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  1. 10 points
    Tiger Cannon Sura This is not a cheap build, and to extract 100% of it's potential you will need some expensive items. Tiger Cannon has 3 seconds Cooldown and you can only reduce 1 second of it. This build don't need any reduction or after cast delay since you can reduce the delay with ASPD. Must Have(if possible xD): The items you will need to remove the Cooldown and increase the damage are: Patent Ray Knuckle/Ray Knuckle:Like any ancient hero weapon it drops from fortessa dungeon and can be upgraded with patent box from ruins, removes 1 sec cooldown at +9. Increases a lot of damage of Tiger Cannon and increases HP. The Best upgrade you can get to your build since in Tiger Cannon HP=Damage. Gears Section: Lower headgear option: Both of them gives almost the same damage, you can go for the easier one for you, glastheim is a matrix item and Heart Card a WorldBoss Drop/Item. Update:NO, the strawberry isn't a meme, go for it for the end-game build, it's a matrix item from Sarah's memory.(Recommendation from J) Armor options: For Illusion-A, 2 modules of (Power) and any other you want. For Automatic-A, 2 modules of (Tiger Empire) and 1 of (Attacker Force). For Soutane, str blessing and anything you get together with it. Shield options: Scutum at +10 gives some max hp% which increases a lot the damage of TC (budget). Excelion is the best option possible, gives a lot of ATK and a nice amount of HP like scutum, it's basically an upgrade. Boots option: Tengu Clogs is a nice option for a fresh start. Temporal Str Boots have a slot which you will need to use the 17.2 card combo, one of the best upgrades for the build. Generic gears for physical builds now: - Temporal Agi manteau or Str Manteau(if using temporal str boots) with Atk +6% enchant; - Seraphim's Coronet, best option for any build if you can put 120 INT points; - Blacksmith gloves; - King Schmidt's Strong Insigna with Strong enchant or Giant's Protection; - Old Headgear with Unyielding or Acute enchant; - Tiger Cannon shadow set + Sura Shadow Shield; - All races Shadow shoes + Physical Shadow Armor; - Sura + Champion Stones 2 for costumes; P.S.:This is my variation of the build, if you can't go for those items you can adapt it. Cards Section: -Bungisngis for high refined headgears and Rigid Sky Deleter for Low refines; -Contaminated Wanderer or White Knight; -Alice, Golden Thief Bug, Khalitzburg knight; -Brown Rat; -and 17.2 card combo Variant Plaga(Weapon), Papila Ruba(Shoes) and 2 Powerful Magic(accessories), the combo don't stack but Powerful Magic is the best card for Tiger Cannon on accessory. Notes: Buffs: The Combo that gives name to the build: My current Stats and Damage: Demonstration:
  2. 9 points
    Welcome to your simple "how to refine" on Niflheim. Here I'm just gonna show you the possible ways of refining, the RNG involved and costs are your concern. With a normal Elunium or Oridecon, when you double click them, you open the Refine UI; Here you can enchant your stuffs, by dragging the item inside. - Refine House, at @go 0 (Fortessa) Those 2 NPC's refines from 7 to 9 and the other from 10 and on. - From 0 to 10 way: - Safe ticket Armor/Weapon automatically put the item to +8; - HD Elunium/Oridecon to try to +10, if it fails, it downgrades the refine; - Limited Elunium/Oridecon to try to +10, if it fails, nothing happens; - Blacksmith Blessing it's a 100% refine chance (description is wrong, 8 to 9 consumes 4, 9 to 10 consumes 7), BSB requires you to use another Ore together, such as Elunium/Oridecon, make sure to tag both on the refine UI; - From 10 to 20 way: - HD Carnium/Bradium if it fails, it downgrades the refine, from +10 and on, once you get +10, it won't downgrade to 9 or less anymore; - Limited Carnium/Bradium if it fails, nothing happens. Obs: I recommend using Limited Carnium on Armors from +12-13 and on or after +14 if you have a lot of BSB to spare; I recommend using Limited Bradium on Weapons from +14-15 and on, if you have a lot of HD Bradiums to spare and to try +14-15 first. But that is entirely up to you. Obs 2: Basta NPC can refine your Armor and Weapon from 10 to 11 with 100% chance of success using HDs. - Blacksmith Blessing description from 12 to 13 and 13 to 14 is accurate. - Shadow Equipment's: - Shadow Refine Hammer Random, or +9 Shadow Refine Hammer; - Using HD's Elunium/Oridecon from 7 to 10; - Using BSBs (the quantity necessary on Shadow equipment's is higher); - Shadow Limited Elunium, 2nd floor of @go eden to craft it, using 5x Limited Elunium; - Old Enriched Elunium/Oridecon, this item rows two times the chance of refining, but it breaks the item upon failing. - Notes: - Remember that the chance of success when you refine, is RNG based; - The way you want to refine, or the order, is entirely up to you, feel free for it. - Remember to triple check what you doing before refining, confirming the right ore and item; - The ways of obtaining the Refine Ores varies from, Lucky3, Special Lucky3, New Special Slot, Cash Shop, Instances, Boxes (Fortessa 2 Box, World Boss boxes), Exchange NPCs, Events, Players and etc; - When the server is having Refine Bonus event, that % bonus only applies to Refine UI. If you have any suggestions, tips, please leave on the comment section below o/
  3. 7 points
    ("Kieless") Chain Lightning Warlock First of all, I need to say, Chain Lightning is an expensive build to get full potential, but here I want to show one relatively "cheap" build compared with the best possible; The Skill has a high delay and requires you to reduce it at least -96% ACD and requires a very high aspd to get full spammable; It's Wind locked, but you can still use Comet with Spellbook to kill monsters which wind doesn’t have any effect; ACD Gear Section: At first, I’ll show what do you need to get the acd without wasting a lot of money in two Kiel cards. -Armor: -Those are the best armors to get which will give you the acd you need, Illusion B-Type armor with 2x Magic Modules and 1x after cast delay(15%) or Automatic Amor B-Type with 2x Jack Lightning or 2x Shadowspell and 1x delay after skill(16%). Garment: -This is the best garment for most of magical classes and can be enchanted with -15% acd. Accessories: -BWMR when equipped on the right side gives you -15% acd and 15% max sp, even if it doesn’t give any damage boost, it’s a good option just because of the acd reduction. -GIMT is the best option for any Warlock when looking for acd, when Recognized Spell is at level max, reduces acd by -30% and boost your Comet damage. Costume Tab: It’s used in most of the builds that requires large amount of acd reduction, here it wouldn’t be different. And here you’ll get the last part of acd you’ll need if using illusion instead of automatic. Fixed Cast Gear Section: The skill has 1 second of fixed cast which you’ll need to handle if you want to spam and I’ll show how to remove it now: Any Old headgear from Bio 5 can get the Magic Essence enchant which removes a nice part of the fixed cast. After removing 0.5 seconds from the Old Headgear (enchant level 5) you can remove the rest using costume shadow stones combo. Damage Part Gear Section: This build is based on Survivor’s set, since you get a lot of Chain Lightning, Wind and MATK bonuses from it, and a chance of getting 100% Chain Lightning bonus damage when doing magical attacks. The orb alternate and the shoes can be crafted via matrix from endless tower. Rest of the gears: Kardui’s Ears or Gambler Seal for middle slot; Excelion Shield is the best option but you can use any shield since it's a very flexible option for this build. Upper Costume with double flat hp and Middle Costume with double +15% critical damage or double +5% MATK; Magical Shadow Armor if you don’t need reload shadow armor; Warlock Shadow Shield for MDef Bypass; Hasty Shadow Shoes II or All Races Shadow Shoes; Chain Shadow Weapon/Earring/Pendant for the Chain Lightning combo. Notes: -Make sure to get the minimum amount of acd to get the best results possible; -Remember how this skill works, if you want to deal the max damage possible, you need to separate the target from other mobs. -Use cards with MATK% bonus or Wind damage to get the best results, and they are: -Tikbalang card; -Agav or Angry Ninetails card; -Arch Plasma card or Mutated White Knight card; -Alice or Mutated Khalitzburg card; -Deep sea phen card( or Gioia card if you have it); -2x Elvira card. -My Damages (all tests were done using Blue Herb Activator, +15 Foods, Soul Control, Mystical Amplification and Limited Power Booster on dummy based on Thistle from Fortessa Pit stats): Base Damage: Suvirvor's Shoes Proc: Survivor's Shoes Proc + Comet Debuff: Example of spam: My stats and skills: This isn't the cheapest build you can go for, but still is a very good one and I hope who build it have fun playing, just remember to use comet as your cleaning skill, leave a comment, like and any suggestions you want, thanks for reading ^^
  4. 6 points
    Well... well, we're back at it again. Last year when the first countries did their lockdowns we held an event for nearly 3months+. To give everyone something to do and enjoy their time, well most countries are doing it again and well... situation hasn't changed much.
