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  1. 17 points
    Wind Cutter Rune Knight To start I would like to say that there's two variations of this build, with Spear one and with Two-Handed Sword one, each one with downsides and advantages. So Let's get to it. Spear Variation (Ranged 1 Hit) This variation consist on using Peuz's Set (budget) build, along with Gelerdria spear + Storm Stone: It gives a lot of bonuses to Wind Cutter Damage and it's easier to obtain Peuz's Plate[0] +9 (Drop, can be enchanted in Mora); Peuz's Seal[1] +9 (Drop, can be enchanted in Mora); Peuz's Manteau[0] +9 (Obtainable from Mora coins, can be enchanted in Mora); Peuz's Greaves[1] +9 (Obtainable from Mora coins, can be enchanted in Mora); Mora Coins can be bought at .@go Market Leria NPC, 1m each coin. - Storm Stone [1] ID 28506 + Gelerdria [3] ID 1449 (From High Weapon Box etc) This combo gives a lot of damage to Wind Cutter and Boss monsters. - Black Ribbon [1] +9 (Mandatory) ID 5899 Gives damage to Wind Cutter and also removes it's CD. - Storm Stone [1] ID 28506 + Peuz's Set gives a huge variety of bonuses + reduces After Cast Delay by 70% for 10 seconds when using Aura Blade: Damage variate from 1.4m to 1.6m; A nice combo to use on Spear Variation: Sword Variation (Physical 2 Hits - Ignore Defense) As you can see, this variation gives way more damage however we'll discuss it below. - Temporal LUK Boots with Bear Power and FS was used on the test; - Lindy Hop with FS+FS was used on the test; - Temporal STR Manteau (-15% After Cast Delay enchant); - STR Soutane + STR Blessing was used on the test (I tested AGI+AGI Soutane and it was worst); - Immortal Dog Tag; - KSS Insignia with Strong enchant was used on that test; - You can use Blaze and White Magic Ring ID 28552 (JRO Only, for more ACD Reduction); - You can also use Illusion A Armor with Power Power and ACD modules; Shadow Gears: - Ignition Shadow Weapon +7 ID 24443 + Rune Knight Shadow Shield +3 ID 24301 (For 50% Def Ignore, enchant both with Atk+3%); For Spear variation ^ since Sword variation already ignores Defenses; - Physical Shadow Armor +9 ID 24395 + All Races Shadow Shoes +9 ID 24341 (Enchant both with Atk+3%); - Infinity Shadow Earring +8 ID 24150 + Pendant +7 ID 24151 (Recommend both +9 for a little more damage and nullify weapon size). - You can use FULL Reload Shadow Set +9 for more ACD Reduction (on Sword variation); Costumes: - Upper Costume +4k+4k Flat HP (or whatever you have); - Lower Costume -15~20% ACD reduction enchants; - Middle Costume +5%+5% ATK or +15%+15% Critical Damage enchants; - Garment Costume preferable with Holy or Ghost enchant; GX Garment II Stone + Assassin Upper II Stones combo. Cards: - Revolver Buffalo bandit + Gigantes Card; - Blut Hase Card; - Purple Ferus Card; - 3x Contaminated Wanderer Cards or 3x White Knight Cards or any of the two + Abysmal Knight Card; - Brown Rat Card; - Angry Nine Tail Card; Stats and Skills: Important Notes: - Yes you can use Full Reload Shadow Set for -15% ACD + Blaze and White Magic Ring for another 15% ACD reduction, however you will lose a lot of damage but will gain more spam, to what point is it useful for you?!; - You can use Necklace of Knight's Protection + Imperial Feather combo with 120 AGI in case you don't have Gambler combo; - Both builds have similar DPS in the end (with those Sets used), the Sword Variation gives more DPS, at the cost of WAY higher investment, then, it's up to you; - It was hard to manage the damage loss to gain ACD reduction with Sword Variation (unless you have a Kiel card); - Cost x Benefit the Spear Variation Wins, with more investment and effort Sword Wins by far; - In my tests I used these Runes + Potion + Standard +15 Foods + Magnum Break Skill: I hope I helped you with at least insights about this build, leave a like and a comment if you need o/
  2. 16 points
    Official Implementation Jobs Improvement Bundle All official skills that can be critical have their critical damage bonus from items reduced by half. Rune Knight Overview: Dragon Breath Improves base level modifier from (caster's BaseLv/150) to (caster's BaseLv/100). Dragon Breath - Water Improves base level modifier from (caster's BaseLv/150) to (caster's BaseLv/100). Dragon Training Improves the influence on Dragon Breath and Dragon Breath - Water. (90 +(10 x Skill Lvl)) %. Sonic Wave Improves damage formula. (1050 + (150 x Skill Lvl)) %Atk. Reduces Cooldown from 2 seconds to 1.75 seconds. Reduces delay after skill from 1 second to 0.5 seconds. Storm Blast Damage is increased from 1500% to 2100% based on 120 Str. Wind Cutter Increased cooldown from 0.2 seconds to 0.3 seconds based on level 5. Reduces delay after skill from 1 second to 0.5 seconds. Reduced SP consumption: 23, 26, 29, 32, 35 Ignition Break Reduces area of effect from 11x11 cells to 9x9 cells Critical trigger chance is improved from the half of users critical chance to users critical chance. Damage formula was changed: (450 x Skill Lvl) %Atk Royal Guard Overview: Reflect Damage The entire skill had its effects removed and gained new: Skill name changed to "Reflect Damage Reduction" New effect: Reduces damage taken from melee reflection damage by (10 x Skill Lvl)%. Shield Spell The entire skill had its effects removed and gained new ones: Level 1: Recovers 5% of users MaxHP every 3 seconds for 90 seconds. Level 2: Recovers 3% of users MaxSP every 5 seconds for 90 seconds. Level 3: ATK + 150 and MATK + 150 for 90 seconds. As this skill can no longer deal damage, it cannot be learned from Reproduce and all Shadow Chasers containing this skill in Reproduce have it removed. Banding The entire skill had its effects removed and gained new ones: Cannot be used with Prestige, these buffs cancel each other. Can only be used while in a party: Increases DEF depending on number of party member within 11x11 cells around the user. ( Includes the caster itself ) DEF + (6 x Skill LV) * Party Member count. Hesperus Lit Removes previous cast condition. Has its cooldown reduced to 0 seconds New damage formula: (300 x skill level)% ATK While used under Inspiration Effect, Increases damage to (450 x Skill Lvl)% ATK. Earth Drive No longer inflicts Defense Reduction and Attack Speed reduction on targets Removes the chance to destroy the shield Removes forced earth property of the skill Skill now reads the Weapons Property Formula changes: No longer reads the shields weight and shields refine. ((380 x Skill Lvl) + STR + VIT)% ATK Vanishing Point New damage formula: (80 x Skill Lv)% ATK. Cannon Spear Removes old weird behaving straight line calculation Range has been reduced by 2 to 7 cells. Added Area of Effect around the target of 3x3 (level 1~3) / 5x5 (level 4~5). SP consumption has been increased to: 30, 35, 40, 45, 50 Has a chance to trigger critical. Critical chance is half the users Critical chance. Moonslasher No longer makes the target sit / immobilizes them Now grants a new effect upon usage: Overbrand Ready Lasts: 2 x Skill LV seconds ( Increases damage done by Overbrand ) ( 150 * Skill LV )% ATK Overbrand Skill now deals damage to all targets around the caster in a 7x7 Area of Effect. No longer knocks back. No longer inflicts extra damage based on targets knocked against a wall or Pierce based. Skill now displays the same damage as before in 3 hits Formula changes to: (300 x Skill Lv) %Atk Genesis Ray The skill no longer consumes any HP SP Consumption was changed to: 30, 40, 50, 60, 70, 80, 90, 100, 110, 120 Skill now deals damage to all targets around the caster in a 7x7 Area of Effect. Skill Formula changed: (230 x skill level)% MATK While Inspiritation effect is active: Increases damage to (350 x Skill Lvl)% Matk and change the skill property to Neutral Property Magic Damage. Inspiration No longer has a EXP cost upon cast No longer removes your buffs upon cast No longer inflicts any damage on self while its active Duration changed to (30 + (30 x Skill Lvl)) seconds. The effect has changed to: Hit + (12 x skill level) All Stats + (6 x skill level) MaxHP + (4 x skill level)% Atk + (40 x skill level) Matk + (40 x skill level) Increases damage done by Genesis Ray Increases damage done by Hesperus Lit Drains 3.5 - (0.5 * Skill LV)% of MaxHP and 4.5 - (0.5 * Skill LV)% of MaxSP every 5 seconds Mechanic Overview: Arm Cannon The skill no longer has a special size penalty Fixed cast time reduced to 0.1 second based on level 5 Variable cast time reduced from 2.2 seconds to 2 seconds based on level 5. Cooldown reduced from 0.65 seconds to 0.3 seconds based on level 5. New damage formula: (400 + (300 x skill level))% ATK Base Level modifier improved from Lvl 120 to Lvl 100 Area of Effect is now 3x3 on Lvl 1-3, 5x5 Lvl 4-5. Casting range has been changed to 9 regardless of level. Knuckle Boost Variable casting time reduced from 1 second to 0.5 seconds based on level 5. SP consumption was changed to: 5, 10, 15, 20, 25 New damage formula: (100 + (200 x skill level))% ATK Base Level modifier improved from Lvl 120 to Lvl 100 Axe Tornado No longer deals any extra damage if worn with a Wind Element Weapon. No longer deals lower damage if targets are further away. No longer consumes any HP when casting SP consumption was changed to 45 on all levels New damage formula: (200 + (180 x skill level))% ATK Power Swing No longer autocasts Axe Boomerang New damage formula: Base Level modifier improved from Lvl 120 to Lvl 100 The Base Lvl modifier affffects the entire skill formula now. The Dex and STR modifiers are reduced by / 2 before being applied to the skill formula. (200 + ( 100 * Skill Lvl ) + ( STR / 2 ) + ( DEX / 2 ) / 100 ) * Base Lvl Vulcan Arm New damage formula: (140 x skill level)% ATK Base Level modifier improved from Lvl 120 to Lvl 100 After cast delay was changed to 0.1 seconds on all Lvls Variable-cast time added at 0.2 seconds SP consumption was changed to: 9, 12, 15 Area of Effect was increased to 5x5 Genetic Overview: Cart Tornado New damage formula: (200 x skill level)% ATK Cart Cannon New damage formula: ((((250 x Skill Lvl) + ((20 x Skill Lvl) x Cart Remodeling skill level) + ( INT * 2 ) ) * Base Lvl ) / 100)% ATK The INT modifier has been doubled Blood Sucker All old effects have been removed. Skill is now a supportive skill that can be cast on party members. Upon usage the skill consumes 5 Blood Sucker Plant Seed to give a buff to 1 party member. Target gains ((-1) + (2 x Skill Lvl)) % chance to restore (Skill Lvl) % of damage as HP when dealing physical damage. Skill duration: -20 + (60 x Skill Lvl) seconds. Spore Explosion The skill no longer deals 2 different types of damage. The skill deals Area of Effect damage around the target and on the target itself. Removes primary damage (Main single target damage). New damage formula: (400 + (200 x Skill level))% ATK Applies a debuff that affected targets will take more damage from long ranged physical damage by 10% (Reduced to 5% on boss monsters) for 5 seconds. Vaporize Adds a 20 second cooldown. Homunculus Resurrection Adds a 20 second cooldown. Homunculus Sera: Needle of Paralyze New Damage formula: (450 x skill level) %. Homunculus Sera: Poison Mist Blind effect has been removed Added a new effect: "Poison Mist" Targets Flee is 0 for the duration. New damage formula: (200 x skill level) %. Damage interval is unified to 1 second regardless of skill level. Increases additional damage depending on homunculus' Dex. Changes duration to (3 x skill level) seconds. When cast, the old one will be removed and the new one will be placed on casting area. Homunculus Sera: Pain Killer Increases duration to (300 + (30 x skill level)) seconds No longer applies a attack speed reduction Can be cast on owner only. Homunculus Dieter: Lava Slide Reduces area of effect to 7x7 Removes attack count limit, Removes Burning infliction chance. New damage formula: (50 x skill level) %, damage Interval is reduced to 1 second. Changed duration to (5 + skill level) seconds. When recast, the old one will be removed and the new one will be placed on casting area. Homunculus Dieter: Pyroclastic Increases bonus attack damage by 10 * Skill Lvl Duration changed to (300 + (30 x skill level)) seconds. No longer applies Fire Element on the Weapon No longer casts Hammerfall by a low chance Homunculus Eleanor: Midnight Frenzy New damage formula: (450 x skill level) % The skill ignores defense now Homunculus Eira: Eraser Cutter New damage formula: (450 x skill level) %, Increases the influence of INT in the damage formula Casting time reduced to 1.5 seconds. Homunculus Eira: Xeno Slasher Casting time reduced to 1.5 seconds. Homunculus Bayeri: Stahl Horn Removes knock-back inflicting effects. New damage formula: (1500 + (300 x skill level)) % Increases the influence of VIT in damage formula Homunculus Bayeri: Stein Wand Adds cooldown by 20 seconds based on level 5. Additional effect: "Rock Wall" on self and the owner. Increases DEF by (100 x skill level) and MDEF by (30 x skill level). Last for (100 + (100 x skill level)) seconds. Homunculus Bayeri: Heilige Stange Casting time reduced to 1.5 seconds. New damage formula: (1500 + (250 x skill level) %. Guillotine Cross Overview: Dark Claw Duration increased from 10 seconds to 20 seconds, Reduces effectiveness on boss monsters by half Counter Slash No longer knocks back. Cross Impact Cooldown reduced from 0.7 seconds to 0.35 seconds on level 5. New damage formula: (1400 + (150 x skill level))% ATK Cross Ripper Slasher Cooldown reduced from 0.3 seconds to 0.2 seconds on level 5, After cast delay reduced from 0.5 seconds to 0.3 seconds. Rolling Cutter Spin counter duration increased from 5 seconds to 10 seconds. Soul Destroyer Cooldown increased from 0.15 seconds to 0.25 seconds After cast delay reduced from 2.8 seconds to 1 seconds regardless of skill level Range reduced to 4 cells. New damage formula: (150 x skill level) %Atk. Shadow Chaser Overview: Fatal Menace New damage formula: (120 x skill level)% ATK, Damage is increased based on users Agi. Triangle Shot New damage formula: (230 x skill level)% ATK Base Level modifier improved from Lvl 120 to Lvl 100 No longer knocks back. Variable cast time removed Cooldown added with 0.2 seconds. After-cast delay reduced from 0.5 seconds to 0.35 seconds. Shadow Spell Increases Matk by (5 x skill level) for the skill duration. Warlock Overview: Freezing Spell Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). Tetra Vortex New damage formula: (800 + (400 x skill level))% MATK Comet New damage formula: (2500 + (700 x skill level))% MATK Soul Expansion New damage formula: (1000 +(200 x skill level))% MATK Mystical Amplification SP consumption changed: 35, 40, 45, 50, 55, 60, 65, 70, 75, 80 The skill no longer only affects one offensive skill, but every offensive skill during the duration. Skill duration: 60 seconds Magical amplification bonus reduced from (10 x skill level)% to (5 x skill level)%. Gravitational Field Damage display reduced to (2 x Skill Lvl) hits. Formula changed: 100 x Skill Lvl)% MATK per hit Sorcerer Overview: Striking Can be used on party members only, changes bonus Atk that depends on level of weapon to (20 x skill level). Critical chance bonus has been removed New effect added that will increase Perfect Hit by (20 + (10 x skill level) Duration increased from 60 seconds to 90 seconds. Poison Burst Formula changed: (1000 + (300 x skill level))%Matk Improves base level modifier from (caster's BaseLv/120) to (caster's BaseLv/100). To the target and nearby enemies within 7x7 around the target. Deals (1000 + (500 x skill level)) %Matk to the target affected by Cloud Poison. Killing Cloud Red Gemstone consumption removed The skill duration changed to 5 seconds regardless of level The skill no longer inflicts Poison on targets The skill now infllicts a new effect calleld "Cloud Poison" for 5 seconds: Targets will take more damage from Poison Property by (5 x skill level) %. Spell Fist The attack count has been removed. Each attack now consumes 20 SP. The skill automatically ends when the users has no SP or the duration has ended. Duration increased to (30 + (15 x skill level)) seconds Reduces base damage: ( Bolt Lvl * 100 + Spellfist Lvl * 20 ) Earth Grave The bonus from Endow Quake skill has been increased. Varetyr Spear The bonus from Endow Tornado skill has been increased. Diamond Dust The bonus from Endow Tsunami skill has been increased. Psychic Wave When user equips staff or book, each hit deals damage twice. Archbishop Overview: Adoramus New damage formula: (300 + (250 x skill level))% MATK If the user has Ancilla active: The skill property is changed to neutral for the duration. Judex New damage formula: (300 + (70 x skill level))% MATK Sura Overview: Lion's Howl SP consumption is reduced to 70 Sphere consumption reduced from 5 to 3. The range of the effect is changed from 15x15 cells to 9x9 cells, and no longer causes Fear. New damage formula: (500 x skill level) %Atk Improves base level modifier from (base level/150) to (base level/100). Lightning Ride Sphere consumption reduced from (skill level) to 2 (The number of hits will still be the same as the skill level). Variable cast time reduced to 1 second Skill cooldown reduced to 0.5 seconds. Rampage Blast Sphere consumption reduced from 5 to 3. Flash Combo Sky Blow is removed from the skills chain. Skill cooldown is reduced from 5 seconds to 3 seconds. Tiger Cannon The skill now deals damage to all targets around the caster in a 7x7 area of effect and no longer requires a target to be cast. The skill no longer has a pseudo elemental calculation, and instead uses weapon elemental property. Skill cooldown reduced from 5 to 3 seconds. Fallen Empire Immobilize effect removed Bonus damage from targets carrying weight (size for monsters) removed. New damage formula: (100 + (300 x skill level)) %Atk. Cast range increased from 1 cell to 2 cells. Dragon Combo New damage formula: (100 + (80 x skill level)) %Atk. Cast range increased from 1 cell to 2 cells. Sky Blow New damage formula: (200 x skill level) %Atk. Rising Dragon Duration increased to (100 + (20 x skill level) seconds. MaxHP/MaxSP bonus changed to (skill level) %. HP draining on skill duration and HP/SP recovery penalty removed. Ranger Overview: Unlimit The DEF and MDEF penalty is removed. Duration is increased from 60 seconds to 150 seconds. Arrow Storm Fixed cast time of 0.3 seconds is added Variable cast time reduced to 2 seconds Skill cooldown is 3.2 seconds regardless of skill level. SP consumption changed: 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 Arrow consumption reduced from 10 to 5 Area of effect is changed to 9x9 New damage formula: (200 + (180 x skill level))% Atk While Fear Breeze is active (200 + (250 x skill level))% Atk Aimed Bolt Number of attacks is fixed to 5 regardless of the size of the target. While Fear Breeze is active, Increases damage to (800 + (35 x skill level)) %Atk per hit. Number of arrows consumed is fixed to 3 Sharp Shooting Skill range increased from 9 cells to 11 cells. New damage formula: (300 + (300 x skill level)) %Atk. Removes old weird behaving straight line calculation Added area of effect around the target of 5x5 SP consumption reduced from 30 to 24. Wanderer / Minstrel Overview: Reverberation Arrow consumption reduced from 10 to 5. Area of effect reduced from 7x7 cells to 5x5 cells regardless of skill level. SP consumption changed: 56, 62, 68, 74, 80 Severe Rainstorm New damage formula: (100 x skill level)% Atk when equipping a bow (120 x skill level)% Atk when equipping musical instrument/whip. Arrow consumption reduced from 20 to 10. Metallic Sound Doubles skill damage. kRO patch 19th of August 2020 Items added: Range Stone (Upper) ( ID: 1000375 ) Range Stone (Lower) ( ID: 1000376 ) Melee Stone (Upper) ( ID: 1000377 ) Melee Stone (Middle) ( ID: 1000378 ) Melee Stone (Lower) ( ID: 1000379 ) kRO patch 6th of September 2020 Items added: Young Leaf of World Tree (Str) ( ID: 420017) Young Leaf of World Tree (Dex) ( ID: 420018) Young Leaf of World Tree (Agi) ( ID: 420019) Young Leaf of World Tree (Luk) ( ID: 420020) Young Leaf of World Tree (Vit) ( ID: 420021) Young Leaf of World Tree (Int) ( ID: 420022) Added to Amdarais in Glast Heim ( Hard Mode ) Nightmare Biolab Improvements of the effects of some Nightmare Biolab Headgears Old Driver Band (Yellow) Improves the Arm Cannon damage bonus from 5% to 15%. Old Minstrel's Song Hat & Old Dying Swan Improves Severe Rainstorm damage bonus from 5% to 15%. Old Magic Stone Hat Improves Soul Expansion damage bonus from 5% to 15%. Old Circlet of Bones Improves Cross Impact damage bonus from 5% to 15%. Old Protection Crown Improves Overbrand damage bonus from 5% to 15%. New enchant and enchant effects improvement. New Enchant: The NPC for Nightmare Biolab enchants has been adjusted to contain the new enchant. Unyielding Lvl 1: Increases melee physical damage by 4%, Perfect Hit + 1 Lvl 2: Increases melee physical damage by 8%, Perfect Hit + 2 Lvl 3: Increases melee physical damage by 12%, Perfect Hit + 3 Lvl 4: Increases melee physical damage by 16%, Perfect Hit + 4 Lvl 5: Increases melee physical damage by 20%, Perfect Hit + 5 Lvl 6: Increases melee physical damage by 24%, Perfect Hit + 6 Lvl 7: Increases melee physical damage by 28%, Perfect Hit + 7 Lvl 8: Increases melee physical damage by 32%, Perfect Hit + 8 Lvl 9: Increases melee physical damage by 36%, Perfect Hit + 9 Lvl 10: Increases melee physical damage by 44%, Perfect Hit + 10 Improves the effects of current enchants of Nightmare Biolab Headgears as below. Ambition / Mettle Old Effect: Lvl 1: Atk +3%, Hit + 3 Lvl 2: Atk + 6%, Hit + 6 Lvl 3: Atk + 9%, Hit + 9 Lvl 4: Atk + 12%, Hit + 12 Lvl 5: Atk + 15%, Hit + 15 Lvl 6: Atk + 18%, Hit + 18 Lvl 7: Atk + 21%, Hit + 21 Lvl 8: Atk + 24%, Hit +24 Lvl 9: Atk + 27%, Hit + 27 Lvl 10: Atk + 33%, Hit + 30 New Effect: Lvl 1: Atk + 4%, Hit + 10 Lvl 2: Atk + 8%, Hit + 20 Lvl 3: Atk + 12%, Hit + 30 Lvl 4: Atk + 16%, Hit + 40 Lvl 5: Atk + 20%, Hit + 50 Lvl 6: Atk + 24%, Hit + 60 Lvl 7: Atk + 28%, Hit + 70 Lvl 8: Atk + 32%, Hit + 80 Lvl 9: Atk + 36%, Hit + 90 Lvl 10: Atk + 44%, Hit + 100 Expectation / Acute Old Effect: Lvl 1: Increases critical damage by 10%, Cri + 3 Lvl 2: Increases critical damage by 20%, Cri + 6 Lvl 3: Increases critical damage by 30%, Cri + 9 Lvl 4: Increases critical damage by 40%, Cri + 12 Lvl 5: Increases critical damage by 50%, Cri + 15 Lvl 6: Increases critical damage by 60%, Cri + 18 Lvl 7: Increases critical damage by 70%, Cri + 21 Lvl 8: Increases critical damage by 80%, Cri + 24 Lvl 9: Increases critical damage by 90%, Cri + 27 Lvl 10: Increases critical damage by 110%, Cri + 30 New Effect: Lvl 1: Increases critical damage by 20%, Cri + 3 Lvl 2: Increases critical damage by 35%, Cri + 6 Lvl 3: Increases critical damage by 50%, Cri + 9 Lvl 4: Increases critical damage by 65%, Cri + 12 Lvl 5: Increases critical damage by 80%, Cri + 15 Lvl 6: Increases critical damage by 95%, Cri + 18 Lvl 7: Increases critical damage by 110%, Cri + 21 Lvl 8: Increases critical damage by 125%, Cri + 24 Lvl 9: Increases critical damage by 140%, Cri + 27 Lvl 10: Increases critical damage by 170%, Cri + 30 ArchLine / Master Archer Old Effect: Lvl 1: Increases bow damage by 4%, increases attack speed (reduces delay after attack by 1%) Lvl 2: Increases bow damage by 8%, increases attack speed (reduces delay after attack by 2%) Lvl 3: Increases bow damage by 12%, increases attack speed (reduces delay after attack by 3%) Lvl 4: Increases bow damage by 16%, increases attack speed (reduces delay after attack by 4%) Lvl 5: Increases bow damage by 20%, increases attack speed (reduces delay after attack by 5%) Lvl 6: Increases bow damage by 24%, increases attack speed (reduces delay after attack by 6%) Lvl 7: Increases bow damage by 28%, increases attack speed (reduces delay after attack by 7%) Lvl 8: Increases bow damage by 32%, increases attack speed (reduces delay after attack by 8%) Lvl 9: Increases bow damage by 36%, increases attack speed (reduces delay after attack by 9%) Lvl 10: Increases bow damage by 44%, increases attack speed (reduces delay after attack by 10%) New Effect: Lvl 1: Increases long ranged physical damage by 4%, increases attack speed (reduces delay after attack by 1%) Lvl 2: Increases long ranged physical damage by 8%, increases attack speed (reduces delay after attack by 2%) Lvl 3: Increases long ranged physical damage by 12%, increases attack speed (reduces delay after attack by 3%) Lvl 4: Increases long ranged physical damage by 16%, increases attack speed (reduces delay after attack by 4%) Lvl 5: Increases long ranged physical damage by 20%, increases attack speed (reduces delay after attack by 5%) Lvl 6: Increases long ranged physical damage by 24%, increases attack speed (reduces delay after attack by 6%) Lvl 7: Increases long ranged physical damage by 28%, increases attack speed (reduces delay after attack by 7%) Lvl 8: Increases long ranged physical damage by 32%, increases attack speed (reduces delay after attack by 8%) Lvl 9: Increases long ranged physical damage by 36%, increases attack speed (reduces delay after attack by 9%) Lvl 10: Increases long ranged physical damage by 44%, increases attack speed (reduces