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  1. 4 points
    IGN: Rubyria Realm: Helheim Title: Thank god IB got nerfed
  2. 4 points
    Part 2: Official Implementation 4th class rework Dragon Knight Overview: Servant Weapon Increased procc chance from 10% to 15% based on level 5. The skill is now a 9x9 AoE when hitting the target Attack Power was increased from 400% to 450% Hack and Slasher Cooldown has been reduced from 0.5 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The first hit of the skill now deals AoE damage The splash area has been increased from 7x7 to 9x9 When using Two-handed Sword the skill is now considered melee physical damage When using Two-handed Spear the skill is now considered ranged physical damage Madness Crusher Cooldown decreased from 2 seconds to 0.35 seconds Attack Power increased from 2250% to 3000% Attack Power of the skill increases based on the Weapon Level Storm Slash Skill cooldown has been reduced from 1 second to 0.35 seconds After-cast delay has been reduced from 1 second to 0.5 seconds SP consumption increased from 50 to 60. Dragonic Aura Now grants more attack power to the skill Hundred Spear when used. AP requirement has been reduced to 60 Vigor Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50% Archmage Overview: Mystery Illusion MATK has been increased from 1250% to 2500% AP generation has been added at 4 Two Hand Staff Mastery The bonus has been changed from 1% MATK % to +2 S.MATK per level Climax AP requirement has been lowered from 200 to 150 Rock Down Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been reduced from 3750% to 3000% The splash of the skill has been increased from 3x3 to 7x7 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Storm Cannon Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Crimson Arrow Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash MATK of the secondary hit has been increased from 2000% to 3000% When using any level of climax the skill will hit twice AP generation has been reduced from 4 to 1 Frozen Slash Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 MATK has been reduced from 3750% to 3000% When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Inquisitor Overview: Oleum Sanctum Cooldown has been reduced from 6 seconds to 3 seconds Third Punish ATK has been increased from 2750% to 3250% This skill can now be critical based on users critical chance Skill has been changed from a negative multihit to a positive multihit [ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ] Third Flame Bomb ATK has been changed to include 20% of casters Max HP inside the basic skill percentage Third Consecration Damage has been changed from 3250 / 3 hits to 3250 * 5 hits Massive Flame Blaster The skill may now be critical based on users critical chance Judge AP cost has been reduced from 100 to 50 Third Exorcism Flame AP cost has been reduced from 150 to 100 Explosion Blaster Cooldown has been reduced from 5 seconds to 1 second After-cast delay has been removed AP generation has been reduced from 5 to 4 Attack Power has been increased from 2250% to 3250% The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target This skill may now be critical based on the users critical chance Imperial Guard Overview: Ray of Genesis Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property. SP cost has been reduced from 120 to 90 Banishing Point Attack Power has been increased from 1300% to 1700% Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500% SP cost has been increased from 25 to 38 HIT bonus of the skill has been increased from 30 to 50 Cannon Spear Cooldown has been reduced from 2 seconds to 1.7 seconds Splash has been increased from 5x5 to 7x7 Skill critical chance has been changed from half of users critical chance to users critical chance Attack Power has been increased from 900% to 1250% based on 130 STR Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active Overbrand Attack Power has been increased from 1500% to 1750% Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500% Hesperus Lit Variable cast has been removed entirely Cooldown has been reduced from 0.3 seconds to 0.2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shied Press Attack Power has been increased while Shield Mastery is learned from 2600% to 4100% Shield Chain Attack Power has been increased while Shield Mastery is learned from 1650% to 2000% Earth Drive Cooldown has been reduced from 3 seconds to 2.5 seconds Attack Power has been increased while Shield Mastery is learned from 2100% to 3750% Guardian Shield The maximum HP affecting the skill has been reduced from 250% to 125% The stamina bonus on the maximum capacity of the shield has been increased from by 15 times 15 AP generation has been added Attack Stance Bonus has been changed from ATK to S.MATK / P.ATK Shield Shooting Cooldown has been reduced from 2 seconds to 1 second The gain from Shield Mastery has been increased from 250% to 750% Overslash Fixed cast time has been reduced from 1 second to 0.5 seconds Cooldown has been reduced from 3 seconds to 1 second AP generation has been reduced from 3 to 2 Skill range has been increased from 1 to 3 cells The maximum number of hits has been increased from 5 to 7 Cross Rain Fixed cast time has been reduced from 2 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased from 400% to 2000% MATK of the skill has been increased to 3500% while Holy Shield is active Shadow Cross Overview: Savage Impact This skill no longer requires any cloaking status to be active to cast it Cooldown has been reduced from 3 seconds to 1 second After-cast delay has been added at 0.3 seconds Attack Power has been reduced from 3500% to 600% The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now Eternal Slash Cooldown has been reduced from 1.5 seconds to 0.75 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shadow Stab Cooldown has been reduced from 3 seconds to 1 second AP recovery has been reduced from 3 to 1 Cardinal Overview: Arbitrium Cooldown has been reduced from 3 seconds to 2 seconds While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000% The secondary attack has been changed from 1900% to 6500% Petitio Cooldown has been reduced from 2 seconds to 1 second The skill may now be critical based on users critical chance Framen Cooldown has been reduced from 3 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP generation has been reduced from 3 to 1 Biolo Overview: Bionics Mastery The bonus on all Bionics have been changed to the following: ATK from 200 * Lvl to 600 * LV HP from 2000 * Lvl to 40000 * LV Hell Tree Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added AP cost has been reduced from 100 to 60 Added additional effect of +20% ranged damage to the buff given by the Hell Tree Wooden Fairy Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Wooden Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Creeper Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Acidified Zone (Fire) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Ground) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Water) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Wind) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Wind Hawk Overview: Hawk Rush Attack Power has been increased from 500% to 1000% Hawk Boomerang Cooldown has been removed AP requirement has been reduced from 50 to 15 Gale Storm Attack Power bonus gained from CON has been increased Troubadour/Trouvere Overview: Mystic Symphony The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100% Cooldown reduced from 120 seconds to 60 seconds AP requirement has been increased from 100 to 125 Duration of the buff has been increased from 60 seconds to 150 seconds Rose Blossom Cooldown has been reduced from 3 seconds to 0.5 seconds SP consumption has been reduced from 275 to 125 AP recovery has been reduced from 5 to 3 Attack Power has been increased from 2500% to 3750% Attack Power of the secondary hit has been changed from 750% to 1750% While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit Rhythm Shooting SP requirement has been reduced from 128 to 90 Metallic Fury Cooldown has been reduced from 1 second to 0.5 seconds AP recovery has been reduced from 5 to 3 MATK has been increased from 3000% to 4500% Sound Blend Fixed cast time has been removed Variable cast time has been reduced from 2 seconds to 1 second AP recovery has been reduced from 3 to 2 Abyss Chaser Overview: Fatal Menace Skill range has been increased from 1 to 2 cells Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500% Abyss Dagger Attack Power has been reduced from 2750% to 1750% The skill will now deal 1750% * 2 hits The splash of the skill has been changed from 5x5 to 7x7 Cooldown has been reduced from 3 seconds to 0.3 seconds The duration of the buff has been increased from 10 seconds to 15 seconds Unlucky Rush Fixed cast time has been removed Cooldown has been reduced from 2 seconds to 0.25 seconds Attack Power has been reduced from 2600% to 1600% Range of the skill has been increased to 9 cells The bonus has been changed from CRT to POW Chain Reaction Shot Fixed cast time has been reduced from 1.5 seconds to 1 second Cooldown has been reduced from 3 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Attack Power of the secondary attack has been increased from 4250% to 4750% From the Abyss Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second AP generation of 20 has been added Attack chance has been increased from 10% to 15% Splash has been increased from 7x7 to 9x9 Abyss Slayer Duration has been increased from 60 seconds to 300 seconds Deft Stab Cooldown has been reduced from 2 seconds to 0.3 seconds Abyss Square Cooldown has been reduced from 4 seconds to 3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased while Magic Sword Mastery is learned from 700% to 2000% Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to 1 attack per 0.3 seconds for a 3 second duration Frenzy Shot Cooldown has been reduced from 2 seconds to 0.2 seconds SP consumption has been increased from 85 to 125 AP recovery has been reduced from 2 to 1 Arrow requirement has been reduced from 10 to 3 The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance Skills chance to be critical has been changed from half of users critical chance to users critical chance Meister Overview: Vulcan Arm Attack Power has been increased from 420% to 690% Knuckle Boost Attack Power has been increased from 1100% to 1300% Variable cast time has been reduced from 0.5 seconds to 0.2 seconds Arm Cannon Attack Power has been increased from 1900% to 2150% Cooldown has been reduced from 0.3 seconds to 0.15 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Splash has been increased from 5x5 to 7x7 Axe Tornado While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT ABR Mastery The bonus based on skill level has been changed to the following: ATK = 250 * skill lvl to 620 * skill lvl HP = 2000 * skill lvl to 40000 * skill lvl ABR - Dual Cannon Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Mother Net Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Battle Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Infinity Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 60 seco Rush Quake The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration: Increases melee and ranged physical damage done by 50% The skill now applies the Quake effect on the target for a 30 second duration Increases melee and ranged physical damage taken by 50% Axe Stomp Attack Power has been increased from 1750% to 2000% While using a Two-Handed Axe the amount of hits has been changed from 2 to 3 Cooldown has been reduced from 2 seconds to 1 second AP generation has been increased from 2 to 3 Duration of the Axe Stomp effect has been increased from 5 to 10 seconds Elemental Master Overview: Lightning Land Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Procella is active to 4000% Diamond Storm Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Diluvio is active to 12250% Venom Swamp Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Serpens is active to 4000% Conflagration Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Ardor is active to 4000 Terra Drive Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Teremotus is active to 12250% Increasing Activity Cooldown has been reduced from 5 seconds to 2.5 seconds After-cast delay has been reduced to 0.5 seconds AP given at level 5 has been increased to 50
  3. 4 points
    IGN: Alen Server: Helheim Title: Pit was fun (so was Ruins and Fort Dun)
  4. 4 points
    IGN: Iridium Server: Hel Title: Copium
  5. 3 points
    IGN: Sistar BoraServer: HelheimTitle: Fort Zero is stupid
  6. 3 points
    IGN: jihoney_bb Server: Helheim Title: Who killed Who?