  5. 5 points
    Slightly blurred due to the quality loss (Rescaled from 1920x1080) Nickname: Saviel Server: Hellheim
  6. 5 points
    Name : Laplace Realm : Niflheim Title : Developpers work hard.
  7. 5 points
    Hello Everyone! My name is Sybarite. I'm a Imperial Guard from the guild Filthy Casuals on Helheim, and today I will be explaining the defensive aspects of Royal Guard I will try to explain as much as possible, but this is my first guide. So pardon in advance if I am not able to explain myself fully. What is Devotion, and why is it important? Devotion is one of the most powerful support tools that are in the crusader class. Is a skill that makes a link with the target party member between 30 base levels of difference. Redirecting all the damage they take towards you, allowing you to become a powerful tank without the need of direct tank and position yourself in the back line. With that explained lets get to the contents of the guide. Contents of the Guide: 1.1 Introduction 1.2 Advantages and Disadvantages 1.3 Equipment 1.4 Stats 2.1 Leveling Phase 2.2 Instance Phase 2.3 End Game Dungeons 3.1 Skill Mechanics 4.1 PvP 4.2 WoE 5. End [1.1] Introduction Regardless of what majority of people think: Devotion Royal Guard is not that expensive. Most of the gear can be obtained through grinding and party play, but keep in mind you are a tank. Not a DPS. So there would be cases where u will feel that u can't really do nothing rather than watch your giant Gryphon being carried through instances but don't feel powerless. This guide is aiming to explain all the defensive capabilities of Royal Guard and how to become a colossus to lend your high amounts of hp to classes that struggle to survive. [1.2] Advantages and Disadvantages TL;DR + High HP + Increases the overall durability of the Party + Enables glass cannons to go for high damage builds + Look at those muscles bro. - Low to no damage at all. - AB's struggle to heal, and you need to rely on Yggs. - If a tool is misused you can cause a wipe. - "Sacra ples" [1.3] Equipment Here below I will leave two screenshots of the build finished and explain the tiers of the equipment: That would be an example of the build finished, with that equipment you can reach (560-720k HP) at a party setting + consumables. Low Tier equipment (Starting Set) Middle Tier Equipment (Instancing) End-Game Equipment (Pit. Ruins and World Bosses Tanking) Luxury Items (MvPs) [1.4] Stats The stats I'm using currently are for maximizing Prestige dodge ratio. Due to the existence of Gym Passes and Call Storage having large amounts of STR is not needed anymore to carry potions around. Magic Dodge Stats (75.75% Magic Dodge Chance) Suggested Overall Stat Build. [2.1] Leveling Phase Now with the Stats and Equipment settled aside. The skill setup and leveling: Royal Guard Skill Tree [200/70] Leveling as Devotion Build [2.2] Instance Phase [2.3] End Game Dungeons Fortessa Dungeon [OUTDATED] Fortessa Pit Fortessa Ruins [3.1] Skill Mechanics [4.1] PvP [4.2] WoE [5] End If you managed to reach this far through all the walls of text giving explanations. I'd like to say thank you for taking your time and i hope this was useful enough or motivated you in any way to try Devotion RG. I'd tried to give insight of on what I have learned in my time of playing the class and explaining stuff that you learn from practice and experience is not that easy. Don't let failures let you down from trying the class. Learning how to time Earth Dive and King's Grace might take time and only practice will give you the correct feeling of who you should Devo. I hope the guide was useful or at least entertaining to read. If you have any suggestions to the build, or you know any build that will possibly give more MHP please feel free to share it below. If you have any suggestions or questions towards the build or anything I might probably ignore feel free to contact me on discord [Selene#6602] or finding me at @fc on the Filthy Casuals's base. Thank you for reading!
  8. 4 points
    IGN: Rubyria Realm: Helheim Title: Thank god IB got nerfed
  9. 4 points
    Part 2: Official Implementation 4th class rework Dragon Knight Overview: Servant Weapon Increased procc chance from 10% to 15% based on level 5. The skill is now a 9x9 AoE when hitting the target Attack Power was increased from 400% to 450% Hack and Slasher Cooldown has been reduced from 0.5 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The first hit of the skill now deals AoE damage The splash area has been increased from 7x7 to 9x9 When using Two-handed Sword the skill is now considered melee physical damage When using Two-handed Spear the skill is now considered ranged physical damage Madness Crusher Cooldown decreased from 2 seconds to 0.35 seconds Attack Power increased from 2250% to 3000% Attack Power of the skill increases based on the Weapon Level Storm Slash Skill cooldown has been reduced from 1 second to 0.35 seconds After-cast delay has been reduced from 1 second to 0.5 seconds SP consumption increased from 50 to 60. Dragonic Aura Now grants more attack power to the skill Hundred Spear when used. AP requirement has been reduced to 60 Vigor Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50% Archmage Overview: Mystery Illusion MATK has been increased from 1250% to 2500% AP generation has been added at 4 Two Hand Staff Mastery The bonus has been changed from 1% MATK % to +2 S.MATK per level Climax AP requirement has been lowered from 200 to 150 Rock Down Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been reduced from 3750% to 3000% The splash of the skill has been increased from 3x3 to 7x7 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Storm Cannon Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Crimson Arrow Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash MATK of the secondary hit has been increased from 2000% to 3000% When using any level of climax the skill will hit twice AP generation has been reduced from 4 to 1 Frozen Slash Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 MATK has been reduced from 3750% to 3000% When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Inquisitor Overview: Oleum Sanctum Cooldown has been reduced from 6 seconds to 3 seconds Third Punish ATK has been increased from 2750% to 3250% This skill can now be critical based on users critical chance Skill has been changed from a negative multihit to a positive multihit [ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ] Third Flame Bomb ATK has been changed to include 20% of casters Max HP inside the basic skill percentage Third Consecration Damage has been changed from 3250 / 3 hits to 3250 * 5 hits Massive Flame Blaster The skill may now be critical based on users critical chance Judge AP cost has been reduced from 100 to 50 Third Exorcism Flame AP cost has been reduced from 150 to 100 Explosion Blaster Cooldown has been reduced from 5 seconds to 1 second After-cast delay has been removed AP generation has been reduced from 5 to 4 Attack Power has been increased from 2250% to 3250% The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target This skill may now be critical based on the users critical chance Imperial Guard Overview: Ray of Genesis Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property. SP cost has been reduced from 120 to 90 Banishing Point Attack Power has been increased from 1300% to 1700% Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500% SP cost has been increased from 25 to 38 HIT bonus of the skill has been increased from 30 to 50 Cannon Spear Cooldown has been reduced from 2 seconds to 1.7 seconds Splash has been increased from 5x5 to 7x7 Skill critical chance has been changed from half of users critical chance to users critical chance Attack Power has been increased from 900% to 1250% based on 130 STR Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active Overbrand Attack Power has been increased from 1500% to 1750% Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500% Hesperus Lit Variable cast has been removed entirely Cooldown has been reduced from 0.3 seconds to 0.2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shied Press Attack Power has been increased while Shield Mastery is learned from 2600% to 4100% Shield Chain Attack Power has been increased while Shield Mastery is learned from 1650% to 2000% Earth Drive Cooldown has been reduced from 3 seconds to 2.5 seconds Attack Power has been increased while Shield Mastery is learned from 2100% to 3750% Guardian Shield The maximum HP affecting the skill has been reduced from 250% to 125% The stamina bonus on the maximum capacity of the shield has been increased from by 15 times 15 AP generation has been added Attack Stance Bonus has been changed from ATK to S.MATK / P.ATK Shield Shooting Cooldown has been reduced from 2 seconds