delay after attack by 10%) MagicEssence / Magic Essence Old Effect: Lvl 1: Matk + 3%, reduces fixed casting time by 0.1 seconds Lvl 2: Matk + 6%, reduces fixed casting time by 0.2 seconds Lvl 3: Matk + 9%, reduces fixed casting time by 0.3 seconds Lvl 4: Matk + 12%, reduces fixed casting time by 0.4 seconds Lvl 5: Matk + 15%, reduces fixed casting time by 0.5 seconds Lvl 6: Matk + 18%, reduces fixed casting time by 0.6 seconds Lvl 7: Matk + 21%, reduces fixed casting time by 0.7 seconds Lvl 8: Matk + 24%, reduces fixed casting time by 0.8 seconds Lvl 9: Matk + 27%, reduces fixed casting time by 0.9 seconds Lvl 10: Matk + 33%, reduces fixed casting time by 1 seconds New Effect: Lvl 1: Matk + 4%, reduces fixed casting time by 0.1 seconds Lvl 2: Matk + 8%, reduces fixed casting time by 0.2 seconds Lvl 3: Matk + 12%, reduces fixed casting time by 0.3 seconds Lvl 4: Matk + 16%, reduces fixed casting time by 0.4 seconds Lvl 5: Matk + 20%, reduces fixed casting time by 0.5 seconds Lvl 6: Matk + 24%, reduces fixed casting time by 0.6 seconds Lvl 7: Matk + 28%, reduces fixed casting time by 0.7 seconds Lvl 8: Matk + 32%, reduces fixed casting time by 0.8 seconds Lvl 9: Matk + 36%, reduces fixed casting time by 0.9 seconds Lvl 10: Matk + 44%, reduces fixed casting time by 1 seconds Diamond / Adamantine Old Effect: Lvl 1: MaxHP + 5%, Def +15 Lvl 2: MaxHP + 10%, Def +30 Lvl 3: MaxHP + 15%, Def +45 Lvl 4: MaxHP + 20%, Def +60 Lvl 5: MaxHP + 25%, Def +75 Lvl 6: MaxHP + 30%, Def +90 Lvl 7: MaxHP + 35%, Def +105 Lvl 8: MaxHP + 40%, Def +120 Lvl 9: MaxHP + 45%, Def +135 Lvl 10: MaxHP + 55%, Def +150 New Effect: Lvl 1: MaxHP + 5%, Def +140, Mdef +20 Lvl 2: MaxHP + 10%, Def +180, Mdef +40 Lvl 3: MaxHP + 15%, Def +220, Mdef +60 Lvl 4: MaxHP + 20%, Def +260, Mdef +80 Lvl 5: MaxHP + 25%, Def +300, Mdef +100 Lvl 6: MaxHP + 30%, Def +340, Mdef +120 Lvl 7: MaxHP + 35%, Def +380, Mdef +140 Lvl 8: MaxHP + 40%, Def +420, Mdef +160 Lvl 9: MaxHP + 45%, Def +460, Mdef +180 Lvl 10: MaxHP + 55%, Def +500, Mdef +200 Affection Old Effect: Lvl 1: Increases heal effectiveness by 5%, Mdef + 3 Lvl 2: Increases heal effectiveness by 10%, Mdef + 6 Lvl 3: Increases heal effectiveness by 15%, Mdef + 9 Lvl 4: Increases heal effectiveness by 20%, Mdef + 12 Lvl 5: Increases heal effectiveness by 25%, Mdef + 15 Lvl 6: Increases heal effectiveness by 30%, Mdef + 18 Lvl 7: Increases heal effectiveness by 35%, Mdef + 21 Lvl 8: Increases heal effectiveness by 40%, Mdef + 24 Lvl 9: Increases heal effectiveness by 45%, Mdef + 27 Lvl 10: Increases heal effectiveness by 55%, Mdef + 30 New Effect: Lvl 1: Increases heal effectiveness by 5%, MaxSP + 3% Lvl 2: Increases heal effectiveness by 10%, MaxSP + 6% Lvl 3: Increases heal effectiveness by 15%, MaxSP + 9% Lvl 4: Increases heal effectiveness by 20%, MaxSP + 12% Lvl 5: Increases heal effectiveness by 25%, MaxSP + 15% Lvl 6: Increases heal effectiveness by 30%, MaxSP + 18% Lvl 7: Increases heal effectiveness by 35%, MaxSP + 21% Lvl 8: Increases heal effectiveness by 40%, MaxSP + 24% Lvl 9: Increases heal effectiveness by 45%, MaxSP + 27% Lvl 10: Increases heal effectiveness by 55%, MaxSP + 30% Improved the penalty of some enchants of Temporal Boots as below. Bear's Power Removes Bigfoot transformation effect. Muscle Fool The penalty to ATK and MATK has been removed. Added a new penalty which drains 50 SP per second. Speed of Light The penalty which costs 400 HP per second have been removed. Changed the penalty from 40 SP per second to 50 SP per second. Enchantment System Changes: At the cost of the large amount of materials and zeny. The enchantment is selectable or enchant upgrade will be guaranteed. Nightmare Biolab Cost for selecting the desired enchant: Cursed Fragment 200x + 5,000,000 zeny 100% upgrade chance on enchant Level 1 - > Level 2 Cursed Fragment 100x + 3,500,000 zeny Level 2 - > Level 3 Cursed Fragment 200x + 5,000,000 zeny Level 3 - > Level 4 Cursed Fragment 250x + 8,000,000 zeny Level 4 - > Level 5 Cursed Fragment 350x + 14,000,000 zeny Racing Cap You can chose the desired enchant and can upgrade the enchant without fail up to max level. Cost for selecting the desired enchant: Racing Thank Ticket 250x + 10,000,000 zeny 100% upgrade chance on enchant Level 1 - > Level 2 Racing Thank Ticket 500x + 7,500,000 zeny Level 2 - > Level 3 Racing Thank Ticket 1000x + 10,000,000 zeny King Schmidt's Insignia You can chose the desired enchant Cost for selecting the desired enchant: Curse-eroded Gemstone 50x + Contaminated Magic 200x + Powerful Dimensional Essence 3x + 30,000,000 zeny Temporal Boots (unslotted and slotted) You can chose the desired enchant Cost for selecting the desired enchant: Unslotted: Coagulated Spell 100x + Powerful Dimensional Essence 1x + 5,000,000 zeny Slotted: Coagulated Spell 150x + Contaminated Magic 150x + Powerful Dimensional Essence 3x + 15,000,000 zeny Item Changes Item fixes: Twin Crown ( ID: 400121 ) Fixed the combos of the sets Rune Knight Booster Shadow Weapon ( ID: 24589 ) Royal Guard Booster Shadow Weapon ( ID: 24590 ) Mechanic Booster Shadow Weapon ( ID: 24591 ) Genetic Booster Shadow Weapon ( ID: 24592 ) Guillotine Cross Booster Shadow Weapon ( ID: 24593 ) Shadow Chaser Booster Shadow Weapon ( ID: 24594 ) Warlock Booster Shadow Weapon ( ID: 24595 ) Sorcerer Booster Shadow Weapon ( ID: 24596 ) Arch Bishop Booster Shadow Weapon ( ID: 24597 ) Sura Booster Shadow Weapon ( ID: 24598 ) Ranger Booster Shadow Weapon ( ID: 24599 ) Minstrel & Wanderer Booster Shadow Weapon ( ID: 24600 ) Fixed a typo in the defense ignoring which caused the entire script to not be read Fire Property ( Armor ) ( ID: 29305 ) Fixed the gibberish name in description Dark Property ( Armor ) ( ID: 29306 ) Fixed the gibberish name in description Drooping Thanatos' Dolor ( ID: 42016 ) Fixed the entire itemscript to now give the correct bonus Patent Master Soul Rifle ( ID: 810001 ) Fixed a bug which caused Napalm Vulcan to not proc Libra Crown ( ID: 400117) Fixed a bug which caused the item to be unequipable Variant Dolor Card ( ID: 27313 ) Removed some useless letters from the description Shoes of Punishment [ Niflheim ] ( ID: 22120 ) Fixed the entire itemscript to now give the correct bonus Imperial Physical Modification Permit (Garment) ( ID: 40923 ) Imperial Magical Modification Permit (Garment) ( ID: 40924 ) Grace Physical Modification Permit (Garment) ( ID: 40925 ) Grace Magical Modification Permit (Garment) ( ID: 40926 ) Imperial Physical Modification Permit (Armor) ( ID: 40927 ) Imperial Magical Modification Permit (Armor) ( ID: 40928 ) Reduced the name of the item as it was causing some awkwardness when buying the item in the shop Grace Physical Modification Permit (Armor) ( ID: 40929 ) Grace Magical Modification Permit (Armor) ( ID: 40930 ) Reduced the name of the item as it was causing some awkwardness when buying the item in the shop Fixed a typo in the item description All pet eggs Fixed a typo on the yellow announced text when summoning the pet Imperial Refine Ticket ( ID: 40921 ) Fixed a typo on the item description Safety Pendant B ( ID: 32249) Fixed a combo bonus with Safety Epaulet B Bearer's Shadow Shoes ( ID: 24338 ) Fixed a typo in the item description regarding the required refinement Boosting Spear ( ID: 530000 ) Fixed the Banishing Point skill bonus when your level is above 180 Class Shadow Box ( Pendant ) ( ID: 23240 ) Fixed a typo in the lapine lua file which caused it to not load correctly Illusion Katar of Frozen Icicle (ID: 610012) Can be enchanted via enchanting boxes ( again ) Silent Executor (ID: 20391) Now has the correct position in item description Card Removing Matrix (ID: 40915) Now detects the following items: Sagittarius Celestial Coronet ( ID: 400061 ) Alice Egg ( ID: 9027 ) Now grants the correct bonuses based on the intimacy Illusion Huuma Fluttering Snow ( ID: 13337 ) Now has correct Water Element Gloom Under Night Egg ( ID: 9122 ) Now properly gives the Magical Ghost Element attack bonus Reset Stone ( ID: 6320 ) [ Niflheim ] Adjusted the item description that it resets the Gramps cooldown Infinity Gin ( ID: 14768 ) Fixed that the icon is now displayed Cursed Water ( ID: 12020 ) Adjusted the description to be more clear of what it does Added Icon while the buff is active Red Slim Potion ( ID: 11568 ) White Slim Potion ( ID: 11573 ) Yellow Slim Potion ( ID: 11574 ) Added missing item description Water Field (Bottom) ( ID: 25226 ) Updated the visual effect to latest kRO changes Skill Changes Skill fixes: Reflection damage will no longer trigger autocasts Cloud Killl Fixed a bug that prevented Cloud Kill from dealing any damage Gravitational Fielld Fixed a bug that made the cast seem a bit awkward and unofficial No longer consumes any gemstones Tarot Card of Fate Can no longer teleport dummies Bloody Lust Can no longer be used on others in towns Frost Misty Can now be cast on the ground Sura Combos Reduced the combo timer from 4 seconds to 2 seconds Flash Combo Changed the times for automated casts to be more official like Skill description change: Added more informative skill descriptions for all skills. Skill ID: Contains the Skill ID of the said skill ingame and used by databases such as Divine Pride Variable Casttime: Reduceable by stats or equipment After-cast delay: Reduceable by equipment only Move delay: Unreduceable, based on this number you cannot move for said duration. Effect / Skill duration: Information which is forwarded to some unit skills / status effects which are given by skills Secondary duration: Same as above, some skills need 2 different durations. Cooldown: Reduceable by certain items only and not every skill has such an item. Fixed Casttime: Reduceable by items and certain skills Range: Minimum range required to cast the skill Element: The element of the skill Skill-Type: The type of the skill, example: Long-ranged, physical ( short ), magic and such. Other changes Fortessa & World Boss The Arch Bishop limit has been reduced to 2 World Boss The same class multiplier that is used by Fortessa Pit will be applied to World Boss Fortessa Ruins All monsters HP has been tripled The same reductions and damage boosts from Fortessa Pit have been applied Fortessa Pit & Ruins Damage sorted by class: [ Signifies changes since last patch from 08-08 ] Star Emperor: + 30% Soul Reaper: + 40% [ Up from 20% ] Oboro & Kagerou: + 100% Genetic: + 100% [ Down from 200% ] Sura: + 100% Wanderer & Minstrel: + 50% Sorcerer: + 350% [ Up from 250% ] Royal Guard: + 300% Guillotine Cross: - 25% Mechanic: + 150% Arch Bishop: + 150% [ Down from 200% ] Ranger: + 50% Warlock: + 150% [ Up from 50% ] Rune Knight: - 25% Shadow Chaser: + 150% [ Up from 50% ] Summoner: + 450% [ Up from 350% ] Rebellion: + 225% [ Down from 350% ] Other @disable_homun | @dhomun Disables any homunculus from being visible to you ( this includes the Legion summons of Sera ) Fixed a bug that prevented achievements to function properly in Niflheim @go Adjusted the spawn location for the following locations: yuno einbech Added @go special to the @go list Battlestats Added Normal ATK boost % Added Melee ATK boost % Added Perfect Hit Insight Added HP % view to the command Visual Icon Added MvP visual icon to all MvP class monsters Added Boss visual icon to all monsters that are Boss class Blacksmith Blessing Added +12 -> +13 for the cost of 16x Blacksmith Blessing Added +13 -> +14 for the cost of 22x Blacksmith Blessing Monster fixes: Black Acidus now uses the correct Element Silver Acidus now uses the correct Element Piranha now drops its card Heart Hunter Velare should now have the correct wav sounds Quest Fixed the monster displayed in Underground Warehouse Cleaning II Fixed the monster displayed in Underground Warehouse Cleaning I BGM: Added missing BGM files 174-180 which fixes no BGM for most of the new maps sp_os sp_rudus sp_rudus2 sp_rudus3 sp_rudus4 ba_in01 ba_pw01 ba_pw03 ba_pw02 ba_bath ba_2whs01 ba_2whs02 ba_lost ba_lib ba_go ba_chess 1@lost 1@herbs 1@ghg 1@bamn 1@bamq Minimap Fixed all gibberish texts on minimap icons Added a new Fortessa minimap Added icons to Fortessa Fixed a bug that caused some minimap icons to show on wrong maps NPC changes Events Added automated Disguise Event The event will automatically occur on the following times: 03:00 AM 03:00 PM All rewards have been adjusted to Event Coins Safe Portal All rewards have been adjusted to Event Coins Fixed a bug that would make the Safe Portal event send you out early Undead Assault All rewards have been adjusted to Event Coins Trivia All rewards have been adjusted to Event Coins Fixed a bug that prevented Time Forgotten Farm to load correctly in Niflheim Added Special Tool Dealer to the following locations: morrocc geffen alberta aldebaran xmas yuno umbala louyang ayothaya einbroch einbech veins moscovia mid_camp manuk splendid brasilis mora malangdo lasagna Time forgotten Farm Fixed a bug that lets you skip the Time Forgotten Farm Pitaya Tails are no longer storageable Fixed a bug that prevented the purchase of a different Guild House while your guild already had one Fixed a bug with NPC Crane in Hugel that sometimes would fail to exchange an item for Racing Thank Tickets Fixed a weird teleport after finishing Sealed Shrine Fixed the Merry Badger on [ Niflheim ] Now sells Medium Life Potion correctly Now sells Reset Stone Added 2 new quests to Quest Maker Nurah 4th Class Outfit Ticket Quest Requirements: 15x Darkgreen Dyestuff ID: 979 15x Orange Dyestuff ID: 980 5x Costume Treasure ID: 51010 1x Alternate Outfit Ticket ID: 51022 50x Frozen Rose ID: 749 50x Ancient Hero Souls ID: 1900000008 250x Greater Fortessa Emblem ID: 1900000003 10,000,000 Zeny Powerful Dimensional Essence Quest Requirements: 5x Temporal Metal ID: 190000011 10x Temporal Crystal ID: 6607 250x Chivalry Emblem ID: 1004 5x Will of Red Darkness ID: 7566 25x Blade Lost in Darkness ID: 7023 1,000,000 Zeny Added a new feature to the Old Glast Heim NPC Recycling May recycle slotted stat Temporal Boots for 1x Temporal Metal Added a new NPC called Area Warper This NPC can warp you between the different Areas of Fortessa aswell as Main office and Refiner building Changed Main Offfice: Moved the following NPCs into the Main Office: Channel Master The NPC was also improved to work better and no longer require you to write a command or anything else. Upon login it will automatically force leave the channels until the option is changed again Added a new NPC: Eden Marketplace Warper Removed NPCs: Armor Merchant Weapon Merchant Other Item Xchanger Changed Exchanger Area: Moved the following NPCs into the area: Included better overview to see the category of the NPC better Instance Point NPC Enslaved Being ( Realm of Chronos ) Adventurer Balin Added new Special Area: Moved the following NPCs into the area: Included better overview to see the category of the NPC better Quest Master Nurah Illusion Manager World Boss Shop Card Exchanger Loyalist Hanna Voting Manager Lucretia Recycler Frank Item Collector Jason Activity Shop Monster Hunter Allen Specialist Roberto Castielle Added a new NPC Event Coin Exchanger Costumes Garments The Garment Coupon, Daily Trophy Exchange and Cashshop has been updated with these. Costume Evil Scythe Costume Big Ribbon Cloak Costume Leaf Umbrella Costume Papilio Ulysses Feather Costume Sakura Wings Costume Calabash Other Costumes Costume Rabbit Humping Cloth Costume Lotus Costume Unicorn Ornament Dropped: Mutant Plaga Dropped: Silver Acidus Dropped: Angelgolt Costume Mike Stand Costume Baby Polar Bear Costume Tree Frog Hood Dropped: Joker Dropped: Imp Dropped: Black Acidus Costume 20th Anniversary Balloon Costume Suit Lapel Costume Half Rim Glasses Dropped: Mutant Dolor Dropped: Rybio Dropped: Goblin Archer Costumes Blinking Sakura Eyes Costume Dancing Butterfly Costume Elegant Wave Dropped: Mutant Venenum Dropped: Mutant Twin Caput Dropped: Antique Firelock
  3. 14 points
    - First of all, I'm writing this guide based on what I think it's the best way for leveling a 1x character, if you have suggestions please comment down below. - It's wise to wait for the Bonus EXP Event on the server to start it; - Make sure when you create the char, to select Base 1x/ Job 1x and don't change the baserate until you reach level 175 and get your reward with Belinda NPC at the Office but you can freely change your jobrate to 100x, unless you are doing a Booster Character. And make sure to use HE Battle Manual o X3 Battle Manual or any kind of exp boost AT ALL TIMES to avoid extra time leveling. - Command @jobrate 100 to change it; - I don't recommend a 1x character for new players or first character on the server, but it's entirely up to you. - I also recommend doing a Baby character, since it has access to transclass skills. - The ways for leveling (not a route yet): - Killing normal mobs on the maps, with 10 to 15 levels difference from you; - Doing Bounty Missions from Eden (.@go Eden right at the entrance) - Doing Gramps Quests (when you hit level 70) also at .@go Eden, just straight ahead; 100/200's or 400's Gramps gives 2 mobs and sometimes 3 mobs, you can get them all by talking to it again; - At level 130 Charlestone Crisis Instance (You can stay there killing the monsters as long as you want, HELL Mode if possible); - Leveling at Illusion Dungeons maps according to your level; - You can take the quests from The Illusion Manager on the @go Office 2nd Floor to the right; - Illusion Warps and order to level, you can check on this link https://www.shining-moon.com/helheim/index.php/Illusion_Dungeons - pay_d03_i - ice_d03_i - gef_d01_i - tur_d03_i - tur_d04_i - ein_d02_i - com_d02_i - prt_mz03_i - Try to have at least the best gears possible to survive and damage to use when you reach level 100; - There's several gears you can use at level 1 to help you level up, such as costumes with enchants as well; - Try to have at least 10 or so Battle Manuals the 200% ones before you start (in case you have set backs). - Leveling Routes: 1 - Level 1/9 pick your class; 2- In a party with a friend (if possible) .@warp moc_prydn1 talk to the Kitten NPC and get the quests Nightmare Verit + Ancient Mummy (Your friend do the killing, or you can dual account with yourself to do it); 3- Use Battle Manual 200% one; 4- Deliver Nightmare Verit quest to the NPC; 5- Level up your Skills and change class again; 6- Deliver Nightmare Ancient Mummy to the NPC; 7- Get Gramps 100/200 and 400's and do the quests and deliver in that order until you reach level 99/70 or go to the higher Gramps maps and kill the monsters normally (with the Battle Manual still active); 8- Don't reborn yet; 9- You can stack Bounty missions as many as you want, the higher levels the better (But don't deliver); 10- Reborn; 11- Deliver one bounty (with Manual still active, level up your Skills, change class); 12- Deliver more bounties (all the ones you did before reborn until you reach level 99/70 again, to change to 3rd class); 13- Level up your skills in .@warp mag_dun02 (if needed); 14- Reset your Gramps quests using Magical Stone, by trading Eden Merit Badge on the NPC, you can use one reset every 8hrs; 15- Or level up in the Illusion Dungeons until you reach level 130; 16- At level 130 you can do Charleston Crisis Instance (Hell mode if possible) with Exp Manual active until level 146-150; 17- .@warp prt_mz03_i to finish the level up until level 175; 18- At the Office, get your 1x reward and permanent +50% drop chance > Relog > Then change your .@baserate to 100; 19- Finish leveling up to 200 at .@warp mag_dun03; 20- Done. - Gramps is not affected by any kind of Battle Manual, only Bounty missions. - Here's my level 1 Gears for level up, the refines are up to you: - At .@go 46 you can find the leveling set to help in case you want, by using Skeleton Keys from Fortessa PIT dungeon: - There's several level 1 requirement gears to help you out, check them out and make a good use for them until you reach 3rd class; - The cards usage are free; - At level 100 when you reach 3rd, try to have as many gears as you can to help you until level 200; - To finish this guide, remember, every class has it's own time and ways to level up depending on the main skill used, some are slower, some are faster. You can leave suggestions and questions if you want.
  4. 14 points
    Para começar, eu recomendo sempre quando você criar seu primeiro char, selecionar Rate 100x/100x. Para upar mais rapido e poder sair farmando items e ficar fortinho pra fazer um char Rate 1x posteriormente (do level 1 ao level 175 com rate 1x você ganha bonus permanente de drop 50%, você pode alterar o @jobrate para 100); Basicamente o Shining Moon RO funciona com dois servidores. Helheim (Baseado em kRO apenas com sistema de refino original) e Niflheim (Customizado, baseado em kRO, jRO e iRO); Aqui basicamente explicarei um pouco do que fazer quando começar e como fazer para chegar lá. Pontos importantes para se situar (Cidade Principal é Fortessa, .@go 0); - Special Tool Dealer (Vende tudo que você precisa); - Healer com Buffs (Agi e Bless); - Warper para 90% dos lugares que você precisa ir; - Lucky3 Roleta NPC (Para você girar as moedas Moonlight Coin (Azul) que você pegar de Eventos, WorldBoss, Daily e etc); - Office (Aonde contém os NPC's importantes do server, possui dois andares, @go office); - Sala de Refino, a direito e pra baixo do Healer Poring; - Eden (Lugar aonde você pega suas quests para pegar Level, @go Eden, no Niflheim tem o NPC chamado Gramps, que da Quests de 100/200 e 400's Monstros, pode pegar TODOS); - Eden também contém o NPC Bounty Missions, uma plaquetinha a direita; Sistema de Refino para o Niflheim apenas: - Lista de comandos úteis: .@go dummy (para testar seu dano). .@go Vend (Área aonde os players vendem os items) Coisas úteis do Dia-a-Dia: Daily Rewards (Recompensas Diárias); Aqui é onde você gira as suas Moonlight Coins (Azul) que você pega da Daily, Eventos, WB e etc; Aqui é onde você vai fazer suas instancias para ficar Fortinho; .@go Office, ao juntar 100 Kafra Cards o NPC Storage Master concede a Skill Call Storage, fica na aba ETC das Skills Se você completar 5x instancias durante a semana, este NPC concede uma caixa Costume aleatório (Apenas 1x por semana você pode pegar, em .@go 46) World Boss o que é? https://www.shining-moon.com/w/index.php/World_Boss (Você ganha 5 pontos por participar do World Boss, e no NPC opção Shop você troca os pontos por Items) Famoso .@go 46 (Exchange Area) Sets Iniciais para te ajudar no level up: Set Level 100 (material necessário dropa da Instancia Room of Consciousness) Inclusive Ticket de Refino para os items Set Level 150 (material necessário dropa do Mapa sp_os; sp_rudus2) Inclusive Ticket de Refino para os items com Core Core Na sua barra de skills, aba ETC tem skills que valem a pena ressaltar: 1) Soul Control: A cada mob que você mata, você tem uma % de chance de selar a alma dele e ganhar uma alma quando você atinge 10 almas e usa a Skill Soul Control você ganha +10 para todos os Stats (limitado ao Niflheim apenas), por 10 minutos, a cada 10 minutos; 2) Class Mastery: Você pode obter 3 Characters no mesmo, 3 em 1, o seu principal é o 1, o segundo você compra no Office com o NPC chamado Class Master Brutus por 25m (pode resetar), e o terceiro char você consegue usando o Item chamado Letter From Brutus; 3) Soul Contract: Você forma um contrato com o ultimo monstro que você selou para ser seu acompanhante (Ele pega os Stats do player); 4) Materialize Soul: Você materializa esse monstro para segui-lo, ele ataca, cura e da buffs em alguns casos, por 10 minutos a cada 10 minutos; 5) Soul Escape: Te livra de qualquer controle, efeitos; LINKS úteis para você do SMRO: - Reportar um BUG https://www.shining-moon.com/ticket/ - Wikipedia do Server https://www.shining-moon.com/w/index.php/Main_Page - Forum do Server https://www.shining-moon.com/ipb/ - Dark Society Instance necessária para ter acesso a Fortessa Dungeon e Fortessa Pit (conteudo end-game do jogo, com os drops fortes de item) https://www.shining-moon.com/w/index.php/Dark_Society (Vale para a conta toda) - Discord do Server https://discordapp.com/invite/8NuTZZZ + Dicas Importantes para Você: - Sendo bem sincera, eu sempre recomendo começar com Rate 100x/100x (Melhor e mais rápido para farmar e se preparar para o Rate1x); - Tenha um Merchant com a skill Overcharge para vender os items que você dropa por mais zeny nos NPC's; - Sempre tenha em mente que o fundamental do jogo é não ter preguiça, farmar e se dedicar e principalmente ler guias como esses; - Só existem duas maneiras de conseguir coisas no jogo, OU você farma Zeny com Horror Toy Factory instance, Geffenia02 e 03 matando Incubus e Succubus, matando Mavkas ou Thanatos Tower 09, OU você fica forte para fazer o conteúdo dificil do server para conseguir items bons e refinar seus equipamentos; - Sempre use Soul Control (Niflheim) + as comidas +10 para todos os stats; - Espere os Eventos que tem de Refino, Drop Dobrado, +Chance de Lucky3 e etc; - Não sabe Buildar? Como fazer uma build do zero! AI MEU DEUS AONDE UPAR??!?! - Siga o meu passo-a-passo de como upar seu char 1x, é bem efetivo e serve para qualquer Rate: Qualquer duvida referente a este Guia pode me perguntar. Espero ter ajudado.
