user upon casting Full Adrenaline Rush Is now usable while using a mado Hell Plant No longer forces you to face the monster in certain maps or against certain mobs Attack Machine No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Dancing Knife No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Kunai - Refraction No longer causes different damage based on how ( from which skill ) the installed distortion zone was created Huuma Shuriken - Grasp No longer requires a Huuma as weapon to be useable Huuma Shuriken - Construct No longer requires a Huuma as weapon to be useable Rose Blossom Now inflicts the explosion from the blossom even when the initial target dies NPC_WIDEBODYBURNING Will only apply the initial HP burn when a burn status has been set on the target Other Gateway Manager Added a display of which dungeon has been completed / kill counter Added rewards when finishing the cooldown via manager: 6x Blacksmith Blessing 2x Kachua Keys 20x Moonlight Coins 3x Moon Coins 1x Ancient Fortessa Coin 1x Silvervine Box Fixed Lucky Roulette icon Fixed all alternate outfits not working for 4th classes and 4th expanded Fixed ALT+M requiring admin to be useable Belinda You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most World Boss / Purgatory Shield Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue Bijou Added the missing item drops from this monster Changed how the bonus traits are applied from Job level bonus to Base Level bonus Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map ) Fortessa Dungeon Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead. Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death Reduced the level of Earthquake casted by Mun Young in Netherworld Fixed the drop of Tantan Noodle to the correct Chung E monster Added Tantan Noodle to White Lady Added Spiritual Bandage to Evil Druid Fixed Ghost Coffin dropping from the wrong Whisper Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons Ghost Armor Fire Armor Water Armor Wind Armor Earth Armor Mysterious Water of Life Rapid Life Potion Small Life Potion Medium Life Potion Mystic Powder Small Mana Potion Ancilla Seasonal Booster Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced: 1st booster: 1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher 2nd booster: 150 MC, 1 Garment Voucher 3rd booster: 100 MC, 1 Garment Voucher 4th booster: 50 MC 5th booster or more: 10 MC Raised the basic Moon Coin reward from 100 to 200 EXP adjustments Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Increased the drop chance of Etel Dust in the following maps by 3x Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty Fixed the map level restriction better for the following maps mag_dun03 gl_cas01_ odin_past abyss_04 ein_dun03 pay_d03_i gef_d01_i ant_d02_i tur_d03_i tur_d04_i ice_d03_i com_d02_i ein_d02_i prt_mz03_i iz_d04_i iz_d05_i amicitia1 amicitia2 nif_dun01 nif_dun02 sp_rudus4 mag_dun03 ba_pw03 ba_2whs02 ba_lost clock_01 Poll As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons: Dragonic Aura Vigor Climax Calamity Gale Massive Flame Blaster Judge Third Exor Flame Abyss Dlayer Research Report Rush Quake Grand Judgement Enchanting Sky Shadow Exceed Circle of Direcionts and Elements Hidden Card Temporary Communion Rule Break Breaking Limit Sonata Kvasir Mystic Symphony Weekend Event The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter: 1 EXP 50% Cash Points 50% Double Drop 2 EXP 50% Cash Points 50% Double Drop Refine Event 10% 3 EXP 50% Cash Points 50% Double Drop Costume Drop 0.10% 4 EXP 50% Cash Points 50% Double Drop Refine Event 10% Lucky 3 chance 10% Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
  4. Patch 2022-01-30

    Official Implementation The other Expanded 4th classes and all their skills Spirit Handler Overview: Mystical Creature Mastery Max Level: 10 Skill Form: Passive Description: Develops the ability to communicate with Mystical Creatures. Increases P.ATK, S.MATK and the effectiveness of Mystical Creatures skills. [Lv 1]: P.ATK/S.MATK +1 [Lv 2]: P.ATK/S.MATK +3 [Lv 3]: P.ATK/S.MATK +4 [Lv 4]: P.ATK/S.MATK +6 [Lv 5]: P.ATK/S.MATK +7 [Lv 6]: P.ATK/S.MATK +9 [Lv 7]: P.ATK/S.MATK +10 [Lv 8]: P.ATK/S.MATK +12 [Lv 9]: P.ATK/S.MATK +13 [Lv 10]: P.ATK/S.MATK +15 Commune With Chulho Max Level: 1 Requirement: Mystical Creature Mastery 7, Hogogong Strike 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Chulho through perfect communion with the Mystical Creature Chulho. Chulho Sonic Claw Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Using Chulho's sharp claws, it inflicts ranged physical damage by scratching the air towards the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and inflicts half of the total Critical Damage according the caster's Critical chance. [Lv 1]: ATK 400+(Mastery Lv x30)% (Commune With Chulho: ATK 450+(Mastery Lv x50)%) [Lv 2]: ATK 800+(Mastery Lv x30)% (Commune With Chulho: ATK 900+(Mastery Lv x50)%) [Lv 3]: ATK 1200+(Mastery Lv x30)% (Commune With Chulho: ATK 1350+(Mastery Lv x50)%) [Lv 4]: ATK 1600+(Mastery Lv x30)% (Commune With Chulho: ATK 1800+(Mastery Lv x50)%) [Lv 5]: ATK 2000+(Mastery Lv x30)% (Commune With Chulho: ATK 2250+(Mastery Lv x50)%) [Lv 6]: ATK 2400+(Mastery Lv x30)% (Commune With Chulho: ATK 2700+(Mastery Lv x50)%) [Lv 7]: ATK 2800+(Mastery Lv x30)% (Commune With Chulho: ATK 3150+(Mastery Lv x50)%) Howling of Chulho Max Level: 7 Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 2 AP Description: Inflicts ranged physical damage to enemies within the surrounding range by roaring with all the strength of Chulho. Inflicts the Hogogong effect to the targets for 10 seconds. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and POW. If Commune With Chulho has been learned, it increases skill damage and AoE. [Lv 1]: ATK 1250+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 1550+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 2]: ATK 2000+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 2500+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 3]: ATK 2750+(Mastery Lv x30)% AoE: 5x5 cells (Commune With Chulho: ATK 3450+(Mastery Lv x50)% AoE: 7x7 cells) [Lv 4]: ATK 3500+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 4400+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 5]: ATK 4250+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 5350+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 6]: ATK 5000+(Mastery Lv x30)% AoE: 7x7 cells (Commune With Chulho: ATK 6300+(Mastery Lv x50)% AoE: 9x9 cells) [Lv 7]: ATK 5750+(Mastery Lv x30)% AoE: 9x9 cells (Commune With Chulho: ATK 7250+(Mastery Lv x50)% AoE: 11x11 cells) Hogogong Strike Max Level: 7 Requirement: Mystical Creature Mastery 5, Howling of Chulho 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 (2 with Commune With Chulho) AP Description: Punches the front paws of Chulho to nearby targets affected by Hogogong effect, inflicting ranged physical damage. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level, POW and has a chance to inflict half of the total Critical Damage according to the caster's Critical chance. If Commune With Chulho has been learned, it increases skill damage and AP Recovery Amount. [Lv 1]: ATK 300+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 300+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 2]: ATK 400+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 500+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 3]: ATK 500+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 700+(Mastery Lv x20)% per Hit AoE: 7x7 cells) [Lv 4]: ATK 600+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 900+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 5]: ATK 700+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1100+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 6]: ATK 800+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1300+(Mastery Lv x20)% per Hit AoE: 9x9 cells) [Lv 7]: ATK 900+(Mastery Lv x10)% per Hit (Commune With Chulho: ATK 1500+(Mastery Lv x20)% per Hit AoE: 11x11 cells) Commune With Kisul Max Level: 1 Requirement: Mystical Creature Mastery 7, Kisul Rampage 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Kisul through perfect communion with the Mystical Creature Kisul. Kisul Water Spraying Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Recovery Target: Caster Recover: 1 AP Description: Fires the water cannon containing healing power of Kisul, recovering HP of yourself and nearby party member around the caster. HP Recovery is increased according to the Mystical Creature Mastery skill level, the caster's Base Level and CRT If Commune With Kisul has been learned, it increases AoE and HP Revovery. [Lv 1]: HP Recovery: 500+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 750+(Mastery Lv x150) AoE: 11x11 cells) [Lv 2]: HP Recovery: 1000+(Mastery Lv x100) AoE: 7x7 cells (Commune With Kisul: HP Recovery: 1500+(Mastery Lv x150) AoE: 11x11 cells) [Lv 3]: HP Recovery: 1500+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 2250+(Mastery Lv x150) AoE: 13x13 cells) [Lv 4]: HP Recovery: 2000+(Mastery Lv x100) AoE: 9x9 cells (Commune With Kisul: HP Recovery: 3000+(Mastery Lv x150) AoE: 13x13 cells) [Lv 5]: HP Recovery: 2500+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 3750+(Mastery Lv x150) AoE: 15x15 cells) [Lv 6]: HP Recovery: 3000+(Mastery Lv x100) AoE: 11x11 cells (Commune With Kisul: HP Recovery: 4500+(Mastery Lv x150) AoE: 15x15 cells) [Lv 7]: HP Recovery: 3500+(Mastery Lv x100) AoE: 13x13 cells (Commune With Kisul: HP Recovery: 5250+(Mastery Lv x150) AoE: 17x17 cells) Marine Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases POW, CRT and CON of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Benedictum effect. [Lv 1]: POW,CRT,CON +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: POW,CRT,CON +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: POW,CRT,CON +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: POW,CRT,CON +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: POW,CRT,CON +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Sandy Festival of Kisul Max Level: 5 Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill Form: Active Type: Supportive Target: Caster Recover: 2 AP Description: With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration. If Commune With Kisul has been learned, it increases AoE and the duration is doubled. Does not stack with Cardinal's Religio effect. [Lv 1]: SPL,WIS,STA +2 Duration: 60 seconds/AoE: 5x5 cells (Commune With Kisul: Duration: 120 seconds/AoE: 9x9 cells) [Lv 2]: SPL,WIS,STA +4 Duration: 75 seconds/AoE: 7x7 cells (Commune With Kisul: Duration: 150 seconds/AoE: 11x11 cells) [Lv 3]: SPL,WIS,STA +6 Duration: 90 seconds/AoE: 9x9 cells (Commune With Kisul: Duration: 180 seconds/AoE: 13x13 cells) [Lv 4]: SPL,WIS,STA +8 Duration: 105 seconds/AoE: 11x11 cells (Commune With Kisul: Duration: 210 seconds/AoE: 15x15 cells) [Lv 5]: SPL,WIS,STA +10 Duration: 120 seconds/AoE: 13x13 cells (Commune With Kisul: Duration: 240 seconds/AoE: 17x17 cells) Kisul Rampage Max Level: 7 Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 Skill Form: Active Type: Recovery Target: Caster Description: Use the powerful recovery effect of Kisul. Recovers 3 AP per second of all party members, excluding yourself, within 7x7 cells. The caster can't use other skills while this skill is active. If the caster leaves the standing cell due to certain effects such as Knockback, the skill is canceled. If Commune With Kisul has been learned, it increases the AoE to 11x11 cells and AP Recovery Amount to 6. [Lv 1]: Duration: 4 seconds [Lv 2]: Duration: 5 seconds [Lv 3]: Duration: 6 seconds [Lv 4]: Duration: 7 seconds [Lv 5]: Duration: 8 seconds [Lv 6]: Duration: 9 seconds [Lv 7]: Duration: 10 seconds Commune With Hyunrok Max Level: 1 Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3 Skill Form: Passive Description: Empowers the skills that borrow the power from Hyunrok through perfect communion with the Mystical Creature Hyunrok. Colors of Hyunrok Max Level: 7 Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: With the mysterious magical power of Hyunrok, endows elemental damage to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If Commune With Hyunrok has been learned, increases the damage of Catnip Meteor by 50%. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element Hyunrok Breeze Max Level: 7 Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Using the mysterious magical power of Hyunrok to create wind on the ground, inflicting Neutral elemental magic damage every 0.3 seconds for 4 seconds to all targets within range. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1000+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 2]: MATK 1000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 1500+(Mastery Lv x40)% AoE: 5x5 cells) [Lv 3]: MATK 1250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2000+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 4]: MATK 1500+(Mastery Lv x20)% (Commune With Hyunrok: MATK 2500+(Mastery Lv x40)% AoE: 7x7 cells) [Lv 5]: MATK 1750+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3000+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 6]: MATK 2000+(Mastery Lv x20)% (Commune With Hyunrok: MATK 3500+(Mastery Lv x40)% AoE: 9x9 cells) [Lv 7]: MATK 2250+(Mastery Lv x20)% (Commune With Hyunrok: MATK 4000+(Mastery Lv x40)% AoE: 11x11 cells) Hyunrok Cannon Max Level: 7 Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 (2 with Commune With Hyunrok) AP Description: Using the mysterious magical power of Hyunrok, unleashes a powerful magic cannon at the target. Damage is additionally increased according to the Mystical Creature Mastery skill level, the caster's Base Level and SPL. If Commune With Hyunrok has been learned, it increases the skill's damage and AP Recovery Amount. The element of the damage can be changed according to Colors of Hyunrok. [Lv 1]: MATK 1000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1100+(Mastery Lv x75)%) [Lv 2]: MATK 1400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 1650+(Mastery Lv x75)%) [Lv 3]: MATK 1800+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2200+(Mastery Lv x75)%) [Lv 4]: MATK 2200+(Mastery Lv x50)% (Commune With Hyunrok: MATK 2750+(Mastery Lv x75)%) [Lv 5]: MATK 2600+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3300+(Mastery Lv x75)%) [Lv 6]: MATK 3000+(Mastery Lv x50)% (Commune With Hyunrok: MATK 3850+(Mastery Lv x75)%) [Lv 7]: MATK 3400+(Mastery Lv x50)% (Commune With Hyunrok: MATK 4400+(Mastery Lv x75)%) Temporary Communion Max Level: 5 Requirement: Mystical Creature Mastery 10 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Can only be used when the caster learned at least one of either Commune With Chulho, Commune With Kisul or Commune With Hyunrok. Through the Temporary Communion with Chulho, Kisul and Hyunrok, the caster is in the state of communion with all three Mystical Creatures for a certain duration. Also increases P.ATK, S.MATK and H.PLUS for the duration. [Lv 1]: Duration: 30 seconds P.ATK/S.MATK/H.PLUS +3 [Lv 2]: Duration: 60 seconds P.ATK/S.MATK/H.PLUS +6 [Lv 3]: Duration: 90 seconds P.ATK/S.MATK/H.PLUS +9 [Lv 4]: Duration: 120 seconds P.ATK/S.MATK/H.PLUS +12 [Lv 5]: Duration: 150 seconds P.ATK/S.MATK/H.PLUS +15 Blessing of Mystical Creatures Max Level: 5 Requirement: Mystical Creature Mastery 10, Commune With Kisul 1 Skill Form: Active(AP) Type: Supportive Target: 1 Character Cost: 100 AP Description: Grants the blessing of Mystical Creatures to 1 party member, excluding Doram's and yourself, which recovers the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds. When the skill duration ends, target's AP becomes 0 and the target can't recieve the Blessing of Mystical Creatures effect again for 1 minute. [Lv 1]: P.ATK/S.MATK +10 [Lv 2]: P.ATK/S.MATK +20 [Lv 3]: P.ATK/S.MATK +30 [Lv 4]: P.ATK/S.MATK +40 [Lv 5]: P.ATK/S.MATK +50 Night Watch Overview: P.F.I Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Increases P.ATK, when a Gun class weapon is equipped. [Lv 1]: P.ATK +3 [Lv 2]: P.ATK +4 [Lv 3]: P.ATK +5 [Lv 4]: P.ATK +6 [Lv 5]: P.ATK +7 [Lv 6]: P.ATK +8 [Lv 7]: P.ATK +9 [Lv 8]: P.ATK +10 [Lv 9]: P.ATK +11 [Lv 10]: P.ATK +12 Grenade Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. [Lv 1]: CON +1 [Lv 2]: CON +2 [Lv 3]: CON +3 [Lv 4]: CON +4 [Lv 5]: CON +5 [Lv 6]: CON +6 [Lv 7]: CON +7 [Lv 8]: CON +8 [Lv 9]: CON +9 [Lv 10]: CON +10 Intensive Aim Max Level: 1 Requirement: P.F.I 1 Skill Form: Active (Toggle) Type: Supportive Target: Caster Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and Critical while your are in Intensive Aim state. [Lv 1]: ATK +150/HIT +250/Critical +30 Grenade Fragment Max Level: 7 Requirement: Grenade Mastery 1 Skill Form: Active Type: Supportive Target: Caster Description: Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it. Skill Level 7 cancels the effect. [Lv 1]: Endows Water element [Lv 2]: Endows Wind element [Lv 3]: Endows Earth element [Lv 4]: Endows Fire element [Lv 5]: Endows Shadow element [Lv 6]: Endows Holy element [Lv 7]: Removes element The Vigilante at Night Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Caster Recover: 1 AP Description: Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 15 Bullets. Requires a Gatling Gun or Shotgun. [Lv 1]: Gatling Gun: ATK 300+ (Aiming Count x100)% per Hit/AoE: 11x11 cells (Shotgun: ATK 1500+ (Aiming Count x200)% per Hit/AoE: 5x5 cells) [Lv 2]: Gatling Gun: ATK 600+ (Aiming Count x200)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2200+ (Aiming Count x400)% per Hit/AoE: 5x5 cells) [Lv 3]: Gatling Gun: ATK 900+ (Aiming Count x300)% per Hit/AoE: 11x11 cells (Shotgun: ATK 2900+ (Aiming Count x600)% per Hit/AoE: 5x5 cells) [Lv 4]: Gatling Gun: ATK 1200+ (Aiming Count x400)% per Hit/AoE: 13x13 cells (Shotgun: ATK 3600+ (Aiming Count x800)% per Hit/AoE: 7x7 cells) [Lv 5]: Gatling Gun: ATK 1500+ (Aiming Count x500)% per Hit/AoE: 13x13 cells (Shotgun: ATK 4300+ (Aiming Count x1000)% per Hit/AoE: 7x7 cells) Only One Bullet Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a single shot to the target, inflicting ranged physical damage. If a Pistol is equipped, ignores physical defense of the target. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 1 Bullet. Requires a Rifle or Pistol. [Lv 1]: Rifle: ATK 1350+(Aiming Count x250)% Pistol: ATK 2500+(Aiming Count x250)% [Lv 2]: Rifle: ATK 2200+(Aiming Count x500)% Pistol: ATK 3500+(Aiming Count x500)% [Lv 3]: Rifle: ATK 3050+(Aiming Count x750)% Pistol: ATK 4500+(Aiming Count x750)% [Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)% Pistol: ATK 5500+(Aiming Count x1000)% [Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)% Pistol: ATK 6500+(Aiming Count x1250)% Spiral Shooting Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. If a Grenade Launcher is equipped, attacks 2 times. If a Rifle is equipped, inflicts half of the total Critical Damage at the caster's Critical chance. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 10 Bullets. Requires a Grenade Launcher or Rifle. [Lv 1]: Grenade Launcher: ATK 2000+ (Aiming Count x150)% per Hit/AoE: 9x9 cells Rifle: ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells [Lv 2]: Grenade Launcher: ATK 3000+ (Aiming Count x300)% per Hit/AoE: 9x9 cells Rifle: ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells [Lv 3]: Grenade Launcher: ATK 4000+ (Aiming Count x450)% per Hit/AoE: 9x9 cells Rifle: ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells [Lv 4]: Grenade Launcher: ATK 5000+ (Aiming Count x600)% per Hit/AoE:11x11 cells Rifle: ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells [Lv 5]: Grenade Launcher: ATK 6000+ (Aiming Count x750)% per Hit/AoE: 11x11 cells Rifle: ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells Magazine for One Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 40 Bullets. If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage at the caster's Critical chance and consumes 6 Bullets. If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Requires a Gatling Gun or Pistol. [Lv 1]: Gatling Gun: ATK 500+(Aiming Count x50)% per Hit Pistol: ATK 500+(Aiming Count x50)% per Hit [Lv 2]: Gatling Gun: ATK 800+(Aiming Count x100)% per Hit Pistol: ATK 900+(Aiming Count x100)% per Hit [Lv 3]: Gatling Gun: ATK 1100+(Aiming Count x150)% per Hit Pistol: ATK 1300+(Aiming Count x150)% per Hit [Lv 4]: Gatling Gun: ATK 1400+(Aiming Count x200)% per Hit Pistol: ATK 1700+(Aiming Count x200)% per Hit [Lv 5]: Gatling Gun: ATK 1700+(Aiming Count x250)% per Hit Pistol: ATK 2100+(Aiming Count x250)% per Hit Wild Fire Max Level: 5 Requirement: P.F.I 3, Intensive Aim 1 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun. If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage is additionaly increased according on the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun or Grenade Launcher. [Lv 1]: Shotgun: ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells Grenade Launcher: ATK 1800+ (Aiming Count x500)%/AoE: 9x9 cells [Lv 2]: Shotgun: ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells Grenade Launcher: ATK 3100+ (Aiming Count x1000)%/AoE: 9x9 cells [Lv 3]: Shotgun: ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells Grenade Launcher: ATK 4400+ (Aiming Count x1500)%/AoE: 9x9 cells [Lv 4]: Shotgun: ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells Grenade Launcher: ATK 5700+ (Aiming Count x2000)%/AoE: 11x11 cells [Lv 5]: Shotgun: ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells Grenade Launcher: ATK 7000+ (Aiming Count x2500)%/AoE: 11x11 cells Basic Grenade Max Level: 5 Requirement: Grenade Mastery 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 1900+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 2]: ATK 2800+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 3]: ATK 3700+(Grenade Mastery Lv x50)% AoE: 3x3 cells [Lv 4]: ATK 4600+(Grenade Mastery Lv x50)% AoE: 5x5 cells [Lv 5]: ATK 5500+(Grenade Mastery Lv x50)% AoE: 5x5 cells Hasty Fire in the Hole Max Level: 5 Requirement: Basic Grenade 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment. [Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit [Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit [Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit [Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit [Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit Grenades Dropping Max Level: 5 Requirement: Hasty Fire in the Hole 3 Skill Form: Active Type: Physical Ranged Target: Ground Recover: 1 AP Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. Consumes 15 Throwing Grenades. [Lv 1]: ATK 750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 1 [Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit Fall Area: 11x11 cells/Explosion Area: 3x3 cells Max Grenades per Drop: 2 [Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 2 [Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit Fall Area: 9x9 cells/Explosion Area: 5x5 cells Max Grenades per Drop: 3 Auto Firing Launcher Max Level: 5 Requirement: Grenades Dropping 3 Skill Form: Active Type: Supportive Target: Caster Description: Activates the Automatic Grenade Launcher. Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage. The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting. [Lv 1]: 6% Basic Grenade/Duration: 120 seconds [Lv 2]: 7% Basic Grenade/Duration: 150 seconds [Lv 3]: 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds [Lv 4]: 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds [Lv 5]: 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds Hidden Card Max Level: 10 Requirement: P.F.I 5, Intensive Aim 1 Skill Form: Active(AP) Type: Supportive Target: Caster Cost: 150 AP Description: Takes an elixir that maximizes Night Watch's shooting ability: It increases ranged physical damage and P.ATK for 300 seconds. [Lv 1]: Ranged Physical Damage +10% P.ATK +3 [Lv 2]: Ranged Physical Damage +20% P.ATK +6 [Lv 3]: Ranged Physical Damage +30% P.ATK +9 [Lv 4]: Ranged Physical Damage +40% P.ATK +12 [Lv 5]: Ranged Physical Damage +50% P.ATK +15 [Lv 6]: Ranged Physical Damage +60% P.ATK +18 [Lv 7]: Ranged Physical Damage +70% P.ATK +21 [Lv 8]: Ranged Physical Damage +80% P.ATK +24 [Lv 9]: Ranged Physical Damage +90% P.ATK +27 [Lv 10]: Ranged Physical Damage +100% P.ATK +30 Mission Bombard Max Level: 10 Requirement: Grenade Mastery 5, Grenades Dropping 3 Skill Form: Active(AP) Type: Physical Ranged Target: Ground Cost: 100 AP Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON. [Lv 1]: ATK 6000+(Mastery Lv x100)% ATK 1000+(Mastery Lv x30)% per Explosion [Lv 2]: ATK 7000+(Mastery Lv x100)% ATK 1200+(Mastery Lv x30)% per Explosion [Lv 3]: ATK 8000+(Mastery Lv x100)% ATK 1400+(Mastery Lv x30)% per Explosion [Lv 4]: ATK 9000+(Mastery Lv x100)% ATK 1600+(Mastery Lv x30)% per Explosion [Lv 5]: ATK 10000+(Mastery Lv x100)% ATK 1800+(Mastery Lv x30)% per Explosion [Lv 6]: ATK 11000+(Mastery Lv x100)% ATK 2000+(Mastery Lv x30)% per Explosion [Lv 7]: ATK 12000+(Mastery Lv x100)% ATK 2200+(Mastery Lv x30)% per Explosion [Lv 8]: ATK 13000+(Mastery Lv x100)% ATK 2400+(Mastery Lv x30)% per Explosion [Lv 9]: ATK 14000+(Mastery Lv x100)% ATK 2600+(Mastery Lv x30)% per Explosion [Lv 10]: ATK 15000+(Mastery Lv x100)% ATK 2800+(Mastery Lv x30)% per Explosion Hyper Novice Overview: Self Study Tactics Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%. [Lv 1]: P.ATK +1 [Lv 2]: P.ATK +2 [Lv 3]: P.ATK +3 [Lv 4]: P.ATK +4 [Lv 5]: P.ATK +5 [Lv 6]: P.ATK +6 [Lv 7]: P.ATK +7 [Lv 8]: P.ATK +8 [Lv 9]: P.ATK +9 [Lv 10]: P.ATK +10 Self Study Sorcery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 Double Bowling Bash Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 2 AP Description: Inflicts melee physical damage to the target and surrounding enemies within 7x7 cells and knocks them back. The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1 second after using this skill. [Lv 1]: ATK 300+(Tactics Lv x3)% per Hit [Lv 2]: ATK 500+(Tactics Lv x6)% per Hit [Lv 3]: ATK 700+(Tactics Lv x9)% per Hit [Lv 4]: ATK 900+(Tactics Lv x12)% per Hit [Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit [Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit [Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit [Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit [Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit [Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit Mega Sonic Blow Max Level: 10 Requirement: Double Bowling Bash 7 Skill Form: Active Type: Physical Melee Target: 1 Character Recover: 1 AP Description: Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. The Stun chance and duration are affected by target's resistance to status abnormalities. Doubles damage to the target whose HP is less than 50%. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. [Lv 1]: ATK 950+(Self Study Tactics Lv x5)% [Lv 2]: ATK 1100+(Self Study Tactics Lv x10)% [Lv 3]: ATK 1250+(Self Study Tactics Lv x15)% [Lv 4]: ATK 1400+(Self Study Tactics Lv x20)% [Lv 5]: ATK 1550+(Self Study Tactics Lv x25)% [Lv 6]: ATK 1700+(Self Study Tactics Lv x30)% [Lv 7]: ATK 1850+(Self Study Tactics Lv x35)% [Lv 8]: ATK 2000+(Self Study Tactics Lv x40)% [Lv 9]: ATK 2150+(Self Study Tactics Lv x45)% [Lv 10]: ATK 2300+(Self Study Tactics Lv x50)% Shield Chain Rush Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 7x7 cells. Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1.2 seconds after using this skill. Requires a Shield. [Lv 1]: ATK 700+(Self Study Tactics Lv x3)% [Lv 2]: ATK 1000+(Self Study Tactics Lv x6)% [Lv 3]: ATK 1300+(Self Study Tactics Lv x9)% [Lv 4]: ATK 1600+(Self Study Tactics Lv x12)% [Lv 5]: ATK 1900+(Self Study Tactics Lv x15)% [Lv 6]: ATK 2200+(Self Study Tactics Lv x18)% [Lv 7]: ATK 2500+(Self Study Tactics Lv x21)% [Lv 8]: ATK 2800+(Self Study Tactics Lv x24)% [Lv 9]: ATK 3100+(Self Study Tactics Lv x27)% [Lv 10]: ATK 3400+(Self Study Tactics Lv x30)% Spiral Pierce Max Max Level: 10 Requirement: Shield Chain Rush 7 Skill Form: Active Type: Physical Ranged Target: 1 Character Recover: 1 AP Description: Inflicts ranged physical damage with a powerful spinning stab to a target. Enemies hit become immobilized for 2 seconds (excludig Boss class monsters.) The damage factor depends on the target's size. (Small: x1.5 / Medium: x1.3 / Large: x1.2) Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. [Lv 1]: ATK (750+ (Self Study Tactics Lv x3)x Damage Factor)% [Lv 2]: ATK (1000+ (Self Study Tactics Lv x6)x Damage Factor)% [Lv 3]: ATK (1250+ (Self Study Tactics Lv x9)x Damage Factor)% [Lv 4]: ATK (1500+ (Self Study Tactics Lv x12)x Damage Factor)% [Lv 5]: ATK (1750+ (Self Study Tactics Lv x15)x Damage Factor)% [Lv 6]: ATK (2000+ (Self Study Tactics Lv x18)x Damage Factor)% [Lv 7]: ATK (2250+ (Self Study Tactics Lv x21)x Damage Factor)% [Lv 8]: ATK (2500+ (Self Study Tactics Lv x24)x Damage Factor)% [Lv 9]: ATK (2750+ (Self Study Tactics Lv x27)x Damage Factor)% [Lv 10]: ATK (3000+ (Self Study Tactics Lv x30)x Damage Factor)% Meteor Storm Buster Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 and the explosion range of the meteorites from 7x7 to 9x9 cells depending on the skill level. [Lv 1]: MATK 600+(Sorcery Lv x5)% Explosion: MATK 600+(Sorcery Lv x5)% [Lv 2]: MATK 900+(Sorcery Lv x10)% Explosion: MATK 750+(Sorcery Lv x10)% [Lv 3]: MATK 1200+(Sorcery Lv x15)% Explosion: MATK 900+(Sorcery Lv x15)% [Lv 4]: MATK 1500+(Sorcery Lv x20)% Explosion: MATK 1050+(Sorcery Lv x20)% [Lv 5]: MATK 1800+(Sorcery Lv x25)% Explosion: MATK 1200+(Sorcery Lv x25)% [Lv 6]: MATK 2100+(Sorcery Lv x30)% Explosion: MATK 1350+(Sorcery Lv x30)% [Lv 7]: MATK 2400+(Sorcery Lv x35)% Explosion: MATK 1500+(Sorcery Lv x35)% [Lv 8]: MATK 2700+(Sorcery Lv x40)% Explosion: MATK 1650+(Sorcery Lv x40)% [Lv 9]: MATK 3000+(Sorcery Lv x45)% Explosion: MATK 1800+(Sorcery Lv x45)% [Lv 10]: MATK 3300+(Sorcery Lv x50)% Explosion: MATK 1950+(Sorcery Lv x50)% Jupitel Thunderstorm Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 2 AP Description: Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells Jack Frost Nova Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Recover: 3 AP Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds. Bitter Cold: Increases Damage recieved from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 400+(Sorcery Lv x3)% per Hit [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 600+(Sorcery Lv x6)% per Hit [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 800+(Sorcery Lv x9)% per Hit [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 1000+(Sorcery Lv x12)% per Hit [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 1200+(Sorcery Lv x15)% per Hit [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 1400+(Sorcery Lv x18)% per Hit [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 1600+(Sorcery Lv x21)% per Hit [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 1800+(Sorcery Lv x24)% per Hit [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 2000+(Sorcery Lv x27)% per Hit [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 2200+(Sorcery Lv x30)% per Hit Hell's Drive Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 1 AP Description: Twists the ground around you to inflict Earth elemental magic damage to enemies within range. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells Ground Gravitation Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Recover: 5 AP Description: Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. During it's duration, it applies Gravitational Field effect to the targets. Gravitational Field: Decreases Movement Speed and increases recieved Physical and Magical Damage. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE ranges from 5x5 to 9x9 cells depending on the skill level. [Lv 1]:MATK 4500+(Sorcery Lv x4)% Field: MATK 700+(Sorcery Lv x2)% per Hit [Lv 2]:MATK 6000+(Sorcery Lv x8)% Field: MATK 1000+(Sorcery Lv x4)% per Hit [Lv 3]:MATK 7500+(Sorcery Lv x12)% Field: MATK 1300+(Sorcery Lv x6)% per Hit [Lv 4]:MATK 9000+(Sorcery Lv x16)% Field: MATK 1600+(Sorcery Lv x8)% per Hit [Lv 5]:MATK 10500+(Sorcery Lv x20)% Field: MATK 1900+(Sorcery Lv x10)% per Hit [Lv 6]:MATK 12000+(Sorcery Lv x24)% Field: MATK 2200+(Sorcery Lv x12)% per Hit [Lv 7]:MATK 13500+(Sorcery Lv 28x)% Field: MATK 2500+(Sorcery Lv x14)% per Hit [Lv 8]:MATK 15000+(Sorcery Lv x32)% Field: MATK 2800+(Sorcery Lv x16)% per Hit [Lv 9]:MATK 16500+(Sorcery Lv x36)% Field: MATK 3100+(Sorcery Lv x18)% per Hit [Lv 10]:MATK 18000+(Sorcery Lv x40)% Field: MATK 3400+(Sorcery Lv x20)% per Hit Napalm Vulcan Strike Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Recover: 1 AP Description: Unleashes a strong wave attack through telekinesis on a target and enemies within a 5x5 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. The Curse status and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 500+(Self Study Sorcery Lv x4)% [Lv 2]: MATK 750+(Self Study Sorcery Lv x8)% [Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)% [Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)% [Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)% [Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)% [Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)% [Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)% [Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)% [Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)% Breaking Limit Max Level: 1 Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own physical limits to exert powerful physical power. Increases the damage of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. Double Bowling Bash: +50% Damage Mega Sonic Blow: +100% Damage Shield Chain Rush: +50% Damage Spiral Pierce Max: +100% Damage Rule Break Max Level: 1 Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 Skill Form: Active Type: Magical Target: Caster Cost: 150 AP Description: Break through one's own magical limits to exert powerful magical power. Increases the damge of Meteor Storm Buster, Jupital Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. Meteor Storm Buster: +50% Damage Jupitel Thunderstorm: +70% Damage Jack Frost Nova: +70% Damage Hell's Drive: +70% Damage Ground Gravitation: +50% Damage Napalm Vulcan Strike: +100% Damage
  5. Patch 2022-01-30