to 1 second The gain from Shield Mastery has been increased from 250% to 750% Overslash Fixed cast time has been reduced from 1 second to 0.5 seconds Cooldown has been reduced from 3 seconds to 1 second AP generation has been reduced from 3 to 2 Skill range has been increased from 1 to 3 cells The maximum number of hits has been increased from 5 to 7 Cross Rain Fixed cast time has been reduced from 2 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased from 400% to 2000% MATK of the skill has been increased to 3500% while Holy Shield is active Shadow Cross Overview: Savage Impact This skill no longer requires any cloaking status to be active to cast it Cooldown has been reduced from 3 seconds to 1 second After-cast delay has been added at 0.3 seconds Attack Power has been reduced from 3500% to 600% The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now Eternal Slash Cooldown has been reduced from 1.5 seconds to 0.75 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shadow Stab Cooldown has been reduced from 3 seconds to 1 second AP recovery has been reduced from 3 to 1 Cardinal Overview: Arbitrium Cooldown has been reduced from 3 seconds to 2 seconds While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000% The secondary attack has been changed from 1900% to 6500% Petitio Cooldown has been reduced from 2 seconds to 1 second The skill may now be critical based on users critical chance Framen Cooldown has been reduced from 3 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP generation has been reduced from 3 to 1 Biolo Overview: Bionics Mastery The bonus on all Bionics have been changed to the following: ATK from 200 * Lvl to 600 * LV HP from 2000 * Lvl to 40000 * LV Hell Tree Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added AP cost has been reduced from 100 to 60 Added additional effect of +20% ranged damage to the buff given by the Hell Tree Wooden Fairy Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Wooden Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Creeper Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Acidified Zone (Fire) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Ground) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Water) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Wind) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Wind Hawk Overview: Hawk Rush Attack Power has been increased from 500% to 1000% Hawk Boomerang Cooldown has been removed AP requirement has been reduced from 50 to 15 Gale Storm Attack Power bonus gained from CON has been increased Troubadour/Trouvere Overview: Mystic Symphony The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100% Cooldown reduced from 120 seconds to 60 seconds AP requirement has been increased from 100 to 125 Duration of the buff has been increased from 60 seconds to 150 seconds Rose Blossom Cooldown has been reduced from 3 seconds to 0.5 seconds SP consumption has been reduced from 275 to 125 AP recovery has been reduced from 5 to 3 Attack Power has been increased from 2500% to 3750% Attack Power of the secondary hit has been changed from 750% to 1750% While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit Rhythm Shooting SP requirement has been reduced from 128 to 90 Metallic Fury Cooldown has been reduced from 1 second to 0.5 seconds AP recovery has been reduced from 5 to 3 MATK has been increased from 3000% to 4500% Sound Blend Fixed cast time has been removed Variable cast time has been reduced from 2 seconds to 1 second AP recovery has been reduced from 3 to 2 Abyss Chaser Overview: Fatal Menace Skill range has been increased from 1 to 2 cells Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500% Abyss Dagger Attack Power has been reduced from 2750% to 1750% The skill will now deal 1750% * 2 hits The splash of the skill has been changed from 5x5 to 7x7 Cooldown has been reduced from 3 seconds to 0.3 seconds The duration of the buff has been increased from 10 seconds to 15 seconds Unlucky Rush Fixed cast time has been removed Cooldown has been reduced from 2 seconds to 0.25 seconds Attack Power has been reduced from 2600% to 1600% Range of the skill has been increased to 9 cells The bonus has been changed from CRT to POW Chain Reaction Shot Fixed cast time has been reduced from 1.5 seconds to 1 second Cooldown has been reduced from 3 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Attack Power of the secondary attack has been increased from 4250% to 4750% From the Abyss Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second AP generation of 20 has been added Attack chance has been increased from 10% to 15% Splash has been increased from 7x7 to 9x9 Abyss Slayer Duration has been increased from 60 seconds to 300 seconds Deft Stab Cooldown has been reduced from 2 seconds to 0.3 seconds Abyss Square Cooldown has been reduced from 4 seconds to 3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased while Magic Sword Mastery is learned from 700% to 2000% Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to 1 attack per 0.3 seconds for a 3 second duration Frenzy Shot Cooldown has been reduced from 2 seconds to 0.2 seconds SP consumption has been increased from 85 to 125 AP recovery has been reduced from 2 to 1 Arrow requirement has been reduced from 10 to 3 The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance Skills chance to be critical has been changed from half of users critical chance to users critical chance Meister Overview: Vulcan Arm Attack Power has been increased from 420% to 690% Knuckle Boost Attack Power has been increased from 1100% to 1300% Variable cast time has been reduced from 0.5 seconds to 0.2 seconds Arm Cannon Attack Power has been increased from 1900% to 2150% Cooldown has been reduced from 0.3 seconds to 0.15 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Splash has been increased from 5x5 to 7x7 Axe Tornado While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT ABR Mastery The bonus based on skill level has been changed to the following: ATK = 250 * skill lvl to 620 * skill lvl HP = 2000 * skill lvl to 40000 * skill lvl ABR - Dual Cannon Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Mother Net Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Battle Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Infinity Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 60 seco Rush Quake The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration: Increases melee and ranged physical damage done by 50% The skill now applies the Quake effect on the target for a 30 second duration Increases melee and ranged physical damage taken by 50% Axe Stomp Attack Power has been increased from 1750% to 2000% While using a Two-Handed Axe the amount of hits has been changed from 2 to 3 Cooldown has been reduced from 2 seconds to 1 second AP generation has been increased from 2 to 3 Duration of the Axe Stomp effect has been increased from 5 to 10 seconds Elemental Master Overview: Lightning Land Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Procella is active to 4000% Diamond Storm Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Diluvio is active to 12250% Venom Swamp Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Serpens is active to 4000% Conflagration Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Ardor is active to 4000 Terra Drive Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Teremotus is active to 12250% Increasing Activity Cooldown has been reduced from 5 seconds to 2.5 seconds After-cast delay has been reduced to 0.5 seconds AP given at level 5 has been increased to 50
  10. 4 points
    IGN: Alen Server: Helheim Title: Pit was fun (so was Ruins and Fort Dun)
  11. 4 points
    IGN: Iridium Server: Hel Title: Copium
  12. 4 points