  5. 13 points
    UPDATED AT 08/24/2020, ANYTHING UPDATED IN THIS POST WILL BE MARKED BY ANOTHER BACKGROUND The path of the Genesis Ray Royal Guard build for solo/party content, so you can farm your stuffs and still be a good choice for party farming in Fortessa Pit, Bio5 or any instance since you can deal a little amount of damage while tanking more than any other hybrid build. Since the build became neutral locked while in inspiration, I made some changes in the card sector. I suggested cards for both situations, with inspiration and without, this way you can choose to focus on maximum damage output with neutral element cards or focus in an average damage for both types along with holy element cards. Just choose your type of play and have fun. So first of all, let’s talk about the most important items and skills for this build, since it uses the name of the skill on the build name. And they are: Divine Guard[1]-(Headgear), you can get it on the main office for 1k instance points or on cash shop for 5000cash points and I’ll be more precise about it later on the gear session. Genesis Ray-(RG Skill) needs to be maximized since its 99% of your damage output. Now that we already told you what you need to know to deal 50k DPS, let’s talk about the gears to maximize it and reach about 2m~3m DPS on dummy without element advantages: Equipments: Cards: Costumes: Costume Stones: Shadow Gears: Skill Tree Consumables: Hotbar Example: Stats: My Build after update(17/09):
  6. 11 points
    Official Class Rebalance 2022 Dragon Knight Hack and Slasher Changed from a negative multihit ( dmg / amount of hits ) to a positive multihit ( dmg * amount of hits ) Formula changed: ( 400 + 700 * Skill Level ) % Cooldown increased from 0.3 seconds to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP cost has been increased Multiplication of Pow inside formula increased from 5 to 7 Servant Weapon Skill has been changed to a positive multi-hit Formula changed: ( 500 + 400 * Skill Level ) % Servant Weapon - Phantom Variable cast-time removed Cooldown reduced from 2 seconds to 0.5 seconds After-cast delay removed Formula changed: ( 200 + 300 * Skill Level ) % Servant Weapon - Demolition Cooldown reduced from 3 seconds to 0.5 seconds AP generation reduced from 3 to 2 Formula changed: ( 500 * Skill Level ) % Storm Slash Cooldown reduced from 0.35 seconds to 0.3 seconds AP generation increased from 1 to 2 The chance from the Giant Growth effect has been increased from 15% to 30% Formula changed: ( 100 + 170 * Skill Level ) % Madness Crusher Variable cast-time have been removed Fixed cast-time have been increased from 0.4 seconds to 0.5 seconds SP consumption has been increased AP generation have been increased from 2 to 3 Multiplication of Pow inside formula increased from 5 to 7 Formula changed: ( 400 + 800 * Skill Level ) % Vigor Base damage modifier of 200% have been increased to 250% The human / angel modifier have been increased from 50% to 100% AP cost has been reduced from 150 to 125 HP consumption per attack has been increased from 2 to 10 at level 10 Dragonic Aura After-cast delay reduced from 1 second to 0.5 seconds Formula changed: ( 3650 * Skill Level ) % [ Non Demi-human / Angel ] ( 3800 * Skill Level ) % [ Demi-human / Angel ] Imperial Guard Overslash Cooldown reduced from 1 second to 0.7 seconds SP consumption decreased AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 2 to 5 Formula changed: ( 120 * Skill Level ) % Shield Shooting Cooldown reduced from 1 second to 0.7 seconds AP generation increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 400 + 2400 * Skill Level ) % Cross Rain Cooldown reduced from 5 seconds to 4.5 seconds After-cast delay reduced from 0.5 seconds to 0.15 seconds SP consumption increased AP generation increased from 5 to 7 Formula changed: ( 450 * Skill Level ) % [ Holy Shield ] ( 320 * Skill Level ) % Grand Judgement Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 15 Buff duration reduced from 300 seconds to 150 seconds Formula changed: ( 250 + 1500 * Skill Level ) % ( 350 + 1650 * Skill Level ) % [ Insect / Plant ] Judgement Cross Cooldown reduced from 60 seconds to 5 seconds After-cast delay removed SP consumption increased AP cost reduced from 150 to 10 Formula changed: ( 1950 * Skill Level ) % ( 2100 * Skill Level ) % [ Insect / Plant ] Meister Axe Stomp Cooldown reduced from 1 second to 0.7 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 350 + 850 * Skill Level ) % Rush Quake After-cast delay removed Formula changed: ( 3600 * Skill Level ) % ( 3750 * Skill Level ) % [ Insect / Formless ] Biolo Acidified Zone - Wind Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Earth Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Fire Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Acidified Zone - Water Cooldown reduced from 1 second to 0.5 seconds After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption reduced Multi-hit count increased from 5 to 7 Full Shadow Protection Duration increased from 60 seconds to 180 seconds Research Report Fixed cast-time reduced from 1 second to 0.5 seconds Cooldown reduced from 120 seconds to 60 seconds Duration increased from 60 seconds to 150 seconds Shadow Cross Savage Impact Area of effect increased from 3x3 to 5x5 SP consumption increased Formula changed: ( 90 * Skill Level ) % ( 110 * Skill Level ) % [ Shadow Exceed ] Eternal Slash Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased Range increased from 2 to 3 cells Multiplication of Pow inside formula decreased from 5 to 2 and 7 to 3 Formula changed: ( 265 * Skill Level ) % ( 365 * Skill Level ) % [ Shadow Exceed ] Impact Crater Cooldown reduced from 5 seconds to 1.5 seconds After-cast delay removed SP consumption increased AP generation decreased from 5 to 3 Formula changed: ( 80 * Skill Level ) % Shadow Stab Cooldown reduced from 1 second to 0.35 seconds After-cast delay removed SP consumption decreased AP generation increased from 1 to 2 Formula changed: ( 750 * Skill Level ) % Potent Venom Duration of the buff has been raised ( from 120 to 300 seconds based on level 10 ) RES ignore has been reduced from 30% to 20% Fatal Shadow Claw Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed SP consumption increased Damage effect duration increased from 10 seconds to 30 seconds Formula changed: ( 1350 * Skill Level ) % ( 1450 * Skill Level ) % [ Dragon / Demi-Human ] Shadow Exceed After-cast delay removed AP cost has been reduced from 150 to 125 Damage effect duration increased from 240 seconds to 300 seconds Abyss Chaser Abyss Dagger SP consumption increased Formula changed: ( 100 + 500 * Skill Level ) % Deft Stab Area of effect increased from 5x5 to 7x7 SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 350 + 550 * Skill Level ) % From the Abyss Changed the skill hit count from 1 to 2 ( DMG * 2 hits ) Formula changed: ( 100 + 500 * Skill Level ) % Abyss Square AP generation increased from 4 to 5 Formula changed: ( 570 * Skill Level ) % Chain Reaction Shot Fixed cast-time reduced from 1.5 seconds to 0.5 seconds Variable cast-time reduced from 4 seconds to 0.5 seconds After-cast delay has been removed Area of effect of the secondary attack has been increased from 3x3 to 7x7 Area of effect of the primary attack has been increased from 7x7 to 9x9 Multiplication of Con inside formula increased from 5 to 15 Formula changed: ( 850 * Skill Level ) % [ Primary ] ( 600 + 2350 * Skill Level ) % [ Secondary ] Frenzy Shot SP cost reduced Formula changed: ( 400 * Skill Level ) % Omega Abyss Strike Cooldown reduced from 60 seconds to 3 seconds AP cost reduced from 150 to 15 SP consumption decreased Formula changed: ( 2200 * Skill Level ) % ( 2350 * Skill Level ) % [ Angel / Demon ] Arch Mage Floral Flare Road After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 740 * Skill Level ) % Rain of Crystal After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 140 + 760 * Skill Level ) % Tornado Storm After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 50 + 860 * Skill Level ) % Strantum Tremor After-cast delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased Formula changed: ( 100 + 730 * Skill Level ) % Crimson Arrow AP generation increased from 1 to 2 SP consumption decreased Frozen Slash Cooldown increased from 0.3 seconds to 0.45 seconds AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 250 + 900 * Skill Level ) % ( 400 + 1250 * Skill Level ) % [ Climax ] Storm Cannon AP generation increased from 1 to 2 SP consumption decreased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] Rock Down AP generation increased from 1 to 2 SP consumption increased Formula changed: ( 950 * Skill Level ) % ( 1250 * Skill Level ) % [ Climax ] All Bloom After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 2 effect: Damage reduction removed Level 3 effect: Damage bonus is increased from 100% to 300% Level 5 effect: Extra attack has been increased to 85000% Formula changed: ( 200 + 1200 * Skill Level ) % Crystal Impact Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Formula changed: ( 250 + 1300 * Skill Level ) % Destructive Hurricane Cooldown reduced from 6 seconds to 2 seconds After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 1 effect: The damage of the additional attack has been increased to 12500% Level 3 effect: Damage bonus is increased from 100% to 200% Level 5 effect: Bonus damage has been reduced from 70% to 50% Formula changed: ( 1200 + 1800 * Skill Level ) % Violent Quake After-cast delay reduced from 1 second to 0.5 seconds SP consumption increased Climax changes: Level 3 effect: Damage bonus is increased from 100% to 200% Formula changed: ( 200 + 1200 * Skill Level ) % Deadly Projection SP consumption decreased Formula changed: ( 2800 * Skill Level ) % Mystery Illusion After-cast delay reduced from 1 second to 0.5 second SP consumption decreased Formula changed: ( 950 * Skill Level ) % Soul Vulcan Strike SP consumption decreased Formula changed: ( 250 * Skill Level ) % Astral Strike Cooldown reduced from 60 seconds to 6 seconds AP cost reduced from 150 to 25 SP consumption decreased Duration of attack reduced from 15 to 6 seconds Formula changed: ( 300 + 1800 * Skill Level ) % ( 400 + 2100 * Skill Level ) % [ Undead / Dragon ] Elemental Master Conflagration SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Diamond Storm Cooldown reduced from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 200 + 1750 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Lightning Land SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Terra Drive Cooldown decreased from 2 seconds to 1 second SP consumption decreased Multiplication of SPL inside formula increased from 5 to 7 Multiplication of SPL inside formula increased from 7 to 10 Formula changed: ( 400 + 1550 * Skill Level ) % ( 5400 + 1800 * Skill Level ) % [ Elemental ] Venom Swamp SP consumption increased Formula changed: ( 500 + 650 * Skill Level ) % ( 500 + 1050 * Skill Level ) % [ Elemental ] Elemental Buster Fixed cast-time decreased from 2 seconds to 1.5 seconds Cooldown reduced from 60 seconds to 5 seconds After-cast delay reduced from 1.5 seconds to 0.5 seconds SP consumption decreased AP cost decreased from 150 to 30 Formula changed: ( 500 + 2200 * Skill Level ) % ( 500 + 2350 * Skill Level ) % [ Formless / Dragon ] Cardinal Framen SP consumption increased AP generation increased Formula changed: ( 800 * Skill Level ) % ( 900 * Skill Level ) % [ Demon / Undead ] Arbitrium Cooldown decreased from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 1000 * Skill Level ) % ( 1250 * Skill Level ) % [ Second Hit ] Petitio Cooldown decreased from 1 second to 0.5 seconds SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1050 * Skill Level ) % Competentia AP cost reduced from 200 to 160 Duration of the effect has been increased from 240 seconds to 300 seconds Pneumaticus Procella Cooldown decreased from 60 seconds to 5 seconds After-cast delay removed AP cost reduced from 150 to 30 Formula changed: ( 100 + 2100 * Skill Level ) % ( 100 + 2300 * Skill Level ) % [ Demon / Undead ] Effligo Cooldown decreased from 60 seconds to 0.5 seconds After-cast delay removed SP consumption increased AP cost reduced from 100 to 12 Multiplication of Pow inside formula decreased from 10 to 7 Formula changed: ( 1650 * Skill Level ) % ( 1800 * Skill Level ) % [ Demon / Undead ] Inquisitor First Brand Cooldown reduced from 0.5 seconds to 0.3 seconds SP consumption increased Duration of First Brand has been changed to be 5 seconds regardless of skill level Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 1200 * Skill Level ) % Second Faith Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 1 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 5 Formula changed: ( 100 + 2300 * Skill Level ) % Second Judgement Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 2 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 4 to 7 Formula changed: ( 100 + 2600 * Skill Level ) % Second Flame Cooldown reduced from 1 second to 0.7 seconds SP consumption increased AP generation increased from 3 to 4 Area of Effect has been changed to be 7x7 regardless of skill level Range has been increased from 2 to 3 Multiplication of Pow inside formula increased from 4 to 9 Formula changed: ( 200 + 2900 * Skill Level ) % Third Punish Cooldown reduced from 2 seconds to 1 second The amount of hits have been increased from 2 to 3 Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 300 + 1500 * Skill Level ) % Third Consecration Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Formula changed: ( 700 * Skill Level ) % Third Flame Bomb Cooldown reduced from 2 seconds to 1 second Area of Effect has been changed to be 7x7 regardless of skill level Multiplication of Pow inside formula increased from 5 to 10 Oleum Sanctum Cooldown reduced from 3 seconds to 2 seconds After-cast delay removed SP consumption increased Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased from 3 to 5 Formula changed: ( 500 + 2000 * Skill Level ) % Explosion Blaster Cooldown reduced from 1 seconds to 0.7 seconds SP consumption reduced Area of Effect has been increased to be 11x11 at level 5 Multiplication of Pow inside formula increased to 15 Formula changed: ( 3200 * Skill Level ) % [ Holy Oil Debuff on target ] ( 2800 * Skill Level ) % First Faith Power Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used Judge Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Third Exor Flame Cooldown changes to 30 seconds x skill level Duration of the buff has been changed to be 300 seconds regardless of level used AP cost has been decreased based on level used Massive Flame Blaster Cooldown reduced from 60 seconds to 5 seconds Area of Effect has been changed to be 11x11 based on level 5 Multiplication of Pow inside formula changed to 15 Effect duration reduced from 300 seconds to 150 seconds Formula changed: ( 2300 * Skill Level ) % [ Demon / Brute ] ( 2150 * Skill Level ) % Wind Hawk Hawk Rush Formula changed: ( 500 * Skill Level ) % Gale Storm Cooldown reduced from 2 seconds to 1.5 seconds SP consumption decreased Formula changed: ( 950 * Skill Level ) % Crescive Bolt After-cast reduced from 0.5 seconds to 0.3 seconds SP consumption decreased Changed how the consecutive hit buff is applied at 3 to restart the time but keep the count Formula changed: ( 340 * Skill Level ) % Deep Blind Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Solid Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Swift Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Flame Trap Cooldown changed to 2.5 seconds SP consumption increased Area of effect has been increased to 7x7 based on level 5 The traps will now inflict their damage once every 0.5 seconds AP generation reduced from 4 to 3 Multiplication of Con inside formula increased from 3 to 5 Formula changed: ( 850 * Skill Level ) % Advanced Trap Mastery Duration increase has been changed to 1 second per skill level Hawk Boomerang Cooldown changed to 0.15 seconds SP consumption decreased AP cost has been reduced from 15 to 12 Formula changed: ( 600 * Skill Level ) % Troubadour / Trouvere Sound Blend SP consumption decreased Metallic Fury Cooldown decreased from 0.5 seconds to 0.3 seconds SP consumption decreased Fixed skill to behave like official The amount of hits is determined based on how many targets are affected by Sound Blend in the area, however after a target was hit it automatically removes the Sound Blend from all targets in the area. Formula change: ( 2200 * Skill Level ) % Rhythm Shooting Cooldown changed to 0.15 seconds After-cast delay removed SP consumption decreased Multiplication of Con inside formula increased from 2 to 3 Formula change: ( 300 + 220 * Skill Level ) % [ Sound Blend ] ( 200 + 120 * Skill Level ) % Rose Blossom Variable cast-time reduced from 2 seconds to 1 second Cooldown increased from 0.5 seconds to 0.7 seconds SP consumption decreased Multiplication of Con inside formula changed to 3 Formula change: Main Hit ( 200 + 2200 * Skill Level ) % [ Sound Blend ] ( 200 + 2000 * Skill Level ) % Second Hit ( 250 + 3000 * Skill Level ) % [ Sound Blend ] ( 250 + 2800 * Skill Level ) % Shinkiro / Shiranui Shadow Hunting SP consumption increased AP generation increased from 1 to 2 Shadow Dance Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds After cast-delay reduced from 0.5 seconds to 0.25 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 500 + 600 * Skill Level ) % Shadow Flash Fixed cast-time removed Variable cast-time removed Cooldown reduced from 1 second to 0.5 seconds Formula changed: ( 1600 + 700 * Skill Level ) % Huuma Shuriken - Grasp After cast-delay removed SP consumption increased AP generation increased from 2 to 3 Huuma Shuriken - Construct SP consumption increased Kunai - Distortion SP consumption increased AP generation increased from 1 to 2 Additional bonus damage based on Kunai Refraction skill level has been increased from 7 to 10 Formula changed: ( 300 + 600 * Skill Level ) % Kunai - Rotation SP consumption increased Additional bonus damage based on Kunai Distortion skill level has been increased from 50 to 70 Formula changed: ( 800 + 700 * Skill Level ) % Kunai - Refraction SP consumption increased Additional bonus damage based on Kunai Rotation skill level has been increased from 5 to 10 Red Flame Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 850 + 1250 * Skill Level ) % Cold Blooded Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 25 to 40 Formula changed: ( 250 + 550 * Skill Level ) % Thundering Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Additional bonus damage based on Dark Cannon skill level has been increased from 50 to 70 Formula changed: ( 600 + 1300 * Skill Level ) % Golden Dragon Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 300 + 400 * Skill Level ) % Darkening Cannon Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 1 second to 0.7 seconds After cast-delay removed SP consumption increased Formula changed: ( 450 + 950 * Skill Level ) % Shadow : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Kunai : Nightmare Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 18000 * Skill Level ) % Dark Dragon : Nightmare Fixed cast-time reduced from 1.5 seconds to 1 second Cooldown reduced from 5 seconds to 1 second AP cost reduced from 30 to 20 Formula changed: ( 15500 * Skill Level ) % Night Watch Only One Bullet SP consumption increased The damage bonus per aim count has been increased to ( 350 * Skill Level ) % Formula change: ( 750 + 1350 * Skill Level ) % [ Rifle ] ( 800 + 1500 * Skill Level ) % [ Revolver ] Spiral Shooting Formula change: ( 1200 + 1700 * Skill Level ) % [ Rifle ] ( 1000 + 1500 * Skill Level ) % [ Launcher ] Magazine for One Cooldown reduced from 0.75 seconds to 0.5 seconds SP consumption increased The damage bonus per aim count has been increased to ( 100 * Skill Level ) % Formula change: ( 200 + 350 * Skill Level ) % [ Gatling Gun ] ( 150 + 450 * Skill Level ) % [ Revolver ] Wild Fire Formula change: ( 1000 + 2450 * Skill Level ) % [ Shotgun ] ( 1000 + 2300 * Skill Level ) % [ Launcher ] Basic Grenade SP consumption increased AP generation increased from 1 to 2 Formula change: ( 1000 + 950 * Skill Level ) % Hasty Fire in the Hole AP generation increased from 2 to 3 Formula change: ( 1500 + 1050 * Skill Level ) % Grenades Dropping SP consumption increased AP generation increased from 1 to 5 Formula change: ( 550 + 850 * Skill Level ) % Mission: Bombardment Cooldown changed from 60 seconds to 10 seconds AP cost decreased from 100 to 35 SP consumption decreased Formula change: ( 5000 + 1800 * Skill Level ) % [ Big Hit ] ( 800 + 200 * Skill Level ) % The Vigilante at Night Reduces the cost of bullets from 15 to 10 Soul Ascetic Soul Gathering After cast-delay removed SP consumption decreased Talisman of Soul Stealing Cooldown reduced from 2 seconds to 1 second After cast-delay removed SP consumption increased Formula changed: ( 500 + 1250 * Skill Level ) % Exorcism of Malicious Soul SP consumption decreased Talisman of Blue Dragon SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1650 * Skill Level ) % [ Buffed ] ( 250 + 1450 * Skill Level ) % Talisman of White Tiger Cooldown increased from 0.3 seconds to 0.4 seconds SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 350 + 1350 * Skill Level ) % [ Buffed ] ( 350 + 950 * Skill Level ) % Talisman of Red Phoenix SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 1200 + 1300 * Skill Level ) % [ Buffed ] ( 1000 + 900 * Skill Level ) % Talisman of Black Turtoise SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 2300 + 1850 * Skill Level ) % [ Buffed ] ( 2250 + 1450 * Skill Level ) % Talisman of Four Bearing God SP consumption decreased AP generation increased from 1 to 3 Formula changed: ( 50 + 250 * Skill Level ) % Circle of Directions and Elementals SP consumption increased AP cost reduced from 150 to 25 Cooldown decreased from 60 seconds to 5 seconds Duration reduced to 150 seconds Formula changed: ( 500 + 2000 * Skill Level ) % Sky Emperor Rising Sun SP consumption increased Formula changed: ( 500 + 600 * Skill Level ) % Noon Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1600 + 1250 * Skill Level ) % Sunset Blast SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 950 + 400 * Skill Level ) % Rising Moon SP consumption increased Formula changed: ( 700 + 450 * Skill Level ) % Midnight Kick SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 1550 + 1450 * Skill Level ) % [ Midnight ] ( 600 + 1200 * Skill Level ) % Dawn Break SP consumption increased AP generation increased from 2 to 3 Formula changed: ( 400 + 600 * Skill Level ) % [ Moonset ] ( 400 + 400 * Skill Level ) % Twinkling Galaxy SP consumption increased Star Burst SP consumption increased Star Cannon SP consumption increased All in the Sky SP consumption decreased AP cost reduced from 100 to 35 Cooldown changed from 60 seconds to 2 seconds After cast-delay removed Formula changed: ( 3000 + 2000 * Skill Level ) % Hyper Novice Self-Study Tactics The damage multiplier from Double Bowling Bash, Mega Sonic Blow and Spiral Pierce Max is increased from 10% to 15% based on level 10. The damage multiplier from Shield Chain Rush is increased from 20% to 30% based on level 10. Double Bowling Bash SP consumption decreased AP generation increased from 2 to 3 Max knockback reduced from 6 cells to 2 cells Area of Effect increased from 7x7 to 9x9 Formula changed: ( 150 + 250 * Skill Level ) % Mega Sonic Blow SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 850 + 450 * Skill Level ) % Shield Chain Rush SP consumption decreased AP generation increased from 1 to 2 Skill range has been changed to be 7 regardless of level Area of Effect increased from 7x7 to 9x9 Formula changed: ( 600 + 450 * Skill Level ) % Spiral Pierce Max SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 550 + 350 * Skill Level ) % Meteor Storm Buster SP consumption increased Formula changed: ( 300 + 320 * Skill Level ) % ( 450 + 160 * Skill Level ) % [ Explosion ] Jupitel Thunderstorm SP consumption increased Jack Frost Nova SP consumption increased Formula changed: ( 200 * Skill Level ) % ( 400 + 500 * Skill Level ) % [ Explosion ] Hell's Drive SP consumption increased AP generation increased from 1 to 2 Formula changed: ( 1500 + 700 * Skill Level ) % Ground Gravitation SP consumption increased Formula changed: ( 3000 + 1500 * Skill Level ) % [ Gravity ] ( 800 + 700 * Skill Level ) % Napalm Vulcan Strike SP consumption increased AP generation increased from 1 to 2 Area of Effect increased to 7x7 Formula changed: ( 350 + 650 * Skill Level ) % Breaking Limit Reduced the damage factor for Mega Sonic Blow and Spiral Pierce Max from 100% to 70% Rule Break Reduced the damage factor for Napalm Vulcan Strike from 100% to 40% Spirit Handler Chulho Sonic Claw SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Formula changed: ( 500 + 850 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 400 + 750 * Skill Level ) % Howling of Chulho SP consumption increased The bonus damage from Mystical Creature Mastery has been increased from 30 and 50 to 50 and 100 Increased the duration from 10 seconds to 12 seconds Formula changed: ( 700 + 1150 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 600 + 1050 * Skill Level ) % Hogogong Strike Cooldown reduced from 0.5 seconds to 0.35 seconds SP consumption increased Formula changed: ( 250 + 350 * Skill Level ) % [ Temporary Communion or Commune with Chulho ] ( 180 + 200 * Skill Level ) % Marine Festival of Kisul AP generation increased from 2 to 4 Sandy Festival of Kisul AP generation increased from 2 to 4 Hyun Rok Breeze SP consumption increased AP generation increased from 3 to 4 Formula changed: ( 700 + 800 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok] ( 600 + 600 * Skill Level ) % Hyun Rok Cannon After cast-delay removed SP consumption increased Formula changed: ( 800 + 1200 * Skill Level ) % [ Temporary Communion or Commune with Hyun Rok ] ( 700 + 950 * Skill Level ) %
  7. 11 points
    This is a part 2 to my gear progression guide, where I'll tackle the higher level gear, and how to create the current BiS armors, from kRO's 17th anniversary update, up until episode 17.2. I will not be commenting on all of the equipment, since some of them are just not worth it, but I'll leave the links in case you want to check it out. 17th kRO Anniversary Odin's Past (Level 170+) /navi fortessa 65/141 Equipment Enchantments Einbech 3F (Level 170+) /navi fortessa 67/143 Weapons Enchantments 17.2 - Sage's Legacy Automatic Set (Level 160+) /navi fortessa 89/154 Equipment Enchantments Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Selena Fluorspar or Sir Richard Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  8. 10 points