    Instance Geffen Night Arena "...When the moon is high up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are up for the challenge and get out in one piece." Geffen Night Arena Official Implementation The official instance is available through the Instance Manager. Min Level: 210 Enemies: Mob Level Size/Race/Element Arena Arhi 210 Medium/Demi-Human/Neutral 1 Arena Dio Anemos 210 Medium/Demi-Human/Neutral 1 Arena Geffen Shoplifter 210 Medium/Demi-Human/Neutral 1 Arena Geffen Bully 210 Medium/Demi-Human/Neutral 1 Arena Geffen Gangster 210 Medium/Demi-Human/Neutral 1 Arena Faymont 210 Medium/Demi-Human/Neutral 1 Arena Ordre 210 Medium/Demi-Human/Neutral 1 Arena Blut Hase 210 Medium/Demi-Human/Ghost 2 Arena Kuro Akuma 210 Medium/Demi-Human/Neutral 1 Arena Ifodes 210 Medium/Demi-Human/Neutral 1 Arena Licheniyes 210 Medium/Demi-Human/Neutral 1 Arena Odoric 210 Medium/Demi-Human/Neutral 1 Arena Ju 210 Medium/Demi-Human/Neutral 1 Arena Dwigh 210 Medium/Demi-Human/Ghost 2 Arena Fei Kanavian 210 Medium/Demi-Human/Ghost 2 Arena Alphonse 210 Medium/Demi-Human/Earth 2 Arena Fenrir 160 Medium/Demi-Human/Ghost 2 Inside the Instance: There are 10 rounds. Each round increases the enemy's health and damage reduction. The arena host will announce the enemy's health per round. Every round can be a different enemy except the last round Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit. You have one minute to complete each round after round 1. If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected. If any party member leaves the instance or disconnects the monsters will not take any damage Rewards: The amount of rewards gained depends on which round you quitted, you will only get rewards if you finish the arena or quit at a specific round. If you lose on a round you will get no rewards, the three currencies are: Geffen Arena Coin , Geffen Arena Certificate and Geffen Arena Champion Certificate Round Geffen Arena Coin Geffen Arena Certificate Geffen Arena Champion Certificate 1 2 0 0 2 3 0 0 3 4 0 0 4 6 1 0 5 9 1 0 6 14 2 0 7 22 2 1 8 35 3 1 9 56 4 2 10 89 5 3 Equipment: Equipment from the tournament can be obtained from Vending Machine called "Geffen Night Arena" located at @go 46 Under the category << Special Product List >> the new items can be found, each one requiring a lesser version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained. Armor: Anti Conjurer Suit [1] (Cost: Anti Magic Suit [1] + 30) Magic Protector Robe [1] (Cost: Geffen Magic Robe [1] + 30) Magic Barrier Manteau [1] (Cost: Anti Magic Manteau [1] + 30)' Magic Barrier Muffler [1] (Cost: Anti Magic Manteau [1] + 30) Ravage Barrier Manteau [1] (Cost: Geffen Magic Muffler [1] + 30) Ravage Magic Muffler [1] (Cost: Geffen Magic Muffler [1] + 30) Magic Absorber [1] (Cost: Magic Reflector [1] + 45) Encyclopedia Complete Edition [1] (Cost: Revised Encyclopedia [1] + 45) Force Condenser [1] (Cost: Physical Enhancer Ring [1] + 60) Mental Condenser [1] (Cost: Magic Intensifier Ring [1] + 60) Cards: Midnight Archi Card (Cost: 7 Arhi Card + 10) Midnight Dio Anemos Card (Cost: 7 Dio Anemos Card + 10) Midnight Geffen Thief Card (Cost: 7 Geffen Shoplifter Card + 10) Midnight Geffen Gangster Card (Cost: 7 Geffen Gangster Card + 10) Midnight Geffen Thug Card (Cost: 7 Geffen Bully Card + 10) Midnight Pa - Monk Card (Cost: 7 Faymont Card + 10) Midnight Ordre Card (Cost: 7 Ordre Card + 10) Midnight Blut Hase Card (Cost: 7 Blut Hase Card + 10) Midnight Kuro Akuma Card (Cost: 7 Kuro Akuma Card + 10) Midnight Ipodus Card (Cost: 7 Ifodes Card + 10) Midnight Odorico Card (Cost: 7 Odoric Card + 10) Midnight Rechenier Card (Cost: 7 Licheniyes Card + 10) Midnight Jew Card (Cost: 7 Ju Card + 10) Midnight Fey Kanabian Card (Cost: 7 Fey Kanabian Card + 10) Midnight D.Y Card (Cost: 7 Dwigh Card + 10) Enchantment: Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels can be purchased at the NPC for 1 Geffen Arena Certificate 15 Geffen Arena Coin and zeny the following gemstones enchant the next piece of equipment: Armor: Blazing Magical Jewel Garment: Sunken Magical Jewel Accessory: Growth Magical Jewel Shield: Shining Magical Jewel The enchants are Lapine Enchants meaning that its not needed to reset the item to enchant it again, just by using the appropriate Jewel again will re-roll new enchants. Tables: Armor: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500 MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500 MaxHP% 1% ~ 10% FLEE 2 ~ 30 MaxSP% 1% ~ 10% DEF 10 ~ 55 MDEF 1 ~ 6 Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Garment: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MaxHP 100 ~ 1000 FLEE 5 ~ 20 MHP 200 ~ 800 MaxSP 10 ~ 300 DEF 5 ~ 60 MSP 50 ~ 300 MaxHP% 1% ~ 5% MDEF 1 ~ 6 MaxSP% 1% ~ 5% Healing Received 5% ~ 10% Variable Cast Time 1% ~ 10% Reduced physical damage from monsters of a specific element 5% ~ 10% Reduced magical damage from monsters of a specific element 5% ~ 10% Specific Element Resistance 1% ~ 5% Accessory: 1st Enchant Min~Max 2nd Enchant Min~Max Attack Speed 3% ~ 7% Attack Speed 3% ~ 5% Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8% CRIT 5 ~ 10 CRIT 5 ~ 8 Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% Property Resistance(Fire/Water/Wind/Earth) 3% ~ 5% SP Consumption 3% ~ 5% SP Consumption 3% ~ 5% MHP 1% ~ 5% MHP 1% ~ 3% MSP 1% ~ 5% MSP 1% ~ 3% ATK 1% ~ 5% ATK 1% ~ 3% MATK 1% ~ 5% MATK 1% ~ 3% Shield: 1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max MDEF 3 ~ 10 MHP 100 ~ 1000 ASPD 1 DEF 30 ~ 100 MSP 20 ~ 200 Magical Damage to Race 5% ~ 10% MSP 20 ~ 200 DEF 30 ~ 100 Ignore Magical Defense of Race 30% ~ 60% Racial Resistance 2% ~ 7% MDEF 3 ~ 10 Ignore Magical Defense of Normal Monsters 30% ~ 60% MHP 100 ~ 1000 Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60% Magical Damage to Race 1% ~ 5% Magical Damage to Race 1% ~ 5% Physical Damage to Race 5% ~ 10% Physical Damage to Race 1% ~ 5% Physical Damage to Race 1% ~ 5% Ignore Physical Defense of Race 30% ~ 60% Heal Recovery 5% ~ 10% Heal Recovery 5% ~ 10% Ignore Physical Defense of Normal Monsters 30% ~ 60% Variable Cast Time 1% ~ 5% Attack Speed 1% ~ 5% Ignore Physical Defense of Boss Monsters 30% ~ 60% After Cast Delay 1% ~ 3% Dungeon Clock Tower: Unknown Basement "...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they also share stories of good fortune, about the rare items the creatures hoarded during their unholy lives." Clock Tower: Unknown Basement Official Implementation A new dungeon is now available through the Warper under Level 250 Expansion, this dungeon asks for a minimum level requirement of 240 to enter Cards Extra Joker Card ( ItemID: 300292 ) Erzsebet Card ( ItemID: 300293 ) Jennifer Card ( ItemID: 300294 ) General Orc Card ( ItemID: 300295 ) Sieglouse Card ( ItemID: 300296 ) Goblin King Card ( ItemID: 300297 ) Monsters: Monster HP Race/Size/Element Extra Joker HP: 9,815,492 Demon/Large/Wind 4 Erzsebet HP: 9,776,814 Demon/Medium/Dark 1 Jennifer HP: 9,738,335 Fish/Medium/Dark 1 General Orc HP: 9,815,292 Demi-Human/Medium/Dark 2 Sieglouse HP: 9,738,335 Insect/Small/Earth 2 Goblin King HP: 341,640,529 Demi-Human/Medium/Wind 3 New Cards: Extra Joker Card Erzsebet Card Jennifer Card Orc General Card Sieglouse Card Goblin King Card Quests: Located at Eden Group, "Unknown Basement" NPC will give daily quests in order to get the necessary components to craft the new weapons The available quests are the following: Devil's Meal: You can select one of three quests Breakfast, Lunch or Dinner each one differing in the amount of mobs needed to be completed Breakfast: Kill 100 Monsters in Unknown Basement ( Base Exp: 38,409,074 | Job Exp: 25,606,020 | 1 Lead ) Lunch: Kill 300 Monsters in Unknown Basement ( Base Exp: 136,177,626 | Job Exp: 90,784,980 | 3 Lead ) Dinner: Kill 1000 Monsters in Unknown Basement ( Base Exp: 698,346,800 | Job Exp: 465,564,000 | 10 Lead ) Devil's Snack: One of the quests will be assigned as random, each item can be dropped from monsters at the dungeon Gather x100 Joker's Wild ( Base Exp: 280,442,400 | Job Exp: 186,961,600 ) Gather x100 Shining Round Shell ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Colorful Coral ( Base Exp: 347,798,000 | Job Exp: 231,865,000 ) Gather x100 Cute Broom ( Base Exp: 279,337,600 | Job Exp: 186,224,800 ) Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time. Kill 5000 Monsters in Unknown Basement ( Base Exp: 2,182,333,750 | Job Exp: 1,454,887,500 | 3 Clock Gear ) Weapons: On the second floor of Eden Group, the NPC "Clock Tower" is in charge of the weapon exchanges The available weapons for crafting are the following: Solid Weapons IMG Item Currency Amount Solid Claymore [2] x125 Lead x10 Clock Gear x1 Fortified Claymore Solid Staff [2] x125 Lead x10 Clock Gear x1 Fortified Staff Solid Manual [2] x125 Lead x10 Clock Gear x1 Fortified Book Solid Spear [2] x125 Lead x10 Clock Gear x1 Fortified Spear Solid Wand [2] x125 Lead x10 Clock Gear x1 Fortified Wand Solid Dagger [2] x125 Lead x10 Clock Gear x1 Fortified Dagger Solid Edge [2] x125 Lead x10 Clock Gear x1 Fortified Edge Solid Rod [2] x125 Lead x10 Clock Gear x1 Fortified Rod Wicked Weapons: IMG Item Currency Amount Wicked Katar [2] x125 Lead x10 Clock Gear x1 Relapse Katar Wicked Cross [2] x125 Lead x10 Clock Gear x1 Relapse Cross Wicked Dagger [2] x125 Lead x10 Clock Gear x1 Relapse Dagger Wicked Blade [2] x125 Lead x10 Clock Gear x1 Relapse Blade Wicked Axe [2] x125 Lead x10 Clock Gear x1 Relapse Axe Wicked Book [2] x125 Lead x10 Clock Gear x1 Relapse Book Wicked Plant [2] x125 Lead x10 Clock Gear x1 Relapse Plant Wicked Edge [2] x125 Lead x10 Clock Gear x1 Relapse Edge Precision Weapons: IMG Item Currency Amount Precision Lute [2] x125 Lead x10 Clock Gear x1 Scrap Lute Precision Whip [2] x125 Lead x10 Clock Gear x1 Scrap Whip Precision Fist [2] x125 Lead x10 Clock Gear x1 Scrap Fist Precision Bow [2] x125 Lead x10 Clock Gear x1 Scrap Bow Precision Pistol [2] x125 Lead x10 Clock Gear x1 Scrap Pistol Precision Piercer [2] x125 Lead x10 Clock Gear x1 Scrap Piercer Precision Shatter [2] x125 Lead x10 Clock Gear x1 Scrap Shatter Precision Splatter [2] x125 Lead x10 Clock Gear x1 Scrap Splatter Precision Bomber [2] x125 Lead x10 Clock Gear x1 Scrap Bomber Precision Slasher [2] x125 Lead x10 Clock Gear x1 Scrap Slasher The exchanger can also give the items necessary for some weapons in exchange of Lead at the following ratio: Item Currency Amount Clock Gear x15 Lead Clock Regulator x15 Lead x1 Clock Gear Enchantment: A Clock Regulator is needed in order to enchant the weapons and the following conditions apply when you enchant: The weapons don't need any grade or refine to be enchanted The weapons don't lose refine or grade on enchanting All the enchanting is done through the Enchanting UI All previous enchants of the weapons are conserved (Random Options) The enchant goes in the 4th slot of the weapon For a higher fee, you can select the enchant Enchant Tables: Slot 3 Enchant Process Lead x30 Clock Gear x1 200,000z Success Chance 100.00% Grade Changes None Enchants Clockwork (Atk) (7.69%) Clockwork (Matk) (7.69%) Clockwork (Delay After Attack) (7.69%) Clockwork (Variable Casting) (7.69%) Clockwork (Delay After Skill) (7.69%) Clockwork (POW) (7.69%) Clockwork (SPL) (7.69%) Clockwork (STA) (7.69%) Clockwork (WIS) (7.69%) Clockwork (CRT) (7.69%) Clockwork (CON) (7.69%) Clockwork (P.Atk) (7.69%) Clockwork (S.Matk) (7.69%) Selectable Enchant: Slot 3 Enchant Enchantment Process Materials Zeny Clockwork (Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Matk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Attack) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Variable Casting) Lead x1500 Clock Gear x50 5,000,000z Clockwork (Delay After Skill) Lead x1500 Clock Gear x50 5,000,000z Clockwork (POW) Lead x1500 Clock Gear x50 5,000,000z Clockwork (SPL) Lead x1500 Clock Gear x50 5,000,000z Clockwork (STA) Lead x1500 Clock Gear x50 5,000,000z Clockwork (WIS) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CRT) Lead x1500 Clock Gear x50 5,000,000z Clockwork (CON) Lead x1500 Clock Gear x50 5,000,000z Clockwork (P.Atk) Lead x1500 Clock Gear x50 5,000,000z Clockwork (S.Matk) Lead x1500 Clock Gear x50 5,000,000z
  6. Patch 2022-01-07