    So, 4th jobs are near to hit the server and looking at the discord there are a lot of new players in SM that struggle with the content that’s still viable. This guide is made for them since I struggled with this, as a new player in SM. The guide is divided between all the different content by piece of equipment that you should be aiming to do. I’ll start with weapons. WEAPONS: Nowadays endgame weapons come from 3 different content: EDDA Biolabs, Einbech 3 and Ancient Hero Weapons. 1. EDDA Biolabs is a pretty hard instance, but with very good weapons, although the cost to perfect enchant these weapons is very high, you can and should use them since for many of the different builds they are the best weapon in slot. For example, the Volar for Rk. 2. Einbech 3 is a map from the new 200 level maps, where you need to farm different ores and make dynite, which then can be traded for a random weapon. Some of these weapons are really good, especially for their 20% reduction in after cast delay. For example, the Bolt Crusher for Gx. 3. Ancient Hero Weapons although these weapons in official servers come from the cash shop, they are available in SM via the customs dungeons. Some of them are pretty good, becoming best in slot for some builds, for example reverberation builds. They get even stronger considering the patent variants, however this can get really expensive. *These weapons are the main ones you should be aiming to get, however some of them are pretty expensive, some options you should consider for leveling and farming are: 17.1 and 17.2 weapons, Thanatos weapons and union weapons for early levels. HEADGEARS In the Headgear slot, there are a few per slot that are real endgame equipment, I’m going to divide them by slot. 1. TOP: Nightmare Biolabs headgears are still best in slot for some builds, especially with their unique enchants, for example Gx hat is best in slot for CI builds, however they can become very expensive and the enchanting process can be a pain. Celine’s Ribbon is still the best in slot for MATK, especially when combining it with Celine’s Brooch, the ribbon comes from HTF instance, and the brooch can be bought via instance points which you will eventually get when completing instances. Last but not the least, the Headgears that combine with the EDDA Biolabs weapons are pretty good, becoming best in slot for many builds, for example ranger builds comes to mind when using this combo, you will need the corresponding scroll which drop from the same instance after killing the boss and you will need an EDDA Biolabs +9 weapon, a nightmare Biolab hat and 100 greater Fortessa emblem. 2. MID: Although mid headgears don’t have the greatest impact, there are 3 that you should be aiming, New Wave Sunglasses are pretty easy 10% after cast delay reduction, however lacking a card slot these come from the cash shop and are very cheap. Victorious Wing Ears come with a card slot, and also with pretty good enchants, reaching an amazing 10% in ACD or some offensive enchants, this comes from custom dungeons. Finally, but not the least Battle Processor also comes with a card slot with better offensive enchants than the Wing Ears, making it the best in slot for damage purpose, this comes from the Last Room instance and also needs to be pierced for the card slot. 3. LOWER: Lower headgears have the least impact on builds, there are a few which can help with some stats or effects, for example: Gangster Scarf (5 ATK), Rainbow Scarf (30 MATK), Spiked Scarf (30 ATK), Foxtail (10 MATK and 0,1 FCT reduction), Delicious Lollipop (5 ATK, 5 MATK and 1 ASPD) and finally the Vicious Mind Aura to combo with the Fallen Warrior Manteau. ARMOR In the armor slot, there are 4 which are still viable, they come from 17.1 and 17.2, Odin’s Past and Abyss Lakes 4. 1. Illusion armors A and B come from the 17.1 maps, they are pretty good and cheap options for the armor slot, especially when considering their enchants, where you can get an easy 15% after cast delay reduction and an extra 50 ATK or MATK. Although 17.2 are quite better, they are also way more expensive than this one, making them a great starting option. 2. Automatic armors A and B come from the 17.2 daily quests, they work really similar to their illusion counterpart getting even stronger enchants and also new enchants for specific skills, for example Ignition Break increasing the damage and also reducing its cool down. For making them you need 900 Vermeal Tickets and a +9 illusion armor. However, this can get pretty expensive, especially those skills specific modules. 3. Soutane armors come from Odin’s past, these can become really good when enchanted correctly, however this can be way too hard for new players considering you need Silverline fruits and a +9 Soutane in order to obtain the correct blessing corresponding with the correct Soutane. Although both illusion and automatic armors are better for many builds than the Soutanes, there are some builds where Soutanes are unique, for example steel body sura need the FCT reduction that these provide. 4. Dragon armors fall short in comparison with the other armors mentioned, however they are good for defensive builds, and as soutanes you can also get FCT reduction, so they can be a good option for specific builds. GARMENT Now for garments, there are 4 which still are viable options, they are Temporal Manteau, Fallen Warrior Manteau and Illusion/Automatic wings A and B. 1. Temporal Manteau is the best garment in slot for many of the different builds, they are originally from the cash shop, however they are available via instance points in SM. They are pretty good in their own and even stronger when considering their enchants. 2. Fallen Warrior Manteau this garment can be very good for some builds, for example soul destroyer Gx build comes to mind. They are even better when combined with de Vicious Mind Aura. However Temporal Manteau is better in many of the builds. 3. Illusion/Automatic wings A and B these garments fall way short comparing them with Temporal Manteau. Although Automatic ones are way better than the Illusion ones, they are way expensive too. This garment may be used in some specific builds. SHOES In the footgear slot they are only 3 options, Temporal Boots and Illusion/Automatic Legs A and B. 1. Temporal Boots come from OGH Instance, they have been best in slot for many years now and still are unbeatable by many of the actual shoes. They come with their unique enchants that combo with the unique enchants found on the King’s Schmidt Insignias, making them both best in slot. 2. Illusion/Automatic Legs A and B these shoes fall short offensively when comparing them with Temporal Boots, the unique enchants also fall short. The only use for this shoe is for builds that require a lot of FCT reduction, since Temporal DEX Boots only give 0.5 seconds, meanwhile Automatic legs go up to 0.8 seconds. ACCESSORY There are a lot of Accesories in the game, however only a few are still viable, they heavenly depend on the other equipment and the build type. 1. Illusion/Automatic Booster/Chip L and R these pair of accessories are way too good. On their own they are not the best, however when enchanted correctly they are one of the best. Automatic variants are stronger, but they are very expensive considering you need 1500 Vermeal Tickets to get one. Considering the next accessory, this is the best in slot for the left one, since on the right you should be using a Insignia. 2. King Schmidt’s Insignias these accessories are only for the right one, they are the best accessory in the game, it has very good enchants and a unique enchant that combos with the counterpart unique enchant from the Temporal Boots. They come from the EDDA Fall of Glast Heim instance (H), the enchant process is really bad, you will need materials from OGH (H) and is completely an RNG process. Still, every build needs one of this. 3. Safety Pendant/Epaulet R and B situationally these can be really good accesories when used in combination with a Einbech 3 weapon. They are obtained in a similar way like the Einbech 3 weapons. For example, they are pretty good for tanking builds, like genetic used in combination with a Safety Saber. 4. Celine’s Brooch is a really good accessory used in combination with the Celine’s Ribbon. This is obtained from custom dungeons or with instance points. SHIELDS Finally, when deciding what shield you should were, there isn’t much to talk here since Cursed Knight Shield is the best option. 1. Cursed Knight Shield comes from the MVP combination scroll or via custom dungeons on SM. This shield es pretty good on its own, however when transformed on a Purified Knight’s Shield it becomes way better, especially when considering the enchants that comes with this. It’s esencial for magic builds with its 60% Ignores Mdef. It also can be enchanted with up to 10% ACD reduction. One of this can get very expensive, when enchanted correctly they are even mor expensive. To make the Purified one you need to enchant de Cursed one and there is a very low chance that it will turn into a Purified one, if you get a Bloody one you will need to get a complete new one. So, there you have it, that’s pretty much all the equipment you should be aiming to get for your endgame builds. There are other pieces that may be useful for specific builds, but this guide is for general purposes. Don’t stress too much at the beginning, starting was never easy on any server, but if you continue playing you will eventually get your endgame builds just like me. Feel free to comment any doubt or correction you want to make and if there is anything I can help you with, feel free to message me on discord or in game, all my characters start with “TB” something. Finally remember 4th jobs are coming this week, so be prepare for a lot of changes in endgame builds especially considering level 5 weapons and level 2 armors. See ya around.