  7. 3 points
    IGN: Arun Server: Helheim Title: The Truth hurts
  8. 2 points
    yoohoooooo im AOS from The Gods guild. i play everything but today i want to write guide for Cart Cannon bcus no one did it and i think this build will become a very good build in the future. Pros look cool ignore hit&flee,def fast run FCP Cons hard animation (in the future it will disappear) pls check ur Cannon Ball cant solo some instance as hell mode Pyroclastic (homunculus Dieter skill) so you cant change weapons hard to instant cast Status the first thing to focus is for instant cast put int to 130 is worth for reduce cast time and CC dmg Weapon & Equipment Starter Gear Mid-Game Gear End-Game Gear the last thing i want to say u should use Biscuit and Wug Blood Cocktail all the time for DMG and Instant or fast cast time if you have any questions feel free to comment under this post and pm me at discord AOSPONG#3996 ty ty
  9. 1 point
    Part 3: Homunculus Rework Maximum level of all Homunculus S have been increased to Lvl 250. Upon reaching level 200, 215 and 230 the Homunculus can learn new skills Eira Overview: Classy Flutter Max level : 10 Group : Passive Description : Increases magical attack power of Eira. [Level 1] : Matk + 160. [Level 2] : Matk + 220. [Level 3] : Matk + 280. [Level 4] : Matk + 340. [Level 5] : Matk + 400. [Level 6] : Matk + 460. [Level 7] : Matk + 520. [Level 8] : Matk + 580. [Level 9] : Matk + 640. [Level 10] : Matk + 700. Twist Cutter Max level : 10 Description : Deals wind property magical damage to a single target, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 480% Matk. [Level 2] : 960% Matk. [Level 3] : 1440% Matk. [Level 4] : 1920% Matk. [Level 5] : 2400% Matk. [Level 6] : 2880% Matk. [Level 7] : 3360% Matk. [Level 8] : 3840% Matk. [Level 9] : 4320% Matk. [Level 10] : 4800% Matk. Absolute Zephyr Max level : 10 Description : Deals neutral property magical damage to a single target and surrounding enemies, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Int. [Level 1] : 1450% Matk | area of effect : 3 x 3 cells. [Level 2] : 1900% Matk | area of effect : 3 x 3 cells. [Level 3] : 2350% Matk | area of effect : 3 x 3 cells. [Level 4] : 2800% Matk | area of effect : 5 x 5 cells. [Level 5] : 3250% Matk | area of effect : 5 x 5 cells. [Level 6] : 3700% Matk | area of effect : 5 x 5 cells. [Level 7] : 4150% Matk | area of effect : 7 x 7 cells. [Level 8] : 4600% Matk | area of effect : 7 x 7 cells. [Level 9] : 5050% Matk | area of effect : 7 x 7 cells. [Level 10] : 4500% Matk | area of effect : 9 x 9 cells. Bayeri Overview: Light Gehorn Max level : 10 Group : Passive Description : Increases physical and magical attack power of Bayeri. [Level 1] : Atk + 130 / Matk + 130. [Level 2] : Atk + 160 / Matk + 160. [Level 3] : Atk + 190 / Matk + 190. [Level 4] : Atk + 220 / Matk + 220. [Level 5] : Atk + 250 / Matk + 250. [Level 6] : Atk + 280 / Matk + 280. [Level 7] : Atk + 310 / Matk + 310. [Level 8] : Atk + 340 / Matk + 340. [Level 9] : Atk + 370 / Matk + 370. [Level 10] : Atk + 400 / Matk + 400. Glanzen Spies Max level : 10 Description : Deals holy property melee physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 750% Atk. [Level 2] : 1200% Atk. [Level 3] : 1650% Atk. [Level 4] : 2100% Atk. [Level 5] : 2550% Atk. [Level 6] : 3000% Atk. [Level 7] : 3450% Atk. [Level 8] : 3900% Atk. [Level 9] : 4350% Atk. [Level 10] : 4800% Atk. Heiliges Pferd Max level : 10 Description : Deals holy property magical damage to all targets around Bayeri, this skill ignores target's magical defense. Deals additional damage depends on homunculus's base level and Vit. [Level 1] : 1550% Matk / area of effect : 3 x 3 cells. [Level 2] : 1900% Matk / area of effect : 3 x 3 cells. [Level 3] : 2250% Matk / area of effect : 3 x 3 cells. [Level 4] : 2600% Matk / area of effect : 3 x 3 cells. [Level 5] : 2950% Matk / area of effect : 5 x 5 cells. [Level 6] : 3300% Matk / area of effect : 5 x 5 cells. [Level 7] : 3650% Matk / area of effect : 5 x 5 cells. [Level 8] : 4000% Matk / area of effect : 5 x 5 cells. [Level 9] : 4350% Matk / area of effect : 7 x 7 cells. [Level 10] : 4700% Matk / area of effect : 7 x 7 cells. Goldener Tone Max level : 10 Description : Increases physical resistance and magical resistance of the owner for the certain duration. [Level 1] : Res + 3 / Mres + 3 / duration : 30 seconds. [Level 2] : Res + 6 / Mres + 6 / duration : 40 seconds. [Level 3] : Res + 9 / Mres + 9 / duration : 50 seconds. [Level 4] : Res + 12 / Mres + 12 / duration : 60 seconds. [Level 5] : Res + 15 / Mres + 15 / duration : 70 seconds. [Level 6] : Res + 18 / Mres + 18 / duration : 80 seconds. [Level 7] : Res + 21 / Mres + 21 / duration : 90 seconds. [Level 8] : Res + 24 / Mres + 24 / duration : 100 seconds. [Level 9] : Res + 27 / Mres + 27 / duration : 110 seconds. [Level 10] : Res + 30 / Mres + 30 / duration : 120 seconds. Sera Overview: Polishing Needle Max level : 10 Group : Passive Description : Increases physical and magical attack power of Sera. [Level 1] : Atk + 140 / Matk + 70. [Level 2] : Atk + 180 / Matk + 90. [Level 3] : Atk + 220 / Matk + 110. [Level 4] : Atk + 260 / Matk + 130. [Level 5] : Atk + 300 / Matk + 150. [Level 6] : Atk + 340 / Matk + 170. [Level 7] : Atk + 380 / Matk + 190. [Level 8] : Atk + 420 / Matk + 210. [Level 9] : Atk + 460 / Matk + 230. [Level 10] : Atk + 500 / Matk + 250. Toxin Of Mandara Max level : 10 Description : Deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. In addition, inflicts Neurotoxin Mandara to the targets, reduces their physical resistance for the certain duration. [Level 1] : 850% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 2.5 seconds / Res - 15. [Level 2] : 1300% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.0 seconds / Res - 30. [Level 3] : 1750% Atk / area of effect : 3 x 3 cells / Neurotoxin Mandara duration : 3.5 seconds / Res - 45. [Level 4] : 2200% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.0 seconds / Res - 60. [Level 5] : 2650% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 4.5 seconds / Res - 75. [Level 6] : 3100% Atk / area of effect : 5 x 5 cells / Neurotoxin Mandara duration : 5.0 seconds / Res - 90. [Level 7] : 3550% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 5.5 seconds / Res - 105. [Level 8] : 4000% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.0 seconds / Res - 120. [Level 9] : 