    Skills Shiranui | Shinkiro | Night Watch | Hyper Novice | Spirit Handler Fixed a bug that prevented these classes to put any skills in the last skill tab ( Temporary Fix NPC will be removed ) Star Cannon Star Burst Twinkling Star Can now be casted on Land Protector Now correctly changes its element with Mild Wind Rising Sun Noon Blast Sunset Blast Rising Moon Midnight Kick Dawn Break Thousand Stars Now correctly changes its element with Mild Wind Talisman of Four Bearing God Talisman of Blue Dragon Talisman of Red Phoenix Circle of Directions and Elements Now correctly changes its element with Mild Wind Now correctly displays its skill visual effect Talisman of Soul Stealing Talisman of White Tiger Talisman of Black Turtoise Exorcism of Malicious Souls Now correctly changes its element with Mild Wind Mirage Can now be casted on Land Protector Now is excluded from smartcast list Totem of Tutulary Now is excluded from smartcast list Kunai - Distortion Now is correctlly a ranged damage skill Now ignores flee of the target Can now be casted on Land Protector Fixed a bug that caused you be able to put several distortion zones on the same cell Kunai - Rotation Kunai - Refraction Now is correctlly a ranged damage skill Now ignores flee of the target Can now be casted on Land Protector Huuma Shuriken - Construct Huuma Shuriken - Grasp Now requires a huuma shuriken equipped Can now be casted on Land Protector Cold Blooded Cannon Now correctly uses Water Element Golden Dragon Cannon Now correctly uses Earth Element Darkening Cannon Now correctly uses Dark Element Kunai - Nightmare Now is correctlly a ranged damage skill Now ignores flee of the target Infiltrate Now correctly jumps to a target even if it cannot jump behind a target And no longer grants the buff when it cannot jump to a target Meltaway Fixed the damage calculation Talismans Now all stack together [ Magician, Warrior, Protection, Elements ] Shiranui / Shinkiro Magical Skills Implemented the official haze requirement for the skills Summoner Fixed a bug where it counted the basic 9 skillpoints in from "novice" Item Fixed missing after cast delay on Warlock Advanced Shadow Weapon Fixed description of Dark Bible Kachua Key Added 5 Kachua Keys to Weekly Instance rewards Increased daily reward amount from 1 to 2 Added Kachua Key as a chance to obtain when finishing a instance that can reward instance coins at 3% Added Kachua Key as a chance to obtain when finishing a fortessa dungeon from the last box at 4% Added Kachua Key as a chance to obtain when finishing a instance that can reward purgatory coins at 5% Rewards: 5% Infinite Giant Fly Wing Box (1 Day) (ItemID: 17314) 5% 5x Gold (ItemID: 969) 1.5% 3x Gold (ItemID: 969) 0.5% 2x Gold (ItemID: 969) 3% 3x Blacksmith Blessing (ItemID: 6635) 3% 3x Random Shadow Hammer (ItemID: 23436) 3% Hero Weapon Modifier (Physical) (ItemID: 100744) 3% Hero Weapon Modifier (Magic) (ItemID: 100745) 1% Hero's Mark Scroll (ItemID: 101194) 1% Hero Enchantment Ticket (ItemID: 1000645) 1% Tree Enchantment Ticket (ItemID: 1000698) 1% Balloon Enchantment Ticket (ItemID: 1000678) 1% Full Shadow Spellbook (ItemID: 101177) 1% Separate Shadow Spellbook (ItemID: 101178) 1% Spell Caster Shadow Spellbook (ItemID: 101179) 1% Trait Shadow Spellbook (ItemID: 101180) 1% Lord Bearer Shadow Spellbook (ItemID: 101260) 1% Mega Blitz Shadow Spellbook (ItemID: 101261) 1% Absolute Shadow Spellbook (ItemID: 101262) 1% Maximum Mammoth Shadow Spellbook (ItemID: 101264) 0.6% Powerful Dimensional Essence (ItemID: 7925) 0.6% Powerful Soul Essence (ItemID: 25375) 0.5% Hero's Badge [1] (ItemID: 490163) 0.5% Thanos Weapon Reform Cube (ItemID: 100591) 0.5% Thanos Helm Reform Cube (ItemID: 100695) 0.14% Random Shadow Box (ItemID: 1910000207) 0.1% Bacsojin Doll Hat-LT (ItemID: 400246) 0.1% Tiger King Doll Hat-LT (ItemID: 400245) 0.1% Survival Circlet-LT (ItemID: 400154) 0.1% Wickebine's Black Cat Ears-LT (ItemID: 400153) 0.1% Smokey's Transformation Leaf-LT (ItemID: 400152) 0.1% Gold Fish Head Hat-LT (ItemID: 400155) 0.1% Orbs of Survival-LT (ItemID: 420066) 0.1% Imp Hat-LT (ItemID: 400156) 0.1% Armor Modification Box (ItemID: 100694) 0.05% Shadow Coupon (ItemID: 1910000208) 0.05% Random Dualstone Box (ItemID: 1910000209) 0.03% LT Weapons Reform (ItemID: 100748) Implemented new items: Shadow Equipment (obtainable from Random Shadow Box, Kachua Key, and Shadow Coupon (soon)) Lord Bearers Shadow Shoes (ItemID: 24763) Lord Bearers Shadow Armor (ItemID: 24764) Lord Bearers Shadow Pendant (ItemID: 24765) Lord Bearers Shadow Earring (ItemID: 24766) Mega Blitz Shadow Shield (ItemID: 24767) Mega Blitz Shadow Weapon (ItemID: 24768) Shadow Enchant ( Spellbooks ) Full Shadow Spellbook (ItemID: 101177) Separate Shadow Spellbook (ItemID: 101178) Spell Caster Shadow Spellbook (ItemID: 101179) Trait Shadow Spellbook (ItemID: 101180) Lord Bearer Shadow Spellbook (ItemID: 101260) Mega Blitz Shadow Spellbook (ItemID: 101261) Absolute Shadow Spellbook (ItemID: 101262) Maximum Mammoth Shadow Spellbook (ItemID: 101264) ----------- Enchants: LT-Headgears: Bacsojin Doll Hat-LT (ItemID: 400246) Tiger King Doll Hat-LT (ItemID: 400245) Survival Circlet-LT (ItemID: 400154) Wickebine's Black Cat Ears-LT (ItemID: 400153) Smokey's Transformation Leaf-LT (ItemID: 400152) Gold Fish Head Hat-LT (ItemID: 400155) Orbs of Survival-LT (ItemID: 420066) Imp Hat-LT (ItemID: 400156) Ammunition and other Haze of Pitch Darkness (ItemID: 1000565) Haze of Prominence (ItemID: 1000566) Haze of Icy Snow (ItemID: 1000567) Haze of Mother Earth (ItemID: 1000568) Haze of North Wind (ItemID: 1000569) Box of Pitch Darkness (ItemID: 101118) Box of Prominence (ItemID: 101119) Box of Icy Snow (ItemID: 101120) Box of Mother Earth (ItemID: 101121) Box of North Wind (ItemID: 101122) Soul Talisman Bundle (ItemID: 101117) Kunai (ItemID: 1220001) Ghost Kunai (ItemID: 1220002) Shadow Kunai (ItemID: 1220003) Holy Kunai (ItemID: 1220004) Kunai Scroll (ItemID: 101112) Ghost Kunai Scroll (ItemID: 101113) Shadow Kunai Scroll (ItemID: 101114) Holy Kunai Scroll (ItemID: 101115) Other Fortessa Dungeon Fixed a bug that caused the kill counter to not be erased when a boss was killed Fixed a bug that was causing some monsters to teleport you instead of themselves Purgatory Fixed an issue that caused the flames to sometimes not reset correctly in hard mode Removed Temporal Spells from the reward list Bank Manager Re-implemented the NPC on both servers Booster NPC Added normal Novice, Summoner to the list of characters to be used when making / resetting a booster Adventurer UI Fixed a bug that prevented any "join" requests Item Reform Fixed wrong enchants in the upgrade list of all balloons, causing it to prevent to upgrade any enchant Fixed a wrong requirement on the upgrading of Hero Boots-LT Enchantment UI Fixed an issue with the enchantment UI where it can roll NO enchant at all Fixed an issue with the enchantment UI where the pool of enchants were not correctly handled Kafra No longer allows you to change your gender while you're a Shiranui or Shinkiro Patch-server Changed the server used for patching the client on 2nd of January to a more stable/reliable one Cashpoint Fixed an issue that caused stripe to not add cashpoints in all cases Nightmare effect is now visible on monsters Niflheim Added Mark of Hero to the Ancient Fortessa Coin Shop Fixed emblem editing for guilds Increased the maximum refinement of patent weapons usable in the LT-reform box from +19 to +20 Fixed Witchs Card for newest expanded
  7. Server Maintenance - completed

    The servers, including homepage will be unavailable for approximately 10 hours. This topic will let you know about the progress or changes regarding the estimated time. --------------- completed
  8. Patch 2021-12-31

    Known Issues Alternate Outfits do not work at all Good to know ALT+M list works running Shining.exe as administrator
  9. Patch 2021-12-31