  13. 4 points
    Adding content in smaller more frequent patches would likely be more appealing to the player base. The meme at this point is "the patch will never come" (or 2099). The problem is that many people actually believe it, and I know elsewhere I've seen at least one server admin burn out trying to add all the "new" content (at the time) at once, so their patch really never did come. We certainly are looking forward to the new content, but we're also not wanting to see you burn out on it. It goes without saying that anything I'm saying here is my own opinion. Working in software development myself, the importance of "just get something delivered and we'll [add to it/fix it/refine it] afterward" is something I hear often, because most people just don't have the attention span to wait and would rather get a bunch of "small, mostly working" updates now than a "large fully working" update much later. I voted no for this reason. With the logic of smaller patches, it's something that reasonably can be said to "go in the next one" and keep it smaller that way .
  14. 4 points
    IGN: Alen Server: Helheim Title: Ragnarok Episode 2099: Tomb of Remorse alen_TombOfRemorse.bmp
  15. 4 points
    Name: Onii-sama Realm: Niflheim Title: Class Rebalance
  16. 4 points
    Name: Shinkou Realm: Niflheim Title: look forward to the next patch
  17. 4 points
    Name: Hidrik Realm: Niflheim Title: here for participation purpose
  18. 4 points
    In Game Name: RokaCross Realm: Niflheim Title: Just passing by, nothing to see
  19. 4 points
    IGN : Pope Benedict II Realm : Niflheim Title: The boss when...
  20. 4 points
    In Game Name: Roam Realm: Helheim Title: i showed you my feelings pls respond
  21. 4 points
    This will be my ultimate farming guide for more advanced players (those who already have their farming characters geared up and have AT LEAST ONE 1x character), and includes the best ways to farm for zeny, from MY perspective and based on what I've learned FROM MY OWN EXPERIENCES. (If you have better ways, feel free to share with the community) I will do my best to keep it updated, as new content comes into the server. (Just note that the price range between servers might vary a lot, so make sure to check the item prices / drop rate on your server.) Let's get to it! ____________________________________________________________________________________________________________________________________________________ Instance Based Farm Horror Toy Factory & Sarah's Memory Old Glast Heim (Normal/Hard) Edda Biolab Edda Glast Heim (Hard) Otherworld Fragment Instances (Niflheim Only) ____________________________________________________________________________________________________________________________________________________ Map Based Farm Nightmare Biolab (Bio 5) Fortessa Dungeon, Pit & Ruins ____________________________________________________________________________________________________________________________________________________ Mixed (Maps + Instances + Quests) 17.2 Instances & Hunting Quests Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  22. 4 points
    Cannon Spear Royal Guard While Royal Guards may look like they've been left out and forgotten in time, at least damage-wise, I have come to show you that this is still a fun class to play with, even before the recent reworks, and the results were not disappointing at all. Ok, so first off, the build revolves around STR (the damage modifier is STR * 5), Long Ranged Damage & Critical Damage (Cannon Spear is now a true crit skill). Equipment Cards Shadow Set Costumes Skill Tree Damage This is how my set looks like at the moment: Conclusion: - Do your best to distribute and balance out STR, ATK %, Ranged and Critical Damage, and remember to make good use of the LUK Sticks and Abrasives as well, since you need CRIT rate 100, and Infinite Phreeoni will hardly benefit you (you'll loose too much damage, which cannot be replaced by lower costumes). - As of this moment, since we cannot remove 100% of Cannon Spear's cooldown (maximum being 1,5s), I recommend opting for Bio 5 Headgear + Patent Aquatic Spear over Trial Diadem + Fortridge, since if you have them well refined and enchanted, the damage, and consequently the DPS, will be higher than having this extra 0,5s cooldown reduction from it, not to mention the nice CRIT rate bonus from Expectation. Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  23. 4 points
    Halloween Event [ 2020-10-15 ~ 2020-11-05 ] Cashpoint 3x - 1$ = 3333 CP! Refinement Event +12% 2x Monster Drops Lucky 3 12% extra chance 0.10% costume drop chance 100% exp event More events will appear during this event. Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Halloween Coin - Exclusive Costumes Garments Costumes Halloween Poring Bagpack Loli Ruri Moon Broom of Niflheim Headgear Costumes Costume Ancient Resonance Long Cat Hair ( Halloween ) Short Cat Hair ( Halloween ) Cat Witch Hat ( Halloween ) Disguise Mantle Veil of Darkness Sealed Fortune Scarf Spiderweb Hat Gothic Bonnet Pumpkin Headband Halloween Coins can also be obtained by defeating any monster. Edit: More costumes will appear in the shop during the event.
  24. 4 points
    In Game Name: Lunch Realm: Helheim Title: A Day In The Sun
  25. 3 points
    yoohoooooo im AOS from The Gods guild. i play everything but today i want to write guide for Cart Cannon bcus no one did it and i think this build will become a very good build in the future. Pros look cool ignore hit&flee,def fast run FCP Cons hard animation (in the future it will disappear) pls check ur Cannon Ball cant solo some instance as hell mode Pyroclastic (homunculus Dieter skill) so you cant change weapons hard to instant cast Status the first thing to focus is for instant cast put int to 130 is worth for reduce cast time and CC dmg Weapon & Equipment Starter Gear Mid-Game Gear End-Game Gear the last thing i want to say u should use Biscuit and Wug Blood Cocktail all the time for DMG and Instant or fast cast time if you have any questions feel free to comment under this post and pm me at discord AOSPONG#3996 ty ty
  26. 3 points
    IGN: Sistar BoraServer: HelheimTitle: Fort Zero is stupid
  27. 3 points
    IGN: jihoney_bb Server: Helheim Title: Who killed Who?