4450% Atk / area of effect : 7 x 7 cells / Neurotoxin Mandara duration : 6.5 seconds / Res - 135. [Level 10] : 4900% Atk / area of effect : 9 x 9 cells / Neurotoxin Mandara duration : 7.0 seconds / Res - 150. Needle Stinger Max level : 10 Description : Deals poison property long ranged physical damage to single target, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Dex. [Level 1] : 700% Atk. [Level 2] : 1200% Atk. [Level 3] : 1700% Atk. [Level 4] : 2200% Atk. [Level 5] : 2700% Atk. [Level 6] : 3200% Atk. [Level 7] : 3700% Atk. [Level 8] : 4200% Atk. [Level 9] : 4700% Atk. [Level 10] : 5200% Atk. Dieter Overview: Blazing Lava Max level : 10 Group : Passive Description : Increases physical attack power of Dieter. [Level 1] : Atk + 160. [Level 2] : Atk + 220. [Level 3] : Atk + 280. [Level 4] : Atk + 340. [Level 5] : Atk + 400. [Level 6] : Atk + 460. [Level 7] : Atk + 520. [Level 8] : Atk + 580. [Level 9] : Atk + 640. [Level 10] : Atk + 700. Blast Forge Max level : 10 Description : Creates the blast furnace that deals fire property melee physical damage every second for 5 seconds, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Only 1 blast furnace can be active at the same time. [Level 1] : 70% Atk / area of effect : 3 x 3 cells. [Level 2] : 140% Atk / area of effect : 3 x 3 cells. [Level 3] : 210% Atk / area of effect : 3 x 3 cells. [Level 4] : 280% Atk / area of effect : 3 x 3 cells. [Level 5] : 350% Atk / area of effect : 5 x 5 cells. [Level 6] : 420% Atk / area of effect : 5 x 5 cells. [Level 7] : 490% Atk / area of effect : 5 x 5 cells. [Level 8] : 560% Atk / area of effect : 5 x 5 cells. [Level 9] : 630% Atk / area of effect : 7 x 7 cells. [Level 10] : 700% Atk / area of effect : 7 x 7 cells. Tempering Max level : 10 Description : Increases trait physical attack of the owner for the certain duration. [Level 1] : P.Atk + 6 / duration : 45 seconds. [Level 2] : P.Atk + 7 / duration : 60 seconds. [Level 3] : P.Atk + 8 / duration : 75 seconds. [Level 4] : P.Atk + 9 / duration : 90 seconds. [Level 5] : P.Atk + 10 / duration : 105 seconds. [Level 6] : P.Atk + 11 / duration : 120 seconds. [Level 7] : P.Atk + 12 / duration : 135 seconds. [Level 8] : P.Atk + 13 / duration : 150 seconds. [Level 9] : P.Atk + 14 / duration : 165 seconds. [Level 10] : P.Atk + 15 / duration : 180 seconds. Eleanor Overview: Brushup Claw Max level : 10 Group : Passive Description : Increases physical attack power of Eleanor [Level 1] : Atk + 160 [Level 2] : Atk + 220 [Level 3] : Atk + 280 [Level 4] : Atk + 340 [Level 5] : Atk + 400 [Level 6] : Atk + 460 [Level 7] : Atk + 520 [Level 8] : Atk + 580 [Level 9] : Atk + 640 [Level 10] : Atk + 700 Blazing And Furious Max level : 10 Description : Dashes to the target and deals neutral property melee physical damage to single target and surrounding enemies, this skill ignores target's physical defense. Can only be used when there is 1 spirit sphere or more. Number of attack hit depends on number of remaining spirit sphere and all remaining spirit sphere is consumed upon using the skill. Deals additional damage depends on homunculus's base level and Str. [Level 1] : 80% Atk / area of effect : 3 x 3 cells [Level 2] : 160% Atk / area of effect : 3 x 3 cells [Level 3] : 240% Atk / area of effect : 3 x 3 cells [Level 4] : 320% Atk / area of effect : 3 x 3 cells [Level 5] : 400% Atk / area of effect : 5 x 5 cells [Level 6] : 480% Atk / area of effect : 5 x 5 cells [Level 7] : 560% Atk / area of effect : 5 x 5 cells [Level 8] : 640% Atk / area of effect : 5 x 5 cells [Level 9] : 720% Atk / area of effect : 7 x 7 cells [Level 10] : 800% Atk / area of effect : 7 x 7 cells The One Fighter Rises Max level : 10 Description : Deals neutral property melee physical damage to all targets around Eleanor, this skill ignores target's physical defense. Deals additional damage depends on homunculus's base level and Str. Summons the maximum amount of spirit sphere upon using the skill. [Level 1] : 580% Atk / area of effect : 3 x 3 cells. [Level 2] : 1160% Atk / area of effect : 3 x 3 cells. [Level 3] : 1740% Atk / area of effect : 3 x 3 cells. [Level 4] : 2320% Atk / area of effect : 3 x 3 cells. [Level 5] : 2900% Atk / area of effect : 5 x 5 cells. [Level 6] : 3480% Atk / area of effect : 5 x 5 cells. [Level 7] : 4060% Atk / area of effect : 5 x 5 cells. [Level 8] : 4640% Atk / area of effect : 5 x 5 cells. [Level 9] : 5220% Atk / area of effect : 7 x 7 cells. [Level 10] : 5800% Atk / area of effect : 7 x 7 cells.
  10. 1 point
    Update 2021-09-25 Daily Quest Added a new Daily Quest NPC that requires 2 instances to be completed. Rewards 1 Kachua Key with the possible items on https://www.shining-moon.com/wiki/Kachua_List every day. [ Limited to 1 per computer ] Note: Abusing this in any possible way may lead to closure of all accounts. Map-wide drops Rudus Field 4 Violet Halo ( ID: 20940 ) Battle Processor ( ID: 410016 ) Battle Processor[1] ( ID: 410017 ) CD in Mouth ( ID: 42015 ) Cor Core Booster ( ID: 410091 ) Cor Core Booster[1] ( ID: 410092 ) Amicitia2 Magical Booster ( ID: 19241 ) Victorious Wing Ears ( ID: 55050 ) Victorious Wing Ears[1] ( ID: 55051 ) Feather in Mouth ( ID: 420030 ) Rough Core ( ID: 490159 ) Niflheim Dungeon 2 Blue Ninja Mask ( ID: 420031 ) Toy Syringe ( ID: 19240 ) Sealed Chain[1] ( ID: 410094 ) Sealed Chain ( ID: 410093 ) Bondage Necklace ( ID: 420076 ) EDDA: Biolab Will of Ancient Hero ( ID: 100706 ) Random Patent Cube ( ID: 100437 ) Ancient Hero Boots ( ID: 22171 ) Ancient Hero Weapon Box ( ID: 100442 ) Great Hero Boots ( ID: 22238 ) Ancient Hero Boots Modification Cube ( ID: 100273 ) Tomb of Remorse Thanos Warrior Helmet ( ID: 400134 ) Thanos Shooter Helmet ( ID: 400141 ) Thanos Magic Helmet ( ID: 400146 ) Thanos Fighter Helmet ( ID: 400150 ) Thanos Helm Reform Cube ( ID: 100695 ) [ When upgrading a Thanos Helms with this box it keeps the refinement, enchant and cards. ] Ghost Palace Thanos Weapon Reform Cube ( ID: 100591 ) [ When upgrading a Thanatos Weapon with this box it keeps the refinement, enchant and cards. ] Nightmare Biolab Spinel Diadem ( ID: 400095 ) Jade Crown ( ID: 400094 ) Bull Crown ( ID: 400098 ) Taurus Diadem ( ID: 400099 ) Celestial Jewel Crown ( ID: 400116 ) Libra Crown ( ID: 400117 ) Saint Crown ( ID: 400118 ) Lion Crown ( ID: 400119 ) Goat Crown ( ID: 400120 ) Twin Crown ( ID: 400121 ) Instance Changes Multi Accounting You may no longer