    Official Implementation Expanded 4th classes and all skills ( 4 / 7 classes will be the first batch ) Sky Emperor Overview: Sky Mastery Max Level: 10 Description: Increases effectiveness of celestial body techniques. Increases damage of Rising Sun, Noon Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon. War Book Mastery Max Level: 10 Description: Improves the combat strategy of the user. When equipping a book, increases P.Atk and Hit. [Lv 1] : P.Atk+ 3/Hit+ 3 [Lv 2] : P.Atk+ 4/Hit+ 6 [Lv 3] : P.Atk+ 5/Hit+ 9 [Lv 4] : P.Atk+ 6/Hit+ 12 [Lv 5] : P.Atk+ 7/Hit+ 15 [Lv 6] : P.Atk+ 8/Hit+ 18 [Lv 7] : P.Atk+ 9/Hit+ 21 [Lv 8] : P.Atk+ 10/Hit+ 24 [Lv 9] : P.Atk+ 11/Hit+ 27 [Lv 10] : P.Atk+ 12/Hit+ 30 Rising Sun Max Level: 5 Target: Target Description: Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target. When using this skill, applies [Sunrise], [Noon], and [Sunset] effect to the user sequentially. (However, after sunset, only the power of the moon can travel through the sky). Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk [Lv 2] : 1300 + (Sky Mastery level x10) % Atk [Lv 3] : 1700 + (Sky Mastery level x15) % Atk [Lv 4] : 2100 + (Sky Mastery level x20) % Atk [Lv 5] : 2500 + (Sky Mastery level x25) % Atk Noon Blast Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when the current celestial movement is Sunrise or Noon. Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. [Lv 1] : 2400 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells [Lv 2] : 3300 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells [Lv 3] : 4200 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells [Lv 4] : 5100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells [Lv 5] : 6000 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells Sunset Blast Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when the current celestial movement is Noon or Sunset. Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. [Lv 1] : 1200 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells [Lv 2] : 1500 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells [Lv 3] : 1800 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells [Lv 4] : 2100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells [Lv 5] : 2400 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells Rising Moon Max Level: 5 Target: Self Description: Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user. When using this skill, applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially. (However, after Moonset, only the power of the sun can travel through the sky). Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk / Area of effect: 5x5 cells [Lv 2] : 1200 + (Sky Mastery level x10) % Atk / Area of effect: 5x5 cells [Lv 3] : 1500 + (Sky Mastery level x15) % Atk / Area of effect: 7x7 cells [Lv 4] : 1800 + (Sky Mastery level x20) % Atk / Area of effect: 7x7 cells [Lv 5] : 2100 + (Sky Mastery level x25) % Atk / Area of effect: 9x9 cells Midnight Kick Max Level: 5 Target: Self AP Recovery: 2 Description: Can only be used when the current celestial movement is Moonrise or Midnight. Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and surrounding enemies around the target Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. Deals more damage if the current celestial movement is Midnight. [Lv 1] : 1500 + (Sky Mastery level x5) %, ATK(Midnight) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 2] : 2500 + (Sky Mastery level x5) %, ATK(Midnight) 3900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 3] : 3500 + (Sky Mastery level x5) %, ATK(Midnight) 5100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 4] : 4500 + (Sky Mastery level x5) %, ATK(Midnight) 6300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 5] : 5500 + (Sky Mastery level x5) %, ATK(Midnight) 7500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells Dawn Break Max Level: 5 Target: Self AP Recovery: 2 Description: Can only be used when the current celestial movement is Midnight or Moonset. Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. Deals more damage if the current celestial movement is Moonset. [Lv 1] : 700 + (Sky Mastery level x5) %, ATK(Moonset) 900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 2] : 1100 + (Sky Mastery level x5) %, ATK(Moonset) 1500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 3] : 1500 + (Sky Mastery level x5) %, ATK(Moonset) 2100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 4] : 1900 + (Sky Mastery level x5) %, ATK(Moonset) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 5] : 2300 + (Sky Mastery level x5) %, ATK(Moonset) 3300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells Twinkling Galaxy Max Level: 5 Target: Self Description: Uses the movement of constellations to drop a shooting star once every 0.3 seconds for 4.5 seconds withing range. Each shooting star inflicts melee physical damage to all targets within 5x5 cells. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 600 + (Sky Mastery level x3) % Atk / Twinkling Galaxy area of effect: 13x13 cells [Lv 2] : 1000 + (Sky Mastery level x6) % Atk/ Twinkling Galaxy area of effect: 13x13 cells [Lv 3] : 1400 + (Sky Mastery level x9) % Atk / Twinkling Galaxy area of effect: 11x11 cells [Lv 4] : 1800 + (Sky Mastery level x12) % Atk / Twinkling Galaxy area of effect: 11x11 cells [Lv 5] : 2200 + (Sky Mastery level x15) % Atk / Twinkling Galaxy area of effect: 9x9 cells Star Burst Max Level: 5 Target: Target AP Recovery: 3 Description: Can only be used within the range of Twinkling Galaxy. Stops the current star rain and focuses on calling down stars upon the target. Inflicts melee physical damage to a target and targets withing 5x5 cell range around it once every 0.3 seconds for 4.5 seconds. Damage is calculated according to the skill level, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk [Lv 2] : 1300 + (Sky Mastery level x10) % Atk [Lv 3] : 1700 + (Sky Mastery level x15) % Atk [Lv 4] : 2100 + (Sky Mastery level x20) % Atk [Lv 5] : 2500 + (Sky Mastery level x25) % Atk Star Cannon Max Level: 5 Target: Self AP Recovery: 3 Description: Can only be used withing the range of Twinkling Galaxy. Stops Twinkling Galaxy and changes it to a more powerful one. Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range. Star Cannons shooting star inflicts melee physical damage to the target the surrounding enemies within 7x7 cells. Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 700 + (Star Cannon level x5) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2 [Lv 2] : 1200 + (Star Cannon level x10) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2 [Lv 3] : 1700 + (Star Cannon level x15) % / Shooting star range: 11x11 cells / Simultaneous shooting stars: 3 [Lv 4] : 2200 + (Star Cannon level x20) % / Shooting star range: 11x11cells / Simultaneous shooting stars: 3 [Lv 5] : 2700 + (Star Cannon level x25) % / Shooting star range: 9x9 cells / Simultaneous shooting stars: 4 Thousand Stars Max Level: 10 Target: Target AP Consume: 100 Description: Accumulates all of the celestial energy into the user's feet then dashes to the target and kicks it with all the might, inflicting melee physical damage. If the target is a player, drain its AP to 0. If the target is demihuman or demon race, the skill deals damage for 3 hits. Deals additional damage depending on user's base level and POW. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifies is applied by half. [Lv 1] : 2000% Atk [Lv 2] : 4000% Atk [Lv 3] : 6000% Atk [Lv 4] : 8000% Atk [Lv 5] : 10000% Atk [Lv 6] : 12000% Atk [Lv 7] : 14000% Atk [Lv 8] : 16000% Atk [Lv 9] : 18000% Atk [Lv 10] : 20000% Atk Heaven's Spirit Max Level: 10 Target: Self AP Consume: 150 Description: Enters the state of celestial unity by drawing celestial energy into the user's body. In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is cancelled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. [Lv 1] : Duration: 90 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 270 seconds [Lv 4] : Duration: 360 seconds [Lv 5] : Duration: 450 seconds [Lv 6] : Duration: 540 seconds [Lv 7] : Duration: 630 seconds [Lv 8] : Duration: 720 seconds [Lv 9] : Duration: 810 seconds [Lv 10] : Duration: 900 seconds Soul Ascetic Overview: Talisman Mastery Max Level: 10 Description: Increases the insight of talismans, increases S.Matk and effectiveness of skills that uses talismans. [Lv 1] : S.Matk+ 1 [Lv 2] : S.Matk+ 2 [Lv 3] : S.Matk+ 3 [Lv 4] : S.Matk+ 4 [Lv 5] : S.Matk+ 5 [Lv 6] : S.Matk+ 6 [Lv 7] : S.Matk+ 7 [Lv 8] : S.Matk+ 8 [Lv 9] : S.Matk+ 9 [Lv 10] : S.Matk+ 10 Soul Mastery Max Level: 10 Description: By studying the art of soul guiding, increases SPL. [Lv 1] : SPL+ 1 [Lv 2] : SPL+ 2 [Lv 3] : SPL+ 3 [Lv 4] : SPL+ 4 [Lv 5] : SPL+ 5 [Lv 6] : SPL+ 6 [Lv 7] : SPL+ 7 [Lv 8] : SPL+ 8 [Lv 9] : SPL+ 9 [Lv 10] : SPL+ 10 Talisman of Protection Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of protection to self of one party member to recover HP every 3 seconds. Recovers additional HP depending on level of Talisman Mastery learned, user's base level and CRT. [Lv 1] : Healing amount: 500 + (Talisman Mastery level x50) / Duration: 180 seconds [Lv 2] : Healing amount: 1000 + (Talisman Mastery level x100) / Duration: 210 seconds [Lv 3] : Healing amount: 1500 + (Talisman Mastery level x150) / Duration: 240 seconds [Lv 4] : Healing amount: 2000 + (Talisman Mastery level x200) / Duration: 270 seconds [Lv 5] : Healing amount: 2500 + (Talisman Mastery level x250) / Duration: 300 seconds Talisman of Warrior Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of warrior to self of one party member to increase P.Atk. Can only be used on targets that equips weapons. [Lv 1] : P.Atk+ 2 / Duration: 180 seconds [Lv 2] : P.Atk+ 4 / Duration: 210 seconds [Lv 3] : P.Atk+ 6 / Duration: 240 seconds [Lv 4] : P.Atk+ 8 / Duration: 270 seconds [Lv 5] : P.Atk+ 10 / Duration: 300 seconds Talisman of Magician Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of magician to self of one party member to increase S.Matk. Can only be used on targets that equips weapons. [Lv 1] : S.Matk+ 2 / Duration: 180 seconds [Lv 2] : S.Matk+ 4 / Duration: 210 seconds [Lv 3] : S.Matk+ 6 / Duration: 240 seconds [Lv 4] : S.Matk+ 8 / Duration: 270 seconds [Lv 5] : S.Matk+ 10 / Duration: 300 seconds Soul Gathering Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when Soul Collect is active. Gathers the wandering spirits that lingers around, instantly fills Soul Energy to the maximum amount that the user can accumulate. [Lv 1] : Skill cooldown: 5 seconds [Lv 2] : Skill cooldown: 5 seconds [Lv 3] : Skill cooldown: 5 seconds [Lv 4] : Skill cooldown: 5 seconds [Lv 5] : Skill cooldown: 5 seconds Totem of Tutelary Max Level: 5 Target: 1 cell ground target Description: Consumes 10 Soul Talismans. Summons a Totem of Tutelary which worships the guardian diety on the ground to recover HP and SP of nearby party members including the user at certain intervals. Recovers an additional amount based on the level of Talisman Mastery learned, user's base level and CRT. [Lv 1] : HP recovery amount: 1000 + (Talisman Mastery level x50) / SP recovery amount: 50 + (Talisman Mastery level x5) / Area of effect: 5x5 cells [Lv 2] : HP recovery amount: 1500 + (Talisman Mastery level x100) / SP recovery amount: 100 + (Talisman Mastery level x10) / Area of effect: 5x5 cells [Lv 3] : HP recovery amount: 2000 + (Talisman Mastery level x150) / SP recovery amount: 150 + (Talisman Mastery level x15) / Area of effect: 7x7 cells [Lv 4] : HP recovery amount: 2500 + (Talisman Mastery level x200) / SP recovery amount: 200 + (Talisman Mastery level x20) / Area of effect: 7x7 cells [Lv 5] : HP recovery amount: 3000 + (Talisman Mastery level x250) / SP recovery amount: 250 + (Talisman Mastery level x25) / Area of effect: 9x9 cells Talisman of Five Elements Max Level: 5 Target: Target Description: Consumes 5 Soul Talisman. Attaches the talisman of five elements to self of one party member to increase physical and magical damage against earth, water, wind, fire and neutral property enemies. Can only be used on targets that equips weapons. [Lv 1] : Damage bonus: + 4% Duration: 180 seconds [Lv 2] : Damage bonus: + 8% Duration: 210 seconds [Lv 3] : Damage bonus: + 12% Duration: 240 seconds [Lv 4] : Damage bonus: + 16% Duration: 270 seconds [Lv 5] : Damage bonus: + 20% Duration: 300 seconds Talisman of Soul Stealing Max Level: 5 Target: Target Description: Consumes 1 Soul Talisman. Throws the talisman to the target, inflicting neutral property magical damage to the target and recovers SP to the user. Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. Recovers additional SP depending on user's base level. Damage property can be changed according to Mild Wind. [Lv 1] : 1500 + (Talisman Mastery level + Soul Mastery level x 7) % Matk [Lv 2] : 2000 + (Talisman Mastery level + Soul Mastery level x 14) % Matk [Lv 3] : 2500 + (Talisman Mastery level + Soul Mastery level x 21) % Matk [Lv 4] : 3000 + (Talisman Mastery level + Soul Mastery level x 28) % Matk [Lv 5] : 3500 + (Talisman Mastery level + Soul Mastery level x 35) % Matk Talisman of Blue Dragon Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Qinglong, guardian diety of the East, to the target, inflicting neutral property magical damage to the target and grants the user [Blessing of the East]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1350 + (Talisman Mastery level x15) % Matk [Lv 2] : 1800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2700 + (Talisman Mastery level x30) % Matk [Lv 3] : 2700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4050 + (Talisman Mastery level x45) % Matk [Lv 4] : 3600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5400 + (Talisman Mastery level x60) % Matk [Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6750 + (Talisman Mastery level x75) % Matk Talisman of White Tiger Max Level: 5 Target: Self AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Baihu, guardian diety of the West, to the target, inflicting neutral property magical damage to all targets around the user. If the user has the [Blessing of the East] buff, the buff will be changed to [Blessing of the West]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 700 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1000 + (Talisman Mastery level x15) % Matk / Area of effect: 11x11 cells [Lv 2] : 1400 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2000 + (Talisman Mastery level x30) % Matk / Area of effect: 11x11 cells [Lv 3] : 2100 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 3000 + (Talisman Mastery level x45) % Matk / Area of effect: 11x11 cells [Lv 4] : 2800 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 4000 + (Talisman Mastery level x60) % Matk / Area of effect: 13x13 cells [Lv 5] : 3500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 5000 + (Talisman Mastery level x75) % Matk / Area of effect: 13x13 cells Talisman of Red Phoenix Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Zhuque, guardian diety of the South, to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. If the user has the [Blessing of the West] buff, the buff will be changed to [Blessing of the South]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 2100 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 2900 + (Talisman Mastery level x15) % Matk / Area of effect: 3x3 cells [Lv 2] : 2700 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 3800 + (Talisman Mastery level x30) % Matk / Area of effect: 3x3 cells [Lv 3] : 3300 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x45) % Matk / Area of effect: 5x5 cells [Lv 4] : 3900 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5600 + (Talisman Mastery level x60) % Matk / Area of effect: 5x5 cells [Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6500 + (Talisman Mastery level x75) % Matk / Area of effect: 7x7 cells Talisman of Black Tortoise Max Level: 5 Target: 1 cell ground target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Xuanwu, guardian diety of the North, to the target, inflicting neutral property magical damage to all targets within range. If the user has the [Blessing of the South] buff, the buff will be changed to [Blessing of the North]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 2900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 3350 + (Talisman Mastery level x15) % Matk / Area of effect: 7x7 cells [Lv 2] : 3800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x30) % Matk / Area of effect: 7x7 cells [Lv 3] : 4700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 6050 + (Talisman Mastery level x45) % Matk / Area of effect: 9x9 cells [Lv 4] : 5600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 7400 + (Talisman Mastery level x60) % Matk / Area of effect: 9x9 cells [Lv 5] : 6500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 8750 + (Talisman Mastery level x75) % Matk / Area of effect: 11x11 cells Talisman of Four Bearing God Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 3 Soul Talisman. Throws the talisman to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. Deals damage for one hit initially, deals damage for two hits if the user has [Blessing of the East] buff, deals damage for three hits if the user has [Blessing of the West] buff, deals damage for four hits if the user has [Blessing of the South] buff and deals damage for five hits if the user has [Blessing of the North] buff. Deals damage for seven hits if the user has [Blessing of the Four Directions] and [Blessing of the Five elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 200 + (Talisman Mastery x 15) % Matk per hit / Area of effect: 7x7 cells [Lv 2] : 400 + (Talisman Mastery x 30) % Matk per hit / Area of effect: 7x7 cells [Lv 3] : 600 + (Talisman Mastery x 45) % Matk per hit / Area of effect: 9x9 cells [Lv 4] : 800 + (Talisman Mastery x 60) % Matk per hit / Area of effect: 9x9 cells [Lv 5] : 1000 + (Talisman Mastery x 75) % Matk per hit / Area of effect: 11x11 cells Circle of Directions and Elementals Max Level: 5 Target: 1 cell ground target AP Consume: 150 Description: Can only be used if the user has [Blessing of the North] buff. Fuses the power of four bearing gods and five elements together, inflicting five hits of powerful neutral property magical damage to the target and surrounding enemies around the target. Changes [Blessing of the North] buff to [Blessing of the Four Directions] and [Blessing of the Five elements] buff, also increases S.Matk of the user for the duration. Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 1500 + (Talisman Mastery + Soul Mastery level x 15) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 5 for 60 seconds [Lv 2] : 3000 + (Talisman Mastery + Soul Mastery level x 30) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 10 for 120 seconds [Lv 3] : 4500 + (Talisman Mastery + Soul Mastery level x 45) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 15 for 180 seconds [Lv 4] : 6000 + (Talisman Mastery + Soul Mastery level x 60) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 20 for 240 seconds [Lv 5] : 7500 + (Talisman Mastery + Soul Mastery level x 75) % Matk per hit / Area of effect: 11x11 cells / S.Matk + 20 for 300 seconds Soul of Heaven and Earth Max Level: 10 Target: Self AP Consume: 180 Description: Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23x23 cells around the user. Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds. Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members. [Lv 1] : Melee / Long ranged / All property damage bonus: + 7% / AP + 3 [Lv 2] : Melee / Long ranged / All property damage bonus: + 9% / AP + 6 [Lv 3] : Melee / Long ranged / All property damage bonus: + 11% / AP + 9 [Lv 4] : Melee / Long ranged / All property damage bonus: + 13% / AP + 12 [Lv 5] : Melee / Long ranged / All property damage bonus: + 15% / AP + 15 [Lv 6] : Melee / Long ranged / All property damage bonus: + 17% / AP + 18 [Lv 7] : Melee / Long ranged / All property damage bonus: + 19% / AP + 21 [Lv 8] : Melee / Long ranged / All property damage bonus: + 21% / AP + 24 [Lv 9] : Melee / Long ranged / All property damage bonus: + 23% / AP + 27 [Lv 10] : Melee / Long ranged / All property damage bonus: + 25% / AP + 30 Exorcism of Malicious Soul Max Level: 5 Target: Self AP Recovery: 2 Description: Consumes all the Soul Energy and inflicts neutral property magical damage to all targets around the user. The skill deals more damage if the target is under the effect of Dead Spirits Curse or the user is under the effect of Totem of Tutelary. Deals additional damage depending on the number of Soul Energy consumed, level of Soul Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 150 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 2] : 300 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 500 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 3] : 450 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 4] : 600 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1000 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells [Lv 5] : 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells Shiranui and Shinkiro Overview: Infiltrate Max Level: 5 Target: Target Description: Infiltrates the targets shadow, dashes to the target and inflicts melee physical damage. When using the skill, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds. If a clone from Mirage exists within 31x31 cells around the target, the clone will be moved to the users location. If the location between the user and the target can be moved, the skill can't be used. Deals additional damaged based on user's base level and CON. [Lv 1] : 700% Atk [Lv 2] : 1400% Atk [Lv 3] : 2100% Atk [Lv 4] : 2800% Atk [Lv 5] : 3500% Atk Mirage Max Level: 1 Target: 1 cell ground target Description: Summons a mirage clone of the user's appearance at a designated location. The mirage clone lasts for 20 seconds and can be summoned up to three clones. The mirage clone uses skills in response to the skills used by the user, and the damage is 30% of the user. Shadow Dance: Clones casts Shadow Dance Shadow Flash: Clones casts Shadow Flash Kunai - Distortion: Clones casts Kunai - Distortion Red Flame Cannon: Clones casts Darkening Cannon Cold Blooded Cannon: Clones casts Darkening Cannon Thundering Cannon: Clones casts Darkening Cannon Golden Dragon Cannon: Clones casts Darkening Cannon Darkening Cannon: Clones casts Darkening Cannon Nightmare Erasion Max Level: 1 Target: Self Description: Removes Nightmare effect given to the targets within 15x15 cells around the user. Shadow Hunting Max Level: 10 Target: 1 cell ground target AP Recovery: 1 Description: Swings the shadow blade at the target location, inflicting melee physical damage to all targets within 5x5 cells and inflicts Nightmare effect on them for 5 seconds. Deals additional damage depending on the level of Shadow Flash learned, user's base level and POW. [Lv 1] : 900 + (Shadow Flash level x 5) % Atk [Lv 2] : 1300 + (Shadow Flash level x 10) % Atk [Lv 3] : 1700 + (Shadow Flash level x 15) % Atk [Lv 4] : 2100 + (Shadow Flash level x 20) % Atk [Lv 5] : 2500 + (Shadow Flash level x 25) % Atk [Lv 6] : 2900 + (Shadow Flash level x 30) % Atk [Lv 7] : 3300 + (Shadow Flash level x 35) % Atk [Lv 8] : 3700 + (Shadow Flash level x 40) % Atk [Lv 9] : 4100 + (Shadow Flash level x 45) % Atk [Lv 10] : 4500 + (Shadow Flash level x 50) % Atk Shadow Dance Max Level: 10 Target: Self AP Recovery: 1 Description: Swipe the shadow, inflicting melee physical damage to all targets around the user. Deals additional damage depending on the level of Shadow Hunting learned, user's base level and POW. The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. [Lv 1] : 1100 + (Shadow Hunting level x 50) % Atk [Lv 2] : 1700 + (Shadow Hunting level x 100) % Atk [Lv 3] : 2300 + (Shadow Hunting level x 150) % Atk [Lv 4] : 2900 + (Shadow Hunting level x 200) % Atk [Lv 5] : 3500 + (Shadow Hunting level x 250) % Atk [Lv 6] : 4100 + (Shadow Hunting level x 300) % Atk [Lv 7] : 4700 + (Shadow Hunting level x 350) % Atk [Lv 8] : 5300 + (Shadow Hunting level x 400) % Atk [Lv 9] : 5900 + (Shadow Hunting level x 450) % Atk [Lv 10] : 6500 + (Shadow Hunting level x 500) % Atk Shadow Flash Max Level: 10 Target: Target Description: Fires a powerful shadow blade in a straight line, inflicting melee physical damage to all targets within 3x3 cells infront of the user. Deals additional damage depending on the level of Shadow Dance learned, user's base level and POW. [Lv 1] : 2500 + (Shadow Dance level x 100) % Atk [Lv 2] : 3300 + (Shadow Dance level x 200) % Atk [Lv 3] : 4100 + (Shadow Dance level x 300) % Atk [Lv 4] : 4900 + (Shadow Dance level x 400) % Atk [Lv 5] : 5700 + (Shadow Dance level x 500) % Atk [Lv 6] : 6500 + (Shadow Dance level x 600) % Atk [Lv 7] : 7300 + (Shadow Dance level x 700) % Atk [Lv 8] : 8100 + (Shadow Dance level x 800) % Atk [Lv 9] : 8900 + (Shadow Dance level x 900) % Atk [Lv 10] : 9700 + (Shadow Dance level x 1000) % Atk Huuma Shuriken - Grasp Max Level: 10 Target: 1 cell ground target AP Recovery: 2 Description: Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicting long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5x5 cells around the installed cell, and inflicts Nightmare effect on them for 5 seconds. [Memorization Zone] can be installed up to 2 instances. Deals additional damage depending on the level of Huuma Shuriken - Construct learned, user's base level and POW. Damage property depends on the equipped Kunai. The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. [Lv 1] : 900 + (Huuma Shuriken - Construct level x 5) % Atk per hit [Lv 2] : 1100 + (Huuma Shuriken - Construct level x 10) % Atk per hit [Lv 3] : 1300 + (Huuma Shuriken - Construct level x 15) % Atk per hit [Lv 4] : 1500 + (Huuma Shuriken - Construct level x 20) % Atk per hit [Lv 5] : 1700 + (Huuma Shuriken - Construct level x 25) % Atk per hit [Lv 6] : 1900 + (Huuma Shuriken - Construct level x 30) % Atk per hit [Lv 7] : 2100 + (Huuma Shuriken - Construct level x 35) % Atk per hit [Lv 8] : 2300 + (Huuma Shuriken - Construct level x 40) % Atk per hit [Lv 9] : 2500 + (Huuma Shuriken - Construct level x 45) % Atk per hit [Lv 10] : 2700 + (Huuma Shuriken - Construct level x 50) % Atk per hit Huuma Shuriken - Construct Max Level: 10 Target: 1 cell ground target Description: Throws the Huuma Shuriken imbued with powerful energy in a straight line, inflicting long ranged physical damage to all targets within 5x13 cells infron of the user. If there is a [Memorization Zone] in the skill area, [Memorization Zone] will explode and deal additional long ranged physical damage to all targets within 9x9 cells around the installed cell. Deals additional damage depending on the level of Huuma Shuriken - Grasp learned, user's base level and POW. Damage property depends on the equipped Kunai. [Lv 1] : 1000 + (Huuma Shuriken - Grasp level x 30) % Atk Explosion: 1400 + (Huuma Shuriken - Grasp level x 30) % Atk [Lv 2] : 1400 + (Huuma Shuriken - Grasp level x 60) % Atk Explosion: 2000 + (Huuma Shuriken - Grasp level x 60) % Atk [Lv 3] : 1800 + (Huuma Shuriken - Grasp level x 90) % Atk Explosion: 2600 + (Huuma Shuriken - Grasp level x 90) % Atk [Lv 4] : 2200 + (Huuma Shuriken - Grasp level x 120) % Atk Explosion: 3200 + (Huuma Shuriken - Grasp level x 120) % Atk [Lv 5] : 2600 + (Huuma Shuriken - Grasp level x 150) % Atk Explosion: 3800 + (Huuma Shuriken - Grasp level x 150) % Atk [Lv 6] : 3000 + (Huuma Shuriken - Grasp level x 180) % Atk Explosion: 4400 + (Huuma Shuriken - Grasp level x 180) % Atk [Lv 7] : 3400 + (Huuma Shuriken - Grasp level x 210) % Atk Explosion: 5000 + (Huuma Shuriken - Grasp level x 210) % Atk [Lv 8] : 3800 + (Huuma Shuriken - Grasp level x 240) % Atk Explosion: 5600 + (Huuma Shuriken - Grasp level x 240) % Atk [Lv 9] : 4200 + (Huuma Shuriken - Grasp level x 270) % Atk Explosion: 6200 + (Huuma Shuriken - Grasp level x 270) % Atk [Lv 10] : 4600 + (Huuma Shuriken - Grasp level x 300) % Atk Explosion: 6800 + (Huuma Shuriken - Grasp level x 300) % Atk Kunai - Distortion Max Level: 10 Target: 1 cell ground target AP Recovery: 1 Description: Throws the Kunai on the ground, inflicting long ranged physical damage to all targets within 5x5 cells and inflicts Nightmare on them for 5 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds. Deals additional damage depending on the level of Kunai - Refraction learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 2 kunai. [Lv 1] : 400 + (Kunai - Refraction level x 7) % Atk [Lv 2] : 800 + (Kunai - Refraction level x 14) % Atk [Lv 3] : 1200 + (Kunai - Refraction level x 21) % Atk [Lv 4] : 1600 + (Kunai - Refraction level x 28) % Atk [Lv 5] : 2000 + (Kunai - Refraction level x 35) % Atk [Lv 6] : 2400 + (Kunai - Refraction level x 42) % Atk [Lv 7] : 2800 + (Kunai - Refraction level x 49) % Atk [Lv 8] : 3200 + (Kunai - Refraction level x 56) % Atk [Lv 9] : 3600 + (Kunai - Refraction level x 63) % Atk [Lv 10] : 4000 + (Kunai - Refraction level x 70) % Atk Kunai - Rotation Max Level: 5 Target: Self Description: Scatters Kunai around the user, inflicting long ranged physical damage to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds. Deals additional damage depending on the level of Kunai - Distortion learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 5 kunai. The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. [Lv 1] : 1300 + (Kunai - Distortion level x 50) % Atk per hit [Lv 2] : 1800 + (Kunai - Distortion level x 100) % Atk per hit [Lv 3] : 2300 + (Kunai - Distortion level x 150) % Atk per hit [Lv 4] : 2800 + (Kunai - Distortion level x 200) % Atk per hit [Lv 5] : 3300 + (Kunai - Distortion level x 250) % Atk per hit Kunai - Refraction Max Level: 10 Target: Self Description: Explodes all installed [Distortion Zone]s within 15x15 cells around the user at once, inflicting long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5x5 cells around the installed cell. Deals additional damage depending on the level of Kunai - Rotation learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 5 kunai. [Lv 1] : 560 + (Kunai - Rotation level x 7) % Atk per hit [Lv 2] : 920 + (Kunai - Rotation level x 14) % Atk per hit [Lv 3] : 1280 + (Kunai - Rotation level x 21) % Atk per hit [Lv 4] : 1640 + (Kunai - Rotation level x 28) % Atk per hit [Lv 5] : 2000 + (Kunai - Rotation level x 35) % Atk per hit [Lv 6] : 2360 + (Kunai - Rotation level x 42) % Atk per hit [Lv 7] : 2720 + (Kunai - Rotation level x 49) % Atk per hit [Lv 8] : 3080 + (Kunai - Rotation level x 56) % Atk per hit [Lv 9] : 3440 + (Kunai - Rotation level x 63) % Atk per hit [Lv 10] : 3800 + (Kunai - Rotation level x 70) % Atk per hit Red Flame Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of Prominence on the ground to summon the powerful flame, inflicting fire property magical damage to all targets within range infront of the user. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of Prominence. [Lv 1] : 1250 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 1800 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 2350 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 2900 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 3450 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 4000 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 5100 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 5650 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 6200 + (Darkening Cannon level x 500) % M.Atk Cold Blooded Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicting water property magical damage to all targets within range. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. Consumes 1 Haze of Icy Snow. [Lv 1] : 350 + (Darkening Cannon level x 25) % M.Atk [Lv 2] : 700 + (Darkening Cannon level x 50) % M.Atk [Lv 3] : 1050 + (Darkening Cannon level x 75) % M.Atk [Lv 4] : 1400 + (Darkening Cannon level x 100) % M.Atk [Lv 5] : 1750 + (Darkening Cannon level x 125) % M.Atk [Lv 6] : 2100 + (Darkening Cannon level x 150) % M.Atk [Lv 7] : 2450 + (Darkening Cannon level x 175) % M.Atk [Lv 8] : 2800 + (Darkening Cannon level x 200) % M.Atk [Lv 9] : 3150 + (Darkening Cannon level x 225) % M.Atk [Lv 10] : 3500 + (Darkening Cannon level x 250) % M.Atk Thundering Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of North Wind on the ground to summon the powerful wind, inflicting wind property magical damage to all targets within 3x13 cells infront of the user. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of North Wind. [Lv 1] : 650 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 1300 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 1950 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 2600 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 3250 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 3900 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 5200 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 5850 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 6500 + (Darkening Cannon level x 500) % M.Atk Golden Dragon Cannon Max Level: 10 Target: Target Description: Throws Haze of Mother Earth to the target, inflicting earth property magical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of Mother Earth. [Lv 1] : 370 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 590 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 810 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 1030 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 1250 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 1470 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 1690 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 1910 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 2130 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 2350 + (Darkening Cannon level x 500) % M.Atk Darkening Cannon Max Level: 10 Target: Self AP Recovery: 2 Description: Swings Haze of Pitch Darkness around the user, inflicting shadow property magical damage to all targets around the user and inflicts Nightmare effect on them for 5 seconds. Deals additional damage depending on the user's base level and SPL. The skill area ranges from 5x5 cells to 7x7 cells depending on skill level Consumes 1 Haze of Pitch Darkness. [Lv 1] : 900% M.Atk [Lv 2] : 1400% M.Atk [Lv 3] : 1900% M.Atk [Lv 4] : 2400% M.Atk [Lv 5] : 2900% M.Atk [Lv 6] : 3400% M.Atk [Lv 7] : 3900% M.Atk [Lv 8] : 4400% M.Atk [Lv 9] : 4900% M.Atk [Lv 10] : 5400% M.Atk Shadow - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Absorbs shadows of the enemies, inflicting melee physical damage to all targets within 13x13 cells around the user. Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and POW. [Lv 1] : 15000% Atk Kunai - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Scatters numerous memorizations on the enemies, inflicting long ranged physical damage to all targets within 13x13 cells around the user. Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and POW. [Lv 1] : 15000% Atk Dark Dragon - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Summons the shadow dragon, inflicting shadow property magical damage to all targets within 11x11 cells around the user. Deals additional fire damage which has the same damage as the primary attack to the targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and SPL. [Lv 1] : 12000% M.Atk -------------------------------------------------------------------------------------------------------------- New UIs and features Other Updated the new Booster Equipment in all current existing Lapine Boxes that should support them ( Refinement, Randomoption enchants ) Reputation UI Enchantment UI Added support and functionallity of the following official UI Mad Bunny-LT Link to the enchantment information Hero Insignia Link to the enchantment information Hero Boots-LT Link to the enchantment information Poring Family Balloons Link to the enchantment information Young Leaf of World Tree Link to the enchantment information Item-Reformation UI Items Shadow Equipment Added to Shadow Coupon purchase list and Random Shadow Box Separate Reload Shadow Shield (ItemID: 24746) Spellcaster Shadow Armor (ItemID: 24747) Spellcaster Shadow Shoes (ItemID: 24748) Spellcaster Shadow Earring (ItemID: 24749) Spellcaster Shadow Pendant (ItemID: 24750) Physical Power Shadow Weapon (ItemID: 24751) Physical Power Shadow Shield (ItemID: 24752) Magical Spell Shadow Weapon (ItemID: 24753) Magical Spell Shadow Shield (ItemID: 24754) Concentration Shadow Weapon (ItemID: 24755) Concentration Shadow Shield (ItemID: 24756) Wisdom Shadow Weapon (ItemID: 24757) Wisdom Shadow Shield (ItemID: 24758) Stamina Shadow Weapon (ItemID: 24759) Stamina Shadow Shield (ItemID: 24760) Creative Shadow Weapon (ItemID: 24761) Creative Shadow Shield (ItemID: 24762) Costume Stones Added to Class Enchantment Box Wanderer/Minstrel Stone (Upper) (ItemID: 1000666) Wanderer/Minstrel Stone (Middle) (ItemID: 1000667) Wanderer/Minstrel Stone (Lower) (ItemID: 1000668) Genetic Stone (Upper) (ItemID: 1000669) Genetic Stone (Middle) (ItemID: 1000670) Genetic Stone (Lower) (ItemID: 1000671) Sorcerer Stone (Upper) (ItemID: 1000672) Sorcerer Stone (Middle) (ItemID: 1000673) Sorcerer Stone (Lower) (ItemID: 1000674) ----- Added to Dual Stone Box Reload Stone (Dual) (ItemID: 1000675) Creative Stone (Dual) (ItemID: 1000676) Poenitentia Added to Marquis of Repentance Poenitentia Sol [2] (ItemID: 510056) Poenitentia Jana [2] (ItemID: 510057) Poenitentia Radius [2] (ItemID: 540044) Poenitentia Orbis [2] (ItemID: 500046) Poenitentia Ramus [2] (ItemID: 550061) Poenitentia Planta [2] (ItemID: 550060) Poenitentia Ferrum [2] (ItemID: 550062) Poenitentia Foramen [2] (ItemID: 800011) Poenitentia Penet [2] (ItemID: 810007) Poenitentia Veloci [2] (ItemID: 830010) Poenitentia Ruina [2] (ItemID: 840006) Booster Equipment Shadow Items Added to Booster Coin shop Summoner Booster Shadow Weapon (ItemID: 24739) Star Emperor Booster Shadow Weapon (ItemID: 24740) Kagerou & Oboro Booster Shadow Weapon (ItemID: 24741) Rebellion Booster Shadow Weapon (ItemID: 24742) Soul Reaper Booster Shadow Weapon (ItemID: 24743) Super Novice Booster Shadow Weapon (ItemID: 24744) Weapons Added to Booster Weapon Voucher Lunatic Picky Booster Foxtail (ItemID: 550050) Catnip Booster Foxtail Model (ItemID: 550051) Moon Starlight Booster Book (ItemID: 540039) Sunshine Booster Book (ItemID: 540040) Wind Spear Petal Booster Huuma Shuriken (ItemID: 650017) Cross Petal Booster Huuma Shuriken (ItemID: 650018) Desperado Fire Booster Revolver (ItemID: 800008) Fire Round Booster Gatling Gun (ItemID: 830007) ES Booster Staff (ItemID: 550052) Evil Curse Booster Staff (ItemID: 550053) Super Psychic Booster Saber (ItemID: 500042) Super Ignition Booster Saber (ItemID: 500043) Balloons Added to list of Monster Hunter Lucy Poring Balloon (ItemID: 19143) Marin Balloon (ItemID: 19146) Drops Balloon (ItemID: 19147) Santa Poring Balloon (ItemID: 19148) Poporing Balloon (ItemID: 19149) Metalring Balloon (ItemID: 19150) Devilring Balloon (ItemID: 19151) Angelring Balloon (ItemID: 19152) Ghostring Balloon (ItemID: 19153) Arch Angelring Balloon (ItemID: 19154) LT Equipment LT-Other Hero Boots-LT (ItemID: 470094) Armor Modification Box (ItemID: 100694) Added to the Fortessa Dungeon Last Box LT-Accessories Hero's Mark Scroll (ItemID: 101194) [ Added to Ancient Fortessa Coin NPC ] Heroic Token (Arch Mage) [1] (ItemID: 490152) Heroic Token (Wind Hawk) [1] (ItemID: 490153) Heroic Token (Imperial Guard) [1] (ItemID: 490155) Heroic Token (Cardinal) [1] (ItemID: 490156) Heroic Token (Shadow Cross) [1] (ItemID: 490164) Heroic Token (Abyss Chaser) [1] (ItemID: 490165) Heroic Token (Dragon Knight) [1] (ItemID: 490166) Heroic Token (Biolo) [1] (ItemID: 490166) Heroic Token (Elemental Master) [1] (ItemID: 490171) Heroic Token (Troubadour/Trouvere) [1] (ItemID: 490172) Heroic Token (Meister) [1] (ItemID: 490180) Heroic Token (Inquisitor) [1] (ItemID: 490181) Heroic Token (Shinkirou/Shirunai) [1] (ItemID: 490184) Heroic Token (Night Watch) [1] (ItemID: 490185) Heroic Token (Soul Ascetic) [1] (ItemID: 490186) Heroic Token (Sky Emperor) [1] (ItemID: 490187) Heroic Token (Spirit Handler) [1] (ItemID: 490188) LT-Weapons Transformation Box: LT Weapons Reform (ItemID: 100748) ( Added to Instance Point NPC ) Exchange for the Transformation Box: 2000x Instance Coins 100x Purgatory Coins 50x Monster Hunter Coins 1x Ancient Fortessa Coin 5x +9 Shadow Hammer Transforms an existing Patent Weapon of atleast +9 into the matching LT weapon, the box and its materials are consumed. Oriental Sword-LT [2] (ItemID: 600023) Dragonic Slayer-LT [2] (ItemID: 600024) Shiver Katar-LT [2] (ItemID: 610033) Blade Katar-LT [2] (ItemID: 610034) Narcissus Bow-LT [2] (ItemID: 700049) Avenger-LT [2] (ItemID: 620015) Meteor Striker-LT [2] (ItemID: 590034) Barbed Wire Whip-LT (ItemID: 580027) Trumpet Shell-LT [2] (ItemID: 570027) Scarlet Dragon Leather Bow-LT [2] (ItemID: 700046) Royal Bow-LT [2] (ItemID: 700045) Slate Sword-LT [2] (ItemID: 500040) Red Lotus Sword-LT [2] (ItemID: 500039) Ray Knuckle-LT [2] (ItemID: 560027) Iron Nail-LT [2] (ItemID: 560026) Chilling Cane-LT [2] (ItemID: 550046) Shadow Staff-LT [2] (ItemID: 550045) Blue Crystal Staff-LT [2] (ItemID: 40028) Aeon Staff-LT [2] (ItemID: 640027) Hero Boots-LT [1] ItemID: 470094) Fatalist-LT [2] ItemID: 510041) Madogum-LT [2] ItemID: 510040) Exorcist's Bible-LT [2] (ItemID: 540035) Aquatic Spear-LT [2] (ItemID: 530019) Saint Mace-LT [2] (ItemID: 590030) Spirit Pendulum-LT [2] (ItemID: 550068) One Sky One Sun-LT [2] (ItemID: 540048) Meowmeow Foxtail-LT [2] (ItemID: 550067) Golden Lord Launcher-LT [2] (ItemID: 840008) The Black-LT [2] (ItemID: 830012) Demon Slayer Shot-LT [2] (ItemID: 820007) Master Soul Rifle-LT [2] (ItemID: 810009) Crimson Rose-LT [2] (ItemID: 800013) Kiri no Tsuyu-LT [2] (ItemID: 510060) Huuma Shuriken Clearness-LT [2] (ItemID: 650024) Light Blade-LT [2] (ItemID: 500038) ------ Hero Weapon Modifier (Physical) (ItemID: 100744) Hero Weapon Modifier (Magic) (ItemID: 100745) Added to Special Tool Dealer ------ Other Items Hero's Badge [1] (ItemID: 490163) Added as map-drop to Morse Cave. Dropped from MvP monsters only. ------ Weapon Enhancement Stone (Lesser) (ItemID: 1000430) Weapon Enhancement Stone (Intermediate) (ItemID: 1000431) Weapon Enhancement Stone (Advanced) (ItemID: 1000432) Weapon Enhancement Stone (Superior) (ItemID: 1000433) Armor Enhancement Stone (Lesser) (ItemID: 1000434) Armor Enhancement Stone (Intermediate) (ItemID: 1000435) Armor Enhancement Stone (Advanced) (ItemID: 1000436) Armor Enhancement Stone (Superior) (ItemID: 1000437) Accessory Enhancement Stone (Lesser) (ItemID: 1000438) Accessory Enhancement Stone (Intermediate) (ItemID: 1000439) Accessory Enhancement Stone (Advanced) (ItemID: 1000440) Accessory Enhancement Stone (Superior) (ItemID: 1000441) Added to the Special Tool Dealer - Category: Item Reformation ------ Ice Cannonball Box (ItemID: 101107) Lightning Cannonball Box (ItemID: 101108) Stone Cannonball Box (ItemID: 101109) Flare Cannonball Box (ItemID: 101110) Poison Cannonball Box (ItemID: 101111) Ice Cannonball (ItemID: 18005) Lightning Cannonball (ItemID: 18006) Stone Cannonball (ItemID: 18007) Flare Cannonball (ItemID: 18008) Poison Cannonball (ItemID: 18009) Added to Special Tool Dealer ------ Tree Enchantment Ticket (ItemID: 1000698) Added to the map-drop list of Old Glast Heim Normal drop list. Normal + MvP Balloon Enchantment Ticket (ItemID: 1000678) Added to the NPC Monster Hunter Lucy Hero Enchantment Ticket (ItemID: 1000645) Added to the map-drop list of Hidden Garden drop list. Normal + MvP Soul Talisman (ItemID: 1000563) Added to the Special Tool Dealer - Category: 4th Items Dark Bible (ItemID: 100796) Added to Dark Priest as monster drop Other Expanded Adjusted the sprites of the Expanded classes to work with the custom dyes Item Fixes Fixed weight description of Monster Hunter Coin Fixed description of Ninja Stone ( Upper ) Fixed a missing ASPD % modifier on Temporal Circlet ( Star Emperor ) Fixed the Long range modifier on Rainbow Scarf Fixed an incorrect bonus on Rekember Guard Card Fixed Doram cannot wear Advanced Doram Paradise Weapon Fixed the combo of Paradise Shadow Chaser Shadow Weapon Fixed the refinement description of Bearer's Shadow Armor II Fixed the amount of magical bonus from Spectrum Plasma Card Fixed an incorrect grading bonus of Thanos Bow-AD Fixed the intimacy bonus of the following pets: Little Poring Poring Drops Sweet Drops Lunatic ChonChon Steel Chon Chon Hunter Fly Picky Peco Peco Savage Babe Baby Desert Wolf Willow Rocker Spore Poison Spore Smokie Yoyo Orc Warrior High Orc Christmas Goblin Goblin Leader Munak Bongun Incubus Succubus Dokebi Sohee Evil Nymph Nine Tail Whisper Isis Golem Ground Petite Deviruchi Teddy Bear Baphomet Jr. Imp Green Maiden Shinobi Gremlin Civil Servant Stone Shooter Medusa Wanderer Loli Ruri Nightmare Terror Fixed a missing image on the pet Marine Fixed a typo in the script of Jejecap ( Alternate ) Added a missing autocast on Evil Spirit Glove Fixed an incorrect autocast % and level on the combo of Owl Viscount and Owl Marquees Updated the effect of Sarah Card Fixed a bug that caused Boarding Halter to erase your dye when you died while mounted Fixed the item requirement for evolution to Fire Golem Removed trade restriction on Christmas Snow Rabbit Egg Fixed class restriction for Paradise Taekwon Martial Arts Book Fixed Nidhoggur Shadow Card Fixed drop of the following items: Trial Diadem ID 400079 Goral Crown ID 400078 Skills Mild Wind Fixed a bug that prevented Mild Wind from affecting the status attack Eternal Slash Removed the VCT from the skill Savage Impact Now reads the buff of Shadow Exceed correctly and applies it in the damage formula Danced with Warg Updated description Unlimitted Humming Voice Now correctly grants uninterruptable cast Soul Destroyer Fixed a bug that caused this skill to be considered melee physical damage rather than Long-range physical damage Fatal Shadow Claw Now casts the maximum level of user learned Dark Claw on the debuff Dragonic Aura Now correctly costs 150 AP Random Target Updated description Implemented official Expanded Rebalance Kihop Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%. Catnip Meteor Reduces fixed casting time from 3 seconds to 1.5 seconds. Reduces variable casting time from 4 seconds to 2 seconds. Added Base Level modifier and INT modifier to the formula Lunatic Carrot Beat Added Base Level modifier and STR modifier to the formula Other Changed the spawn of Beelzebub from Fly to real MvP when spawned from a Bloody Branch Changed the requirement for the Scatleton Egg quest @order can no longer be used by just any party member and checks for leader Warper Fixed the position of the warp from Odins Past and Einbroch 3 to warp you onto portal Quest Maker Nurah Now automatically converts the wrong Costume Treasure to the correct one Card Removing Matrix Added the following missing items: Deep Blue Sunglasses Biting Rideword Added the new items: All LT equipment Badge Niflheim Only: Piercing Expert Added the missing items such as Deep Blue Sunglasses, Cor Core etc Added the following missing jRO items to the Instance Coin NPC: Imperial Ring (28372) Rose of Eden (2192) Medical Scrubs (15205) Ritual Robe (15384) Armor of Purple Thread (15417) Mighty Black Threaded Armor (15283) Angel Stairs (18719) Skin of Gwiber (20837) Skin of Lindwrym (20836) Sharel Shoes (22055) Futsu no Mitama (28718) Kiri no Tsuyu (28764) Super Cell (18523) Icefall Dress (15420) Ninja Scroll (5362) Samael Dress (450143) Nature Dress (15352) Shield Ring (32263) Imperial Glove (28551) Bunker Shield (2184) Cylinder Hairband (19125) Skin of Malach (20845) Mysterious Muffler (20952) Shinobi Sash H (28485) Added the following items to the refinement tickets list Sitting Pope Casual ( ItemID: 19172 ) Garden of Eden ( ItemID: 19272 ) Open Air Headset ( ItemID: 19274 ) Jeje Cap ( ItemID: 19453 ) Saint Crown ( ItemID: 19469 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Fairy of Eden ( ItemID: 20991 ) Devil Worshipper Shoes ( ItemID: 22138 ) Authority Sandals ( ItemID: 22214 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fafnir Breath ( ItemID: 480084 ) Items Added missing Giant's Protection Matrix Fixed combos of Convertible Physical Wing Purgatory Skill nerfs Third Flame Bomb Added reduction at 30% Cross Impact Reduced reduction from 75% to 65% Ignition Break Reduced reduction from 50% to 35% Tiger Cannon Added reduction at 30% Fortessa Dungeon Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat. This affects level 1 and level 2 Added a prevention from mobs dropping items while a Boss is alive Monsters and bosses can no longer be hitlocked Improved @whodrops for items dropped from Fortessa Dungeons Fixed a bug that caused the Ancient Fortessa Coin not to drop from monsters Fixed a bug that caused the portal in Fortessa Reef to not always spawn on monster kills Fixed a bug that caused the Fortessa Ruins chest to spawn in the wrong map Netherworld Removed the automatical healing on the Boss Volcano Reduced the automatical healing on the Boss Reef Reduced the automatical healing on the Boss Ruins Increased the monster spawn Increased the items gained from the last chest. Reduced the AoE damage reduction from 90% to 80%
  10. Winter Festival