  28. 3 points
    IGN: Arun Server: Helheim Title: The Truth hurts
  29. 3 points
    I'd kind of love a option similar to the following, "No multi-account, No CD, but runs after the first would give maybe a little less rewards on that character" I think it "New Players" and "party play" would greatly benefit from this kind of setup more, whilst still giving the option of the oh so fun -.- "mass alt instance farmer" for those hardcore grinders. Alternatively, "No multi-account, reduced CD (20~30 min CD), Rewards ??? " This setup might also promote party play and cycling of different instanced due to the cd. As for the rewards for this kind of setup, I'm not sure what would be a good fit. In my opinion these options would give incentives for more relaxed/casual instance farming party scene without the need/being forced into the before mentioned "alt accounts filled with 20x instance farming chars"
  30. 3 points
    Hi This will pretty much be a copy-paste from the Helheim version but with few changes The first thing i'd suggest to get for this build, is having the skill instacasted. For that, you require first to remove the Fixed Cast (0.1s), THEN you'll need to get rid of the variable cast. In Niflheim it's not that hard since you can use Soul Control to get a few stat points. My suggestion of course is trying to get rid of the Variable Cast via stats since you dont really need spend that much points in other places. Almighty shadow set can help you to achieve this, Biscuit Bag foods and also +20 foods if you're rich or make your own foods. I personally have around 120 INT and 130 DEX to avoid using Almighty food since its stock ends really quick in my hands. There are few After you get rid of the cast time, the next barrier is the After Cast Delay. In Niflheim, the delay is 0.5s (50% of the 1.0s from official), and the cooldown is 0.3s, so you'll need to reduce 40% to cover the 0.2s to spam the skill. Should be able to spam around 3-4 times per second with 188 ASPD max In Niflheim, the skill can CRIT, so most of the skill damage can be boosted with Critical Damage and Critical Rate. You can ignore some of the After Cast Delay reduction (since it's halved and there are more options to go for) equips and get Critical Damage/Rate instead (Middle Costume enchant for up to 30% crit dmg, Lower Costume enchant for up to 30 CRIT rate). Old Driver Band can also get enchanted with Expectation which will boost your crits A LOT. This is a quick list of equipment that could help you reduce each of this problems: For After-Cast Delay: And for removing the Fixed Cast: As for equipment, here's my thoughts on most of them: Weapons: Shields: (in case you're going for one) Headgears: Armors: Manteau: Shoes: Accesories: Shadow Gears: Costume Stones: Costume Enchants (Niflheim): Now, for playstyle: I'd recommend having one low level of Arm Cannon (lv2 or 3) to spam it on a target that stands still (aggroed by tank or w/ever), and lv5 if you'll be constantly moving, or don't have enough ACD reduction. Brainlessly spam lv5 arm cannon without doubt to anything that moves. While soloing, you'll mostly hit AC & run (in hard dungeons/instances/cases), control your movement with Back Slide/Front Slide (and /bingbing /bangbang) if you have enough after cast delay, spam repair to fully heal yourself. (spam time) Here's a solo playthrough on Fortessa Dungeon 3 for example, kind of rushed In parties you'll want to buff everyone with the Whitesmith skills (which you can use with Madogear), repair armors/weapons with Repair Weapon, and mostly protect with Neutral Barrier if in case of danger (earthquakes, rangers, thistles, max pains, spiral pierces etc) though careful of not ruining your ranged dps (since any ranged skill which doesnt ignore FLEE from inside the barrier will miss, and ANY ranged damage to targets inside the barrier will miss too). You can also use repair on your tank which is probably a mechanic. The last build I've been using is the next: Anyway, if you're interested in playing Madochanic Arm Cannon build, welcome to the Any question or suggestion about the guide feel free to ask me in discord bauti777#6387 or just ask people inside SM Discord. I'm usually open to testing new stuffs for the class even though my budget never allows.
  31. 3 points
    Name : Fouxe Realm : Niflheim Title : How the mighty have fallen StateOfGX.bmp
  32. 3 points
    In Game Name: Lunch Realm: Helheim Title: Kitty Epiphany
  33. 3 points
    IGN: Arun Realm: Helheim Title: The History of Ignition Break
  34. 3 points
    [ This is based on an official kRO event that is now discontinued on official. ] Since the event is no longer available on official, it will be held for 24 hours on 7th of April 2021 until 8th of April Information: The event will be held on both Niflheim and Helheim. You can exchange cards, card albums into points and exchange these points into a Card Exchanger Album. These albums are no longer tradeable. Duration: 2021-04-07 00:00 until 2021-04-08 00:01 Rewards: You will gain 1 random card when opening the Card Exchanger Album. Every normal card Every mini boss card Every MvP card [ Except Golden Thief Bug Card on Helheim ]
  35. 3 points
    Tank & Devotion Royal Guard (Demonstration Video Included) So your party said they needed a tanky boi, and here you are, entrusted with the mission of protecting your fellow teammates, but the thing is... How to protect them, if you have no idea where to start with protecting yourself?! Follow me, and I will show you the secrets to achieving the "impossible", the ultimate tanky boi build, step by step! Build Objectives: - Neutral/elemental physical & magical resistance: no need to comment on this, right? RIGHT?! - MaxHP: no matter how much protection you can sport, your enemies allies are always there to take a hit for you... no, wait! <triggered> - Fixed/variable cast time reduction: instant Devotion cast heaven (Devotion has 1.5s of both VCT and FCT). - Hard Defense: this will be crucial to reduce part of the leftover damage (elemental melee attacks). So where do we even begin with our build? Equipment Cards Shadow Set Costumes Pet Consumables Skill Tree STATS and how my set looks like at the moment: Str for carrying more consumables/loot, Int and Dex for the instant variable cast, since Devotion has 1.5s and Luk for the Arc Angeling Card. Demonstration Video: Final considerations: With the 100% neutral damage reduction, you will be able to tank all NEUTRAL melee, ranged and magical damage from Fortessa Dungeons, Pit and Ruins (Severe Rainstorm, Cross Impact (if not poison enchanted), Ignition Break & Comet), Bio 5 (except for elemental melee & spells/traps) and anything else you attempt, such as end game instances and extreme farming. The partial elemental resistance as well as your Hard Defense will also benefit you greatly, since some creatures have elemental based melee attacks, which will bypass your neutral strategy. The extremely high HP will also help you tank damage from your DEAR TEAMMATES THAT YOU LOVE SO DEARLY!! The rest of it is up to you (player skill) of course, so practice endlessly until you get the feel of the build and are comfortable with the support skills and consumables. Enjoy, and if you have any questions or suggestions, whatsoever, ask away. and by the way, have you heard about my pie friend?