    Akechi/Leonidas's Guide on Renewal and Shining Moon Ragnarok Online BUT LEO THIS GUIDE IS TOO LONG! Then I have bad news for you: You'll struggle a lot later on. The structure of this guide is like a Question/Answer format. The guide will be split in 4 parts: Part A - General Explanations, Most asked Questions and stuff. Part B - So you're new to Ragnarok Online? Part C - So you're new to Renewal? Part D - So you're new to Shining Moon, our server? You can talk to players ingame using #Main, and ask for help from anyone using #Support on the PM chat box. This guide will be updated as the time goes on and depending on what happens on the server. Who is this guide for: -New players to shining moon RO. -New players to renewal. -Players who have no idea what to do. -Players who don't know how to search for stuff. -Players who asks a lot of questions that's been asked a thousand times before. -Players who need assistance and preparation to run content. -Players who may want to get some extra information. Who this guide isn't for: -Players who want a cookie cutter ready build. -Players who want to half-ass their way to victory. -Players who believe randomly doing stuff works well. -Players who are already prepared and play for a while. -People who know their way around. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART A- GENERAL EXPLANATIONS, MOST ASKED QUESTIONS AND STUFF WHERE SHOULD I PLAY? NIFLHEIM OR HELHEIM? Helheim is more recommended if you want something closer to how the current developers want the game to be experienced. Items and some mechanics are restricted to kRO only variations. The builds and item choices will be closer to the ones seen on videos about kRO, and knowing their current metagame can help you know what to look for without getting lost or sidetracked. Niflheim is more recommended if you want more choices and doesn't worry too much about following kRO Only structure of gameplay. iRO and jRO items are also available, along with a special costume enchanting system and +20 items are possible (with given money, effort and time). I personally advise against playing solely based on server population, as no matter how many people are with you, if you don't enjoy the game on a personal level. It'll wear you out eventually: -You want to work and play as much like the people on kRO do and their current metagame under the same concepts and systems? Helheim brings this to you. -You want choices, experimenting and weird builds based around different skills/concepts only available on specific grounds and the sky being the limit? Consider Niflheim. HOW SHOULD I LEVEL? Easiest/most common way is leveling at 100x/100x exp/job, getting some reasonable gear, then making a x1/100x exp/job rate character for the 50% drop rate bonus. leveling at 10x is also very reasonable if you want some bonus but don't want to commit as much time, and it keeps the bonus at 30%. Job rate doesn't break the rewards so can be set to 100x with no issues. You can always check if you're eligible for the rewards with @ratecheck. WHAT ARE THE x1 EXTRA REWARDS? At level 175 you get 10k cashpoints, and an alternate outfit ticket. It must be a main class and not an alt class (the extra ones you can buy at the office, and swap with the skill) IF I RESET A x1/x10/x100 CHARACTER's LEVEL TO 1, DO I LOSE THE BONUS? Obviously, as that would completely defeat the purpose of the system. But If you level a main class to 175, the second and third classes for that character also keep the extra drop bonus. DO I GET A GARMENT FOR LEVEL 200 at x1? You can receive 20k Cash Points for leveling to 200 at x1 rate. keep in mind its once per account/person, not per character. And you'll need to contact Lunar through PM on discord (which may take a while) DO COSTUME DROPS GET AFFECTED BY BUBBLE GUM? Yes. WHAT IS BETTER? KATAR OR DUAL DAGGER? Katar is more acessible and will win 95% of the time. Daggers win only if you can afford the absurdly higher cost as well as understand the difference may not be worth it as they require a massive optimization of attack bonuses. On Niflheim, Katars always win if you have Juliette D Rachel (Sky Fortress Instance rare drop from boss)+ Immortal Dog Tag( @go 46 Otherworld NPC) WHERE CAN I FIND THE JRO GEAR IN NIFLHEIM? Either from Fortessa Dungeon/Fortessa Pit, Otherworld exchange or Bio 5 MVP Drops. HOW DOES THE NIFLHEIM COSTUME ENCHANT WORK? Check the forum for other, more detailed guides on this specific subject. WHAT ARE OTHERWORLD FRAGMENTS(NIFLHEIM)? When you clear any instance on hard or higher difficulty, you have a chance to drop a otherworld -Instanceboss- fragment (15% in hell difficulty), those items along with some others can be exchanged for jRO gear at @go 46/exchange. Keep in mind this is one of the highest endgame goals and require time and planning. I FOUND A BUG! WHAT DO I DO? Submit a ticket on the forums, or PM a GM Ingame/Discord. Depending on the bug's severity, it may be fixed in an emergency maintenance or next patch. WHAT'S A RECOMMENDED PROGRESSION FOR ME? HOW CAN I FIND/GET STUFF? -Use @go Market, check npcs, items, and such, understand what's in there, some consumables and such may be avaliable, as well as all the choices on the special tool dealer NPC in every town. -Eden Quests get you some basic, usable gear all the way to 3rd class. -You can try the room of counsciouness at Easy after level 110-ish, even dying and taking multiple runs, you can clear it since the npcs can kill the bosses for you, and buy Imperial or Noblesse gear with the tokens at @go 46/@go exchange. Doing Royal Banquet quests also works. -After Level 150, you can also get Unknown Parts and Cor Cores(at @warp sp_os) for Grace set. Grace set is the best mid game set, so you can get ready for proper,specific gearing. The monsters at sp_os are very weak and easily doable after level 120. You can buy the gear and the "Instant +9 armor refine ticket" that's specific for grace equipment at @go 46 as well (center left of the area).Also get an Illusion OS weapon, farmed at the same map and exchanged at the same @go46 area, south npc. -Good weapons for starting are the Thanatos themed weapons from Ghost palace, a very simple instance that can be cleared at level 120+ just remember to loot the shards, the Illusion OS weapons also are very nice and reasonable. The Einbech Weapons also are very possible. -For endgame, it depends on your character, when in doubt, you can farm "Temporal Items" Specifically the Manteau and Boots using the glast heim themed instances. check requirements on @go 46 npcs. Illusion OS equipment also works, and requires the same items as the grace set, but in variable amounts and chances and can be enchanted as well. -Refining: You can farm diabolus manteaus from incarnations of morroc at moc_fild21~22 and exchange for +7 refinement tickets with the girl beside the blue door at @go eden if you don't want to depend on lucky 3 spins for +8 tickets. HD ores, Limited Ores(niflheim) and Blacksmith Blessing (helheim, sometimes niflheim) may take a while longer but can also be bought from other players. Most builds are perfectly serviceable with a +7 set and you can focus on cards and stuff after it. -Shadow Equipment: it's VERY recommended to farm your job's shadow set as soon as you can kill the monsters, even if slowly, or buy from players (asking for the set pieces on #trade and paying a small zeny cost for someone to get them to you don't usually take long, and some people are always willing to make quick money). You can also check the IDs and pieces (to then use @whodrops -ID-) at the battlegrounds NPC (if you take your time, you can even buy them with the daily badge rewards). -Always hit the world boss, even if once, and get the rewards on rodex. -If you type a skill name on the "search" box on top right or the "description" box of any item search tab on divine pride, you can find item support for a specific skill build you might be interested in. Example: typing "Cross Impact" will show you items that have this skill on them. typing "Fire" when searching for a card will show you cards that have different effects and synergies with fire element. -Read Stuff. Pay attention, check the market, take your time on the game. The most fun is on the journey, not the destination! -If you have lag, use !ping ingame to check your data, if it's too high or you have packet loss (common for SEA players), consider using a VPN, server is hosted in Canada. Good Gearing Ideas and choices(doesn't include all of them, but most mainstream ones): https://www.shining-moon.com/helheim/index.php/Episode_Equipment Example Divine Pride Search page, looking for "resist" on a card: https://www.divine-pride.net/database/item/card?Name=&Affix=&Description=Resist&function=&Location=&find=Search Best Way to look for drops/spawns and such ingame: -Use @ii (part of item name) or @ii2 (id) to get more information on items, the ID can always be found on the item descriptions. -Use @whodrops -itemid- to find who drops the items, if nobody drops it, it might be a reward or exchange from -@go 46, lucky 3, world boss- or such, if after checking all choices you can't find the item, ask the community. -Use @whereis to find where the monster spawns. -Use @warp/Warper npc to the spawn point mentioned. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART B- SO YOU'RE NEW TO RAGNAROK ONLINE? WHAT? WHERE AM I? Welcome to the world of Ragnarok Online! one of the most complicated but satisfying MMO's to play nowadays. WHY IS IT COMPLICATED? Because the game has absolutely zero effort in helping you actually play it effectively and 90% of the information requires external databases and information SO SHOULD I JUST GIVE UP? Hell no! It's a very good game and if i've been playing it for the past 16 years, it's well worth it, but the learning curve is harsh. HOW HARSH? It's more like a learning canyon. That is, if you try to go in blind. OH MY GOD! WHAT SHOULD I DO FIRST? Well, the first thing you can do is choose a class! GREAT! WHAT IS THE STRONGES~ - faceslap- Cut it off! You don't choose the strongest class! choose the one that seems the most interesting! Some classes do have an easier time around the early game, but how good is it if you despise your class? BUT MAH EFFECTIVENESS~ -faceslap- Trust me! the fun is on the journey, and there's nothing worse than me saying "So, you gotta play this class you don't like for 50 hours before you can start enjoying your class". SO, HOW DO I CHOOSE A CLASS? Well, the classes in ragnarok are split mostly into 3 groups: Melee , Ranged and Magic Users. Some of the classes can cover 2 or all 3 of these playstyles, depending on your choice. WHAT ABOUT THE MELEE CLASSES? They usually have a higher sustainability, can take some more hits, and dish out some decent damage. One of the advantages of it is the flexibility and versatility of these classes, since they can have some ranged choices (Like the Soul Destroyer Guillotine Cross, Spear Rune Knight or Knuckle Arrow Sura) or magic ones (Genesis Ray Royal Guard, Autospell Dagger Shadow Chaser). Some of these classes are: Rune Knight, Sura, Guillotine Cross, Star Emperor, Royal Guard or Mechanic. Ease of access: In general, Melee classes have an "okay" early game, a solid mid game and a very expensive end game. AND THE RANGED CLASSES? They usually are the easier ones to build at first and have a VERY good damage potential, due to a higher amount of ranged modifiers available around gears, but they have a MUCH lower survivability along with weaker versatility. If something's resistant to them, there's not much you can do. Some of these classes are: Ranger, Minstrel/Wanderer(Gender Locked), Shadow Chaser (Bow Variation), Rebellion. Ease of access: Ranged classes are very easy to gear at first, can have issues getting required gear for mid game by themselves (Require some grinding to buy from others), and solid, reliable end game. MAGIC CLASSES? They usually are more technical classes, have massive AoE(Area of Effect, hits multiple targets)options along with special defensive and control options. They usually are locked to elements and require some preparation to work well in specific scenarios. Some of these classes are: Warlock, Sorcerer, Oboro (Magic Variation), Arch Bishop. Ease of access: They require a better knowledge about elements, positioning and stats management, but are overall cheap and simple to gear for general use, but very expensive end game. WHAT SHOULD I PLAY? Google "Ragnarok Classes" and read a bit about them and some of their skills. Then read a little about a specific class you may want. Recommended classes for starters: Rune Knight (Melee, Bowling Bash/Wind Cutter), Rebelllion (Ranged, Desperado/Round Trip), Arch Bishop (Magic, Magnum Exorcimus/Adoramus). WHAT ARE THOSE WEIRD NAMES ON THE PARENTHESES? Those are some recommended skills for you to use while leveling. Read their description, google their name or give them a try. OK. I CHOSE MY CLASS AND NOW IM INGAME, WHAT SHOULD I DO? Read the beginner manual you've received, don't throw away anything from the freebie boxes you receive and store them untill you know what to do. These things will be covered in part C. First thing you should know is about the @ commands. Check the UI in the game, open all the windows, check what's around on them, specially the stats window (alt+a shortcut as well), if you hover the mouse on the stats, it shows what they do in general. WHAT ARE @ COMMANDS? These are commands specific to ragnarok servers. They allow ease of access and "bending" of normal game rules. like using @go shows you a list of cities you can then use to move around the cities ingame (like @go 2 takes you to geffen, using @go geffen also works) or using @autoloot makes you automatically get item drops. The most important place is @go office for a new player. WHAT IS THIS OFFICE? Walk around and check what's here... talk to npcs, read what they say, if you have no idea what it means, that's because you still shouldn't worry about it. Keep in mind the job changer npc (near the center) and the reset npc (Top Left), as well as the daily reward npc, check in on it everyday! SO, WHAT DO I DO NOW? Ragnarok doesn't have a main storyline or the regular questing structure. the only really recommended ones are the hunting quests. The best way to get started to the game is using @go eden, and speaking with the npcs around the eden and figure some stuff out. One of the NPCS on the counter will get you registered to the group and get you some good direction on where to go, or what to do. follow their recomendations and quests and you'll have a easier time getting around. ANY OTHER TIPS? Use the WARPER npc in every town to get around the maps. you can use /where to know where you are and then use @warp "/where map name" to bypass the warper npc. It takes some time, but eventually you'll prefer tu use this command (It doesn't work to every place through) WHAT ARE CARDS? Cards are extra effects you can apply to equipment(A Knife[3], has 3 weapon card slots), they can be removed through the npc on the office's second floor. Keep in mind the cost and usefulness of the card/equipment. Never sell those. In general, if you read an item description and it shows something vaguely interesting, keep the item until you get to know it. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART C- SO YOU'RE NEW TO RENEWAL? WHAT THE HELL? THE MAX LEVEL IS 200/70? Yes. WHAT'S THE BIGGEST DIFFERENCE? One of the biggest changes is the addition of the 3rd classes, as well as the Instances, restricted dungeons and missions you can do, with a daily/time limit, and specific rewards. WHAT INSTANCE SHOULD I DO? Use the Instance UI (Button on the Corner Icon Menus), read the Level requirements and just try them. They can give you a very good exp. You can also ask other players about them/check on google. THERE's SO MUCH NEW GEAR! HOW CAN I FIND WHAT ARE MY CHOICES? Take a look at https://www.shining-moon.com/helheim/index.php/Episode_Equipment You may get an idea what to work on. More information on tips and tricks. Keep in mind some items may not be there and still be useful for you, those are only the mainstream items. WHAT'S THE CURRENT BEST DATABASE TO USE FOR THE GAME? Divine Pride, its not perfect, but it's very serviceable. Make sure to change the server/language on the upper right corner. You can also use the server's database, with mixed results. HOW TO REFINE STUFF? NOTE: In Nflheim server, Blacksmith Blessings have 2x requirement but 100% refine success, and also have limited ores, with no downgrade or breaking chance(failure= no change), allowing for +20 gear possibility. Usually go: Refine ticket +7/+8 -> HD ores to +9 -> BSB/Limited to +10 -> Hd Bradium/Carnium (+13 and above use limited ores for niflheim). WHAT IS SHADOW GEAR, COSTUMES AND STONES? Those are extra equipments from the second tab, shadow gear usually grant an extra smaller bonus (specially as a set), costumes can change your appearance without affecting stats (on nif, you can enchant those, check wiki), and stones can be inserted into costumes for extra effects). Those are more focused on endgame. WHERE DO I GET MONEY? Geffenia maps get you reasonable, consistent money, as well as Thanatos Tower 9F~11F. If you have mild, low end gear, you can run Sarah's Memory at level 100~110 for over 6m (lookup a video or guide if needed), or Horror Toy Factory if you're mid to reasonably geared, for decent money. You can also farm Brasilis dungeon for acessible farming since level 60-ish. NOTE: a VERY common issue is running horror toy factory 10~15 times a day, and believing it's worth it... even if the money is nice, it can lead to massive burnout(being one of the biggest reasons for quitting) and I personally do not recommend it. Look for what people are willing to pay for, and try to farm those. Or farm the items you need yourself instead of buying it! HOW CAN I LEVEL? Look for the Bounty Boards around the towns or -@go Eden-. There are many choices of monster hunts you can take. Also, check Gramps if on Niflheim. you can use @whereis -monster name/id- to find your way around. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART D- SO YOU'RE NEW TO SHINING MOON? WHO THE HELL IS LUNAR? He's the Admin and main developer of the server. SHOULD I PM OR TAG HIM AT DISCORD OR INGAME? You can try. Keep in mind Lunar is usually very busy and most times, he gets a flood of PMs with useless stuff. Most(if not all) issues can be solved through a GM (such as myself) or the community. WHAT'S THE SERVER ABOUT? Shining Moon's biggest difference from other servers is the extreme focus in making everything accessible in the most updated way possible. There's multiple ways to get any kind of rewards and focus on any style of play. You can get EVERY ITEM just by farming and making parties. You can get a pretty decent +8 set with under 50M investment and some farming time, if you know your way around. Just buy the certificates for refining from other players/exchange at eden or get them from the lucky 3, using our special coins. WHAT ARE THESE SPECIAL COINS? Moonlight Coins(MLC) are the ingame, special currency on the server. They are used to spin the lucky3 slot machines on every city. These machines grant most buff foods, refining special ores, rare shadow refining gear and such. Moon Coins(MC) are cash shop currency, used mainly for the SpecialSlot items (1000 cash poins price, or 10 moon coins) for their rare rewards. ALL the rewards from that item are available through moonlight coins as well (and some are moonlight coin exclusive, like shadow refine hammers). 95% of the time you "can't find where to get a specific consumable/etc useful item", that's where you get it WHAT's THE BEST WAY TO GET UPDATED TO THE CURRENT SERVER CONTENT AND PATCH? Read the very detailed patch notes, and the wiki HEY THIS SERVER HAS BUGS AND SOME WRONG INFORMATON! Keep in mind the server has a small staff and every server has some bugs. most of them are old bugs not even solved in officials so far. It's quite a lot of work that is kept by a very small team comparatively speaking. You can help reporting any bugs through the ticket system (make sure to get the most information you can) as well as wiki issues on the server's discord. WHERE CAN I FIND MOST STUFF? Try to talk to every npc in fortessa (@go 0), check the wiki, look around the office. most exclusive things we have are located there. Warp around the destinations on the Warper NPC, take your time. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
  9. 10 points
    This guide was made for those, like me, who came from outdated, official or private servers, and are new to the concept of the 16.1 - 17.1 equipment sets. In here, I'll discuss about the gear progression for those episodes, as well as how to obtain them. Keep in mind that I won't go too much into detail for those and which is best for your build, there are many guides regarding the equipment for each build. The first 3 will be composed of skill-specific sets of equipment for every 3rd class, each for a range of level, which will help A LOT in the beginning, to level and farm for better gears. 16.1 - Banquet of Heroes Noblesse Set (Level 100+) /navi fortessa 75/136 16.2 - Terra Gloria Imperial Set (Level 125+) /navi fortessa 75/133 17.1 - Appear, Illusion! Grace Set (Level 150+) /navi fortessa 75/130 Illusion OS Set (Level 130+) /navi fortessa 84/112 Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Selena Fluorspar or Sir Richard Discord: Shining Moon RO official discord, and '§¤ RicharÐ ¤§-#4215
  10. 10 points
    This guide is meant for beginners who have little or no clue on how to farm for mid/top tier equipment in Niflheim, following it, you'll be able to make around 20m per character (I suggest you create 3 or more chars of a same class for this) in a single day with two quick instances: Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215 And last but not least, I'd like to thank @DanyKhaleesi for making this possible, for inspiring me to keep going and finish it!
  11. 10 points
    Tiger Cannon Sura This is not a cheap build, and to extract 100% of it's potential you will need some expensive items. Tiger Cannon has 3 seconds Cooldown and you can only reduce 1 second of it. This build don't need any reduction or after cast delay since you can reduce the delay with ASPD. Must Have(if possible xD): The items you will need to remove the Cooldown and increase the damage are: Patent Ray Knuckle/Ray Knuckle:Like any ancient hero weapon it drops from fortessa dungeon and can be upgraded with patent box from ruins, removes 1 sec cooldown at +9. Increases a lot of damage of Tiger Cannon and increases HP. The Best upgrade you can get to your build since in Tiger Cannon HP=Damage. Gears Section: Lower headgear option: Both of them gives almost the same damage, you can go for the easier one for you, glastheim is a matrix item and Heart Card a WorldBoss Drop/Item. Update:NO, the strawberry isn't a meme, go for it for the end-game build, it's a matrix item from Sarah's memory.(Recommendation from J) Armor options: For Illusion-A, 2 modules of (Power) and any other you want. For Automatic-A, 2 modules of (Tiger Empire) and 1 of (Attacker Force). For Soutane, str blessing and anything you get together with it. Shield options: Scutum at +10 gives some max hp% which increases a lot the damage of TC (budget). Excelion is the best option possible, gives a lot of ATK and a nice amount of HP like scutum, it's basically an upgrade. Boots option: Tengu Clogs is a nice option for a fresh start. Temporal Str Boots have a slot which you will need to use the 17.2 card combo, one of the best upgrades for the build. Generic gears for physical builds now: - Temporal Agi manteau or Str Manteau(if using temporal str boots) with Atk +6% enchant; - Seraphim's Coronet, best option for any build if you can put 120 INT points; - Blacksmith gloves; - King Schmidt's Strong Insigna with Strong enchant or Giant's Protection; - Old Headgear with Unyielding or Acute enchant; - Tiger Cannon shadow set + Sura Shadow Shield; - All races Shadow shoes + Physical Shadow Armor; - Sura + Champion Stones 2 for costumes; P.S.:This is my variation of the build, if you can't go for those items you can adapt it. Cards Section: -Bungisngis for high refined headgears and Rigid Sky Deleter for Low refines; -Contaminated Wanderer or White Knight; -Alice, Golden Thief Bug, Khalitzburg knight; -Brown Rat; -and 17.2 card combo Variant Plaga(Weapon), Papila Ruba(Shoes) and 2 Powerful Magic(accessories), the combo don't stack but Powerful Magic is the best card for Tiger Cannon on accessory. Notes: Buffs: The Combo that gives name to the build: My current Stats and Damage: Demonstration:
  12. 9 points
    This will be my ultimate farming guide for more advanced players (those who already have their farming characters geared up and have AT LEAST ONE 1x character), and includes the best ways to farm for zeny, from MY perspective and based on what I've learned FROM MY OWN EXPERIENCES. (If you have better ways, feel free to share with the community) I will do my best to keep it updated, as new content comes into the server. (Just note that the price range between servers might vary a lot, so make sure to check the item prices / drop rate on your server.) Let's get to it! ____________________________________________________________________________________________________________________________________________________ Instance Based Farm Horror Toy Factory & Sarah's Memory Old Glast Heim (Normal/Hard) Edda Biolab Edda Glast Heim (Hard) Otherworld Fragment Instances (Niflheim Only) ____________________________________________________________________________________________________________________________________________________ Map Based Farm Nightmare Biolab (Bio 5) Fortessa Dungeon, Pit & Ruins ____________________________________________________________________________________________________________________________________________________ Mixed (Maps + Instances + Quests) 17.2 Instances & Hunting Quests Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  13. 9 points
    17.2 Daily Quests In this guide, I'll be showing how to effectively farm varmeal tickets with the episode 17.2 daily quests, to upgrade your illusion equipment, as well as presenting you with some tips and in depth info, regarding the instances and creatures found within those. The are a total of 50 tickets to be farmed on a daily basis, and those are divided into: HUNTING QUESTS INSTANCES On episode 17.2 we have 6 new instances to collect varmeal tickets, and they are: If you prefer, here is a quick, yet thorough video I made for another perspective on it: Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  14. 9 points
    While you were shooting arrows, I studied the blade. One of the BIGGEST problems in ragnarok online is how to make an EFFECTIVE build. Note how an effective build is not always noted by its actual damage, but by how good your build works in the scenario you want to use it for. This guide is a preview guide that will be part of the MUCH LARGER "Ultimate Guillotine Cross, All Builds" Guide that im finishing and hope to post on the following days. But since this version includes some examples that won't be present on the GX guide, i decided to post a longer and detailed version here. And specially since many people ask me "how to make weird builds that surprisingly work A- Is it a show-off build or an effective build? A show off build is a build created and balanced around -DUMMY- damage. They usually include Singing and Playing Pere Card combo (sometimes Jitterbug as well), specific formless/neutral boosting enchants and other stuff that you wouldn't use in any reasonable scenario in 2019. Some people live by it, some people use it and pretend they don't, among other reasons. This guide WON'T cover this possibilities. If you want big numbers, thats not the purpose here. B- What is an effective build? It's a build that ACTUALLY works in real use. You can dish out "25 million damage" and you have absolutely full damage gears, 1 vit, 0 resistances, no recovery or damage mitigation or any kind of reasonable defense that would enable you to survive different situations. You also might have a massive Nuke potential, and still have 0% after cast delay reduction, taking a LONG time between actions, and bringing down your ACTUAL dps just to achieve big numbers.it's also important to know how to adapt to party play vs solo play. Remember, dead people's DPS is always 0 C- What is actual DPS? It's the damage per second you can dish out. Having a massive amount of damage doesn't always mean you have good DPS. Example: You have X amount of zeny available to build a Sura. You can choose to make a full tiger cannon build for 8m damage each, or go Sky Blow for 160k/cast. you'd OBVIOUSLY go tiger cannon due to the massive damage difference. HOWEVER: Sky blow can be cast 6~7 times/second (either with a Focus Beret[1] in Niflheim for instant 100% After Cast Delay or gear stacking on Helheim), which would bring your DPS up to around 1M damage, and tiger has a 5 second cooldown, not counting the combo preparation time, it brings your dps down to 1,6m. Which stills quite a bit higher. And it's (Edit: NOT) single target. With a massive 5 second down time. Has no HP leech potential due to non-spammability, AND requires a target. Sky Blow in the mean time is a spammable AoE, with massive leech potential, full acd based and can be used at will, and ALSO has good potential to enable a Knuckle Arrow Build. And if you hit 2 targets with it constantly, your dps will ALWAYS be highers than Tiger Cannon PS: I do know its possible to get MUCH higher numbers with tiger cannon, but this is based on a comparative cost. Also, if you can instantly kill monsters with tiger cannon, its effective dps is absurdly higher. The same can be told if you only kill monster with less than 1M hp, wasting a lot of damage. The same can be said about many other builds, such as Full Buster vs Round Trip Rebellion, Hundred Spear vs Ignition Break and Diamond Dust vs Spell Fist. D- How do i make a build? There are 5 steps to create a build from the start: 1-What will be the skills the build will focus? 2-To what extent does the gear available support and buff this skill? 3-Is it viable to your objectives? Not always a Solo efficient build will help the party in Fortessa or Bio 5. 4-Can you afford it or should you make a less expensive one first? 5-Can you survive with the chosen cards and defensive itens? Example: a Diamond Dust build: 1-Diamond Dust, maybe some Psychic Wave for assistance, along with water elemental. 2-Chilly Spell Book, Faceworm Larvae, Headless Mule card among others. 3-It's water based, so it can't kill holy, water or wind monster effectively. 4-It has a reasonable cost, and can be mostly farmed and doesn't rely on MvP cards. 5-It's weapon is one handed, enabling use of a shield Dragon Breath build: 1- Dragon Breath and Water Dragon Breath 2-Few current gear on Hel, Many on Nif. Requires Tao Gunka card for maximum potential. 3- It can be spammed with enough after cast delay, but is limited to 2 elements. One being fire, effective against Undead. 4- It's very expensive and requires massive HP/SP/Ranged enchants. 5- It's one of the tankiest builds available. E- But Ranger/Soul Reaper/Star Emperor have more damage! Ranger is a mostly cheap character to gear compared to many others due to the ranged damage bonuses it has access to, and SR/SE are new classes, with current gear in mind and massive multipliers. Every class has it's ups and down, and what is amazing today, might change tomorrow, like EDDA weapon's Royal Guard and Maestro/Wanderer, or Temporal Circlet Guillotine Cross. And how it was with Adoramus Arch Bishop/Rampage Blaster Bug Sura some time ago. It's important to play what you like. F- Where should I start my build? 1- Decide the core itens around the build (Fafnir Scale(nif) for Dragon Breath, Scarlet Dragon Leather Bow for Aimed Bolt, Survivor Set for Earth Warlock (nif) and such. 2-What will be the other items? Do i need more damage or do i need more attack speed? 3-What about the stats? Do I need 120 for specific bonuses? can i skimp on Vit? can i get extra luk for generic smaller bonuses 4-How will I deal with counter situations? And enemy resistances? How about consumable upkeep cost? 5- Does it require farmable gear or limited ones? MVP cards are unreliable to get, and world boss specific drops (Looking at you, Gambler Seal on Niflheim) might cost an absurd amount or be flat-out unrealistic expectations. 6-What are some nice to have stuff on my gear? Pet bonuses, interesting alternative cards, consumables or specific enchants that change the costs and style. 7- Cheaper options? Maybe i can't afford Modification Module 15% After cast delay, but I can get Awakened Sarah Robe, with 10% after cast delay and less damage output, but it's an alternative. 8- Read, research, use keywords on databases and carefully read wikis and skill effects, you may find a hidden gem that completely changes your mind on something. G- What do you use? Currently I have: A Counter Slash Guillotine Cross, for Bloody Branch and general use. My Ace. Usually crashes my client when I exaggerate on BB spamming even though i have a reasonable PC A Knuckle Arrow/Sky Blow Sura, for fun/Instakill Fortessa Dungeon 1 speed clear, one shotting mobs by jumping around. A Trap Ranger, waiting on patch gear, 4fun, planning to break the meta of Aimed Bolt and bring something new (and unkillable) to the table (Did you know traps work with leech gear?) A Genesis Ray Diamond Royal Guard, for party play and support, with over 1200 DEF. Able to hold it's own for as long as it has SP A Crimson Rock Warlock for Instakill Bio 5/Fortessa Farming, Geared for instakilling anything not resistant to Fire and not wasting too much damage. A Metallic Sound Maestro, for no reason at all. Will be swapped for a Dragon Breath RK A Spellfist sorcerer, that autocasts as many skills as possible, hopefully crashing my client in the process. DPS ranges from 1m to 9m making no sense at all. But is flashy <3 As a final advice, Always aim for the lowest bonus you have when gearing, If you have too much ranged damage, dont stack MORE ranged damage, get some racial, or size. As a generic rule of thumb that works 90% of time. Always boost the lowest % bonus on @battlestats that is relevant to your build. H- Who are you and where can i find you if i need assistance? My discord is ExSoldierAkechi#4620, im one of the GMs on the server as well. KingLeonidas My ingame characters are (ExSoldierAkechi / UndeterredAkechi) on Niflheim and Ganryu(still gearing) in Helheim. If you need assistance or finishing touches with builds, I might assist you partially on what to use, or plan. But I WON'T explain things that are already on the guide, where to get items or how to farm zeny.