create or join a instance without having options set from @loot as soon as a alt/multi-account is found in the party. All members of the party have to activate the @loot setting Any character flagged as an alt-account will no longer get any item generated from an NPC. Any character flagged as an alt-account will no longer get quest progress from an instance. Hell Any and all item creations from NPCs are now doubled Purgatory While dying inside Purgatory Portal you no longer loose any status effect from items upon death. SP drain has been reduced from 3% to 1% Removed Magical Amplification from buffs that are automatically given whenever a monster is killed. Added a blind effect to all party members when someone is a trapped by darkness. Purgatory Coins While in a party of more than 7 and the reward of purgatory coins has a base of more than 5 it will automatically add 1 more coin per member above 7. Cooldowns Now has its own cooldowns that reset every day together with the normal cooldowns The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all Fortessa While dying inside any Fortessa dungeon map you no longer loose any status effect from items upon death. Instance Coin Revamp Instance Coins The instance coins amount generated from instances have been lowered as of 2021-07-17, however the current prices don't match the new amount generated. All instance coins currently held by any player are reduced by / 20 All instance coin NPC prices have been reduced by / 20 In short this means the current worth of instance coins are the same as before, since no change in how many of said items you can acquire for instance coins. [ This was already applied to both Niflheim and Helheim. ] Special Coin change: Wolfchev now only gives 7 coins as basic reward Buwaya now only gives 2 coins as basic reward Added 2x modifier on all instance coins in purgatory mode Multiple accounts no longer get rewarded instance coins New Items added: Instance Currencies Any currency box purchased from this NPC is automatically bound to account. Any currency gained from said boxes are automatically bound to account also. Any item purchased / created / crafted from bound to account currency is automatically bound to account. Temporal Crystal Box(5) Can be purchased for 9 Instance Coins per box Cursed Gem Box(1) Can be purchased for 3 Instance Coins per box Cursed Crystal Box(3) Can be purchased for 2 Instance Coins per box Soma Frag Box(3) Can be purchased for 2 Instance Coins per box Varmeal Box(3) Can be purchased for 5 Instance Coins per box Mineas Box(1) Can be purchased for 3 Instance Coins per box Coagulated Spell Box(5) Can be purchased for 1 Instance Coins per box Contaminated Magic Box(6) Can be purchased for 1 Instance Coins per box Mora Coin Box(1) Can be purchased for 2 Instance Coins per box GMT Coin Box(3) Can be purchased for 1 Instance Coins per box Bloody Coin Box(15) Can be purchased for 1 Instance Coins per box Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Heroic Token Box(20) Can be purchased for 1 Instance Coins per box Broken Magic Stone Box(10) Can be purchased for 1 Instance Coins per box Fragment of Gigan Box(5) Can be purchased for 1 Instance Coins per box Gray Shard Box(4) Can be purchased for 1 Instance Coins per box Charleston Parts Box(1) Can be purchased for 10 Instance Coins per box Schwarzald Token of Honor Box(5) Can be purchased for 1 Instance Coins per box Mad Bunny-LT Convertible Physical Wing Convertible Magical Wing Monster Hunter Coin Deep Blue Sunglasses Added Racing Caps Eden Equipment Added new NPCs in @go eden Implemented Beginner Items Implemented Paradise Equipment Implemented Paradise Weapons ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 83 ] Beginner Weapons Implemented Paradise Equipment ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 83 ] Beginner Equipment Implemented Paradise Weapons ( Intermediate ) ( Requires level 45 ) [ moc_para01, 110 79 ] Intermediate Weapons Implemented Paradise Weapons ( Advanced ) ( Requires level 45 ) [ moc_para01, 110 79 ] Advanced Weapons Implemented Paradise Equipment ( Advanced ) ( Requires level 100 ) [ moc_para01, 110 87 ] Advanced Equipment Implemented Paradise Shadow Equipment ( Beginner ) ( Requires level 10 ) [ moc_para01, 110 87 ] Beginner Shadow Implemented Paradise Shadow Equipment ( Advanced ) ( Requires level 100 ) [ moc_para01, 110 87 ] Advanced Shadow Other Class Mastery [ The entire system has been reworked from scratch to reduce the load it takes on the server for loading, saving and applying ] Now each class of Class Mastery has its own instance cooldowns for normal and purgatory Now each class of Class Mastery has its own quests Using a instance reset will now reset all classes of your class mastery, not just 1 classes. Fixed a few errors Class Mastery had previously New Items: Minor Casting Stone (Dual) Range Stone (Dual) SP Absorption Stone (Dual) Added to Dual Stone Box Rune Knight Stone (Upper) Rune Knight Stone (Middle) Rune Knight Stone (Lower) Warlock Stone (Upper) Warlock Stone (Middle) Warlock Stone (Lower) Royal Guard Stone (Upper) Royal Guard Stone (Middle) Royal Guard Stone (Lower) Added to Class Enchant Stone Box Durable Shadow Weapon ( ID: 24734 ) Durable Shadow Shield ( ID: 24735 ) Clever Shadow Weapon ( ID: 24736 ) Clever Shadow Shield ( ID: 24737 ) Critical Hit Shadow Weapon ( ID: 24738 ) Kingbird Ancient Shadow Weapon ( ID: 24745 ) Added to Random Shadow Box Added to Shadow Coupon Added to All Shadow Box in Kachua's Secret Key Thanos Warrior Helmet-LT ( ID: 400135 ) Thanos Shooter Helmet-LT ( ID: 400142 ) Thanos Magic Helmet-LT ( ID: 400145 ) Thanos Fighter Helmet-LT ( ID: 400151 ) Thanos Sword-AD ( ID: 500024 ) Thanos Dagger-AD ( ID: 510030) Thanos Spear-AD ( ID: 530012 ) Thanos Staff-AD ( ID: 550023 ) Thanos Knuckle-AD ( ID: 560017 ) Thanos Violin-AD ( ID: 570016 ) Thanos Whip-AD ( ID: 580016 ) Thanos Hammer-AD ( ID: 590020 ) Thanos Great_Sword-AD ( ID: 600016) Thanos Katar-AD ( ID: 610019 ) Thanos Axe-AD ( ID: 620009 ) Thanos Two-Handed_Staff-AD ( ID: 640017 ) Thanos Bow-AD ( ID: 700029 ) Thanos Weapon Reform Cube ( ID: 100591 ) Fixes Items Removes Spring Glove requirement from Illusion Sprint Glove Fixed a missing combo of Magic Stone (Upper) High Adventurer Set can now be sold to npc Fixed the level requirement of Costume Valkyrie Helm Added EXP Advisor to Uncard Matrix Fixed