  36. 3 points
    Crimson Rock and Comet Warlock To start I would like to say that, in my opinion, CR's Warlocks are super powerful and good for FortessaPit and WB's, and Comet Warlocks are good for fast and roaming farms, such as Fortessa Dungeons, Bio5 and other maps. Each one of them having their limitations cause of element, CR being Fire and Comet being Neutral. I use the two builds on the same Warlock, through swap gears system, and changing cards too. Before getting to the gears section, I would like to say that the investment for them is between not so cheap to expensive. Crimson Rock (Fire Property) - Crimson Rock Gears: Here's what I use for my CR Warlock You may be wondering why I use Celine everywhere, it's because I chose to have powerful boss damage, since our late game content is all boss type, such as Fortessa Dungeons, Pit, Bio5, WB's and etc (Celine Set, the 3 pieces, gives a lot of MATK Flat, All Stats, Boss Damage, Elemental Damage and Fixed cast reduction). Cards: - Lichtern Red for Headgear; - True Kathryne Keyron for Weapon; - Nightmare Ancient Mummy for Garment; - Mavka for Accessories; - Agav or Angry Ninetales for Armor; - Alice card for Shield; - Nightmare Verit for Shoes. Shadow Gears + Enchants: - Full Crimson Shadow Set, refined as much as you can; + Warlock Shadow Weapon combined with Crimson Shadow Shield gives: - Almighty Shadow Set gives 1 to all stats per refine rate of it (In total gives +20 to all stats when both are +10); - You can enchant them all with Matk +3%; - You can enchant Illusion Bazerald with Matk +3%; - You can use full Magician shadow set while you don't have access to those shadow gears; - Since I'm using Purified Knight Shield with 50%+ Ignore Boss Mdef combined with the Shadow gears Ignore, I'm ignoring 100% Boss Mdef and only 50% Mdef or normal monsters; - You can use another Shield if you want such as Excelion Shield and Magician's Gloves to ignore the other 50% Mdef; - You can use Sunflower Boy with Immortal Dog Tag in exchange of slots and Shield use; - You can use Illusion-B Armor with 2x Magic Module + ACD Module; - Use all Warlock Stones 1 on the costumes, gives a lot of CR damage. My CR Damage on Bio5: ps: I died taking this screenshot My current CR Damage on Dummy is 4.2m~4.5m per Release; My current CR Damage on Fortessa Pit is 4.5m~4.7m per Release; Comet (Neutral Property) Free Cast Build Comet Rework + Mystical Amplification - Comet Gears: VERY IMPORTANT: - To use normal cast on Comet level 5 which is Instant and 0 Cooldown: - You need to reduce 100% Variable Cast (Formula: 2xDEX+INT=530); - You need 2 seconds fixed cast time reduction for it to be viable; - For that you'll need this gears to reduce it: A) Warlock Garment Stone II + High Wizard Middle II Stone = -0.5 seconds; B) Fixed Cast Module on Illusion Boots = -0.7 seconds; C) Intelligence Badge = -0.3 seconds; D) Old Bio5 Headgear Enchanted with Level 5 Magic Essence = -0.5 seconds; = Total of -2s fixed cast time. Kardui Ears (CORE ITEM) + Laphine Shield (CORE ITEM) Combo - Welding Wand Weapon (BiS). Shadow Gears + Enchants: Comet don't have shadow gears for it, so I just fill the gaps with those magical shadows for Matk; - You can enchant them with a mix of Matk +3% and Critical Damage +5%; - All Races Shadow Shoes +9 (Bis); - Use all Warlock 2 Stones; - Almighty Shadow Pendant + Earring for All Stats; - Magicians Shadow Earring + Pendant +5 both for starters; 100% MDEF Ignore (You can also use Jack Frost Shadow Shield): Cards Core: - 2x Dwigh Cards for the accessories; - Nightmare Verit Card for the Boots; 17.2 Cards (The more you refine your boots, the better): Updated Gears (17.2): - You can use ShadowSpell Module instead of Magic Power (Bis); Make sure to read all this item required skills; Skills for Comet + CR: Stats I use for Both Builds: Buffs I use for Both Builds: - + Blue Herb Activator; - + Limited Power Booster; Costume Enchants: - +10% Matk or 30% Critical damage on Middle; - +30 FLAT Crit (If you lack too much for 100 Critical Stats) or -20% ACD on Lower; - Flat HP on Upper; - Holy or Ghost or anything on Garment. Starter Reading/Release Comet: Budget Warlock Comet.txt Comet Damage: ~If you have any suggestions or questions leave it down below o/
  37. 3 points
    Title: Letter for my J (English + Spanish)
  38. 3 points
    In game name : Hyolyn Realm : Helheim Title : a heartfelt message from my LDR boyfriend
  39. 3 points
    Winter Festival - Part 1 ( Until 2021-01-01 ) Bonus 25% experience ( weekends will get 50% ) 50% extra cashpoints. ( 1$ = 3000 CP ) Double droprate Saint Nicholas Grants passage to the Christmas automated World Boss - Krampus Christmas Tree will be available on December 24, 2020 Additional events on Weekends Refinement Event Lucky 3 Event Sales Event Advent Calendar ( Until 2021-01-01 ) How does this work? Additionally to your normal daily reward you can now collect everyday a new reward from the Advent Calendar which are additional items to your normall rewards. Krampus returns...! ( Until 2021-01-01 ) Respawns every 8 hours and can be accessed through Saint Nicholaus in @go 0 Upon entering this World Boss you'll be turned into a Baby First Class with a 1 hour rental weapon and 1 attack skill. Your SP will automatically be fully recovered every x seconds. The map will clear every person AFK'ing for more than 3 minutes. Defeat Krampus with everything you've got, Baby! His HP are based on the amount of players attacking him. Every 45 seconds Krampus will use a skill to teleport everyone to him. At the same time Krampus will cast a skill to turn 1 out of every 3 players into his minion. These Minions are mind controlled and will attack any nearby player. During this time the player has no control over his own character this includes the following Cannot logout Cannot move Cannot write Cannot cast a skill Cannot use any commands Cannot use any items This state can only be cancelled when you've been "killed" by other players. While there are minions alive, Krampus cannot be damaged. Only once all minions have been defeated he can be damaged again. Note: Should you force your client to disconnect via ALT+F4 or any unnormal way you'll be excluded from the reward list. Note 2: The following reasons make you not receive a reward. Logging out while being a Minion Being too far away from the World Boss Being offline Not being on the same map as the World Boss Being idle for more than 120 seconds Using several clients to fight the boss
  40. 3 points
    In Game Name: Tiger MingRealm: HelheimTitle: Mermaid found at the Brasilis Summer Beach Festival
  41. 3 points
    This is a part 2 to my gear progression guide, where I'll tackle the higher level gear, and how to create the current BiS armors, from kRO's 17th anniversary update, up until episode 17.2. I will not be commenting on all of the equipment, since some of them are just not worth it, but I'll leave the links in case you want to check it out. 17th kRO Anniversary Odin's Past (Level 170+) /navi fortessa 65/141 Equipment Enchantments Einbech 3F (Level 170+) /navi fortessa 67/143 Weapons Enchantments 17.2 - Sage's Legacy Automatic Set (Level 160+) /navi fortessa 89/154 Equipment Enchantments Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Selena Fluorspar or Sir Richard Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  42. 3 points
    Welcome to Shining Moon RO “Newbie Zeny Farming Guide” After the long ass grinding, and you are finally done with leveling, but no clue on how to make more zeny? Or are you struggling to level because you have no zeny to buy better gears or supplies? Say no more, let me show you a way to make zeny, only takes 15-30mins, and you can make 20m zeny, CASH! We will be earning the zeny by running the Instances, “Sarah’s Memory” & “Horror Toy Factory”. Instance is a quest where you get rewards after you have done with the quest by talking to some npc, killing mobs and bosses. But worry not, we are not here to kill any boss or MVP today, we are here just for the LOOTS from the MOBS. “Sarah’s Memory” What to prepare: - Char level 99lvl and above (suggest to go with 3rd Job with enough skills to kill) - Bring some pots! *The mobs have around 20k HP, shouldn’t be hard to take them down even with minimum gears. *You can always go with a party for faster run! You will still get the same amount of loots as long as the party stays in 2 screen wide. Steps: Go to “@go 0”, look for the Instance Manager, then select Sarah’s Memory, and enter the instance. 1. First, we will set our autoloot percentage to 100, type “@autoloot 100”, because we want all the loots! 2. When you are in the instance, talk to the Sarah the NPC. 3. Walk to the portal on your left and talk to NPC again. 