    Winter Festival - Part 1 ( Until 2022-01-01 ) Bonus 50% experience ( weekends will get 50% ) 50% extra cashpoints. ( 1$ = 3000 CP ) Double droprate Refinement Event 5% Lucky 3 Event Saint Nicholas Grants passage to the Christmas automated World Boss - Krampus Star Shaped Decorations dropped from all monsters Can be exchanged starting December 24, 2021 Christmas Tree will be available on December 24, 2021 Additional events on Weekends Sales Event Advent Calendar ( Until 2022-01-01 ) How does this work? Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards. Krampus returns...! ( Until 2022-01-01 ) Respawns every 8 hours and can be accessed through Saint Nicholaus in @go 0 Upon entering this World Boss you'll be turned into a Baby First Class with a 1 hour rental weapon and 1 attack skill. Your SP will automatically be fully recovered every x seconds. The map will clear every person AFK'ing for more than 3 minutes. Defeat Krampus with everything you've got, Baby! His HP are based on the amount of players attacking him. Every 45 seconds Krampus will use a skill to teleport everyone to him. At the same time Krampus will cast a skill to turn 1 out of every 3 players into his minion. These Minions are mind controlled and will attack any nearby player. During this time the player has no control over his own character this includes the following Cannot logout Cannot move Cannot write Cannot cast a skill Cannot use any commands Cannot use any items This state can only be cancelled when you've been "killed" by other players. While there are minions alive, Krampus cannot be damaged. Only once all minions have been defeated he can be damaged again. Note: Should you force your client to disconnect via ALT+F4 or any unnormal way you'll be excluded from the reward list. Note 2: The following reasons make you not receive a reward. Logging out while being a Minion Being too far away from the World Boss Being offline Not being on the same map as the World Boss Being idle for more than 120 seconds Using several clients to fight the boss
  11. Patch 2021-11-19