the description of several items from (Top) to (Upper) EXP Advisor can now be enchanted with ALL race enchant Fixed status icon on the Regeneration Potion Fixed crit bonus of Galensis Card not checking for 125 base luck Fixed Psychic Armor Scroll duration and element Fixed Claire Suits requirement Fixed Old Blue Box and Old Purple Box not sellable to npc Fixed an issue with Aeon staff Fixed name of Costume Bunny Hairband (Violet) Rudo card no longer gives more duration for every proc but enforces its official duration without a stacking timer Skills Fixed description of Water Insignia Impact Crator now requires spins from Rolling Cutter to be used Blood Sucker no longer fails when cast on self and no party created Fixed FCT and VCT on Devotion ( Helheim ) Fixed max hits from 6 to 5 on Eternal Slash Mobs Updated the EXP of all monsters in Illusion of Moonlight Fixed wrong monster in Hill Wind quest Fixed wrong map being checked in the Illusion of Underwater 2 - Illusion Investigation All illusion weapons on drop can now gain up to 4 enchants Fixed wrong level of Critical Wounds on Amdarais and Himmelmez Fixed a wrong check on the Venatu(2) quest NPCs Fixed a bug that caused the portal in Tomb of Remorse to sometimes not work Fixed a bug that caused the daily reset to sometimes not reset quests correctly Adjusted Piercing Expert for Cor Core Headset and Sealed Chain Fixed deposit on 17 carat diamonds and Purgatory coin deposit on the War Efforts Added all new garments to Garment Preview npc in @styling Fixed a bug in the Garment Preview npc showing double items Fixed Reset Girl for Star Gladiator and Soul Linker Fixed an issue with Twilight Garden house and saving Added Zeny option for reset to Susan Grey ( Soutane ) Changed requirement from Vicious Emblem to Monster Hunter Coin for Powerful Soul Essence in Quest Master Nurah Other Fixed name of the Rocker quest Heart Hunter War Base should now apply correctly Instance Coins Whodrops now correctly displays map drops without any issues or wrong chances Purgatory weekly now correctly resets on mondays Daily quest now correctly resets every day Fixed cart sometimes vanishing on warp Fixed an issue with Seasonal Booster that after finishing it, it would still not allow 3x manuals. Fixed disable damage not recognizing its setting post relog Fixed level requirement from 230 to 220 for Tomb of Remorse Fixed Instance Coin amount on Tomb of Remorse Added Tomb of Remorse, OGH - Challenge mode to @instances / @cooldown Implemented @purgatory for purgatory cooldowns Removed the combination scrolls from the Unknown Swordsmen from EDDA: Biolab Niflheim Exclusive Niflheim Exclusive Bug Fixes Fixed ACD calculation ignoring the HALF-ACD of Niflheim currently Added new jRO items Sitting Pope Casual ( ItemID: 19172 ) Garden of Eden ( ItemID: 19272 ) Open Air Headset ( ItemID: 19274 ) Jeje Cap ( ItemID: 19453 ) Saint Crown ( ItemID: 19469 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Fairy of Eden ( ItemID: 20991 ) Devil Worshipper Shoes ( ItemID: 22138 ) Authority Sandals ( ItemID: 22214 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fafnir Breath ( ItemID: 480084 ) Added missing jRO items that were removed from Fortessa Dungeon Into Instance Coin NPC: Item List
  11. 1 point
    IGN: Napolitan Server: Helheim Title: King of Bondage ro edit.bmp
  12. 1 point
    fenrir is matk and fct redux, gens use neither
  13. 1 point
    Well, i want the system to stay the same just because the problem isn't really people farming with a legion of alts. Its because sometimes you need to alt account with a good alter to fill a spot for that party. I saw some comments saying party plays, but, when i shout ToR Hell or OGH CM Hell Nobody wants to play with a stranger, so i need to fill the DPS spots (because i main Sup) with alters, so for the effort of playing 2 or 3 accounts just for filling empty sports, i think yeah i deserve an extra reward. Multis should stay the same.
  14. 1 point
    UPDATED AT 08/24/2020, ANYTHING UPDATED IN THIS POST WILL BE MARKED BY ANOTHER BACKGROUND The path of the Genesis Ray Royal Guard build for solo/party content, so you can farm your stuffs and still be a good choice for party farming in Fortessa Pit, Bio5 or any instance since you can deal a little amount of damage while tanking more than any other hybrid build. Since the build became neutral locked while in inspiration, I made some changes in the card sector. I suggested cards for both situations, with inspiration and without, this way you can choose to focus on maximum damage output with neutral element cards or focus in an average damage for both types along with holy element cards. Just choose your type of play and have fun. So first of all, let’s talk about the most important items and skills for this build, since it uses the name of the skill on the build name. And they are: Divine Guard[1]-(Headgear), you can get it on the main office for 1k instance points or on cash shop for 5000cash points and I’ll be more precise about it later on the gear session. Genesis Ray-(RG Skill) needs to be maximized since its 99% of your damage output. Now that we already told you what you need to know to deal 50k DPS, let’s talk about the gears to maximize it and reach about 2m~3m DPS on dummy without element advantages: Equipments: Cards: Costumes: Costume Stones: Shadow Gears: Skill Tree Consumables: Hotbar Example: Stats: My Build after update(17/09):
  15. 1 point
    in my test 2pow+1range better than 2cannon and 2angle
  16. 1 point
    IGN: AOSPONGServer: HelheimTitle: #justicforDK
  17. 1 point
    IGN: Biolonga Server: Hel Title: Trade offer from farmer wheel
  18. 1 point
    IGN: Repulse Server: Helheim Have you played any RO Zero server before: Nope Do you currently play Fortessa Zero: Yep Suggestion: Make the ranked daily quests give more medal. Some people play fortessa only to farm medals. I'm not doing a kill 100 monsters quest to get 3 medals if i could just do the eden board and get 3 medals for 20 mobs. And yes, the monster hunter npc plox.
  19. 1 point
    IGN: Barangay Tanod Server: Helheim Title: SINX/GX/SX, will this META ever end?
  20. 1 point
    IGN: Baby With A Bow Server: Helheim Title: Distracted Ashe
  21. 1 point
    IGN: Mena-Chan Realm: Helheim Title: Planning Yeet
  22. 1 point
    IGN: Yurism Realm: Helheim Title: Purgatory, Shadow Cross ver.