4. Kill all the mobs in the map, and they will ask you to proceed to next map, follow the sign on your mini map. (Keep repeating until you reach the last section) 5. Beware of your weight limit, if you are too heavy, you can transfer them into storage, or you can “Mail” the loots back to yourself, and you can take it out later after you are done with the instance. 6. After talking to Sarah NPC, few mobs will spawn, and you need to kill them, for more loots! 7. There goes the boss, I will suggest you to skip this if you are having a hard time to kill it, since there are not much loots to get from him. If you can kill it, go for it! 8. Andddd tada, you have a bunch of delicious foods worth up to 7m zeny. 9. Just make a merchant with “Overcharge” skill (easy level with 100x rate), sell the loots and there you go, 7m cash in pocket *ching ching* “Horror Toy Factory” This instance is harder than “Sarah’s Memory”, but the loots are worth up to 15m zeny. What to prepare: - Char with 110 level and above (150-200lvl suggested) - LOTS OF POTS - Aspersio Scroll & Holy Water / Holy Ammo / Holy Arrow for shadow mobs (physical class) - Stronger gears *The mobs here have around 400k HP, you will need stronger gears. Suggest to go with party if you have low dps, or kill the mobs slowly one by one. Steps: Go to “@go 0”, look for the Instance Manager, then select “Horror Toy Factory”, and enter the instance. 1. We are not looting everything here, you can, but I suggest only loot the valuables. Things to loot (only need to do it once): @ali +969 (Gold) @ali +7230 (Platinum Bullion) @ali +53096 (Tendon Satay) @ali +604 (Dead Branch) @ali +12020 (Cursed Water) @ali +7642 (Bloody Coin) 2. Talk to the NPC, then talk to the box to change your costume. The costume will last 3mins, if the costume effect wears off, there will be guards coming out to hit you, and they hit hardddd! 3. Kill all the mobs in the map till you get an announcement, then walk towards north to the staircase. 4. Talk to the green NPC, then talk to the box to change your costume. 5. Walk into the portal, and head east. 6. Talk to the NPC, then talk to the box again to change costume. 7. Kill all the mobs in the map, especially Creepy Demon, they drop Gold and Platinum. You should be getting “16 Golds and Platinum each" in this map. *You can ignore the boxes, they have no valuable loots 8. While you are killing the mobs in the map, talk to all the green NPC. (Make sure you kill all the mobs before you talk to all the NPC, they will wipe the mobs after you talk to all npc) 9. Head back to the portal, then move to the North portal. 10. Talk to Santa. 11. Kill all the mobs except for “ANTONIO” the evil santa, if you kill Antonio they will wipe all the mobs in the map. 12. After killing all the mobs, you should be getting “42 Golds and Platinum” each, making it 58 each in total. 13. At this point, you can leave. If you have a big party, or you are strong enough, you can proceed to the MVP for extra Bloody Coins or possible Mystical Card Album. 14. Now sell all your loots with Merchant Overchange, and you get 15m zeny *ching ching ching* Notes: 1. “Sarah’s Memory” and “Horror Toy Factory” only can be done ONCE PER CHAR PER DAY. 2. You can do these 2 instances with 100x EXP Rate character, because the valuable loots are at 100%, you do not need extra 50% Drop Bonus for this instance. 3. Suggested class to do this farming is Rebel, Round Trip has strong AOE and knockback. 4. Get your @storage command at (100 kafra cards -> main office -> storage master), it helps with the weight limit. 5. If you die, worry not, just re-enter the instance. _______________________________________________________________________________________________________________________________ This is just a simple way for newbies to make zeny, and kickstart the game. There are more and more ways to farm when you get better gears, but the guide will end here for now. Hopefully more people will post up their guides on forum, and the GMs will reward you for posting a guide, check the link below. If you have any questions about more guides for farming or build, you can add me on discord Tiger Ming#0287, I will help whatever I can. antisocial guild is now recruiting, we are running parties like Fortessa Pit, Fortessa Dungeon, Fortessa Ruins, EDDA, Biolabs 5, or just a string of instances. Ding me in discord if you wish to join the fun!
  43. 2 points
    I voted yes, because ECA has been around for a while and those that played during ECA era has the ability to literally leverage and control market for specific mvp cards. Damage is done, and having it stay would allow mvp cards to be accessible and obtained by players who was not around when ECA was enabled.
  44. 2 points
    Name: GatoBorrachudo Realm: Helheim Title: Shining Moon Starter Pack
  45. 2 points
    Name: Dyfer Realm: Helheim Title: What server?
  46. 2 points
    Tanky Full Support Arch bishop A few Arch bishops asked me about full support build so i decided to make this guide to help others that may have doubts about building. And before starting i would like to thank Dany for accepting to act as guinea pig for my healing tests <3. Remember, you're not a real tank, you just don't die easily. Under Construction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction to the build 2. Equipment 3. Shadow Gear 4. Costume Enchant 5. Stats 6. Skills 7.Performance 8. Consumables ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction to the build This build was developed for Fortessa Pit, Fortessa Ruins runs and for teleporting and using convenio to make the performance better having the resistance and recovery issues in mind. But remember, being tanky doesn't mean that you can replace tanks such as Royal Guards and Suras. This build has the resistance to tank a few strong monsters per time. 2. Equipment This is my current Equipment and I also switch between Hero cape and Exc wings and take off Holy Costume when I need ghost propriety. Headgears Armors Weapons Shield Garment Shoes Accessories 3. Shadow Gear All of them enchanted with Healing Skills 4-5% 4. Costume Enchant Top: Max HP+ 8000 or MDEF +20 with High Priest Top Stone I Mid: Matk 10% with Variable Cast Stone Middle Low: Healing skills +30% with High Priest lower Stone I Garment: Ghost or Holy with Arch bishop Garment Stone I 5. Stats This is an example, you can use the remaining status points the way you need. Str 60 for more weight limit. Agi 60 for bleeding and sleep resistance. Vit 120 for Def, MDEF, max HP and stun resistance. Int 120 for MDEF, max sp, sp recovery, matk, resistance to blind, silence and chaos. Dex 120 for cast time. Luk 60 for resistance to blind, curse, frozen, silence, sleep, stone curse and stun. 6. Skills 7.Performance Tanking: The good thing about this build is that you don’t need Golden Thiefbug Card. The high def and mdef makes defense scroll be dispensable in fortessa pit but some skills such as Bio5 Kathryne Keyron and Eremes Guile’s Soul Destroyer, Flamel's Acid Bomb are deadly. The SP cost reduction from Pharaoh Card together with Magnificat buff will make your ab less dependent to recovery potions but it’s important to have some with you for an emergency case. Having a Ghost costume garment + Holy armor, the garment propriety is going to overwrite the armor so if you need to tank holy monsters, take the garment off so you’re going to take less holy damage. Buffing, High Heal and Heal: Spammable High Healing helps you recover your party members HP faster. Most of them you’ll only need 1 skill to make him/her full HP. Also, helps you tank! 8. Consumables Because of the all stats +10, Biscuit bag can replace it or you can use both. For places without dispell it will help you tanking. Also, don't forget to have Holy Water and Blue Gemstone always with you in a considerable amount. Thanks for reading.
  47. 2 points
  48. 2 points
    In Game Name: Seraphon Realm: Helheim Title: My chinese horoscope feat. Booboo the Cow
  49. 2 points
    Since there are still restrictions here in my country, I've been spending most of my time indoors working and playing when I can, and this year I made and geared other characters other than genetic for the first time in a while. Attached is my submission and how I actually feel about other classes as a genetic main, Thanks In game name: Lizard Realm: Niflheim Title: I know other classes are better™
  50. 2 points
    Do you want special or normal Special: 12% refine, 3x CP, 2x drops, costume drops etc Normal: 10% refine, 2x CP, 2x drops, no costume drops etc
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