  15. 9 points
    [Table of Contents] [1-] The Shadow - What is a Guillotine Cross[GX] and what is this guide [2-] While you were shooting arrows, I studied the blade [DPS and build optimization] [3-] The Path - Build Options [4-] The Master - Gearing Guide and Explanation. [5-] The Arsenal - Weapons [6-] The Armory - Armors and Acessories [7-] The Core - Shadow Gear and Costumes [8-] The Tricks - Cards [9-] The Soul - Mechanics and Skill use [10-] The Persistence - Difficult Situations [11-] The Final Harmony - Counter Slash/Critical Dual Dagger mixed build [12-] The Future - Future Content and expectations on it. [NEW][12.1] - Guillotine Cross Rework [13-] The Teacher - FAQ - Frequently Asked Questions The [NEW] (200/70 content)and [NEW] (GX Rework) Tags can be searched for to find information related to the latest patches! Additional comments on existing sections will be in BOLD. [1-] The Shadow - What is a Guillotine Cross[GX] [2-] While you were shooting arrows, I studied the blade [DPS and build optimization] [3-] The Path - Build Options The GX has many choices about how to build, depending on your resources and play style. I will present every reasonable build with a grade from 1 to 5, based on -MY- opinion about the class. The builds will also receive a [Tag], that will be used on items and atributes to show if that item is usable on a given build, along with average DPS for reasonably geared with Dark Claw/Elemental Advantage. [NEW] - Since many new equipment change and improve all builds, I'll only mention new items that directly boost a given build here. [Ckt]Critical Katar Build: [CDD] Critical Dual Dagger Build: [CI] Cross Impact Build: [RC] Rolling Cutter Build [SD] Soul Destroyer Build - THIS SKILL WILL BE REWORKED SOON AND IS NOT RECOMMENDED FOR NOW [MA] Meteor Assault Build [CRS] Cross Ripper Slash Build [CS] Counter Slash Build - Guide Highlight [SBA] Sonic Blow Autocast Build [4-] The Master - Gearing Guide and Explanation The gearing method is based on a cost/benefit priority, most items do have a "perfect, Best in Slot (BiS)" possibility, but sometimes it's not needed to have a decent or very usable result. You should also keep in mind that some builds may require MASSIVE investments to be viable (Cross Ripper Slash), or no investment overall after a single item (Meteor Assault on Niflheim). Be aware though that some builds are ABSOLUTELY different under a "close to perfect" vs a "perfect" situation and may require a full build planned for it. (Counter Slash 95% acd is MUCH slower than 100% acd). The Items will be in 3 colors. [Green] Items are easy to get, and shouldn't take too much effort or money [Yellow] Items require some planning or specific enchants, and can be worked for with enough effort. May require some market dispute. [Orange] Requires extensive farming and may take a while to get, but its attainable with hard work, very difficult to find on the market for any non-overpriced value. [Red] Items that are unreasonable expectations, and although they can easily make your results better, they are NOT realistic or reliably farmed short term and may lead to frustration if too much time/money is spent on them early on. One thing that won't be mentioned further ahead and is very important : Nullify your size penalty. Specially with daggers. Daggers have reduced damage potential on anything but small size enemies, and katars also deal reduced for large/small size. It's absolutely the must have bonus regardless of your build. There are several ways to attain it: 1- Drake Card, the best choice most of the time 2- Vicious Weapon Enchant, on first slot, usually good but 11~15% ATK enchant may be better due to how it works. 3- Infinity Shadow Earring + Pendant, a very cheap choice, and one of my favourites. Works for most builds without any issues. 4- Infinity Shadow Weapon, VERY EXPENSIVE due to +10 refinement required. may work very well on some builds that have no shadow weapon requirement. 5- RWC knife proc chance. unreliable and very outdated. used on swapping, making everything slower and requiring more hotkey work. Not recommended on most cases. Acess to Dispel can also make your life very easier. On niflheim it's easier to have with a Randgris MVP or Bio 4 Celia through "Soul Contract", since the slave versions also dispel their targets, or through Randgris card on both servers, with some luck or high investment. Due to the problem with Agi UP making your attacks miss, and Reflect Shield making you spam so much healing or not leeching enough. As a final advice, don't decide your build only on numbers, if you like flashy crits, go for it!, if you prefer to cause massive damage on a single cast, focus on that, and so on, there's a build for everyone! [5-] The Arsenal - Weapons -Katars- Katars are the signature weapons of guillotine crosses. their biggest difference are an extra, weaker hit, as well as a double critical rate chance, making them MUCH easier to attain 193 ASPD as well as 100 crit compared to daggers. As another bonus, katar users have access to all class skills. [Ckt][CRS][RC]Thanatos Katar: Easily the BEST starting weapon due to the life leech effect, as well as the very strong bonus enchants. can rival good katars all the way up with a Ruff Officer Hat at +12 (granting 120 extra attack). [Ckt][CRS][RC]Juliette D. Rachel : By many, considered the best katar in the game, the fact it works with essentially any build makes it a very good katar to have. when in doubt, go for it. Usually going for Sharp enchants is better than Fighting Spirit, due to the very small attack bonuses, and extra crit helps on every build (what will your Rolling Cutter do if it can't hit the Garm MVP with agi up and 2% HP left? You crit it to death.), can also be enchanted with expert archer for old fashioned Cross Ripper Slash damage bonus. [CRS]Meuchler-OS and Ripper Cross: Both are VERY good choices for Cross Ripper Slash, with a slighty edge to Ripper Cross on general use and Meuchler-OS on DUMMIES (and one of the reasons I hate dummy damage building). [Ckt]Illusion Sharpened Legbone of Ghoul Lv5/Lv5 Acute Enchant: Probably the BEST critical katar weapon, can even surpass Juliette D Rachel with Dog Tag (Under +14 Upgrade), too bad it requires absolutely PERFECT enchants and is unreasonable to get. [RC]Blade Katar : General use for Rolling Cutter, good damage, no leech potential, makes it a good "benchmark" katar for rolling cutter. Outclassed by Ruff Officer + Thanatos Katar combo by usability. [SBA]Krishna : Due to the autocast property, it's a core weapon on the build, sinergy with Assassin Handcuffs is incredible for it.Can also be enchanted. [All]Vicious Mind Katar : the flexibility as well as the very high damage potential makes it one of the best weapons in the game with the right enchants, but also unpredictable in farming. [NEW] [All]Bolt Crusher: The new katar has massive enchants, good ACD and versatility, a must for Rolling Cutter, a good choice for everything else. -Daggers- Daggers are the heavy hitters of the weapons, they have a big versatility, many slots and build choices. Also require higher investment and preparation due to the more difficult ASPD requirements and double the weapon cost. [CDD][CI][MA]Scalpel: Very cheap, very weak "WTF do you use it?" Weapon, due to three slots and Lv4, it can hold its own very well against other weapons. [CDD][CI][MA][CS]Sandstorm: Best Left hand weapon for slots. has very low attack that can be outclassed by other more focused choices. Valkyrie Knife is a better option on Niflheim only(massively for cross impact). Due to the lack of complementary stats,it is recommended only on fully prepared builds. [CDD][CI][SD][CS]Vicious Mind Dagger: The best counter slash dagger, requires after cast delay enchants to be usable for the build. The good attack potential, ASPD enchants and ease to obtain also makes it very good for a critical build main hand weapon. [CDD]RWC Memory Knife: At +20 on ring combo in niflheim server, can bring your attack up by -370-. better damage potential than ANY mainhand dagger other than +20 vicious mind dagger, however, even with a compromise on the accessory slot the drake effect procs can make it very worth it. can be used overall before you have acess to better weapons, even at +9, its nothing terrible and cheap to make. [CDD][SD][MA]Faceworm Queen's Leg: Has a good damage power, the proc is a nice bonus and the 120 extra MATK makes it a very good main or offhand weapon for soul destroyer. [All]Ice Pick: Both versions, due to enchants on the non-slotted version with sharp. a very old weapon and stills very much usable nowadays, can deal higher damage than others on enemies with 300+ def. A good weapon for swapping. [All]Krieg: The eddga drop is often overlooked, is also a good weapon with enchants as extra options for left hand, is very easily outclassed by expensive cards or high refines. [SD]Illusion Bazerald: The best Soul Destroyer dagger, can easily out DPS other choices by over 20%. Can be worn with the Illusion Flower combo for a very weird and usable, low cost, combo. A pain in the ass to farm. [CS]Thanatos Dagger: Good leveling dagger for 1x rate with counter slash. due to the slow but strong hits the leech procs MAY help a bit, along with the enchants. recommended before you can wear something better. [NEW] [All]Metal Detector Mk47: The dagger that everyone ever wished for. good attack, two slots, strong bonuses and the 20% acd on EACH. Did I mention it can be enchanted? -Swords- [CDD]Vicious Mind Saber: A very strong, hard hitting weapon for the left hand. The massive ASPD penalty might easily make it garbage unless built for it. [CI][SD]Twin Edge of Naght Sieger : Best weapon for main hand and off hand Cross Impact, has decent attack, Lv4 and 3 slots, as well as enchant options, can also work on soul destroyer, barely. [SD]Old Parasol: It's the best MATK option for soul destroyer builds along with Illusion Bazerald, has a massive potential and can be very unpredictable and surprising, worth a try. [SD]Excalibur(Niflheim): Has 3 slots and decent MATK, can be used in right hand to save on aspersio costs and reliability. [CI][SD]Byeollungum: Good weapon, very overrated, nothing special, can be enchanted according to use. Niflheim version is better but stills nothing special. [SD][?]Elemental Sword: Makes autocast GX a possibility, very weird. Can be used on Soul Destroyer as well. [CI]Blade[4]: Very old weapon, better than sandstorm for offhand if you have size penalty,usable if you don't have 2 Naght Sieger weapons. -Axes- Yeah, GX can use some, like Orcish Axe[4](Lol at Cross Impact Axe), all are garbage. 2x Axe GX build when gravity???? [6-] The Armory - Armors and Acessories [All]Lava Leather Set: Recommended when you hit lv175 and still needs to gear up. the After Cast Delay combo can be worn for Counter Slash permanently if you're willing to sacrifice damage for survivability. Ckt][CDD]Sapha Armor Set: Very good starter critical set. can be enough for quite a while and before you start running harder instances. Sapha Armor is specially effective in bumping crit rate with enchants. [ALL]YSF Armor Combo: Even with the very steep stats and refinement requirements, can be very good for a focused build, either for the raw attack power, good after cast delay reduction or the defense pierce proc. VERY expensive and stat hungry. [ALL]Full Temporal Set (Armor+Manteau+Boots): Due to the lack of synergy between the items, the full set isn't recommended in some situations, but separate pieces might be worn according to stats requirements. Specific gear pieces will be analyzed on their sections as well. [NEW] [ALL]Noblesse/Imperial/Grace Sets: Are GREAT choices for those still leveling or gearing up. Can be farmed easily on Room of Counsciouness with some patience. The Grace armors can hold their own against some endgame armors as well. [NEW] [ALL]Clergy/Soutane Sets.: The armors by themselves are VERY good choices, as a full set, unless you really need 20% extra ACD, pass. The armor has a nice enchant as well. [NEW] [ALL]Dragon Sets.: The armors by themselves are pretty good, not as much as the Soutane armors, but as a full set if you can make use of the set bonuses they can be INCREDIBLE. Keep in mind the procs are WHEN RECEIVING DAMAGE. 200/70 ARMOR TIP: If going for the new armors, use Soutanes if you plan on using only one piece, Dragon if you want to use the full set. -Headgears- -Middle and Lower Headgears- -Armors- -Garments- -Shoes- -Acessories: Both Servers- -Acessories: Niflheim/jRO Items- [7-] The Core - Shadow Gear and Costumes Shadow gear can be worn in different situations depending on your build needs, you also have different cost/benefit variations to consider when building your shadow arsenal. It's important not to ignore the combination of infinity shadow for drake effect, or almighty's +x stats on refine. All sets will be considered as +9. It's important to remember that all non-class named shadow gear can be enchanted. enchant it according to your needs. usually 3% ATK or Long Range 5% for skills, and 5% critical damage for auto attack builds. [ALL]Guillotine Cross/Assassin/Thief Set: The basic farmable set. can't be enchanted and brings good bonuses for general everyday use and when you're starting to gear your characters, a very good starting set, easy to farm and soon to be replaced. The combo is specially strong for the Sonic Blow Autocast build. Costume Stones and Enchants: [8-] The Tricks - Cards Only Non MvP cards, lets be reasonable and go for farmable stuff. You may drop an MVP card, but it's not something you can count on short term. [9-] The Soul - Mechanics and Skill use -Back slide is a very good skill for repositioning by facing backwards and spamming it, as well as using it to reposition and avoid AoEs. -Cross Impact requires "dancing". since it has an animation lock, if you move during the animation, you can recast the skill with no delay, can be done with some practice. -Cross Ripper Slash causes the most damage by spamming 1~3 Rolling Counters and casting the skill, than stacking 10 counters each time. -Rolling Cutter's key can be held down, no need to spam press it. -Pick and Throw stone can be used to lure mobs from afar. -Soul Destroyer is a very good skill to have regardless of the build you have due to its perfect, piercing mixed hit properties, even at low damage, it might finish off an Agi Up/Reflect Shield MVP. -If you're going for dual dagger build, don't waste 3rd class skill points with rolling cutter and cross ripper slash. -Dead people can't deal damage, remember to get at least some defense/leech/both to survive battles. [10-] The Persistence - Difficult Situations -What to do when the MVP pops agi up? Go for some perfect hit skills and critical attacks. usually they do it when they are low on HP, so you can finish them off no problem with subpar damage if needed. If you have a verus core (niflheim), the 20% perfect hit chance ensures you can brute force the final phase of HP if needed. -And what if the MVP pops reflect shield? Use ranged skills like Soul Destroyer or Cross Ripper Slash, you can also hold your ground and dps slowly with leech gear/healing items. reflect is the bane of the guillotine cross overall, good thing on the class rework, Dark claw will remove reflect effects. -How to handle hard hitting bosses? There's no shame on using a shield sometimes, or changing to deviling, remember to be flexible on your gears, so you can adapt to diferent situations. -How do I solo farm fortessa 2? It's very difficult to solo there due to the many different enemy tipes, without gear swapping, critical builds usually cover every aspect with a mix of cursed water and aspersio scrolls. -Is solo Pit doable? Nowadays no, you may have some limited sucess with few enemies, but if you mob it, it's very overwhelming. You might kill an enemy here and there, but that's it. -What's the best build for bloody branch farming? Counter Slash for kill speed, Rolling Cutter for low cost. both with defense oriented items can ensure you survive multiple branches at a time (unless Ktullanux spawns, then its very sad). -If I can invest in a MVP card, whats the best card? Many people would say memory of thanatos or kiel, if you can afford then, and it's true, they are build changers and will easily boost your damage potential, but Randgris card ensures you can handle ANY situation with good preparation. If you have an insane amount of money or luck, the Lord Knight card for the critical damage builds destroys any alternative, just remember not to use it all the time recklessly. [11-] The Final Harmony - Counter Slash/Critical Dual Dagger mixed build Average Dummy DPS - Dark Claw/Venom Impress- No Pere/Jitterbug: Counter Slash: 2.300.000 Critical Dual Dagger: 900.000 It's my personal build on Helheim, stills not finished due to the small amount of time I have available to work on it, but it can handle all kinds of stuff. -It uses Counter Slash on most situations, can clear very well, leech, and tank most situations that are reasonable for a GX, the damage is amazing as well. The knockback can be annoying sometimes, but ensures i can survive difficult encounters as well by decreasing my received damage. -Gear is focused on usability, with a Hunter Fly card for left hand, rideword hat for leeching, and defensive card for the garment. As well as HP absorb stone on garment costume slot. -Previously I wore a full lava set, with very good results, although the damage was around 40% lower, the DEF of over 900 was very good in making sure i could be kept alive without major trouble. -The shadow gear is a Work in Progress, due to requiring 6 pieces of new sets to work as well as I expect it to. -Stills missing some enchants and refines, overall the build is considered 80% finished. DPS was sacrificed for extra utility but i consider it worth it. Dummy damage dealers hate it, but thats how I usually do it. Under specific situations, I use the Equip Swap button to fully change my build. 193 ASPD, 94 Crit Rate, with a very reasonable 40k per hit on this mixed build, the damage is very good to finish off bosses, clear weaker lonely mobs that can't proc weapon blocking for the counter slash build, as well as stills being fun and different to use. -The Critical stills isn't perfect, but its due to a lack of Critical Stone(Lower) for my costume, when I get it, i'll be able to relax with over 100 crit. -The damage isn't as high as a fully dedicated critical build, but it works well with the stats and mixed gear I can afford. -It's a mixed build, so the stats cover both sides, and as such, doesn't excell in any of those As For Niflheim, due to perfect hit gear from jRO as well as a Randgris card, I run a full Counter Slash build, with some defensive items for sustain: Average Dummy DPS - Dark Claw/Venom Impress- No Pere/Jitterbug Screenshot set: 11.000.000 One of the reasons I have an Enforcer Manteau is for support Soul Destroyer, since it can be used in some situations like picking off enemies. It's nowhere near its DPS potential though, but the biggest advantage is indeed the boosted resistances to magic and ranged, and the HP/ACD: Average SD DPS: 700.000 [12-] The Future - Future Content and expectations on it. New Patch gear will be reviewed and discussed here. And it's effects on the game and GX. [NEW Gear has been added to their respective sections with the arrival of the 200/70 patch] [NEW][12.1] - Guillotine Cross Rework NOTE: This information is currently on sakray and might lack some details or specifics regarding some things and can be changed anytime. [13-] The Teacher - FAQ - Frequently Asked Questions Any relevant questions people may have on builds I might add here to save on time and patience. It's important to know im not a mr know it all, nor do I have the best GX, it's just a lot of knowledge and research being shared with all my server mates, and to help everyone stop thinking GX is dead. If you have any questions, feel free to pm me on discord. ExSoldierAkechi#4620 A Special thanks to Drunk on EDPs on helping me record some of the footage for Counter Slash proccing and his Cross Impact Build with dancing on dummies o/
  16. 8 points
    Hello everyone, let me explain first of all what had happened. Around beginning of august I was nearly done with the patch when in the middle of last test phases the test server went offline. At this time I had not pushed anything to github yet as it was unfinished and in the end-phase of testing. I contacted the company that hosted the test server, Virmach. No response, after 1 week I decided to re-do the entire patch and anything else that was lost. After 30 days I received a response from Virmach: They had closed the ticket and told me to make a new one, once again. 13 days later I finally received another response. By now, everything that was lost has been re-created from scratch and is ready to be shipped as patch in the coming days. I apologize for the huge delay on everything. Sidenote: will change how I save unfinished patches from now on and the new test server is hosted at OVH.