    Changes Halloween Event Removed the NPCs for the instance creation A npc for the rest coin exchange will persist for 7 days Cyber Week Added Sales NPC at @go office Applied the event to last for 7 days Changes Reduced the selling value of Platinum Bullion based on patch prior to zeny adjustment Increased the droprate of Platinum Bullion based on patch prior to drop fix Increased the droprate of Gold based on patch prior to drop fix Removed the Bank Manager temporary until a new version will be released later this week. Adjusted how Secretary Lime Evenor will sell Blacksmith Blessings as this causes the blessings to be automatically bound Removed all bound Blacksmith Blessings from all players and applied unbound versions Fixed an incorrect deletion of Booster Boxes on Niflheim when cancelling a booster character Added additional checks when using a Booster Box 212 accounts have been permanently banned for abusement / exploiting
  12. Compensation Event

    Until 1st of October 2021 the current Special Event will last. Following things are part of the event: 100% bonus EXP 50% extra cashpoints ( 1 $ = 3000 CP ) Sales Expert NPC in office ( sells items with up to 30% off original value ) 2x drop chance 10% extra Lucky 3 slotmachine chance 12% refinement event 0.10% costume drop chance
  13. Compensation Event

    As per voting on discord #poll the event was extended to 4th of October
  14. Patch 2021-09-27

    Addition Cooldown Manager Added at @go office - x 82, y 141 If your main character is 1x / Booster Character For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 230 or more you get an option to reset your instance / your quests each. If your main character is non 1x / Booster Character For every Class Mastery ( Lv 2 / Lv 3 ) that have reached base level 250 you get an option to reset your instance / your quests each. Instance Reset Resets the cooldown of every instance including purgatory cooldowns Quest Reset Removes all cooldown quests from your character Including unlocking the option to accept Booster Quests, 17.2 Dailies and Tomb of Remorse dailies freshly This NPC resets its history once everyday at 00:00, using the item "Instance Reset" will also remove your history from this NPC. Changes Applied more missing patch parts that were removed due to manually applying all changes to keep server stable Fixes Fixed Thanos Sword not in the possible list of items that should keep refinement when making it AD Baphomet Jr Egg and taming is now fixed Baby Desert Wolf Evolution is now fixed Purgatory Portal Fixed a bug where Shield Stance would not cause any other stances in Normal Mode Fixed a bug where nothing would happen at all in Hard Mode Fixed Impact Crater not giving the Counter Slash status correctly
  15. Patch 2021-09-25

    Part 3: Homunculus Rework Maximum level of all Homunculus S have been increased to Lvl 250. Upon reaching level 200, 215 and 230 the Homunculus can learn new skills Eira Overview: Classy Flutter Max level : 10 Group : Passive Description : Increases magical attack power of Eira. [Level 1] : Matk + 160. [Level 2] : Matk + 220. [Level 3] : Matk + 280. [Level 4] : Matk + 340. [Level 5] : Matk + 400. [Level 6] : Matk + 460. [Level 7] : Matk + 520. [Level 8] : Matk + 580. [Level 9] : Matk + 640. [Level 10] : Matk + 700. Twist Cutter Max level : 10 Description : Deals wind property magical damage to a single target, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 480% Matk. [Level 2] : 960% Matk. [Level 3] : 1440% Matk. [Level 4] : 1920% Matk. [Level 5] : 2400% Matk. [Level 6] : 2880% Matk. [Level 7] : 3360% Matk. [Level 8] : 3840% Matk. [Level 9] : 4320% Matk. [Level 10] : 4800% Matk. Absolute Zephyr Max level : 10 Description : Deals neutral property magical damage to a single target and surrounding enemies, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 1450% Matk | area of effect : 3 x 3 cells. [Level 2] : 1900% Matk | area of effect : 3 x 3 cells. [Level 3] : 2350% Matk | area of effect : 3 x 3 cells. [Level 4] : 2800% Matk | area of effect : 5 x 5 cells. [Level 5] : 3250% Matk | area of effect : 5 x 5 cells. [Level 6] : 3700% Matk | area of effect : 5 x 5 cells. [Level 7] : 4150% Matk | area of effect : 7 x 7 cells. [Level 8] : 4600% Matk | area of effect : 7 x 7 cells. [Level 9] : 5050% Matk | area of effect : 7 x 7 cells. [Level 10] : 4500% Matk | area of effect : 9 x 9 cells. Bayeri Overview: Light Gehorn Max level : 10 Group : Passive Description : Increases physical and magical attack power of Bayeri. [Level 1] : Atk + 130 / Matk + 130. [Level 2] : Atk + 160 / Matk + 160. [Level 3] : Atk + 190 / Matk + 190. [Level 4] : Atk + 220 / Matk + 220. [Level 5] : Atk + 250 / Matk + 250. [Level 6] : Atk + 280 / Matk + 280. [Level 7] : Atk + 310 / Matk + 310. [Level 8] : Atk + 340 / Matk + 340. [Level 9] : Atk + 370 / Matk + 370. [Level 10] : Atk + 400 / Matk + 400. Glanzen Spies Max level : 10 Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 750% Atk. [Level 2] : 1200% Atk. [Level 3] : 1650% Atk. [Level 4] : 2100% Atk. [Level 5] : 2550% Atk. [Level 6] : 3000% Atk. [Level 7] : 3450% Atk. [Level 8] : 3900% Atk. [Level 9] : 4350% Atk. [Level 10] : 4800% Atk. Heiliges Pferd Max level : 10 Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 1550% Matk / area of effect : 3 x 3 cells. [Level 2] : 1900% Matk / area of effect : 3 x 3 cells. [Level 3] : 2250% Matk / area of effect : 3 x 3 cells. [Level 4] : 2600% Matk / area of effect : 3 x 3 cells. [Level 5] : 2950% Matk / area of effect : 5 x 5 cells. [Level 6] : 3300% Matk / area of effect : 5 x 5 cells. [Level 7] : 3650% Matk / area of effect : 5 x 5 cells. [Level 8] : 4000% Matk / area of effect : 5 x 5 cells. [Level 9] : 4350% Matk / area of effect : 7 x 7 cells. [Level 10] : 4700% Matk / area of effect : 7 x 7 cells. Goldener Tone Max level : 10 Description : Increases physical resistance and magical resistance of the owner for the certain duration. [Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds. [Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds. [Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds. [Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds. [Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds. [Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds. [Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds. [Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds. [Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds. [Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds. Sera Overview: Polishing Needle Max level : 10 Group : Passive Description : Increases physical and magical attack power of Sera. [Level 1] : Atk + 140 / Matk + 70. [Level 2] : Atk + 180 / Matk + 90. [Level 3] : Atk + 220 / Matk + 110. [Level 4] : Atk + 260 / Matk + 130. [Level 5] : Atk + 300 / Matk + 150. [Level 6] : Atk + 340 / Matk + 170. [Level 7] : Atk + 380 / Matk + 190. [Level 8] : Atk + 420 / Matk + 210. [Level 9] : Atk + 460 / Matk + 230. [Level 10] : Atk + 500 / Matk + 250. Toxin Of Mandara Max level : 10 Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration. [Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15. [Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30. [Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45. [Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60. [Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75. [Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90. [Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105. [Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120. [Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135. [Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150. Needle Stinger Max level : 10 Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. [Level 1] : 700% Atk. [Level 2] : 1200% Atk. [Level 3] : 1700% Atk. [Level 4] : 2200% Atk. [Level 5] : 2700% Atk. [Level 6] : 3200% Atk. [Level 7] : 3700% Atk. [Level 8] : 4200% Atk. [Level 9] : 4700% Atk. [Level 10] : 5200% Atk. Dieter Overview: Blazing Lava Max level : 10 Group : Passive Description : Increases physical attack power of Dieter. [Level 1] : Atk + 160. [Level 2] : Atk + 220. [Level 3] : Atk + 280. [Level 4] : Atk + 340. [Level 5] : Atk + 400. [Level 6] : Atk + 460. [Level 7] : Atk + 520. [Level 8] : Atk + 580. [Level 9] : Atk + 640. [Level 10] : Atk + 700. Blast Forge Max level : 10 Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Only 1 blast furnace can be active at the same time. [Level 1] : 70% Atk / area of effect : 3 x 3 cells. [Level 2] : 140% Atk / area of effect : 3 x 3 cells. [Level 3] : 210% Atk / area of effect : 3 x 3 cells. [Level 4] : 280% Atk / area of effect : 3 x 3 cells. [Level 5] : 350% Atk / area of effect : 5 x 5 cells. [Level 6] : 420% Atk / area of effect : 5 x 5 cells. [Level 7] : 490% Atk / area of effect : 5 x 5 cells. [Level 8] : 560% Atk / area of effect : 5 x 5 cells. [Level 9] : 630% Atk / area of effect : 7 x 7 cells. [Level 10] : 700% Atk / area of effect : 7 x 7 cells. Tempering Max level : 10 Description : Increases trait physical attack of the owner for the certain duration. [Level 1] : P.Atk + 6 / duration : 45 seconds. [Level 2] : P.Atk + 7 / duration : 60 seconds. [Level 3] : P.Atk + 8 / duration : 75 seconds. [Level 4] : P.Atk + 9 / duration : 90 seconds. [Level 5] : P.Atk + 10 / duration : 105 seconds. [Level 6] : P.Atk + 11 / duration : 120 seconds. [Level 7] : P.Atk + 12 / duration : 135 seconds. [Level 8] : P.Atk + 13 / duration : 150 seconds. [Level 9] : P.Atk + 14 / duration : 165 seconds. [Level 10] : P.Atk + 15 / duration : 180 seconds. Eleanor Overview: Brushup Claw Max level : 10 Group : Passive Description : Increases physical attack power of Eleanor [Level 1] : Atk + 160 [Level 2] : Atk + 220 [Level 3] : Atk + 280 [Level 4] : Atk + 340 [Level 5] : Atk + 400 [Level 6] : Atk + 460 [Level 7] : Atk + 520 [Level 8] : Atk + 580 [Level 9] : Atk + 640 [Level 10] : Atk + 700 Blazing And Furious Max level : 10 Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Can only be used when there is 1 spirit sphere or more. Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill. Deals additional damage depends on homunculus's base level and Str. [Level 1] : 80% Atk / area of effect : 3 x 3 cells [Level 2] : 160% Atk / area of effect : 3 x 3 cells [Level 3] : 240% Atk / area of effect : 3 x 3 cells [Level 4] : 320% Atk / area of effect : 3 x 3 cells [Level 5] : 400% Atk / area of effect : 5 x 5 cells [Level 6] : 480% Atk / area of effect : 5 x 5 cells [Level 7] : 560% Atk / area of effect : 5 x 5 cells [Level 8] : 640% Atk / area of effect : 5 x 5 cells [Level 9] : 720% Atk / area of effect : 7 x 7 cells [Level 10] : 800% Atk / area of effect : 7 x 7 cells The One Fighter Rises Max level : 10 Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Summons the maximum amount of spirit sphere upon using the skill. [Level 1] : 580% Atk / area of effect : 3 x 3 cells. [Level 2] : 1160% Atk / area of effect : 3 x 3 cells. [Level 3] : 1740% Atk / area of effect : 3 x 3 cells. [Level 4] : 2320% Atk / area of effect : 3 x 3 cells. [Level 5] : 2900% Atk / area of effect : 5 x 5 cells. [Level 6] : 3480% Atk / area of effect : 5 x 5 cells. [Level 7] : 4060% Atk / area of effect : 5 x 5 cells. [Level 8] : 4640% Atk / area of effect : 5 x 5 cells. [Level 9] : 5220% Atk / area of effect : 7 x 7 cells. [Level 10] : 5800% Atk / area of effect : 7 x 7 cells.
  16. Patch 2021-09-25