  23. 1 point
    Because 64.07% left DON't WANT staying the old way. There are only 2 options in this poll for short : Multi or NOT
  24. 1 point
    Welcome to Ranger paradise! To the left, you'll have your comrades acting as floor decorations, and to the right is the exit of this hell hole. Contributing players: Trikins (CROWDS RECRUTA HISPANO HABLANTES ACTIVOS PM RANGER TRIKINS) Iridium (Horny Jail Bonker) Arrow Storm Sharp Shooting Aimed Bolt
  25. 1 point
    I'd kind of love a option similar to the following, "No multi-account, No CD, but runs after the first would give maybe a little less rewards on that character" I think it "New Players" and "party play" would greatly benefit from this kind of setup more, whilst still giving the option of the oh so fun -.- "mass alt instance farmer" for those hardcore grinders. Alternatively, "No multi-account, reduced CD (20~30 min CD), Rewards ??? " This setup might also promote party play and cycling of different instanced due to the cd. As for the rewards for this kind of setup, I'm not sure what would be a good fit. In my opinion these options would give incentives for more relaxed/casual instance farming party scene without the need/being forced into the before mentioned "alt accounts filled with 20x instance farming chars"
  26. 1 point
    Inb4 people who love running instances with multiple accounts also love voting on polls with multiple accounts. :^) Multi clienting being the solution for a player to anything in an mmo seems stupid. And it obviously makes it more difficult for the normal player who just wants to have some fun in the game to compete. Imo making multiclienting in instances basically the same as field partying in terms of usefulness with multiclient is it. was just wondering: "no longer gives quest or item rewards to them " is not the same as " but no rewards " ? as in first: "not getting in instance npc rewards aswell as not getting instance coins" and second: "not getting instance coins"? under this assumption i went for: " You can bring an alt into any difficulty but it no longer gives quest or item rewards to them. Hard = 1,2x Nightmare = 1.5x, rewards, Hell = 2x Reward " If the "no reward" means the same as "no quest or item rewards", my vote would go towards: " You can bring an alt into any difficulty but no rewards. Hard = 2x Nightmare = 2x, rewards, Hell = 3x Rewards, Purga = 4x reward "
  27. 1 point
    Full Support, Tanky Cardinal made for Purgatory and Fortessa ~ Copying the other guides there are for full support AB there are on the forum I will explain how I ended up playing that. Soooo, Acchan was talking about this allsize% Mechanic tank, using maxi spanner with memory and the new passive skill form Meister, she also mentionned Adorare staff which I looked up. So I started a google sheet trying to reach the highest allsize% possible. In the end it's a bit less tanky than I would have wanted but the new Sta and Wis stats kind of make up for that. (that guide is a Pekora cosplay guide too) __________________________________________________________________________________________________________________________________ 1. Introduction 2. Regular Equipment 3. Cards 4. Shadow Equipment 5. Costumes 6. Stats __________________________________________________________________________________________________________________________________ 1. Introduction This build is meant to be used in Purgatory and Fortessa instances, we're still very early in the new patch so I didn't try every single one of the Fortessa instances but I used this in Guardian Angel Hard, Tomb of Remorse Purgatory, OGH CM Purgatory, Fortessa Netherworld, Fortessa Volcano, etc... Your main job, as a tanky cardinal, will be to resurrect your teammates (because they will keep on dying). Mediale Votum may be your second best skill, providing a continuous regeneration to everyone around your target, which will be most of the time yourself (not in Fortessa Volcano tho) Remember that this build's main goal is to survive when most of your teammates will get wiped, you're not the main tank and you're not aiming to get the best healing either. 2. Regular Equipment First, here is a screenshot of the equipment (yes I'm cute as f) Headgears Armor Weapon Garment Shoes Accessories 3. Cards Headgear : Pharaoh / White Lady / Parus Armor : Furious Gazeti / TGK if you’re going the Vit Soutane route but that’s a whole other build Weapon : Sanare Garment : idk, I use Purple Pitaya cause I share this garment with my WL Accessory : Furious Snowier 4. Shadow Equipment Errrr, just copy that I guess… All of them are for tanking but healing shadow shoes, I use that cause there isn’t anything better for that slot. Almighty Shadow Pendant allows me to reach 0 % VCT 5. Costumes You finally reached the interesting part of this guide, PEKORA COSPLAY GUIDE AB Alternate outfit White Rabbit Headband Lunatic Shawl Rabbit Humping Cloth You do need a costume transform stone middle but it’s totally worth the price ! As for the actual costume info : Upper : MaxHP (flat), High Priest Stone (upper) Middle : Matk%, Defense Stone (middle) kinda useless but there is nothing better afaik Lower : Healing% or ACD, High Priest Stone (lower) I use ACD cause I don’t want my lag to prevent me from doing my job if that makes sense. Garment : DEF medium or large 4/5%, Holy, Arch Bishop Stone (garment), I also have DEX+3 to get 0% VCT. 6. Stats Str 60 for more weight limit. Agi 60 for bleeding and sleep resistance. Vit 120 for Def, MDEF, max HP and stun resistance. Int 120 for MDEF, max sp, sp recovery, matk, resistance to blind, silence and chaos. Dex 123 for cast time. Luk 60 for resistance to blind, curse, frozen, silence, sleep, stone curse and stun. (Stole that from abkilljoy's guide sorry) Max out Wis then Sta (cause you can have way more def than mdef with assumptio and shining def scroll) 7. Idk Usually around 140k MaxHP, 20% acd left, 0% VCT, -0.5s FCT Chilling in Netherworld : Thanks for reading that guide, have fun
  28. 1 point