    Update 2021-09-25 Daily Quest Added a new Daily Quest NPC that requires 2 instances to be completed. Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day. [ Limited to 1 per computer ] Note: Abusing this in any possible way may lead to closure of all accounts. Map-wide drops Rudus Field 4 Violet Halo ( ID: 20940 ) Battle Processor ( ID: 410016 ) Battle Processor[1] ( ID: 410017 ) CD in Mouth ( ID: 42015 ) Cor Core Booster ( ID: 410091 ) Cor Core Booster[1] ( ID: 410092 ) Amicitia2 Magical Booster ( ID: 19241 ) Victorious Wing Ears ( ID: 55050 ) Victorious Wing Ears[1] ( ID: 55051 ) Feather in Mouth ( ID: 420030 ) Rough Core ( ID: 490159 ) Niflheim Dungeon 2 Blue Ninja Mask ( ID: 420031 ) Toy Syringe ( ID: 19240 ) Sealed Chain[1] ( ID: 410094 ) Sealed Chain ( ID: 410093 ) Bondage Necklace ( ID: 420076 ) EDDA: Biolab Will of Ancient Hero ( ID: 100706 ) Random Patent Cube ( ID: 100437 ) Ancient Hero Boots ( ID: 22171 ) Ancient Hero Weapon Box ( ID: 100442 ) Great Hero Boots ( ID: 22238 ) Ancient Hero Boots Modification Cube ( ID: 100273 ) Tomb of Remorse Thanos Warrior Helmet ( ID: 400134 ) Thanos Shooter Helmet ( ID: 400141 ) Thanos Magic Helmet ( ID: 400146 ) Thanos Fighter Helmet ( ID: 400150 ) Thanos Helm Reform Cube ( ID: 100695 ) [ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ] Ghost Palace Thanos Weapon Reform Cube ( ID: 100591 ) [ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ] Nightmare Biolab Spinel Diadem ( ID: 400095 ) Jade Crown ( ID: 400094 ) Bull Crown ( ID: 400098 ) Taurus Diadem ( ID: 400099 ) Celestial Jewel Crown ( ID: 400116 ) Libra Crown ( ID: 400117 ) Saint Crown ( ID: 400118 ) Lion Crown ( ID: 400119 ) Goat Crown ( ID: 400120 ) Twin Crown ( ID: 400121 ) Water Garden ( N ) Water Garden ( H ) Twilight Garden Hidden Garden ( N ) Hidden Garden ( H ) Lost Farm Varmeal Ticket Normal Monsters: Amount: 1 Hell Mode: 0.1% Purgatory Mode: 0.3% MvPs: Amount: 1 ~ 3 Hell Mode: 5.00% Purgatory Mode: 10.00% Instance Changes Multi Accounting You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party. All members of the party have to activate the @loot setting Any character flagged as an alt-account will no longer get any item generated from an NPC. Any character flagged as an alt-account will no longer get quest progress from an instance. Hell Any and all item creations from NPCs are now doubled Purgatory While dying inside Purgatory Portal you no longer loose any status effect from items upon death. SP drain has been reduced from 3% to 1% Removed Magical Amplification from buffs that are automatically given whenever a monster is killed. Added a blind effect to all party members when someone is a trapped by darkness. The healer deviling now removes the negative leech effect from purgatory Token of Purgatory no longer bypass Hell's Power Purgatory Portal Upon killing Guardian Angel all burning states are now removed from all party members. Guardian Angel no longer follows a pattern to change stances. The stance changes to a random one every time, but never a repetitive stance. Guardian Angel no longer drops Temporal Spell now drops the following: Normal (100% Chance) 1 ~ 5 Moonlight Coins 1 Moon Coin 1 ~ 2 Kachua Keys Hard (100% Chance) 20 ~ 30 Moonlight Coins 3 ~ 5 Moon Coin 3 ~ 5 Kachua Keys Purgatory Coins While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7. Cooldowns Now has its own cooldowns that reset every day together with the normal cooldowns The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all Fortessa While dying inside any Fortessa dungeon map you no longer lose any status effect from items upon death. Monster spawns Increased the monster spawn in Netherworld Reef now properly checks the monster kills Instance Coin Revamp Instance Coins The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated. All instance coins currently held by any player are reduced by / 20 All instance coin NPC prices have been reduced by / 20 In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins. [ This was already applied to both Niflheim and Helheim. ] Special Coin change: Wolfchev now only gives 7 coins as basic reward Buwaya now only gives 2 coins as basic reward Added 2x modifier on all instance coins in purgatory mode Multiple accounts no longer get rewarded instance coins New Items added: Instance Currencies Any currency box purchased from this NPC is automatically bound to account. Any currency gained from said boxes are automatically bound to account also. Any item purchased / created / crafted from bound to account currency is automatically bound to account. Temporal Crystal Box(5) Can be purchased for 9 Instance Coins per box Cursed Gem Box(1) Can be purchased for 3 Instance Coins per box Cursed Crystal Box(3) Can be purchased for 2 Instance Coins per box Soma Frag Box(3) Can be purchased for 2 Instance Coins per box Varmeal Box(3) Can be purchased for 5 Instance Coins per box Mineas Box(1) Can be purchased for 3 Instance Coins per box Coagulated Spell Box(5) Can be purchased for 1 Instance Coins per box Contaminated Magic Box(6) Can be purchased for 1 Instance Coins per box Mora Coin Box(1) Can be purchased for 2 Instance Coins per box GMT Coin Box(3) Can be purchased for 1 Instance Coins per box Bloody Coin Box(15) Can be purchased for 1 Instance Coins per box Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Heroic Token Box(20) Can be purchased for 1 Instance Coins per box Broken Magic Stone Box(10) Can be purchased for 1 Instance Coins per box Fragment of Gigan Box(5) Can be purchased for 1 Instance Coins per box Gray Shard Box(4) Can be purchased for 1 Instance Coins per box Charleston Parts Box(1) Can be purchased for 10 Instance Coins per box Schwarzald Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Mad Bunny-LT Convertible Physical Wing Convertible Magical Wing Monster Hunter Coin Deep Blue Sunglasses Added Racing Caps Eden Equipment Added new NPCs in @go eden Implemented Beginner Items Implemented Paradise Equipment Implemented Paradise Weapons ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 83 ] Beginner Weapons Implemented Paradise Equipment ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 83 ] Beginner Equipment Implemented Paradise Weapons ( Intermediate ) ( Requires level 45 ) [ moc_para01, 110 79 ] Intermediate Weapons Implemented Paradise Weapons ( Advanced ) ( Requires level 45 ) [ moc_para01, 110 79 ] Advanced Weapons Implemented Paradise Equipment ( Advanced ) ( Requires level 100 ) [ moc_para01, 110 87 ] Advanced Equipment Implemented Paradise Shadow Equipment ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 87 ] Beginner Shadow Implemented Paradise Shadow Equipment ( Advanced ) ( Requires level 100 ) [ moc_para01, 110 87 ] Advanced Shadow Other Class Mastery [ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ] Now each class of Class Mastery has its own instance cooldowns for normal and purgatory Now each class of Class Mastery has its own quests Using a instance reset will now reset all classes of your class mastery, not just 1 classes. Fixed a few errors Class Mastery had previously New Items: Minor Casting Stone (Dual) Range Stone (Dual) SP Absorption Stone (Dual) Added to Dual Stone Box Rune Knight Stone (Upper) Rune Knight Stone (Middle) Rune Knight Stone (Lower) Warlock Stone (Upper) Warlock Stone (Middle) Warlock Stone (Lower) Royal Guard Stone (Upper) Royal Guard Stone (Middle) Royal Guard Stone (Lower) Added to Class Enchant Stone Box Durable Shadow Weapon ( ID: 24734 ) Durable Shadow Shield ( ID: 24735 ) Clever Shadow Weapon ( ID: 24736 ) Clever Shadow Shield ( ID: 24737 ) Critical Hit Shadow Weapon ( ID: 24738 ) Kingbird Ancient Shadow Weapon ( ID: 24745 ) Added to Random Shadow Box Added to Shadow Coupon Added to All Shadow Box in Kachua's Secret Key Thanos Warrior Helmet-LT ( ID: 400135 ) Thanos Shooter Helmet-LT ( ID: 400142 ) Thanos Magic Helmet-LT ( ID: 400145 ) Thanos Fighter Helmet-LT ( ID: 400151 ) Thanos Sword-AD ( ID: 500024 ) Thanos Dagger-AD ( ID: 510030) Thanos Spear-AD ( ID: 530012 ) Thanos Staff-AD ( ID: 550023 ) Thanos Knuckle-AD ( ID: 560017 ) Thanos Violin-AD ( ID: 570016 ) Thanos Whip-AD ( ID: 580016 ) Thanos Hammer-AD ( ID: 590020 ) Thanos Great_Sword-AD ( ID: 600016) Thanos Katar-AD ( ID: 610019 ) Thanos Axe-AD ( ID: 620009 ) Thanos Two-Handed_Staff-AD ( ID: 640017 ) Thanos Bow-AD ( ID: 700029 ) Thanos Weapon Reform Cube ( ID: 100591 ) Baphomet Egg (9137) Desert Wolf Egg (9129) Dark Priest Egg (9128) Chaotic Baphomet Jr. Egg (9130) Fire Golem Egg (9131) Fixes Items Removes Spring Glove requirement from Illusion Sprint Glove Fixed a missing combo of Magic Stone (Upper) High Adventurer Set can now be sold to npc Fixed the level requirement of Costume Valkyrie Helm Added EXP Advisor to Uncard Matrix Fixed the description of several items from (Top) to (Upper) EXP Advisor can now be enchanted with ALL race enchant Fixed status icon on the Regeneration Potion Fixed crit bonus of Galensis Card not checking for 125 base luck Fixed Psychic Armor Scroll duration and element Fixed Claire Suits requirement Fixed Old Blue Box and Old Purple Box not sellable to npc Fixed an issue with Aeon staff Fixed name of Costume Bunny Hairband (Violet) Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer Fixed the combos of Cor Core Booster and Cor Core Booster[1] Fixed Paradise Ninja Weapon itemscript and description Purple Ore is now displayed correctly Fixed the weight of Broken Autodoll parts Fixed the weight of Sealed Temporal Circlets Fixed Paradise Ninja Shuriken itemscript and description Fixed Temporal Jewel ( DEX ) according to kRO Poenitentia Clava now gives correct bonus for grade B Little Isis Egg now grants the correct bonus Fixed a bug that caused items that have their effect happen on skill use to now correctly grant all their bonuses Golden Ninja Suit and its combos now correctly reduce the cooldown Magical Modification Permit (9529) now gives "Increase Healing" instead of "Healing Received" Fixed a bug regarding Costume Convert Stones where it could cause a crash Fixed Urj Runestone to now allow the item to recast the skill Fixed a bug with Eddga Card that caused your character to be dead on log in The following items now have their sell price raised to 75.000z and their drop chance reduced Scrap Bow (700021) Scrap Fist (560011) Scrap Lutie (570012) Fortified Book (540013) Fortified Claymore (600013) Fortified Spear (530009) Fortified Staff (640013) Relapse Axe (620005) Relapse Blade (500018) Relapse Cross (590015) Relapse Dagger (510026) Relapse Katar (610015) Updated the list of items for buyingstores for lvl 200 - 250 cards and other items Updated all dismantle boxes for costumes to now check for all dropped ones including the ones from caches ( including the custom ones from Niflheim ) Fixed description of Thanatos Greatsword Skills Fixed description of Water Insignia Impact Crator now requires spins from Rolling Cutter to be used Blood Sucker no longer fails when cast on self and no party created Fixed FCT and VCT on Devotion ( Helheim ) Fixed max hits from 6 to 5 on Eternal Slash Random Break no longer bypasses chemical protections Fixed the displaying of the skill tree for a skill that was learned from an item but has not been mastered yet. It will now display "ITEM" on the skill in the skill tree. Mystic Symphony no longer grants the racial bonus to other skills other than Sound Blend, Rhythm Shooting, Rose Blossom Calamity Gale now longer grants its racial bonus to skills other than Crescive Bolt and Gale Storm Vigor no longer grants its racial bonus to skills Research Report now only grants its racial bonus any Acidified Zone skills Meister and Biolo can now resummon their summons even while theyre alive. It will automatically kill the old. Meister and Biolo summons now automatically show their HP bar to the summoner. Changed the way Arm Cannon is displayed while ABR - Dual Cannon is alive. Example: Previously 1.000 damage After summon - 2x 1.000 damage Now: 2.000 damage Mystery Illusion now has the correct amounts of hits and duration Vanguard Force now has the correct skill times for FCT and VCT Camouflage had its description updated Special Pharmacy uses now correct materials for the new Condensed Potions: Updated the recipe requirements to the following items: ( As per kRO ) How to make High Quality Potion ( ID: 6285 ) Empty Potion Bottle ( ID: 1093 ) x 5 Empty Bottle ( ID: 713 ) x 10 Updated the skill tree to now correctly display the skills gained from getting Linked as Bard or Dancer Charge Attack can no longer attack targets when theres a wall in between Fortune Kiss no longer grants too high critical bonuses Whistle is now correctly removed when dying Updated Smartcast to now ignore the following skills: Epiclesis Sanctuary Flasher Ankle Snare Land Mine Sandman Blast Mine Cluster Bomb Detonator Illusion Doping now properly checks for the cast range ( 1 ) Mother Net no longer checks for HP loss below 90% before casting Net Repair Fixed Flying Kick not working correctly with smartcast Mobs Improved the checks for monster kills on Biolo and Meister summons inside instances Fixed a wrong HP value on Aries from Water Garden ( N ) Reduced detection range of monsters in amicitia Fixed a wrong check on the Venatu(2) quest Fixed wrong level of Critical Wounds on Amdarais and Himmelmez All illusion weapons on drop can now gain up to 4 enchants Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation Fixed wrong monster in Hill Wind quest Updated the EXP of all monsters in Illusion of Moonlight NPCs Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work Fixed a bug that caused the daily reset to sometimes not reset quests correctly Adjusted Piercing Expert for Cor Core Headset and Sealed Chain Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts Added all new garments to Garment Preview npc in @styling Fixed a bug in the Garment Preview npc showing double items Fixed Reset Girl for Star Gladiator and Soul Linker Fixed an issue with Twilight Garden house and saving Added Zeny option for reset to Susan Grey ( Soutane ) Added Deep Blue Sunglasses to Piercing Expert Savory Sauce now sells correctly from Chef Assistent Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah Implemented a new check on guild houses that now properly removes wrong mapflags given from the original map Fixed a bug that caused the dummy healer to not get the correct sprite change on initialization Added a check on Adventurer Agency when a character logs out it will now automatically clear the party from the list Updated Build Manager now handles all new secondary stats Updated Special Tool Dealer and removed some duplicated items in the shop list Added Infinity Fly Wing and Boarding Halter to the list of possible recovered items Fixed a wrong item inside the Fortessa Medal shop Fixed a bug on the Soutane reset options being inverted Magic Gear NPC now recognizes Meisters Fahrros now automatically gives the item into inventory like all other World Bosses Garment Preview NPC now correctly displays all items ECA now recognizes Contaminated Dark Lord for announcement Platinum Skill NPC no longer shows "ITEM" on some skills Improved the check on Rune Merchant Fixed Lasagna Dungeon listing not being alphabetically in the Warper NPC Fixed Recycler NPC recognizing the Victorious Wing Ears as item which it should not Lea in geffen no longer sells the old magic books Fixed the message on Seasonal Booster NPC that warns you about resetting you to Novice LVL 1, while it resets to High Novice and keeping base level up to 99 intact. Gum & Manual Exchanger is now updated in Guild Houses Other Fixed name of the Rocker quest Heart Hunter War Base should now apply correctly Instance Coins Whodrops now correctly displays map drops without any issues or wrong chances Purgatory weekly now correctly resets on mondays Daily quest now correctly resets every day Fixed cart sometimes vanishing on warp Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals. Fixed disable damage not recognizing its setting post relog Fixed level requirement from 230 to 220 for Tomb of Remorse Fixed Instance Coin amount on Tomb of Remorse Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown Implemented @purgatory for purgatory cooldowns Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab Fixed a bug with @battlestats regarding a wrong display when Formless Race was added Towns are no longer snowing Added a display when a new class was learned / resetted to show you to relog once @noks now works properly Added Monster Hunter Coins to the possible list of taking in and out of Fortessa Zero Fixed a bug that caused Bio 5 MvP spawning to not correctly resets the information after it was killed When connecting fresh from a previous disconnect / crash while being dead you no longer end up on a random spot on the map ( black area ) When deleting a booster it will now automatically clear the booster history Removed the check on Booster Characters regarding same machine as creation The hourly moonlight coin system has been reworked to now ignore alts correctly and no longer give vendors coins Implemented Grading Chance +10% during Refinement Event as per official The following maps no longer support the special party drop teg_dun01 teg_dun02 lasa_filds Lucky 3 changes: Increased max spin from 50 to 500 Added World Boss Box 8 Using Lucky 3 will now automatically open the Lucky 3 and Special Lucky 3. Niflheim Exclusive Niflheim Exclusive Bug Fixes Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently Fixed an issue with Water Garden H / N and Hidden Garden H / N not creating the maps correctly in the right difficulty Niflheim Exclusive changes Removed customization regarding Blacksmith Blessing, its no longer treated as a 100% chance refiner but reverts to its official usage and cost for all pieces of equipment ( including Shadowgear ) Increased Blacksmith Blessing gain: Specialslot - New ( raised from 1 to 1 ~ 5 including a chance for 10 at once ) Lucky 3 ( raised from 1 to 1 ~ 10 ) Lucky 3 changes: Added multiple rows of Random Shadow Hammer Increased BsB amount gained Added World Boss Box 6 Added World Boss Box 7 Added World Boss Box 8 Added new jRO items Sitting Pope Casual ( ItemID: 19172 ) Garden of Eden ( ItemID: 19272 ) Open Air Headset ( ItemID: 19274 ) Jeje Cap ( ItemID: 19453 ) Saint Crown ( ItemID: 19469 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Fairy of Eden ( ItemID: 20991 ) Devil Worshipper Shoes ( ItemID: 22138 ) Authority Sandals ( ItemID: 22214 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fafnir Breath ( ItemID: 480084 ) Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC: Item List
  17. Patch 2021-09-25