    Ola, I'm Okim, a ranger main but I am here to present my Picky Peck build which can be used for pit as a DPS Support for stray Griefs and support the party with Bunch of Shrimp. I can be found in @seraphy from time to time. Can mail me on Tozo/Okim for some questions. Note about picky peck: it can cast again when your target has less than 50% HP Pros: Tankier than most with barely any tank items Can support a bit SmolCat Cons: Single Target High ACD Requirement Could be quite mana hungry Stats: Str: Damage Agi: Need lots for attack speed for spammage. Int: Just to have mana to cast more Vit: Much extra stats Dex: For this build you don't actually get dex for instant cast. You get dex for more damage because of your accessory.(will be shown in equipment part) With these stats I have about 83k HP without any buffs Equipment No MVP: Top: +12 Saggitarius Celestial Coronet (1,000 instance coins): Purple Ferus Card Middle: Victorious wing ears (6% ACD)/ New Wave Sunglasses: Knocker Card Lower: Delicious Lollipop Armor: +12 Automatic Armor A (ACD, Angle Shot2x or ACD, Power of Life 2x): Hardworking Pitman Card Weapon: +12 Safety Foxtail: White Knight Card, Magic-Poisoned Plaga Card using this for the enchants,ASPD and ACD inluded Shield: +12 Purified Knight's Shield (Nullify or 60% Boss Def Pierce): Khalitzburg Knight Card Garment: +12 Temporal Str Mant (15% ACD): Ancient Wootan Shooter Card Shoes: Temporal Str Boots (Hawkeye, Fighting Spirit 7): Broken Gardener Beta The reason why I got Hawkeye is for the dex proc, it actually adds a lot of damage and since you spam a lot it's also quite easy to activate. Accessories: Chubby Earthworm Talisman: Green Pitaya Card on both This is the reason why you don't need any stat for instant cast but still need dex and why I also chose Hawkeye in my shoes. This can be acquired More Dex = More Damage Shadow Gear & Costumes No MVP Costume Upper, Mid, Lower: Reload Stones Garment: Doram Stone ALL SHADOW GEAR ENCHANTS: ASPD+1 or 5% Long Range Damage Armor: +9 Reload Shadow Armor Shield: +9 Reload Shadow Shield Shoes: +9 Reload Shadow Shoes Weapon: +10 Picky Rush Shadow Weapon Accessory Earring: +7 Savage Rabbit Shadow Earring +7 is all you need for this Accessory Pendant: +10 Almighty Shadow Pendant If you have MVP Cards Kiel Card Middle Headgear: Battle Processor range damage Headgear Costume Stones: Range Stones Shadow Gears: Armor=Picky Rush, Shield=Picky Rush, Shoes=Savage Rabbit Shadow Shoes Jewgo/Gloom Armor is replaced ACD From Equipments No Kiel VWE(6%)/New Wave Sunglasses: 10% Armor: 16% Weapon: 20% Garment: 15% Shield: 5% Costumes:5% Shadow Gears: 15% Total 86% ACD From Equipments With Kiel Head Kiel: 30%Armor: 16% Shield: 5% Weapon: 20% Garment: 15% Total 86% TO ACQUIRE CHUBBY EARTHWORM TALISTMAN: Head to Lasagna at this location You will encounter these four there but only need to interact with three of them. Step 1: you will have to collect doram gear that are above lvl 100 to be converted into Doram Tokens Step 2: Buy the Accessory (IT IS NOT SLOTTED) Step 3: Get more tokens to upgrade it to a slotted one SKILLS Closing Would I recommend this for pit? Yes, as a support to keep stray Griefs dead and a Bunch of Shrimper. As I use Kiel and Gloom, What is my damage? Ranges from 4m to 10m++
  29. 1 point
    Hello Everyone! My name is Sybarite. I'm a Imperial Guard from the guild Filthy Casuals on Helheim, and today I will be explaining the defensive aspects of Royal Guard I will try to explain as much as possible, but this is my first guide. So pardon in advance if I am not able to explain myself fully. What is Devotion, and why is it important? Devotion is one of the most powerful support tools that are in the crusader class. Is a skill that makes a link with the target party member between 30 base levels of difference. Redirecting all the damage they take towards you, allowing you to become a powerful tank without the need of direct tank and position yourself in the back line. With that explained lets get to the contents of the guide. Contents of the Guide: 1.1 Introduction 1.2 Advantages and Disadvantages 1.3 Equipment 1.4 Stats 2.1 Leveling Phase 2.2 Instance Phase 2.3 End Game Dungeons 3.1 Skill Mechanics 4.1 PvP 4.2 WoE 5. End [1.1] Introduction Regardless of what majority of people think: Devotion Royal Guard is not that expensive. Most of the gear can be obtained through grinding and party play, but keep in mind you are a tank. Not a DPS. So there would be cases where u will feel that u can't really do nothing rather than watch your giant Gryphon being carried through instances but don't feel powerless. This guide is aiming to explain all the defensive capabilities of Royal Guard and how to become a colossus to lend your high amounts of hp to classes that struggle to survive. [1.2] Advantages and Disadvantages TL;DR + High HP + Increases the overall durability of the Party + Enables glass cannons to go for high damage builds + Look at those muscles bro. - Low to no damage at all. - AB's struggle to heal, and you need to rely on Yggs. - If a tool is misused you can cause a wipe. - "Sacra ples" [1.3] Equipment Here below I will leave two screenshots of the build finished and explain the tiers of the equipment: That would be an example of the build finished, with that equipment you can reach (560-720k HP) at a party setting + consumables. Low Tier equipment (Starting Set) Middle Tier Equipment (Instancing) End-Game Equipment (Pit. Ruins and World Bosses Tanking) Luxury Items (MvPs) [1.4] Stats The stats I'm using currently are for maximizing Prestige dodge ratio. Due to the existence of Gym Passes and Call Storage having large amounts of STR is not needed anymore to carry potions around. Magic Dodge Stats (75.75% Magic Dodge Chance) Suggested Overall Stat Build. [2.1] Leveling Phase Now with the Stats and Equipment settled aside. The skill setup and leveling: Royal Guard Skill Tree [200/70] Leveling as Devotion Build [2.2] Instance Phase [2.3] End Game Dungeons Fortessa Dungeon [OUTDATED] Fortessa Pit Fortessa Ruins [3.1] Skill Mechanics [4.1] PvP [4.2] WoE [5] End If you managed to reach this far through all the walls of text giving explanations. I'd like to say thank you for taking your time and i hope this was useful enough or motivated you in any way to try Devotion RG. I'd tried to give insight of on what I have learned in my time of playing the class and explaining stuff that you learn from practice and experience is not that easy. Don't let failures let you down from trying the class. Learning how to time Earth Dive and King's Grace might take time and only practice will give you the correct feeling of who you should Devo. I hope the guide was useful or at least entertaining to read. If you have any suggestions to the build, or you know any build that will possibly give more MHP please feel free to share it below. If you have any suggestions or questions towards the build or anything I might probably ignore feel free to contact me on discord [Selene#6602] or finding me at @fc on the Filthy Casuals's base. Thank you for reading!
  30. 0 points
    IGN: Kelvin Keyron Server: Niflheim Title: Rudo buff nerfixed
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