    Part 2: Official Implementation 4th class rework Dragon Knight Overview: Servant Weapon Increased procc chance from 10% to 15% based on level 5. The skill is now a 9x9 AoE when hitting the target Attack Power was increased from 400% to 450% Hack and Slasher Cooldown has been reduced from 0.5 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The first hit of the skill now deals AoE damage The splash area has been increased from 7x7 to 9x9 When using Two-handed Sword the skill is now considered melee physical damage When using Two-handed Spear the skill is now considered ranged physical damage Madness Crusher Cooldown decreased from 2 seconds to 0.35 seconds Attack Power increased from 2250% to 3000% Attack Power of the skill increases based on the Weapon Level Storm Slash Skill cooldown has been reduced from 1 second to 0.35 seconds After-cast delay has been reduced from 1 second to 0.5 seconds SP consumption increased from 50 to 60. Dragonic Aura Now grants more attack power to the skill Hundred Spear when used. AP requirement has been reduced to 60 Vigor Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50% Archmage Overview: Mystery Illusion MATK has been increased from 1250% to 2500% AP generation has been added at 4 Two Hand Staff Mastery The bonus has been changed from 1% MATK % to +2 S.MATK per level Climax AP requirement has been lowered from 200 to 150 Rock Down Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been reduced from 3750% to 3000% The splash of the skill has been increased from 3x3 to 7x7 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Storm Cannon Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Crimson Arrow Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash MATK of the secondary hit has been increased from 2000% to 3000% When using any level of climax the skill will hit twice AP generation has been reduced from 4 to 1 Frozen Slash Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 MATK has been reduced from 3750% to 3000% When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Inquisitor Overview: Oleum Sanctum Cooldown has been reduced from 6 seconds to 3 seconds Third Punish ATK has been increased from 2750% to 3250% This skill can now be critical based on users critical chance Skill has been changed from a negative multihit to a positive multihit [ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ] Third Flame Bomb ATK has been changed to include 20% of casters Max HP inside the basic skill percentage Third Consecration Damage has been changed from 3250 / 3 hits to 3250 * 5 hits Massive Flame Blaster The skill may now be critical based on users critical chance Judge AP cost has been reduced from 100 to 50 Third Exorcism Flame AP cost has been reduced from 150 to 100 Explosion Blaster Cooldown has been reduced from 5 seconds to 1 second After-cast delay has been removed AP generation has been reduced from 5 to 4 Attack Power has been increased from 2250% to 3250% The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target This skill may now be critical based on the users critical chance Imperial Guard Overview: Ray of Genesis Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property. SP cost has been reduced from 120 to 90 Banishing Point Attack Power has been increased from 1300% to 1700% Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500% SP cost has been increased from 25 to 38 HIT bonus of the skill has been increased from 30 to 50 Cannon Spear Cooldown has been reduced from 2 seconds to 1.7 seconds Splash has been increased from 5x5 to 7x7 Skill critical chance has been changed from half of users critical chance to users critical chance Attack Power has been increased from 900% to 1250% based on 130 STR Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active Overbrand Attack Power has been increased from 1500% to 1750% Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500% Hesperus Lit Variable cast has been removed entirely Cooldown has been reduced from 0.3 seconds to 0.2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shied Press Attack Power has been increased while Shield Mastery is learned from 2600% to 4100% Shield Chain Attack Power has been increased while Shield Mastery is learned from 1650% to 2000% Earth Drive Cooldown has been reduced from 3 seconds to 2.5 seconds Attack Power has been increased while Shield Mastery is learned from 2100% to 3750% Guardian Shield The maximum HP affecting the skill has been reduced from 250% to 125% The stamina bonus on the maximum capacity of the shield has been increased from by 15 times 15 AP generation has been added Attack Stance Bonus has been changed from ATK to S.MATK / P.ATK Shield Shooting Cooldown has been reduced from 2 seconds to 1 second The gain from Shield Mastery has been increased from 250% to 750% Overslash Fixed cast time has been reduced from 1 second to 0.5 seconds Cooldown has been reduced from 3 seconds to 1 second AP generation has been reduced from 3 to 2 Skill range has been increased from 1 to 3 cells The maximum number of hits has been increased from 5 to 7 Cross Rain Fixed cast time has been reduced from 2 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased from 400% to 2000% MATK of the skill has been increased to 3500% while Holy Shield is active Shadow Cross Overview: Savage Impact This skill no longer requires any cloaking status to be active to cast it Cooldown has been reduced from 3 seconds to 1 second After-cast delay has been added at 0.3 seconds Attack Power has been reduced from 3500% to 600% The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now Eternal Slash Cooldown has been reduced from 1.5 seconds to 0.75 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shadow Stab Cooldown has been reduced from 3 seconds to 1 second AP recovery has been reduced from 3 to 1 Cardinal Overview: Arbitrium Cooldown has been reduced from 3 seconds to 2 seconds While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000% The secondary attack has been changed from 1900% to 6500% Petitio Cooldown has been reduced from 2 seconds to 1 second The skill may now be critical based on users critical chance Framen Cooldown has been reduced from 3 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP generation has been reduced from 3 to 1 Biolo Overview: Bionics Mastery The bonus on all Bionics have been changed to the following: ATK from 200 * Lvl to 600 * LV HP from 2000 * Lvl to 40000 * LV Hell Tree Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added AP cost has been reduced from 100 to 60 Added additional effect of +20% ranged damage to the buff given by the Hell Tree Wooden Fairy Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Wooden Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Creeper Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Acidified Zone (Fire) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Ground) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Water) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Wind) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Wind Hawk Overview: Hawk Rush Attack Power has been increased from 500% to 1000% Hawk Boomerang Cooldown has been removed AP requirement has been reduced from 50 to 15 Gale Storm Attack Power bonus gained from CON has been increased Troubadour/Trouvere Overview: Mystic Symphony The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100% Cooldown reduced from 120 seconds to 60 seconds AP requirement has been increased from 100 to 125 Duration of the buff has been increased from 60 seconds to 150 seconds Rose Blossom Cooldown has been reduced from 3 seconds to 0.5 seconds SP consumption has been reduced from 275 to 125 AP recovery has been reduced from 5 to 3 Attack Power has been increased from 2500% to 3750% Attack Power of the secondary hit has been changed from 750% to 1750% While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit Rhythm Shooting SP requirement has been reduced from 128 to 90 Metallic Fury Cooldown has been reduced from 1 second to 0.5 seconds AP recovery has been reduced from 5 to 3 MATK has been increased from 3000% to 4500% Sound Blend Fixed cast time has been removed Variable cast time has been reduced from 2 seconds to 1 second AP recovery has been reduced from 3 to 2 Abyss Chaser Overview: Fatal Menace Skill range has been increased from 1 to 2 cells Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500% Abyss Dagger Attack Power has been reduced from 2750% to 1750% The skill will now deal 1750% * 2 hits The splash of the skill has been changed from 5x5 to 7x7 Cooldown has been reduced from 3 seconds to 0.3 seconds The duration of the buff has been increased from 10 seconds to 15 seconds Unlucky Rush Fixed cast time has been removed Cooldown has been reduced from 2 seconds to 0.25 seconds Attack Power has been reduced from 2600% to 1600% Range of the skill has been increased to 9 cells The bonus has been changed from CRT to POW Chain Reaction Shot Fixed cast time has been reduced from 1.5 seconds to 1 second Cooldown has been reduced from 3 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Attack Power of the secondary attack has been increased from 4250% to 4750% From the Abyss Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second AP generation of 20 has been added Attack chance has been increased from 10% to 15% Splash has been increased from 7x7 to 9x9 Abyss Slayer Duration has been increased from 60 seconds to 300 seconds Deft Stab Cooldown has been reduced from 2 seconds to 0.3 seconds Abyss Square Cooldown has been reduced from 4 seconds to 3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased while Magic Sword Mastery is learned from 700% to 2000% Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to 1 attack per 0.3 seconds for a 3 second duration Frenzy Shot Cooldown has been reduced from 2 seconds to 0.2 seconds SP consumption has been increased from 85 to 125 AP recovery has been reduced from 2 to 1 Arrow requirement has been reduced from 10 to 3 The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance Skills chance to be critical has been changed from half of users critical chance to users critical chance Meister Overview: Vulcan Arm Attack Power has been increased from 420% to 690% Knuckle Boost Attack Power has been increased from 1100% to 1300% Variable cast time has been reduced from 0.5 seconds to 0.2 seconds Arm Cannon Attack Power has been increased from 1900% to 2150% Cooldown has been reduced from 0.3 seconds to 0.15 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Splash has been increased from 5x5 to 7x7 Axe Tornado While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT ABR Mastery The bonus based on skill level has been changed to the following: ATK = 250 * skill lvl to 620 * skill lvl HP = 2000 * skill lvl to 40000 * skill lvl ABR - Dual Cannon Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Mother Net Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Battle Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Infinity Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 60 seco Rush Quake The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration: Increases melee and ranged physical damage done by 50% The skill now applies the Quake effect on the target for a 30 second duration Increases melee and ranged physical damage taken by 50% Axe Stomp Attack Power has been increased from 1750% to 2000% While using a Two-Handed Axe the amount of hits has been changed from 2 to 3 Cooldown has been reduced from 2 seconds to 1 second AP generation has been increased from 2 to 3 Duration of the Axe Stomp effect has been increased from 5 to 10 seconds Elemental Master Overview: Lightning Land Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Procella is active to 4000% Diamond Storm Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Diluvio is active to 12250% Venom Swamp Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Serpens is active to 4000% Conflagration Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Ardor is active to 4000 Terra Drive Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Teremotus is active to 12250% Increasing Activity Cooldown has been reduced from 5 seconds to 2.5 seconds After-cast delay has been reduced to 0.5 seconds AP given at level 5 has been increased to 50
  18. multi multi multi

    How do you feel about multi-account instance farming?
  19. Automatic

    Bound automic sets
  20. Automatic

    Added with next patch in Booster Shop: Set contains: 5 coupons to select any piece you want 5 normal automatic module boxes 2 epic module boxes
  21. Instance Currency

    Do you want some of the instance currency to be purchase able for currency such as Monster Hunter Coins?
  22. Instance Currency

    Added with next patch in instance coins
  23. Automatic

    No it wont affect normal autos. Since theyre bound they would not harm others. If you want to make money off them just farm them then sell them, getting 700 coins is gonna take 14 days unless you store everything including the ones from box - hence its a grind also
  24. Patch 2021-08-01

    Update 2021-08-01 Note: This is a compilation of the changes that were implemented over the past 2 weeks since patch release and some additions and changes. Client patch 2 days ago Fixed an issue with gepard shield causing the message "nodelay detected" Fixed an issue with gepard shield preventing certain skills from being cast with a weird delay Season Booster: Starting a booster makes you automatically now a High Novice Resetting your class makes you automatically now a High Novice Enabled Battle Manual on Seasonal Booster ( NOT 3x ) Adjusted descriptions of Battle Manuals whether or not they will work on a booster Implemented level requirement on all booster dailies Added all level requirements to all descriptions Fixed an error in the NPC, when removing a booster status it was not updating the table accordingly Purgatory changes: Implemented SP Vampiric drain effects into Purgatory modes Removed random ruins spawn inside any purgatory maps. All healing % nerf has been changed to Mediale Votum only Added a prevention from certain specific instance monsters ( hidden ones ) applying purgatory effects to the party. Balloon: No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number. The new based % number starts at 120% and is reduced by 10% for every member within 5 cells of the balloon The damage is changed to be map-wide Time for stacking has been increased from 5 seconds to 7 seconds Changed sprite to the one it was supposed to have after patch but was forgotten Bomb: No longer uses casters HP to calculate the damage but instead calculates the damage on each target based on the % number. The new based % number starts at 30% and is increased by 10% for every member within 10 cells of the bomb The damage is changed to be map-wide Fixed Twilight Garden not giving any Purgatory Coins / Instance Coins Balloon and Bomb can no longer trigger together and only one of said effects can be active at the same time Added Eternal Slash to nerf skill list at 50% Purgatory Portal Increased reduction by Guardian Angel a little bit more Added a stacking burning effect every 15 seconds Fortessa Zero Improved status changes ( buffs ) in Fortessa Zero upon swapping to it Added Class Reset NPC to Fortessa Zero Added Socket Enchanter NPC to Fortessa Zero Changed the automatic return to pet egg to only be during going to fortessa zero Fixed an error when using fly wings alot in Zero that would cause a client crash with a missing mapfile Fixed an error that caused you to sometimes loose EXP when leaving zero on your normal character Mult-clienting Added prevention from using multiple clients to receive endless Fortessa Medals ( Only one account may receive now the Fortessa Medals, the exp is still given. ) Themed Fortessa Dungeons Increased drop rate of all items by 2x Decreased natural healing from 3% to 1% All healing % nerf has been changed to Mediale Votum only Added Eternal Slash to nerf skill list at 50% Other changes: Fixed a bug with the exp table below lvl 200 for non expanded ( applied over a week ago to both servers ) Fixed EXP penalty were not applied to boss monsters ( NOT MVP ones ) Added specific stat resetting to Resetter Girl Allows selection of traits only or stats and traits Fixed an error with @price on Helheim Fixed description of Help Angel Fixed a typo in Temporal Circlet(Mechanic) description Fixed unidentified name and description for Elegant Wave, Caster Shadow Armor II Fixed description of Empty Test Tube Added numbers to all World Boss Boxes names Fixed buffs applied in any versus map no longer disappear after 5 seconds Fixed an issue with Bank Manager on Helheim Added level requirements inside Warper NPC for all new 200+ maps Fixed Board Quest ( 200 - 230 ) not giving cooldown correctly Implemented automatic removal of cooldown quests at 00:05 for all new dailies Fixed a bug that prevented Instances from being destroyed when not used Added 4th class skill points when using Build NPC Fixed Resetter NPC not resetting points correctly based on class used Fixed 1st class outfit not working correctly Added OGH CM last chest gives rewards to all players now during hell difficulty or above Fixed a bug in OGH CM that did not warp all players correctly or warped them while being outside or warped them always to the left Fixed Disguiser Card Fixed Evil Spirit Glove giving a wrong autocast Removed Farmer Wheel from all instances Removed Dark Society entry npc until an error with a map has been resolved ( New dungeons do not require it ) Monster Hunter Coins Have been added as world drop which can happen from any monster at a roughly 1% chance Updated the NPC in go special to have alot of consumeables that were previously removed from other npcs Added a secondary NPC that sells the following items: Sea Otter Mini Fan Kafra Uniform Drooping Rebellion Zodiac Stones Poring Sunglasses Happy Balloon Angel Poring Boots Fixed a saving issue with graded items post grading that it was not updating all the time Fixed an issue with class mastery and the giving back of EXP Implemented level requirement on all quests of the 140-190 board Added all level requirements to all descriptions Fixed wrong mob name in 3 quests Implemented Temporal Transcended set effect Fixed EXP Advisor not working during enchantment While any shield is active on any world boss they only take 10% of the original damage now Added the missing Homunculus Supplement from last patch Fixed Valkyrie Ingrid having wrong HP Fixed an issue with 3 caches sometimes not giving a costume World Boss All rewards are now automatically given in the inventory and no longer in mail If a character is inside zero while the world boss he damaged died, the rewards are automatically converted to Fortessa Medals Updated all Edda Biolab crafting scrolls and removed Greater Fortessa Emblem for Monster Hunter Coins requirement Costume VIP Hair Male (ID:400057) now appears in the costume tab in storage Fixed a wrong enchant option category in Poenitentia physical dmg % enchant Added the missing Ancient Hero items into Fortessa Medal exchanger Fixed a bug in Room of Consciousness which could cause Bijou to become stuck at 0% hp Fixed monsters of Nightmare Clock Tower inside Navigation UI Fixed the item collection quests in the 100-110 mission board Fixed a typo in Dance with Warg Biolo and Meister summons are now removed correctly on class changes Fixed an issue with Daily check in Guild Houses: Added twilight garden into @manager Fixed an error which prevented some npcs from being moved in the Guild House Fixed that Dummies in guild houses should now be correctly moved on server restart or re-initialization Added a way to re-initialize your guild house incase it failed to retrieve information and preventing you from adjusting something ( When you cannot edit an npc and the npc just closes ) Smart Cast: Improved when you have no target and you use a skill to no longer stand around trying to cast a skill that has no target Improved the handling of skills after longer duration of being online and some skills would bug out at that moment Fixed all ranger traps still being inside the list of smartcasting and thus requiring a monster to be cast Added Soul Exchange to exception list Added Arrow Shower to exception list Added Dispell to exception list Niflheim Exclusive Fixed the missing halved ACD not correctly applying after last patch Increased a number regarding the stacking when several psychic waves were placed which caused a lag Replaced all Greater Fortessa Emblems in Otherworldly Prisoner for Monster Hunter Coins Psychic Wave Implemented a stacking limit of max 3 consecutive psychic waves from the same caster Fixed Otherworldly Transmuter
  25. Experience

    Do you want seasonal boosters to be able to use the 50% EXP manuals? This does not mean 300%, that will never happen.
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