  17. 8 points
    Easter Event Duration 2022-04-09 ~ 2022-04-23 2 Random eggs per map have spawned in various maps with a respawn time of 30 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Droprate Lucky Slotmachine + 10% Extra cashpoints ( 1 $ = 3000 CP ) Sale NPC in Main Office Costume Drop chance 0.10% 20% extra Instance Coins 100% extra EXP 12% extra refine chance Official Implementation Items: Phreeoni Wing Suit Added as mapdrop in Airship Crash Beast Leather Shoes Added as mapdrop in Sky Fortress Pirate Captain Suit Added as mapdrop in Water Garden ( Hard and Normal ) Armor Modification Box Item has been adjusted from Great Hero Boots upgrade only to support the OS Headgears into LT also. Sagittarius Celestial Coronet-LT Scorpio Celestial Coronet-LT Great Magician's Ceremonial Crown-LT Stripe Hat-LT Phantom Cap-LT Ignis Cap-LT Red Clock Casquette-LT OS Remodel Cube Allows the modification of OS Weapons into OSAD Weapons Obtainable from OS Mission / Cor Mission in Hell mode or higher Implemented new AD Weapons: Cannon Rapier-OSAD Kuroiro-OSAD Boost Lance-OSAD Circuit Board-OSAD Rutilus Stick-OSAD Electric Fox-OSAD Burning Knuckle-OSAD Sapphire Mace-OSAD Ultio-OSAD Beam Claymore-OSAD Meuchler-OSAD Blasti-OSAD Virtual Bow-OSAD MH-P89-OSAD AC-B44-OSAD HR-S55-OSAD Added new OSAD enchants Full details: https://wiki.shining-moon.com/index.php/Enchant_UI#OSAD_Weapons Slot 3: Sharp 1 ~ Sharp 5 ASPD 1 ~ ASPD 5 Caster 1 ~ Caster 5 Hit Plus 1 ~ Hit Plus 5 Slot 2: Expert Fighter 1 ~ Expert Fighter 5 Expert Magician 1 ~ Expert Magician 5 Expert Archer 1 ~ Expert Archer 5 Instances Airship Crash The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Cards: Exchange: Can be exchanged at @go instance Enchants: Mapdrop Killing any Monster has a chance to drop Phreeoni Wing Suit As per request of players ever since release of newer episode instances OS Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode As per request of players ever since release of newer episode instances Cor Mission Information Cooldown: 24 hours Can be accessed through the Instance manager UI and Instance Manager NPC Monsters Mapdrop Killing the MvP has a 1% chance to drop OS Remodel Box in Hell Mode Killing the MvP has a 3% chance to drop OS Remodel Box in Purgatory Mode Other Items Fixed Sarah's Battle Robe (15121) not equipable Fixed Penetration Shadow Armor (24433) having wrong level requirement Fixed an issue where Tantan Noodle (12395) wasn't working properly in Helheim Fixed a bonus of Smokey's Transformation Leaf-LT (400152) that should give ASPD + 1 per 5 refines instead of ASPD + 1 % per 5 refines Fixed the description of Automatic Leg B-type (470023) Fixed a typo in the description of Thanos Weapon Reform Cube (100591) Fixed some wrong bonuses on Thanos Katar-AD (610019) Fixed a typo in the description of Blue Crystal Staff-LT aswell as a item bonus error Updated Costume Dismantle Box (55045) contents Fixed some card prefix errors of the cards from Geffen Night Arena Added prefix for all cards from Clock Tower - Unknown Basement Fixed Experience Shadow Spellbook Skills Dragon Breath is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Dragon Breath Water is no longer affected by certain basic skill modifiers such as Maximum Power Thrust Fallen Angel no longer cancels the Intensive Aim status when moving positions Autocasted skills from Auto Firing Launcher no longer consume any Grenades Vigilante at Night using Gatling Gun now correctly ignores defense and cannot be used in combination with effects such as thanatos card Vigilante at Night using Shotgun no longer incorrectly ignores defense NPC changes Instance Coin Exchanger Reduced the requirement for LT weapons Reduced +9 Shadow Refine Hammer from 5 to 2 Reduced Purgatory Coins from 100 to 50 Reduced Instance Coins from 2000 to 1500 Reduced Monster Hunter Coin from 50 to 25 Reduced the requirement for Mad Bunny LT Reduced Instance Coins from 2000 to 1500 Instance Manager Added all new instances into it Removed Weekly Quest from its selection as there is an npc for it at @go instance Daily Reset Adjusted and improved the handling of the daily reset of cooldowns and quests Daily Quest Improved the messages by adding a counter information of completed daily quests Changed the wrong message of "this Week" to "today". Card Exchanger Updated the list of items that can be exchanged PS: Work on Thanatos Tower rework and Tower of Constellation are coming along great
  18. 8 points
    Monster Item Picture Item Name Costume Slot ItemID Item Preview Amitera Costume Astrologer Triangle Hat Middle Item ID: 400157 Litus Costume Demon Crown Middle Item ID: 400158 Fillia Costume Bear Head Middle Item ID: 410123 Vanilaqus Costume Ghost Bat Middle Item ID: 420078 Gan Ceann Costume Cat Footprints Middle Item ID: 420077 Brutal Murderer Costume Rag Origin Hat Middle Item ID: 400115 Ghost Cube Costume Sailor Collar Middle Item ID: 20326 Lude Gal Costume Rocket Helm Middle Item ID: 19946 Blue Moon Loli Ruri Costume Tail Hat Middle Item ID: 31177 Grote Costume Unicorn Helm Middle Item ID: 20443 Pierrotzoist Costume Gerhard Von Deviruchi Middle Item ID: 31318 Disguiser Costume Thornbush Hairband Middle Item ID: 20460 Lavaeter Costume Sinister Horn Gear Middle Item ID: 31947 Fulgor Costume Black Bunny Band Middle Item ID: 19879 Galensis Costume Faithful Coffin Middle Item ID: 31850 Extra Joker Costume Nether World Middle Item ID: 31952 Erzsebet Costume Durumagi Middle Item ID: 31827 General Orc Costume Zombie Mask Middle Item ID: 31853 Sieglouse Costume Bull Head Middle Item ID: 21207 Cache Picture Cache Name Item Picture Item Name Costume Slot ItemID Item Preview Costume Cache [Geffen Night Arena] Costume Black Dragon Style Lower Item ID: 400148 Costume Cache [Geffen Night Arena] Costume Black Thunder Middle Item ID: 400149 Costume Cache [Geffen Night Arena] Costume Blossom Glasses Middle Item ID: 31973 Costume Cache [Geffen Night Arena] Costume Carefree Face Middle Item ID: 410062 Costume Cache [Geffen Night Arena] Costume Scuba Mask Middle Item ID: 410083 Costume Cache [Geffen Night Arena] Costume Floating Parasol Middle Item ID: 410055 Costume Cache [Geffen Night Arena] Costume Long Ribbon Middle Item ID: 410054 Costume Cache [Fortessa Dungeon] Costume Blinking Golden Eyes Middle Item ID: 410049 Costume Cache [Fortessa Dungeon] Costume Deviruchi Apron Middle Item ID: 410061 Costume Cache [Fortessa Dungeon] Costume Melon Headphone Middle Item ID: 31974 Costume Cache [Fortessa Dungeon] Costume Camellia Demon Ribbon Upper Item ID: 420015 Costume Cache [Fortessa Dungeon] Costume Ragnarok Festival Band Upper Item ID: 400188 Costume Cache [Fortessa Dungeon] Costume Fluffy Rabbit Cape Upper Item ID: 400225 Costume Cache [Fortessa Dungeon] Costume Silk of Soul Middle Item ID: 410103 Costume Cache [Fortessa Dungeon] Costume Whale Cap Upper Item ID: 400163 Costume Cache [Fortessa Dungeon] Costume White Cat on Shoulder Middle Item ID: 410095 Costume Cache [Fortessa Dungeon] Costume Shura Wild Long Lower Item ID: 420104 Costume Cache [Fortessa Dungeon] Costume Sweet Chef Hat Upper Item ID: 400197 Costume Cache [Fortessa Dungeon] Costume Faith of Yggdrasil Upper Item ID: 400214 Costume Cache [Fortessa Dungeon] Costume Robotics Watcher Middle Item ID: 410087 Costume Cache [Fortessa Dungeon] Costume Poulet Middle Item ID: 410056 Costume Cache [Fortessa Dungeon] Costume Lord of Royals Lower Item ID: 420069 Costume Cache [Fortessa Dungeon] Costume Fishbone Hair Lower Item ID: 420027 Costume Cache [Fortessa Dungeon] Costume Smokie Muffler Lower Item ID: 420054 Costume Cache [Fortessa Dungeon] Costume Airy Two Side Up (White) Lower Item ID: 420033 Costume Cache [Fortessa Dungeon] Costume YinYang Earring Middle Item ID: 19755 Costume Cache [Fortessa Dungeon] Costume Soda In Mouth Lower Item ID: 31261 Costume Cache [Fortessa Zero] Costume Witch Manteau Lower Item ID: 31477 Costume Cache [Fortessa Zero] Costume Black Veil Upper Item ID: 31912 Costume Cache [Fortessa Zero] Costume Heavenly Order Middle Item ID: 31843 Costume Cache [Fortessa Zero] Costume Knitting Low Twin (White) Lower Item ID: 420072 Costume Cache [Fortessa Zero] Costume Pyonpyon Twin Ossae Lower Item ID: 420067 Costume Cache [Fortessa Zero] Costume Feather Stola Lower Item ID: 420071 Costume Cache [Fortessa Zero] Costume Fish Marche Middle Item ID: 410068 Costume Cache [Fortessa Zero] Costume Avenger Upper Item ID: 410099 Costume Cache [Fortessa Zero] Costume Falling Snow Middle Item ID: 410051 Costume Cache [Fortessa Zero] Costume Inner Collar Long Lower Item ID: 420079 New Garments Kiel Hyre's Darkness Triple Ice Cream Samba Carnival Swirling Flame King Twin Swords Giant Shark Daehyeon Sword Bug fixes Item Added new items Scrap Slasher Scrap Piercer Scrap Shatter Scrap Splatter Scrap Bomber Scrap Pistol Relapse Edge Relapse Book Relapse Plant Relapse Plant Relapse Edge Relapse Book Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Fortified Rod Fortified Edge Fortified Dagger Fortified Wand Added to monsters in amicitia1, amicitia2, nif_dun01, nif_dun02 and sp_rudus4 Fixed a bug that caused the Elephant Model Hat to be unrefineable Removed Wedding Ring from the list of Card Remover Matrix Added the prefix for the Tiara Card Added the prefix for the Sakray Card Changed the name of Smartness to Agility Changed the name of Firmness to Vitality Changed the name of Intellect to Intelligence Changed the name of Hit to Dexterity Changed the name of Fortune to Luck Adjusted the description of Thanatos Two-handed Staff-AD Adjusted the description of Paradise Taekwon Martial Arts Book Adjusted the description of Heroic Token ( Arch Mage ) Fixed a bug that caused Mad Bunny-LT to not appear correctly on newer classes Added Illlusion Dagger of Counter to all refinement ticket lists Fixed missing item bonus on Thanos Fighter Helmet Fixed missing item bonus on Thanos Fighter Helmet AD Adjusted the description of Blacksmith Blessing Changed the description of Lord Bearer Shadow sets and adjusted the item bonus based on the new effects ( + 2 all traits ) Fixed wrong position on Orbs of Survival-LT Fixed a bug that caused some of the new spellbooks to not function correctly ( 101260, 101261, 101262, 101264 ) Adjusted how some costumes work ( Costume Will O Wisp and a few others, which fixes how their effects work ) Added missing cooldown reduction in Poenitentia Planta Effect stones from world boss The effects SHOULD no longer loose their visual after a few minutes, this was reported but tested after the change but couldn't be confirmed to be fixed or still be there! Adjusted the price of all Fortified, Scrap, Wicked weapons based on kRO Fixed the fixed casting time of Spell Caster Shadow equipment Removed the "double combo" of Safety Pendant R and Safety Epaulet B Updated the item effect of Speed of Light from ASPD/Flee to +200 agi Added 4 missing costumes from the Costume Dismantle Box Costume Rabbit Humping Cloth (31816) Costume Moon and Stars (18742) Costume 20th Anniversary Balloon (400076) Costume Dancing Butterfly (31618) Fixed a bug that caused Purgatory Coin and Minneas not to be buyable via buying store Adjusted the description of all poring boot enchant stones (29148 - 29149 - 29150 - 29151- 29152 - 29153) Added 6 missing shadow items to the Shadow Coupon list ( Lord Bearer, Mega Blitz ) Added missing Metal Foxtail Adjusted the list of Metal Weapons in the Metal Voucher with 3 new items ( Metal Foxtail, Metal Huuma Shuriken, Metal Revolver ) Adjusted the boss and normal damage enchants of Great Hero's Bravery and Great Hero's Wisdom Added Fafnir Breath and Garden of Eden to the Card Removal Matrix Niflheim Added to Instance Coin NPC Chaser's Ring Ring of Pazuzu Skull Ring Phoenix Ring Added the Magic Power Stone (Lower, Upper, Middle) to Enchantment Stone Box Snow Flip will now correctly remove certain burn effects and prevent their effect on you for 30 seconds Changed Compressed Fire Extinguisher to cure the burning from Purgatory Portal and Fortessa Volcano Added a 60 cooldown to Compressed Fire Extinguisher Fixed wrong weapon type on Es Booster Staff causing it to reduce ASPD to 0 Skill Mystery Illusion Crimson Arrow Frozen Slash Storm Cannon Framen Rock Down Shadow Warrior Updated the description of the skills above Kunai - Rotation Fixed a bug that caused the skill to hit 3 times instead of 1 time with 3 hits Strip Shadow Fixed a bug that caused the skill to not function correctly on monsters Strip Armor Strip Helm Strip Shield Strip Weapon Full Strip Fixed a bug that prevented the skills above to function correctly on bosses / MvPs Rhapsody of Miners Fixed a bug that allowed this skill to be useable on monsters / mvps Geffenia Nocturn Fixed a bug that allowed this skill to be useable on monsters / mvps Melt Away Fixed a bug that caused this skill to still be physical rather than magical Grand Judgement Fixed a bug that caused this skill to not always give the status effect Rush Quake Fixed a bug that caused this skill not to display its status Chain Lightning Adjusted the description of the skill Suffragium Fixed a bug that made this skill give 5% additional vct than intended Arclouze Dash Fixed a bug that caused the skill to not be reduceable Mirror Image No longer resets the dye of the user upon casting Full Adrenaline Rush Is now usable while using a mado Hell Plant No longer forces you to face the monster in certain maps or against certain mobs Attack Machine No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Dancing Knife No longer forces you to face or cause an animation on the monster in certain maps or against certain mobs Kunai - Refraction No longer causes different damage based on how ( from which skill ) the installed distortion zone was created Huuma Shuriken - Grasp No longer requires a Huuma as weapon to be useable Huuma Shuriken - Construct No longer requires a Huuma as weapon to be useable Rose Blossom Now inflicts the explosion from the blossom even when the initial target dies NPC_WIDEBODYBURNING Will only apply the initial HP burn when a burn status has been set on the target Other Gateway Manager Added a display of which dungeon has been completed / kill counter Added rewards when finishing the cooldown via manager: 6x Blacksmith Blessing 2x Kachua Keys 20x Moonlight Coins 3x Moon Coins 1x Ancient Fortessa Coin 1x Silvervine Box Fixed Lucky Roulette icon Fixed all alternate outfits not working for 4th classes and 4th expanded Fixed ALT+M requiring admin to be useable Belinda You may only claim the 10.000 CP and Alternate Outfit Ticket 3 times a month at most World Boss / Purgatory Shield Adjusted how the shield is displaying damage from units and certain skills which caused it to display wrong damage, this fix should fully remove that issue Bijou Added the missing item drops from this monster Changed how the bonus traits are applied from Job level bonus to Base Level bonus Fixed an issue with incorrect water level reading that caused some maps to crash ( volcano, edda biolab 2nd map ) Fortessa Dungeon Added missing checks to clear out all rest monsters once a kill count required to spawn the boss has been reached Added functionallity to the Transportation Stones in each fortessa themed dungeon, when the first maps kill counter has been reached, it will warp to the second map and once the kill counter has reached enough to spawn a boss it will warp there instead. Fixed a bug that caused the ruins map on Niflheim to not always spawn monsters even though the kill counter hasn't reached enough to spawn a boss Added an automatical clearing of the safe zones in all Fortessa Themed Dungeons Fixed a bug that allowed you to remove the Apple Curse from the Machineel Tree apples to be removed on death Reduced the level of Earthquake casted by Mun Young in Netherworld Fixed the drop of Tantan Noodle to the correct Chung E monster Added Tantan Noodle to White Lady Added Spiritual Bandage to Evil Druid Fixed Ghost Coffin dropping from the wrong Whisper Adjusted the message for wrong gun type on skill requirements to list all weapons that may be used with the skill rather than only the first one listed The following status effects ( granted from items ) are no longer lost on death inside Purgatory mode instances and Fortessa Themed Dungeons Ghost Armor Fire Armor Water Armor Wind Armor Earth Armor Mysterious Water of Life Rapid Life Potion Small Life Potion Medium Life Potion Mystic Powder Small Mana Potion Ancilla Seasonal Booster Removed any written rule regarding one seasonal booster character per month, however for every booster character in the same season the custom item rewards are reduced: 1st booster: 1 MvP Album / 100 ECA, 200 MC, 1 Garment Voucher 2nd booster: 150 MC, 1 Garment Voucher 3rd booster: 100 MC, 1 Garment Voucher 4th booster: 50 MC 5th booster or more: 10 MC Raised the basic Moon Coin reward from 100 to 200 EXP adjustments Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Increased the drop chance of Etel Dust in the following maps by 3x Niflheim Dungeon 1 Niflheim Dungeon 1 Amicitia 1 Amicitia 2 Rudus - Organic Field 4 Fixed a bug that allowed boss monsters that are not MvPs to be excluded from the exp penalty Fixed the map level restriction better for the following maps mag_dun03 gl_cas01_ odin_past abyss_04 ein_dun03 pay_d03_i gef_d01_i ant_d02_i tur_d03_i tur_d04_i ice_d03_i com_d02_i ein_d02_i prt_mz03_i iz_d04_i iz_d05_i amicitia1 amicitia2 nif_dun01 nif_dun02 sp_rudus4 mag_dun03 ba_pw03 ba_2whs02 ba_lost clock_01 Poll As per poll result the following skills will no longer be lost on death inside Purgatory mode instances and Fortessa Themed Dungeons: Dragonic Aura Vigor Climax Calamity Gale Massive Flame Blaster Judge Third Exor Flame Abyss Dlayer Research Report Rush Quake Grand Judgement Enchanting Sky Shadow Exceed Circle of Direcionts and Elements Hidden Card Temporary Communion Rule Break Breaking Limit Sonata Kvasir Mystic Symphony Weekend Event The weekend events have been adjusted to 4 different forms which rotate even while a custom event is active and continue with their counter: 1 EXP 50% Cash Points 50% Double Drop 2 EXP 50% Cash Points 50% Double Drop Refine Event 10% 3 EXP 50% Cash Points 50% Double Drop Costume Drop 0.10% 4 EXP 50% Cash Points 50% Double Drop Refine Event 10% Lucky 3 chance 10% Can no longer deactivate a custom event on mondays and only adds its announcement while no custom event is active.
  19. 8 points
    Official Implementation Expanded 4th classes and all skills ( 4 / 7 classes will be the first batch ) Sky Emperor Overview: Sky Mastery Max Level: 10 Description: Increases effectiveness of celestial body techniques. Increases damage of Rising Sun, Noon Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon. War Book Mastery Max Level: 10 Description: Improves the combat strategy of the user. When equipping a book, increases P.Atk and Hit. [Lv 1] : P.Atk+ 3/Hit+ 3 [Lv 2] : P.Atk+ 4/Hit+ 6 [Lv 3] : P.Atk+ 5/Hit+ 9 [Lv 4] : P.Atk+ 6/Hit+ 12 [Lv 5] : P.Atk+ 7/Hit+ 15 [Lv 6] : P.Atk+ 8/Hit+ 18 [Lv 7] : P.Atk+ 9/Hit+ 21 [Lv 8] : P.Atk+ 10/Hit+ 24 [Lv 9] : P.Atk+ 11/Hit+ 27 [Lv 10] : P.Atk+ 12/Hit+ 30 Rising Sun Max Level: 5 Target: Target Description: Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target. When using this skill, applies [Sunrise], [Noon], and [Sunset] effect to the user sequentially. (However, after sunset, only the power of the moon can travel through the sky). Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk [Lv 2] : 1300 + (Sky Mastery level x10) % Atk [Lv 3] : 1700 + (Sky Mastery level x15) % Atk [Lv 4] : 2100 + (Sky Mastery level x20) % Atk [Lv 5] : 2500 + (Sky Mastery level x25) % Atk Noon Blast Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when the current celestial movement is Sunrise or Noon. Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. [Lv 1] : 2400 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells [Lv 2] : 3300 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells [Lv 3] : 4200 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells [Lv 4] : 5100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells [Lv 5] : 6000 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells Sunset Blast Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when the current celestial movement is Noon or Sunset. Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. [Lv 1] : 1200 + (Sky Mastery level x5) % Atk / Area of effect: 3x3 cells [Lv 2] : 1500 + (Sky Mastery level x10) % Atk / Area of effect: 3x3 cells [Lv 3] : 1800 + (Sky Mastery level x15) % Atk / Area of effect: 5x5 cells [Lv 4] : 2100 + (Sky Mastery level x20) % Atk / Area of effect: 5x5 cells [Lv 5] : 2400 + (Sky Mastery level x25) % Atk / Area of effect: 7x7 cells Rising Moon Max Level: 5 Target: Self Description: Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user. When using this skill, applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially. (However, after Moonset, only the power of the sun can travel through the sky). Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk / Area of effect: 5x5 cells [Lv 2] : 1200 + (Sky Mastery level x10) % Atk / Area of effect: 5x5 cells [Lv 3] : 1500 + (Sky Mastery level x15) % Atk / Area of effect: 7x7 cells [Lv 4] : 1800 + (Sky Mastery level x20) % Atk / Area of effect: 7x7 cells [Lv 5] : 2100 + (Sky Mastery level x25) % Atk / Area of effect: 9x9 cells Midnight Kick Max Level: 5 Target: Self AP Recovery: 2 Description: Can only be used when the current celestial movement is Moonrise or Midnight. Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to the target and surrounding enemies around the target Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. Deals more damage if the current celestial movement is Midnight. [Lv 1] : 1500 + (Sky Mastery level x5) %, ATK(Midnight) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 2] : 2500 + (Sky Mastery level x5) %, ATK(Midnight) 3900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 3] : 3500 + (Sky Mastery level x5) %, ATK(Midnight) 5100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 4] : 4500 + (Sky Mastery level x5) %, ATK(Midnight) 6300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 5] : 5500 + (Sky Mastery level x5) %, ATK(Midnight) 7500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells Dawn Break Max Level: 5 Target: Self AP Recovery: 2 Description: Can only be used when the current celestial movement is Midnight or Moonset. Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. Deals more damage if the current celestial movement is Moonset. [Lv 1] : 700 + (Sky Mastery level x5) %, ATK(Moonset) 900 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 2] : 1100 + (Sky Mastery level x5) %, ATK(Moonset) 1500 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 3] : 1500 + (Sky Mastery level x5) %, ATK(Moonset) 2100 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 4] : 1900 + (Sky Mastery level x5) %, ATK(Moonset) 2700 + (Sky Mastery level x5) % / Area of effect: 5x5 cells [Lv 5] : 2300 + (Sky Mastery level x5) %, ATK(Moonset) 3300 + (Sky Mastery level x5) % / Area of effect: 5x5 cells Twinkling Galaxy Max Level: 5 Target: Self Description: Uses the movement of constellations to drop a shooting star once every 0.3 seconds for 4.5 seconds withing range. Each shooting star inflicts melee physical damage to all targets within 5x5 cells. Deals additional damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 600 + (Sky Mastery level x3) % Atk / Twinkling Galaxy area of effect: 13x13 cells [Lv 2] : 1000 + (Sky Mastery level x6) % Atk/ Twinkling Galaxy area of effect: 13x13 cells [Lv 3] : 1400 + (Sky Mastery level x9) % Atk / Twinkling Galaxy area of effect: 11x11 cells [Lv 4] : 1800 + (Sky Mastery level x12) % Atk / Twinkling Galaxy area of effect: 11x11 cells [Lv 5] : 2200 + (Sky Mastery level x15) % Atk / Twinkling Galaxy area of effect: 9x9 cells Star Burst Max Level: 5 Target: Target AP Recovery: 3 Description: Can only be used within the range of Twinkling Galaxy. Stops the current star rain and focuses on calling down stars upon the target. Inflicts melee physical damage to a target and targets withing 5x5 cell range around it once every 0.3 seconds for 4.5 seconds. Damage is calculated according to the skill level, user's base level and POW. [Lv 1] : 900 + (Sky Mastery level x5) % Atk [Lv 2] : 1300 + (Sky Mastery level x10) % Atk [Lv 3] : 1700 + (Sky Mastery level x15) % Atk [Lv 4] : 2100 + (Sky Mastery level x20) % Atk [Lv 5] : 2500 + (Sky Mastery level x25) % Atk Star Cannon Max Level: 5 Target: Self AP Recovery: 3 Description: Can only be used withing the range of Twinkling Galaxy. Stops Twinkling Galaxy and changes it to a more powerful one. Drops multiple shooting stars once every 0.3 seconds for 4.5 seconds within range. Star Cannons shooting star inflicts melee physical damage to the target the surrounding enemies within 7x7 cells. Deals additonal damage depending on the level of Sky Mastery learned, user's base level and POW. [Lv 1] : 700 + (Star Cannon level x5) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2 [Lv 2] : 1200 + (Star Cannon level x10) % / Shooting star range: 13x13 cells / Simultaneous shooting stars: 2 [Lv 3] : 1700 + (Star Cannon level x15) % / Shooting star range: 11x11 cells / Simultaneous shooting stars: 3 [Lv 4] : 2200 + (Star Cannon level x20) % / Shooting star range: 11x11cells / Simultaneous shooting stars: 3 [Lv 5] : 2700 + (Star Cannon level x25) % / Shooting star range: 9x9 cells / Simultaneous shooting stars: 4 Thousand Stars Max Level: 10 Target: Target AP Consume: 100 Description: Accumulates all of the celestial energy into the user's feet then dashes to the target and kicks it with all the might, inflicting melee physical damage. If the target is a player, drain its AP to 0. If the target is demihuman or demon race, the skill deals damage for 3 hits. Deals additional damage depending on user's base level and POW. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifies is applied by half. [Lv 1] : 2000% Atk [Lv 2] : 4000% Atk [Lv 3] : 6000% Atk [Lv 4] : 8000% Atk [Lv 5] : 10000% Atk [Lv 6] : 12000% Atk [Lv 7] : 14000% Atk [Lv 8] : 16000% Atk [Lv 9] : 18000% Atk [Lv 10] : 20000% Atk Heaven's Spirit Max Level: 10 Target: Self AP Consume: 150 Description: Enters the state of celestial unity by drawing celestial energy into the user's body. In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is cancelled, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. [Lv 1] : Duration: 90 seconds [Lv 2] : Duration: 180 seconds [Lv 3] : Duration: 270 seconds [Lv 4] : Duration: 360 seconds [Lv 5] : Duration: 450 seconds [Lv 6] : Duration: 540 seconds [Lv 7] : Duration: 630 seconds [Lv 8] : Duration: 720 seconds [Lv 9] : Duration: 810 seconds [Lv 10] : Duration: 900 seconds Soul Ascetic Overview: Talisman Mastery Max Level: 10 Description: Increases the insight of talismans, increases S.Matk and effectiveness of skills that uses talismans. [Lv 1] : S.Matk+ 1 [Lv 2] : S.Matk+ 2 [Lv 3] : S.Matk+ 3 [Lv 4] : S.Matk+ 4 [Lv 5] : S.Matk+ 5 [Lv 6] : S.Matk+ 6 [Lv 7] : S.Matk+ 7 [Lv 8] : S.Matk+ 8 [Lv 9] : S.Matk+ 9 [Lv 10] : S.Matk+ 10 Soul Mastery Max Level: 10 Description: By studying the art of soul guiding, increases SPL. [Lv 1] : SPL+ 1 [Lv 2] : SPL+ 2 [Lv 3] : SPL+ 3 [Lv 4] : SPL+ 4 [Lv 5] : SPL+ 5 [Lv 6] : SPL+ 6 [Lv 7] : SPL+ 7 [Lv 8] : SPL+ 8 [Lv 9] : SPL+ 9 [Lv 10] : SPL+ 10 Talisman of Protection Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of protection to self of one party member to recover HP every 3 seconds. Recovers additional HP depending on level of Talisman Mastery learned, user's base level and CRT. [Lv 1] : Healing amount: 500 + (Talisman Mastery level x50) / Duration: 180 seconds [Lv 2] : Healing amount: 1000 + (Talisman Mastery level x100) / Duration: 210 seconds [Lv 3] : Healing amount: 1500 + (Talisman Mastery level x150) / Duration: 240 seconds [Lv 4] : Healing amount: 2000 + (Talisman Mastery level x200) / Duration: 270 seconds [Lv 5] : Healing amount: 2500 + (Talisman Mastery level x250) / Duration: 300 seconds Talisman of Warrior Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of warrior to self of one party member to increase P.Atk. Can only be used on targets that equips weapons. [Lv 1] : P.Atk+ 2 / Duration: 180 seconds [Lv 2] : P.Atk+ 4 / Duration: 210 seconds [Lv 3] : P.Atk+ 6 / Duration: 240 seconds [Lv 4] : P.Atk+ 8 / Duration: 270 seconds [Lv 5] : P.Atk+ 10 / Duration: 300 seconds Talisman of Magician Max Level: 5 Target: Target AP Recovery: 2 Description: Consumes 1 Soul Talisman. Attaches the talisman of magician to self of one party member to increase S.Matk. Can only be used on targets that equips weapons. [Lv 1] : S.Matk+ 2 / Duration: 180 seconds [Lv 2] : S.Matk+ 4 / Duration: 210 seconds [Lv 3] : S.Matk+ 6 / Duration: 240 seconds [Lv 4] : S.Matk+ 8 / Duration: 270 seconds [Lv 5] : S.Matk+ 10 / Duration: 300 seconds Soul Gathering Max Level: 5 Target: Target AP Recovery: 2 Description: Can only be used when Soul Collect is active. Gathers the wandering spirits that lingers around, instantly fills Soul Energy to the maximum amount that the user can accumulate. [Lv 1] : Skill cooldown: 5 seconds [Lv 2] : Skill cooldown: 5 seconds [Lv 3] : Skill cooldown: 5 seconds [Lv 4] : Skill cooldown: 5 seconds [Lv 5] : Skill cooldown: 5 seconds Totem of Tutelary Max Level: 5 Target: 1 cell ground target Description: Consumes 10 Soul Talismans. Summons a Totem of Tutelary which worships the guardian diety on the ground to recover HP and SP of nearby party members including the user at certain intervals. Recovers an additional amount based on the level of Talisman Mastery learned, user's base level and CRT. [Lv 1] : HP recovery amount: 1000 + (Talisman Mastery level x50) / SP recovery amount: 50 + (Talisman Mastery level x5) / Area of effect: 5x5 cells [Lv 2] : HP recovery amount: 1500 + (Talisman Mastery level x100) / SP recovery amount: 100 + (Talisman Mastery level x10) / Area of effect: 5x5 cells [Lv 3] : HP recovery amount: 2000 + (Talisman Mastery level x150) / SP recovery amount: 150 + (Talisman Mastery level x15) / Area of effect: 7x7 cells [Lv 4] : HP recovery amount: 2500 + (Talisman Mastery level x200) / SP recovery amount: 200 + (Talisman Mastery level x20) / Area of effect: 7x7 cells [Lv 5] : HP recovery amount: 3000 + (Talisman Mastery level x250) / SP recovery amount: 250 + (Talisman Mastery level x25) / Area of effect: 9x9 cells Talisman of Five Elements Max Level: 5 Target: Target Description: Consumes 5 Soul Talisman. Attaches the talisman of five elements to self of one party member to increase physical and magical damage against earth, water, wind, fire and neutral property enemies. Can only be used on targets that equips weapons. [Lv 1] : Damage bonus: + 4% Duration: 180 seconds [Lv 2] : Damage bonus: + 8% Duration: 210 seconds [Lv 3] : Damage bonus: + 12% Duration: 240 seconds [Lv 4] : Damage bonus: + 16% Duration: 270 seconds [Lv 5] : Damage bonus: + 20% Duration: 300 seconds Talisman of Soul Stealing Max Level: 5 Target: Target Description: Consumes 1 Soul Talisman. Throws the talisman to the target, inflicting neutral property magical damage to the target and recovers SP to the user. Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. Recovers additional SP depending on user's base level. Damage property can be changed according to Mild Wind. [Lv 1] : 1500 + (Talisman Mastery level + Soul Mastery level x 7) % Matk [Lv 2] : 2000 + (Talisman Mastery level + Soul Mastery level x 14) % Matk [Lv 3] : 2500 + (Talisman Mastery level + Soul Mastery level x 21) % Matk [Lv 4] : 3000 + (Talisman Mastery level + Soul Mastery level x 28) % Matk [Lv 5] : 3500 + (Talisman Mastery level + Soul Mastery level x 35) % Matk Talisman of Blue Dragon Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Qinglong, guardian diety of the East, to the target, inflicting neutral property magical damage to the target and grants the user [Blessing of the East]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1350 + (Talisman Mastery level x15) % Matk [Lv 2] : 1800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2700 + (Talisman Mastery level x30) % Matk [Lv 3] : 2700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4050 + (Talisman Mastery level x45) % Matk [Lv 4] : 3600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5400 + (Talisman Mastery level x60) % Matk [Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6750 + (Talisman Mastery level x75) % Matk Talisman of White Tiger Max Level: 5 Target: Self AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Baihu, guardian diety of the West, to the target, inflicting neutral property magical damage to all targets around the user. If the user has the [Blessing of the East] buff, the buff will be changed to [Blessing of the West]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 700 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 1000 + (Talisman Mastery level x15) % Matk / Area of effect: 11x11 cells [Lv 2] : 1400 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 2000 + (Talisman Mastery level x30) % Matk / Area of effect: 11x11 cells [Lv 3] : 2100 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 3000 + (Talisman Mastery level x45) % Matk / Area of effect: 11x11 cells [Lv 4] : 2800 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 4000 + (Talisman Mastery level x60) % Matk / Area of effect: 13x13 cells [Lv 5] : 3500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 5000 + (Talisman Mastery level x75) % Matk / Area of effect: 13x13 cells Talisman of Red Phoenix Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Zhuque, guardian diety of the South, to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. If the user has the [Blessing of the West] buff, the buff will be changed to [Blessing of the South]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 2100 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 2900 + (Talisman Mastery level x15) % Matk / Area of effect: 3x3 cells [Lv 2] : 2700 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 3800 + (Talisman Mastery level x30) % Matk / Area of effect: 3x3 cells [Lv 3] : 3300 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x45) % Matk / Area of effect: 5x5 cells [Lv 4] : 3900 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 5600 + (Talisman Mastery level x60) % Matk / Area of effect: 5x5 cells [Lv 5] : 4500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 6500 + (Talisman Mastery level x75) % Matk / Area of effect: 7x7 cells Talisman of Black Tortoise Max Level: 5 Target: 1 cell ground target AP Recovery: 1 Description: Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Xuanwu, guardian diety of the North, to the target, inflicting neutral property magical damage to all targets within range. If the user has the [Blessing of the South] buff, the buff will be changed to [Blessing of the North]. The skill deals more damage if the user has [Blessing of the Four Directions] and [Blessing of the Five Elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 2900 + (Talisman Mastery x 15) % Matk, Blessing of the Four Directions and the Five elements: 3350 + (Talisman Mastery level x15) % Matk / Area of effect: 7x7 cells [Lv 2] : 3800 + (Talisman Mastery x 30) % Matk, Blessing of the Four Directions and the Five elements: 4700 + (Talisman Mastery level x30) % Matk / Area of effect: 7x7 cells [Lv 3] : 4700 + (Talisman Mastery x 45) % Matk, Blessing of the Four Directions and the Five elements: 6050 + (Talisman Mastery level x45) % Matk / Area of effect: 9x9 cells [Lv 4] : 5600 + (Talisman Mastery x 60) % Matk, Blessing of the Four Directions and the Five elements: 7400 + (Talisman Mastery level x60) % Matk / Area of effect: 9x9 cells [Lv 5] : 6500 + (Talisman Mastery x 75) % Matk, Blessing of the Four Directions and the Five elements: 8750 + (Talisman Mastery level x75) % Matk / Area of effect: 11x11 cells Talisman of Four Bearing God Max Level: 5 Target: Target AP Recovery: 1 Description: Consumes 3 Soul Talisman. Throws the talisman to the target, inflicting neutral property magical damage to the target and surrounding enemies around the target. Deals damage for one hit initially, deals damage for two hits if the user has [Blessing of the East] buff, deals damage for three hits if the user has [Blessing of the West] buff, deals damage for four hits if the user has [Blessing of the South] buff and deals damage for five hits if the user has [Blessing of the North] buff. Deals damage for seven hits if the user has [Blessing of the Four Directions] and [Blessing of the Five elements] buff. Deals additional damage depending on the level of Talisman Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 200 + (Talisman Mastery x 15) % Matk per hit / Area of effect: 7x7 cells [Lv 2] : 400 + (Talisman Mastery x 30) % Matk per hit / Area of effect: 7x7 cells [Lv 3] : 600 + (Talisman Mastery x 45) % Matk per hit / Area of effect: 9x9 cells [Lv 4] : 800 + (Talisman Mastery x 60) % Matk per hit / Area of effect: 9x9 cells [Lv 5] : 1000 + (Talisman Mastery x 75) % Matk per hit / Area of effect: 11x11 cells Circle of Directions and Elementals Max Level: 5 Target: 1 cell ground target AP Consume: 150 Description: Can only be used if the user has [Blessing of the North] buff. Fuses the power of four bearing gods and five elements together, inflicting five hits of powerful neutral property magical damage to the target and surrounding enemies around the target. Changes [Blessing of the North] buff to [Blessing of the Four Directions] and [Blessing of the Five elements] buff, also increases S.Matk of the user for the duration. Deals additional damage depending on the level of Talisman Mastery and Soul Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 1500 + (Talisman Mastery + Soul Mastery level x 15) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 5 for 60 seconds [Lv 2] : 3000 + (Talisman Mastery + Soul Mastery level x 30) % Matk per hit / Area of effect: 7x7 cells / S.Matk + 10 for 120 seconds [Lv 3] : 4500 + (Talisman Mastery + Soul Mastery level x 45) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 15 for 180 seconds [Lv 4] : 6000 + (Talisman Mastery + Soul Mastery level x 60) % Matk per hit / Area of effect: 9x9 cells / S.Matk + 20 for 240 seconds [Lv 5] : 7500 + (Talisman Mastery + Soul Mastery level x 75) % Matk per hit / Area of effect: 11x11 cells / S.Matk + 20 for 300 seconds Soul of Heaven and Earth Max Level: 10 Target: Self AP Consume: 180 Description: Calls the divine power from the heaven upon the earth, fully recovers SP to all party members within 23x23 cells around the user. Increases melee physical damage, long ranged physical damage and all property magical damage of the party members for 300 seconds. Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members. [Lv 1] : Melee / Long ranged / All property damage bonus: + 7% / AP + 3 [Lv 2] : Melee / Long ranged / All property damage bonus: + 9% / AP + 6 [Lv 3] : Melee / Long ranged / All property damage bonus: + 11% / AP + 9 [Lv 4] : Melee / Long ranged / All property damage bonus: + 13% / AP + 12 [Lv 5] : Melee / Long ranged / All property damage bonus: + 15% / AP + 15 [Lv 6] : Melee / Long ranged / All property damage bonus: + 17% / AP + 18 [Lv 7] : Melee / Long ranged / All property damage bonus: + 19% / AP + 21 [Lv 8] : Melee / Long ranged / All property damage bonus: + 21% / AP + 24 [Lv 9] : Melee / Long ranged / All property damage bonus: + 23% / AP + 27 [Lv 10] : Melee / Long ranged / All property damage bonus: + 25% / AP + 30 Exorcism of Malicious Soul Max Level: 5 Target: Self AP Recovery: 2 Description: Consumes all the Soul Energy and inflicts neutral property magical damage to all targets around the user. The skill deals more damage if the target is under the effect of Dead Spirits Curse or the user is under the effect of Totem of Tutelary. Deals additional damage depending on the number of Soul Energy consumed, level of Soul Mastery learned, user's base level and SPL. Damage property can be changed according to Mild Wind. [Lv 1] : 150 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 2] : 300 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 500 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 3] : 450 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 11x11 cells [Lv 4] : 600 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1000 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells [Lv 5] : 750 + (Soul Mastery level x 2) (x Soul Energy) % Matk Cursed target: 1250 + (Soul Mastery level x 2) (x Soul Energy) % Matk / Area of effect: 13x13 cells Shiranui and Shinkiro Overview: Infiltrate Max Level: 5 Target: Target Description: Infiltrates the targets shadow, dashes to the target and inflicts melee physical damage. When using the skill, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds. If a clone from Mirage exists within 31x31 cells around the target, the clone will be moved to the users location. If the location between the user and the target can be moved, the skill can't be used. Deals additional damaged based on user's base level and CON. [Lv 1] : 700% Atk [Lv 2] : 1400% Atk [Lv 3] : 2100% Atk [Lv 4] : 2800% Atk [Lv 5] : 3500% Atk Mirage Max Level: 1 Target: 1 cell ground target Description: Summons a mirage clone of the user's appearance at a designated location. The mirage clone lasts for 20 seconds and can be summoned up to three clones. The mirage clone uses skills in response to the skills used by the user, and the damage is 30% of the user. Shadow Dance: Clones casts Shadow Dance Shadow Flash: Clones casts Shadow Flash Kunai - Distortion: Clones casts Kunai - Distortion Red Flame Cannon: Clones casts Darkening Cannon Cold Blooded Cannon: Clones casts Darkening Cannon Thundering Cannon: Clones casts Darkening Cannon Golden Dragon Cannon: Clones casts Darkening Cannon Darkening Cannon: Clones casts Darkening Cannon Nightmare Erasion Max Level: 1 Target: Self Description: Removes Nightmare effect given to the targets within 15x15 cells around the user. Shadow Hunting Max Level: 10 Target: 1 cell ground target AP Recovery: 1 Description: Swings the shadow blade at the target location, inflicting melee physical damage to all targets within 5x5 cells and inflicts Nightmare effect on them for 5 seconds. Deals additional damage depending on the level of Shadow Flash learned, user's base level and POW. [Lv 1] : 900 + (Shadow Flash level x 5) % Atk [Lv 2] : 1300 + (Shadow Flash level x 10) % Atk [Lv 3] : 1700 + (Shadow Flash level x 15) % Atk [Lv 4] : 2100 + (Shadow Flash level x 20) % Atk [Lv 5] : 2500 + (Shadow Flash level x 25) % Atk [Lv 6] : 2900 + (Shadow Flash level x 30) % Atk [Lv 7] : 3300 + (Shadow Flash level x 35) % Atk [Lv 8] : 3700 + (Shadow Flash level x 40) % Atk [Lv 9] : 4100 + (Shadow Flash level x 45) % Atk [Lv 10] : 4500 + (Shadow Flash level x 50) % Atk Shadow Dance Max Level: 10 Target: Self AP Recovery: 1 Description: Swipe the shadow, inflicting melee physical damage to all targets around the user. Deals additional damage depending on the level of Shadow Hunting learned, user's base level and POW. The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. [Lv 1] : 1100 + (Shadow Hunting level x 50) % Atk [Lv 2] : 1700 + (Shadow Hunting level x 100) % Atk [Lv 3] : 2300 + (Shadow Hunting level x 150) % Atk [Lv 4] : 2900 + (Shadow Hunting level x 200) % Atk [Lv 5] : 3500 + (Shadow Hunting level x 250) % Atk [Lv 6] : 4100 + (Shadow Hunting level x 300) % Atk [Lv 7] : 4700 + (Shadow Hunting level x 350) % Atk [Lv 8] : 5300 + (Shadow Hunting level x 400) % Atk [Lv 9] : 5900 + (Shadow Hunting level x 450) % Atk [Lv 10] : 6500 + (Shadow Hunting level x 500) % Atk Shadow Flash Max Level: 10 Target: Target Description: Fires a powerful shadow blade in a straight line, inflicting melee physical damage to all targets within 3x3 cells infront of the user. Deals additional damage depending on the level of Shadow Dance learned, user's base level and POW. [Lv 1] : 2500 + (Shadow Dance level x 100) % Atk [Lv 2] : 3300 + (Shadow Dance level x 200) % Atk [Lv 3] : 4100 + (Shadow Dance level x 300) % Atk [Lv 4] : 4900 + (Shadow Dance level x 400) % Atk [Lv 5] : 5700 + (Shadow Dance level x 500) % Atk [Lv 6] : 6500 + (Shadow Dance level x 600) % Atk [Lv 7] : 7300 + (Shadow Dance level x 700) % Atk [Lv 8] : 8100 + (Shadow Dance level x 800) % Atk [Lv 9] : 8900 + (Shadow Dance level x 900) % Atk [Lv 10] : 9700 + (Shadow Dance level x 1000) % Atk Huuma Shuriken - Grasp Max Level: 10 Target: 1 cell ground target AP Recovery: 2 Description: Throws the Huuma Shuriken on the ground, installs [Memorization Zone] on target cell, inflicting long ranged physical damage every 0.25 seconds for 5 seconds to all targets within 5x5 cells around the installed cell, and inflicts Nightmare effect on them for 5 seconds. [Memorization Zone] can be installed up to 2 instances. Deals additional damage depending on the level of Huuma Shuriken - Construct learned, user's base level and POW. Damage property depends on the equipped Kunai. The skill area ranges from 5x5 cells to 9x9 cells depending on the skill level. [Lv 1] : 900 + (Huuma Shuriken - Construct level x 5) % Atk per hit [Lv 2] : 1100 + (Huuma Shuriken - Construct level x 10) % Atk per hit [Lv 3] : 1300 + (Huuma Shuriken - Construct level x 15) % Atk per hit [Lv 4] : 1500 + (Huuma Shuriken - Construct level x 20) % Atk per hit [Lv 5] : 1700 + (Huuma Shuriken - Construct level x 25) % Atk per hit [Lv 6] : 1900 + (Huuma Shuriken - Construct level x 30) % Atk per hit [Lv 7] : 2100 + (Huuma Shuriken - Construct level x 35) % Atk per hit [Lv 8] : 2300 + (Huuma Shuriken - Construct level x 40) % Atk per hit [Lv 9] : 2500 + (Huuma Shuriken - Construct level x 45) % Atk per hit [Lv 10] : 2700 + (Huuma Shuriken - Construct level x 50) % Atk per hit Huuma Shuriken - Construct Max Level: 10 Target: 1 cell ground target Description: Throws the Huuma Shuriken imbued with powerful energy in a straight line, inflicting long ranged physical damage to all targets within 5x13 cells infron of the user. If there is a [Memorization Zone] in the skill area, [Memorization Zone] will explode and deal additional long ranged physical damage to all targets within 9x9 cells around the installed cell. Deals additional damage depending on the level of Huuma Shuriken - Grasp learned, user's base level and POW. Damage property depends on the equipped Kunai. [Lv 1] : 1000 + (Huuma Shuriken - Grasp level x 30) % Atk Explosion: 1400 + (Huuma Shuriken - Grasp level x 30) % Atk [Lv 2] : 1400 + (Huuma Shuriken - Grasp level x 60) % Atk Explosion: 2000 + (Huuma Shuriken - Grasp level x 60) % Atk [Lv 3] : 1800 + (Huuma Shuriken - Grasp level x 90) % Atk Explosion: 2600 + (Huuma Shuriken - Grasp level x 90) % Atk [Lv 4] : 2200 + (Huuma Shuriken - Grasp level x 120) % Atk Explosion: 3200 + (Huuma Shuriken - Grasp level x 120) % Atk [Lv 5] : 2600 + (Huuma Shuriken - Grasp level x 150) % Atk Explosion: 3800 + (Huuma Shuriken - Grasp level x 150) % Atk [Lv 6] : 3000 + (Huuma Shuriken - Grasp level x 180) % Atk Explosion: 4400 + (Huuma Shuriken - Grasp level x 180) % Atk [Lv 7] : 3400 + (Huuma Shuriken - Grasp level x 210) % Atk Explosion: 5000 + (Huuma Shuriken - Grasp level x 210) % Atk [Lv 8] : 3800 + (Huuma Shuriken - Grasp level x 240) % Atk Explosion: 5600 + (Huuma Shuriken - Grasp level x 240) % Atk [Lv 9] : 4200 + (Huuma Shuriken - Grasp level x 270) % Atk Explosion: 6200 + (Huuma Shuriken - Grasp level x 270) % Atk [Lv 10] : 4600 + (Huuma Shuriken - Grasp level x 300) % Atk Explosion: 6800 + (Huuma Shuriken - Grasp level x 300) % Atk Kunai - Distortion Max Level: 10 Target: 1 cell ground target AP Recovery: 1 Description: Throws the Kunai on the ground, inflicting long ranged physical damage to all targets within 5x5 cells and inflicts Nightmare on them for 5 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds. Deals additional damage depending on the level of Kunai - Refraction learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 2 kunai. [Lv 1] : 400 + (Kunai - Refraction level x 7) % Atk [Lv 2] : 800 + (Kunai - Refraction level x 14) % Atk [Lv 3] : 1200 + (Kunai - Refraction level x 21) % Atk [Lv 4] : 1600 + (Kunai - Refraction level x 28) % Atk [Lv 5] : 2000 + (Kunai - Refraction level x 35) % Atk [Lv 6] : 2400 + (Kunai - Refraction level x 42) % Atk [Lv 7] : 2800 + (Kunai - Refraction level x 49) % Atk [Lv 8] : 3200 + (Kunai - Refraction level x 56) % Atk [Lv 9] : 3600 + (Kunai - Refraction level x 63) % Atk [Lv 10] : 4000 + (Kunai - Refraction level x 70) % Atk Kunai - Rotation Max Level: 5 Target: Self Description: Scatters Kunai around the user, inflicting long ranged physical damage to all targets around the user every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds. In addition, installs a [Distortion Zone] on target cell for 5 seconds. Deals additional damage depending on the level of Kunai - Distortion learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 5 kunai. The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. [Lv 1] : 1300 + (Kunai - Distortion level x 50) % Atk per hit [Lv 2] : 1800 + (Kunai - Distortion level x 100) % Atk per hit [Lv 3] : 2300 + (Kunai - Distortion level x 150) % Atk per hit [Lv 4] : 2800 + (Kunai - Distortion level x 200) % Atk per hit [Lv 5] : 3300 + (Kunai - Distortion level x 250) % Atk per hit Kunai - Refraction Max Level: 10 Target: Self Description: Explodes all installed [Distortion Zone]s within 15x15 cells around the user at once, inflicting long ranged physical damage every 0.25 seconds for 2 seconds to all targets within 5x5 cells around the installed cell. Deals additional damage depending on the level of Kunai - Rotation learned, user's base level and POW. Damage property depends on the equipped Kunai and consumes 5 kunai. [Lv 1] : 560 + (Kunai - Rotation level x 7) % Atk per hit [Lv 2] : 920 + (Kunai - Rotation level x 14) % Atk per hit [Lv 3] : 1280 + (Kunai - Rotation level x 21) % Atk per hit [Lv 4] : 1640 + (Kunai - Rotation level x 28) % Atk per hit [Lv 5] : 2000 + (Kunai - Rotation level x 35) % Atk per hit [Lv 6] : 2360 + (Kunai - Rotation level x 42) % Atk per hit [Lv 7] : 2720 + (Kunai - Rotation level x 49) % Atk per hit [Lv 8] : 3080 + (Kunai - Rotation level x 56) % Atk per hit [Lv 9] : 3440 + (Kunai - Rotation level x 63) % Atk per hit [Lv 10] : 3800 + (Kunai - Rotation level x 70) % Atk per hit Red Flame Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of Prominence on the ground to summon the powerful flame, inflicting fire property magical damage to all targets within range infront of the user. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of Prominence. [Lv 1] : 1250 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 1800 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 2350 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 2900 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 3450 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 4000 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 5100 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 5650 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 6200 + (Darkening Cannon level x 500) % M.Atk Cold Blooded Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of Icy Snow on the ground to summon the cold explosion, inflicting water property magical damage to all targets within range. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. The skill area ranges from 5x5 cells to 9x9 cells depending on skill level. Consumes 1 Haze of Icy Snow. [Lv 1] : 350 + (Darkening Cannon level x 25) % M.Atk [Lv 2] : 700 + (Darkening Cannon level x 50) % M.Atk [Lv 3] : 1050 + (Darkening Cannon level x 75) % M.Atk [Lv 4] : 1400 + (Darkening Cannon level x 100) % M.Atk [Lv 5] : 1750 + (Darkening Cannon level x 125) % M.Atk [Lv 6] : 2100 + (Darkening Cannon level x 150) % M.Atk [Lv 7] : 2450 + (Darkening Cannon level x 175) % M.Atk [Lv 8] : 2800 + (Darkening Cannon level x 200) % M.Atk [Lv 9] : 3150 + (Darkening Cannon level x 225) % M.Atk [Lv 10] : 3500 + (Darkening Cannon level x 250) % M.Atk Thundering Cannon Max Level: 10 Target: 1 cell ground target Description: Throws Haze of North Wind on the ground to summon the powerful wind, inflicting wind property magical damage to all targets within 3x13 cells infront of the user. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of North Wind. [Lv 1] : 650 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 1300 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 1950 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 2600 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 3250 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 3900 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 4550 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 5200 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 5850 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 6500 + (Darkening Cannon level x 500) % M.Atk Golden Dragon Cannon Max Level: 10 Target: Target Description: Throws Haze of Mother Earth to the target, inflicting earth property magical damage to the target and surrounding enemies around the target. Deals additional damage depending on the level of Darkening Cannon learned, user's base level and SPL. Consumes 1 Haze of Mother Earth. [Lv 1] : 370 + (Darkening Cannon level x 50) % M.Atk [Lv 2] : 590 + (Darkening Cannon level x 100) % M.Atk [Lv 3] : 810 + (Darkening Cannon level x 150) % M.Atk [Lv 4] : 1030 + (Darkening Cannon level x 200) % M.Atk [Lv 5] : 1250 + (Darkening Cannon level x 250) % M.Atk [Lv 6] : 1470 + (Darkening Cannon level x 300) % M.Atk [Lv 7] : 1690 + (Darkening Cannon level x 350) % M.Atk [Lv 8] : 1910 + (Darkening Cannon level x 400) % M.Atk [Lv 9] : 2130 + (Darkening Cannon level x 450) % M.Atk [Lv 10] : 2350 + (Darkening Cannon level x 500) % M.Atk Darkening Cannon Max Level: 10 Target: Self AP Recovery: 2 Description: Swings Haze of Pitch Darkness around the user, inflicting shadow property magical damage to all targets around the user and inflicts Nightmare effect on them for 5 seconds. Deals additional damage depending on the user's base level and SPL. The skill area ranges from 5x5 cells to 7x7 cells depending on skill level Consumes 1 Haze of Pitch Darkness. [Lv 1] : 900% M.Atk [Lv 2] : 1400% M.Atk [Lv 3] : 1900% M.Atk [Lv 4] : 2400% M.Atk [Lv 5] : 2900% M.Atk [Lv 6] : 3400% M.Atk [Lv 7] : 3900% M.Atk [Lv 8] : 4400% M.Atk [Lv 9] : 4900% M.Atk [Lv 10] : 5400% M.Atk Shadow - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Absorbs shadows of the enemies, inflicting melee physical damage to all targets within 13x13 cells around the user. Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and POW. [Lv 1] : 15000% Atk Kunai - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Scatters numerous memorizations on the enemies, inflicting long ranged physical damage to all targets within 13x13 cells around the user. Deals 1.5x damage to targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and POW. [Lv 1] : 15000% Atk Dark Dragon - Nightmare Max Level: 1 Target: Self AP Consume: 30 Description: Summons the shadow dragon, inflicting shadow property magical damage to all targets within 11x11 cells around the user. Deals additional fire damage which has the same damage as the primary attack to the targets affected by Nightmare (the Nightmare effect is cancelled upon taking damage). Deals additional damage depending on the user's base level and SPL. [Lv 1] : 12000% M.Atk -------------------------------------------------------------------------------------------------------------- New UIs and features Other Updated the new Booster Equipment in all current existing Lapine Boxes that should support them ( Refinement, Randomoption enchants ) Reputation UI Enchantment UI Added support and functionallity of the following official UI Mad Bunny-LT Link to the enchantment information Hero Insignia Link to the enchantment information Hero Boots-LT Link to the enchantment information Poring Family Balloons Link to the enchantment information Young Leaf of World Tree Link to the enchantment information Item-Reformation UI Items Shadow Equipment Added to Shadow Coupon purchase list and Random Shadow Box Separate Reload Shadow Shield (ItemID: 24746) Spellcaster Shadow Armor (ItemID: 24747) Spellcaster Shadow Shoes (ItemID: 24748) Spellcaster Shadow Earring (ItemID: 24749) Spellcaster Shadow Pendant (ItemID: 24750) Physical Power Shadow Weapon (ItemID: 24751) Physical Power Shadow Shield (ItemID: 24752) Magical Spell Shadow Weapon (ItemID: 24753) Magical Spell Shadow Shield (ItemID: 24754) Concentration Shadow Weapon (ItemID: 24755) Concentration Shadow Shield (ItemID: 24756) Wisdom Shadow Weapon (ItemID: 24757) Wisdom Shadow Shield (ItemID: 24758) Stamina Shadow Weapon (ItemID: 24759) Stamina Shadow Shield (ItemID: 24760) Creative Shadow Weapon (ItemID: 24761) Creative Shadow Shield (ItemID: 24762) Costume Stones Added to Class Enchantment Box Wanderer/Minstrel Stone (Upper) (ItemID: 1000666) Wanderer/Minstrel Stone (Middle) (ItemID: 1000667) Wanderer/Minstrel Stone (Lower) (ItemID: 1000668) Genetic Stone (Upper) (ItemID: 1000669) Genetic Stone (Middle) (ItemID: 1000670) Genetic Stone (Lower) (ItemID: 1000671) Sorcerer Stone (Upper) (ItemID: 1000672) Sorcerer Stone (Middle) (ItemID: 1000673) Sorcerer Stone (Lower) (ItemID: 1000674) ----- Added to Dual Stone Box Reload Stone (Dual) (ItemID: 1000675) Creative Stone (Dual) (ItemID: 1000676) Poenitentia Added to Marquis of Repentance Poenitentia Sol [2] (ItemID: 510056) Poenitentia Jana [2] (ItemID: 510057) Poenitentia Radius [2] (ItemID: 540044) Poenitentia Orbis [2] (ItemID: 500046) Poenitentia Ramus [2] (ItemID: 550061) Poenitentia Planta [2] (ItemID: 550060) Poenitentia Ferrum [2] (ItemID: 550062) Poenitentia Foramen [2] (ItemID: 800011) Poenitentia Penet [2] (ItemID: 810007) Poenitentia Veloci [2] (ItemID: 830010) Poenitentia Ruina [2] (ItemID: 840006) Booster Equipment Shadow Items Added to Booster Coin shop Summoner Booster Shadow Weapon (ItemID: 24739) Star Emperor Booster Shadow Weapon (ItemID: 24740) Kagerou & Oboro Booster Shadow Weapon (ItemID: 24741) Rebellion Booster Shadow Weapon (ItemID: 24742) Soul Reaper Booster Shadow Weapon (ItemID: 24743) Super Novice Booster Shadow Weapon (ItemID: 24744) Weapons Added to Booster Weapon Voucher Lunatic Picky Booster Foxtail (ItemID: 550050) Catnip Booster Foxtail Model (ItemID: 550051) Moon Starlight Booster Book (ItemID: 540039) Sunshine Booster Book (ItemID: 540040) Wind Spear Petal Booster Huuma Shuriken (ItemID: 650017) Cross Petal Booster Huuma Shuriken (ItemID: 650018) Desperado Fire Booster Revolver (ItemID: 800008) Fire Round Booster Gatling Gun (ItemID: 830007) ES Booster Staff (ItemID: 550052) Evil Curse Booster Staff (ItemID: 550053) Super Psychic Booster Saber (ItemID: 500042) Super Ignition Booster Saber (ItemID: 500043) Balloons Added to list of Monster Hunter Lucy Poring Balloon (ItemID: 19143) Marin Balloon (ItemID: 19146) Drops Balloon (ItemID: 19147) Santa Poring Balloon (ItemID: 19148) Poporing Balloon (ItemID: 19149) Metalring Balloon (ItemID: 19150) Devilring Balloon (ItemID: 19151) Angelring Balloon (ItemID: 19152) Ghostring Balloon (ItemID: 19153) Arch Angelring Balloon (ItemID: 19154) LT Equipment LT-Other Hero Boots-LT (ItemID: 470094) Armor Modification Box (ItemID: 100694) Added to the Fortessa Dungeon Last Box LT-Accessories Hero's Mark Scroll (ItemID: 101194) [ Added to Ancient Fortessa Coin NPC ] Heroic Token (Arch Mage) [1] (ItemID: 490152) Heroic Token (Wind Hawk) [1] (ItemID: 490153) Heroic Token (Imperial Guard) [1] (ItemID: 490155) Heroic Token (Cardinal) [1] (ItemID: 490156) Heroic Token (Shadow Cross) [1] (ItemID: 490164) Heroic Token (Abyss Chaser) [1] (ItemID: 490165) Heroic Token (Dragon Knight) [1] (ItemID: 490166) Heroic Token (Biolo) [1] (ItemID: 490166) Heroic Token (Elemental Master) [1] (ItemID: 490171) Heroic Token (Troubadour/Trouvere) [1] (ItemID: 490172) Heroic Token (Meister) [1] (ItemID: 490180) Heroic Token (Inquisitor) [1] (ItemID: 490181) Heroic Token (Shinkirou/Shirunai) [1] (ItemID: 490184) Heroic Token (Night Watch) [1] (ItemID: 490185) Heroic Token (Soul Ascetic) [1] (ItemID: 490186) Heroic Token (Sky Emperor) [1] (ItemID: 490187) Heroic Token (Spirit Handler) [1] (ItemID: 490188) LT-Weapons Transformation Box: LT Weapons Reform (ItemID: 100748) ( Added to Instance Point NPC ) Exchange for the Transformation Box: 2000x Instance Coins 100x Purgatory Coins 50x Monster Hunter Coins 1x Ancient Fortessa Coin 5x +9 Shadow Hammer Transforms an existing Patent Weapon of atleast +9 into the matching LT weapon, the box and its materials are consumed. Oriental Sword-LT [2] (ItemID: 600023) Dragonic Slayer-LT [2] (ItemID: 600024) Shiver Katar-LT [2] (ItemID: 610033) Blade Katar-LT [2] (ItemID: 610034) Narcissus Bow-LT [2] (ItemID: 700049) Avenger-LT [2] (ItemID: 620015) Meteor Striker-LT [2] (ItemID: 590034) Barbed Wire Whip-LT (ItemID: 580027) Trumpet Shell-LT [2] (ItemID: 570027) Scarlet Dragon Leather Bow-LT [2] (ItemID: 700046) Royal Bow-LT [2] (ItemID: 700045) Slate Sword-LT [2] (ItemID: 500040) Red Lotus Sword-LT [2] (ItemID: 500039) Ray Knuckle-LT [2] (ItemID: 560027) Iron Nail-LT [2] (ItemID: 560026) Chilling Cane-LT [2] (ItemID: 550046) Shadow Staff-LT [2] (ItemID: 550045) Blue Crystal Staff-LT [2] (ItemID: 40028) Aeon Staff-LT [2] (ItemID: 640027) Hero Boots-LT [1] ItemID: 470094) Fatalist-LT [2] ItemID: 510041) Madogum-LT [2] ItemID: 510040) Exorcist's Bible-LT [2] (ItemID: 540035) Aquatic Spear-LT [2] (ItemID: 530019) Saint Mace-LT [2] (ItemID: 590030) Spirit Pendulum-LT [2] (ItemID: 550068) One Sky One Sun-LT [2] (ItemID: 540048) Meowmeow Foxtail-LT [2] (ItemID: 550067) Golden Lord Launcher-LT [2] (ItemID: 840008) The Black-LT [2] (ItemID: 830012) Demon Slayer Shot-LT [2] (ItemID: 820007) Master Soul Rifle-LT [2] (ItemID: 810009) Crimson Rose-LT [2] (ItemID: 800013) Kiri no Tsuyu-LT [2] (ItemID: 510060) Huuma Shuriken Clearness-LT [2] (ItemID: 650024) Light Blade-LT [2] (ItemID: 500038) ------ Hero Weapon Modifier (Physical) (ItemID: 100744) Hero Weapon Modifier (Magic) (ItemID: 100745) Added to Special Tool Dealer ------ Other Items Hero's Badge [1] (ItemID: 490163) Added as map-drop to Morse Cave. Dropped from MvP monsters only. ------ Weapon Enhancement Stone (Lesser) (ItemID: 1000430) Weapon Enhancement Stone (Intermediate) (ItemID: 1000431) Weapon Enhancement Stone (Advanced) (ItemID: 1000432) Weapon Enhancement Stone (Superior) (ItemID: 1000433) Armor Enhancement Stone (Lesser) (ItemID: 1000434) Armor Enhancement Stone (Intermediate) (ItemID: 1000435) Armor Enhancement Stone (Advanced) (ItemID: 1000436) Armor Enhancement Stone (Superior) (ItemID: 1000437) Accessory Enhancement Stone (Lesser) (ItemID: 1000438) Accessory Enhancement Stone (Intermediate) (ItemID: 1000439) Accessory Enhancement Stone (Advanced) (ItemID: 1000440) Accessory Enhancement Stone (Superior) (ItemID: 1000441) Added to the Special Tool Dealer - Category: Item Reformation ------ Ice Cannonball Box (ItemID: 101107) Lightning Cannonball Box (ItemID: 101108) Stone Cannonball Box (ItemID: 101109) Flare Cannonball Box (ItemID: 101110) Poison Cannonball Box (ItemID: 101111) Ice Cannonball (ItemID: 18005) Lightning Cannonball (ItemID: 18006) Stone Cannonball (ItemID: 18007) Flare Cannonball (ItemID: 18008) Poison Cannonball (ItemID: 18009) Added to Special Tool Dealer ------ Tree Enchantment Ticket (ItemID: 1000698) Added to the map-drop list of Old Glast Heim Normal drop list. Normal + MvP Balloon Enchantment Ticket (ItemID: 1000678) Added to the NPC Monster Hunter Lucy Hero Enchantment Ticket (ItemID: 1000645) Added to the map-drop list of Hidden Garden drop list. Normal + MvP Soul Talisman (ItemID: 1000563) Added to the Special Tool Dealer - Category: 4th Items Dark Bible (ItemID: 100796) Added to Dark Priest as monster drop Other Expanded Adjusted the sprites of the Expanded classes to work with the custom dyes Item Fixes Fixed weight description of Monster Hunter Coin Fixed description of Ninja Stone ( Upper ) Fixed a missing ASPD % modifier on Temporal Circlet ( Star Emperor ) Fixed the Long range modifier on Rainbow Scarf Fixed an incorrect bonus on Rekember Guard Card Fixed Doram cannot wear Advanced Doram Paradise Weapon Fixed the combo of Paradise Shadow Chaser Shadow Weapon Fixed the refinement description of Bearer's Shadow Armor II Fixed the amount of magical bonus from Spectrum Plasma Card Fixed an incorrect grading bonus of Thanos Bow-AD Fixed the intimacy bonus of the following pets: Little Poring Poring Drops Sweet Drops Lunatic ChonChon Steel Chon Chon Hunter Fly Picky Peco Peco Savage Babe Baby Desert Wolf Willow Rocker Spore Poison Spore Smokie Yoyo Orc Warrior High Orc Christmas Goblin Goblin Leader Munak Bongun Incubus Succubus Dokebi Sohee Evil Nymph Nine Tail Whisper Isis Golem Ground Petite Deviruchi Teddy Bear Baphomet Jr. Imp Green Maiden Shinobi Gremlin Civil Servant Stone Shooter Medusa Wanderer Loli Ruri Nightmare Terror Fixed a missing image on the pet Marine Fixed a typo in the script of Jejecap ( Alternate ) Added a missing autocast on Evil Spirit Glove Fixed an incorrect autocast % and level on the combo of Owl Viscount and Owl Marquees Updated the effect of Sarah Card Fixed a bug that caused Boarding Halter to erase your dye when you died while mounted Fixed the item requirement for evolution to Fire Golem Removed trade restriction on Christmas Snow Rabbit Egg Fixed class restriction for Paradise Taekwon Martial Arts Book Fixed Nidhoggur Shadow Card Fixed drop of the following items: Trial Diadem ID 400079 Goral Crown ID 400078 Skills Mild Wind Fixed a bug that prevented Mild Wind from affecting the status attack Eternal Slash Removed the VCT from the skill Savage Impact Now reads the buff of Shadow Exceed correctly and applies it in the damage formula Danced with Warg Updated description Unlimitted Humming Voice Now correctly grants uninterruptable cast Soul Destroyer Fixed a bug that caused this skill to be considered melee physical damage rather than Long-range physical damage Fatal Shadow Claw Now casts the maximum level of user learned Dark Claw on the debuff Dragonic Aura Now correctly costs 150 AP Random Target Updated description Implemented official Expanded Rebalance Kihop Applies physical damage bonus directly, no longer depends on the number of party member. Physical damage bonus : (10 + (15 x skill level))%. Catnip Meteor Reduces fixed casting time from 3 seconds to 1.5 seconds. Reduces variable casting time from 4 seconds to 2 seconds. Added Base Level modifier and INT modifier to the formula Lunatic Carrot Beat Added Base Level modifier and STR modifier to the formula Other Changed the spawn of Beelzebub from Fly to real MvP when spawned from a Bloody Branch Changed the requirement for the Scatleton Egg quest @order can no longer be used by just any party member and checks for leader Warper Fixed the position of the warp from Odins Past and Einbroch 3 to warp you onto portal Quest Maker Nurah Now automatically converts the wrong Costume Treasure to the correct one Card Removing Matrix Added the following missing items: Deep Blue Sunglasses Biting Rideword Added the new items: All LT equipment Badge Niflheim Only: Piercing Expert Added the missing items such as Deep Blue Sunglasses, Cor Core etc Added the following missing jRO items to the Instance Coin NPC: Imperial Ring (28372) Rose of Eden (2192) Medical Scrubs (15205) Ritual Robe (15384) Armor of Purple Thread (15417) Mighty Black Threaded Armor (15283) Angel Stairs (18719) Skin of Gwiber (20837) Skin of Lindwrym (20836) Sharel Shoes (22055) Futsu no Mitama (28718) Kiri no Tsuyu (28764) Super Cell (18523) Icefall Dress (15420) Ninja Scroll (5362) Samael Dress (450143) Nature Dress (15352) Shield Ring (32263) Imperial Glove (28551) Bunker Shield (2184) Cylinder Hairband (19125) Skin of Malach (20845) Mysterious Muffler (20952) Shinobi Sash H (28485) Added the following items to the refinement tickets list Sitting Pope Casual ( ItemID: 19172 ) Garden of Eden ( ItemID: 19272 ) Open Air Headset ( ItemID: 19274 ) Jeje Cap ( ItemID: 19453 ) Saint Crown ( ItemID: 19469 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Fairy of Eden ( ItemID: 20991 ) Devil Worshipper Shoes ( ItemID: 22138 ) Authority Sandals ( ItemID: 22214 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fafnir Breath ( ItemID: 480084 ) Items Added missing Giant's Protection Matrix Fixed combos of Convertible Physical Wing Purgatory Skill nerfs Third Flame Bomb Added reduction at 30% Cross Impact Reduced reduction from 75% to 65% Ignition Break Reduced reduction from 50% to 35% Tiger Cannon Added reduction at 30% Fortessa Dungeon Added a safe area in all Fortessa Dungeon maps near their entrances to prevent any combat. This affects level 1 and level 2 Added a prevention from mobs dropping items while a Boss is alive Monsters and bosses can no longer be hitlocked Improved @whodrops for items dropped from Fortessa Dungeons Fixed a bug that caused the Ancient Fortessa Coin not to drop from monsters Fixed a bug that caused the portal in Fortessa Reef to not always spawn on monster kills Fixed a bug that caused the Fortessa Ruins chest to spawn in the wrong map Netherworld Removed the automatical healing on the Boss Volcano Reduced the automatical healing on the Boss Reef Reduced the automatical healing on the Boss Ruins Increased the monster spawn Increased the items gained from the last chest. Reduced the AoE damage reduction from 90% to 80%
  20. 8 points
    Let's have a special event, to celebrate the new level expansion. The first 10 who level from 1-200 in 1x on Helheim will receive 100.000 CP each. The first 5 who level from 1-200 in 1x on Niflheim will receive 100.000 CP each. There will be more rewards for those that have taken longer but still have leveled as 1x to level 200. Notes: Character has to be main class. Character has to be freshly reset to level 1 or freshly created. The same person may only receive 1x a reward not several times for several characters. You may not abuse any bug of any kind to reach that goal or instead of being rewarded with CP you'll be rewarded with a permanent ban. You may use bounty boards or any other quest.
  21. 8 points
    Halloween Event [ 2019-10-09 ~ 2019-11-05 ] Information Every 24 hours you can finish the Halloween Maze and earn coins by completing it in certain ways. You're turned into a Gunslinger and have to make your way through a Maze filled with Halloween Monsters... You only have a basic weapon and cannot equip anything inside this map nor change your class. Rewards Basic finishing without extra monsters kills = 1 Treasure Chest ( 10 Halloween Coins ) Advanced finishing with half the monsters killed inside = 2 Treasure Chests ( 40 Halloween Coins total ) Elite finishing with every monster killed inside = 3 Treasure Chests ( 90 Halloween Coins total ) Killing monsters inside the Halloween Maze grants Halloween Coins, the stronger the monster, the more coins. Halloween Coin - Exclusive Costumes Garments Costumes Halloween Poring Bagpack Loli Ruri Moon Broom of Niflheim Headgear Costumes Costume Ancient Resonance Long Cat Hair ( Halloween ) Short Cat Hair ( Halloween ) Cat Witch Hat ( Halloween ) Disguise Mantle Veil of Darkness Sealed Fortune Scarf Spiderweb Hat Gothic Bonnet Pumpkin Headband Halloween Coins can also be obtained by defeating any monster. EDDA: Fall of Glast Heim Information There are 2 difficulties. Normal Mode: 24 hours cooldown Hard Mode: 72 hours cooldown [ Officially when you have completed one of the 2, the other one is also not doable. This part was not implemented. ] Can be accessed through the Instance UI and the Instance Manager You only have 60 minutes to complete the entire instance on both Hard and Normal mode. Wrote the instance to allow multiple enterings just like all our other instances. New Items: Equipment Location: @go exchanger NPC: OSC1052 King Schmidt's Thousand Bow Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Flash Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Rigid Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Hundred Luck Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Strong Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Divine Power Insignia [1] Can be exchanged for: 5x Curse-eroded Gemstone 5x Contaminated Magic King Schmidt's Manteau [1] Can be exchanged for: 5x Curse-eroded Crystal 10x Temporal Crystal King Schmidt's Suit [1] Can be exchanged for: 10x Temporal Crystal 5x Curse-eroded Crystal Items Curse-eroded Crystal Reward for completing Fall of Glast Heim in Normal Mod Curse-eroded Gemstone Reward for completing Fall of Glast Heim in Hard Mode Enchantment: Information on 2nd slot enchants on Insignias: Hundred Luck When equipped with Lucky Day, ASPD + 2. Rigid When equipped with Muscle Fool, reduces delay after skill by 10%. Divine Power When equipped with Runaway Magic, increases all property magical damage by 15%. Thousand Bow When equipped with Hawkeye, Atk + 10%. Strong When equipped with Bear Power, increases physical damage against all size enemies by 25%. Flash When equipped with Speed of Light, increases critical damage by 30%. Note: 1. Enchantment cannot be reset 2. Enchants will be given randomly [ The chance for the item to be destroyed during enchantment has been removed. ] Dismantlement Though enchanted equipment can't be reset. Vending machine OSC1198 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal and Curse-eroded Gemstone only). Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. When disassembling unwanted equipment. There is a low chance to gain following costumes too. Costume Drooping Heinrich Costume Drooping Oscar Costume Drooping Schmidt kRO Patch implementations kRO Patch 2019-09-04 Items Added new Shadow Equipment Enchant Boxes to the Special Tool Dealer Physical Skill Shadow Box Magical Class Shadow Box Physical Skill Shadow Box Magical Class Shadow Box Added new items to the Instance NPC exchanger Elemental Boots Ignis Cap ( kRO ) CD in Mouth ( kRO ) Drooping Thanatos's Dolor Thanatos's Odium Mask Thanatos's Despero Mask Thanatos's Maeror Mask Monsters  # Einbeck Mine 3F  → Poisonus: Rough Shadowdecon  → Toxicity: Rough Shadowdecon  → Abyssman: Rough Shadowdecon  → Red Mineral: Rough Zelunium  → Purple Mineral: Rough Zelunium  → Green Mineral: Rough Zelunium  → White Mineral: Rough Zelunium  → Jewelry: Rough Shadowdecon  → Jeweled Ungoliant: Shadowdecon, Zelunium  # Temple of Odin in the past  → Angelgolt: Rough Shadowdecon  → Arch Plasma: Rough Shadowdecon  → Spectral Plasma: Rough Shadowdecon  → Holy Frus: Rough Zelunium  → Reginlife: Shadowdecon, Zelunium  → Ingrid: Shadowdecon, Zelunium  # Abyss Lake B4  → Purple Ferrus: Rough Shadowdecon  → Black Acidus: Rough Shadowdecon  → Bone Ferus: Rough Shadowdecon  → Silver Acidus: Rough Zelunium  → Treasure Mimic: Rough Zelunium  → Bone Acidus: Rough Zelunium  → Bone Detale: Shadowdecon, Zelunium kRO Patch 2019-09-11 Updated the effects of all Blessing enchants from Odin's Past STR Blessing When enchanted on Str Soutane, Atk + 5%, increases physical damage against all race monsters by 12%. AGI Blessing When enchanted on Agi Soutane, ASPD + 1, Perfect Hit + 5. VIT Blessing When enchanted on Vit Soutane, MaxHP + 5%, reduces delay after skill by 5%. DEX Blessing When enchanted on Dex Soutane, reduces fixed casting time by 0.3 seconds. INT Blessing When enchanted on Int Soutane, reduces variable casting time by 10%, increases all property magical damage by 12%. LUK Blessing When enchanted on Luk Soutane, Cri + 10, increases physical damage against all size enemies by 12%. kRO Patch 2019-10-02 Added new item to the Instance NPC exchanger Phantom Cap Skill Changes/Fixes Fixed Highness Heal and other heal calculations. Fixed Intense Telekinesis boosting wrongly the modifier and allowing to bypass Holy resistances. Fixed Reading Spellbook not recognizing variable cast time. Fixed Cart Cannon pseudo element applying and boosting element damage twice. Fixed Arms Cannon pseudo element applying and boosting element damage twice. Fixed Gentle Touch Change not buffing Knuckle Arrow correctly Fixed Gentle Touch Change not buffing the skills: Combo Finish, Tiger Fist, Chain Crush correctly Fixed a bug that caused Severe Rainstorm to not work on Land Protector Frost Misty Fixed the cooldown time of Frost Misty to 8 seconds as per kRO changes Fixed the AoE range to be correct also Attacks influenced by Spell Fist may no longer be critical in Helheim Fixed Crazy Uproar Should no longer work past screen-wide Should now properly give +30 WATK and +4 STR Fixed Circle of Nature not working correctly Fixed the CRIT bonus from Two Hand Quicken Added exceptions for using a MADO with custom skills and skills such as Equipment Switch, Class Change. NPC Changes Uncarder / Uncarding Matrix Fixed a bug that prevented the Uncard NPC / Matrix to decard some items Warper Added Verus Fields to the warp list Updated @warp list Added prt_prison, prt_q, verus03, verus02, verus01, ver_tunn, ver_eju Instance Points Added a unique instance check regarding Instance Points which will prevent any possible abuse of points earning / weekly quest boosting. Fixed a bug that was added in the last patch after the change of maxrates and 1x chars, that some were not correctly recognized and had to be fixed by hand. That will no longer be needed as it will fix itself now. Card Exchanger Added support for all new maps and cards Added the Challenge Mode cards into the new Card Exchanger Event Added the 17.1 instance cards into the new Card Exchanger Event Increased the cost from 5 to 10 per Exchanger Album Instance Manager Reworked the entire Instance Manager NPC Made a copy of the Instance Manager UI and rewrote the NPC to forward the information through the UI but still work as an NPC Removed useless menus Improved the effectiveness of the Manager Class Master Brutus Changed the option from turning into Doram which is limited to dual classes only to allow mains also Jobmaster Fixed a bug with the multi class system enforcing the job of the other dual class instead of the one you want Illusion OS: Added Random Physical and Random Magical Enchants for 5 Cor Cores Bluehead: Fixed a bug regarding the amount of items you receive Susan Grey: Raised the chance to receive the special enchants by xx times Elmen: Fixed a bug in Elmen regarding the number of items you receive Malangdo Enchants Fixed a bug that caused Malangdo items to not be resetted Guild Housing Fixed a bug in the respawn function of the guild house which made it not work afterall Fixed a bug in the respawn of dummies Fixed a bug in the World Boss shops, it wasn't showing the 2 shops yet Added a new Guild House: pay_arche Item Changes/Fixes Illusion Booster: Adds Damage to all classes properly. Enchants work correctly now. Fixed Double Attack from Guillotine Cross Stone II (Garment). Fixed Illusion Battle Chip enchants (stat ones). Fixed Royal Guard Racing Cap enchant. It boosts Shield Press after casting Earth Drive now, instead of Earth Drive. Fixed Magician Shadow Pendant and Earring Combo bonus at +10 total refinement. Fixed Magic Exorcist Shadow Weapon where it didn't give 5% + 1% per 2 refines. Fixed Chain Shadow Earring to reduce SP consumption of Chain Lightning. Changed Record Fragment from being an ETC. item to be a Consumable item. Illusion Leg Enchant: Leg A enchanted with Fatal Flash modification increases AGI instead of STR now. Thorn Staff of Darkness [1] can be equipped by its respective classes (High Priest, Champion, High Wizard, Professor). Fixed Excellion Suit's Level 130 bonus. Fixed Katar Shadow Weapon to apply the correct amount at +7 refinement. Boosted the droprate of all materials for Dynite ores by 1.5x Fixed the description of Noblesse and Imperial Rings regarding their level requirement Removed the Note part on Darklord Essence descriptions, as it was giving out wrong information. Changed how Einbech Weapons work at +9 regarding the autobonus granted. Changed from Short Weapon Damage type to All Weapon Types. Fixed Rune Knight Stone ( Garment ) combo regarding the SP consumption Fixed all Crimson Weapons not gaining any element upon identifying Fixed the Luk Soutane not giving correct Critical chance per 2 refinement bonus Reverted a fix on Platinum Buillon price Added missing Purified Knight's Shield enchant "Ignore MDEF/DEF of NORMAL monsters" Fixed the proc chance of EL A17T Card Other Changes/Fixes Fixed Jewel Ungoliant missing MvP statements Enabled all forms of autocasts on the World Boss map again. Ticket System Adjusted the ticket system to require account creation Added Google Captcha when sending a ticket Deleted all tickets older than September Added mp4 / rrf file support for tickets. Max Upload Limit is 4 MB. Fixed the automatic responses. Raised the HP of all dummies to 1,999,999,999 HP Added branch blocks to the new maps Fixed a bug on Shadow Chaser regarding class change and their skill level. Repositioned and adjusted the calculation of droprates based on whether or not someone is using other items to boost the droprate which would nullify in some cases the 1x drop bonus when no bubble gum was used, this will no longer be the case Added @dpets which prevents the server to send any information of any pets to your client. ( hides every pet from your screen ) Removed reflect from the monsters in Einbroch 3 Fixed @al to work with autoloot not autolootid Added a force to remove pet accessories upon evolution. Battlestats command has been improved. Added brackets and specifications: @battlestats phy, @battlestats mag, @battlestats def Otherwise it will use the default version which displays everything. For Elemental Damage Increase it will display 3 parts now: Magical Element Damage increased by % (all + element automatically calculated together) Magical Damage increased on element by % (all + element automatically calculated together) Physical Damage increased on element by % (all + element automatically calculated together) Same case applies for all race damage bonuses for magical and physical (all + element automatically calculated together) Fixed a bug where previously it only showed one race regardless whether the source was magical or physical. Niflheim Only Fixed Nature Dress's magic damage portion. Added Spirit King's Crown to World Boss Shop. Provoke should give the correct effect again Removed any FCT Lord of Vermillion has in Niflheim Fixed the droprate of +9 Shadow Hammer in Lucky 3 Fixed Otherworld Enigmatic Fragments to now drop at every completed wave in the MvP Ladder at 3% chance Added new jRO items The Matrix can be purchased at @go exchanger Hippie Guitar (Alternate) #1948 Huuma Shuriken of Dancing Petals (Alternate) #13340 Vigilante Bow (Alternate) #18163 Frontier Boots #22234 Hippie Rope (Alternate) #26204 Mine Worker's Pickaxe (Alternate) #28127 Elemental Origin (Alternate) #28615 Monokage (Alternate) #28738
  22. 8 points
    Easy zeny sinks: Add Sealed Envelope ( gives a random Sealed MvP Card which is bound to account ), the item that gets that card put in, cannot be traded / sold / vended / dropped / guild storaged until the card is removed for 1b zeny. So even if everyone keeps making the zeny they do and more, it wouldnt cause anything to the market because the zeny would be sinked and normal mvp cards wouldnt be affected.
  23. 7 points
  24. 7 points
    IGN: Stoic Beast Realm: Helheim Title: I Will Protect You, Son
  25. 7 points
    Hello there, it's Drunk on EDPs! Welcome to my Ignition Break Rune Knight / Dragon Knight Guide! Want some immediate help? Here's my Discord: Drunk'd#1084 Author's Note: Last updated on 5/26/2022 for "Text fix, added Young Leaf of World Tree" Amount of Crit for Crit Skills in Hell mode instances: +230 Contributing players: Rubyria Iridium Stats: STR: 100 ~ 120; AGI: 1 ~ ?; Hit 193 ASPD VIT: 70 ~ ?; Leftover points INT: 1 ~ ?; Hit a total of 100 for silence immunity, increase if cast time via stats DEX: 1 ~ 120; 1 (VCT with gears) or 120 (VCT with stats) LUK: 100 ~ 120; Traits: POW: 100 STA: 0 WIS: 0 SPL: 0 CON: 0 CRT: 97 Equipment Cards Video Showcase
  26. 7 points
    ("Kieless") Chain Lightning Warlock First of all, I need to say, Chain Lightning is an expensive build to get full potential, but here I want to show one relatively "cheap" build compared with the best possible; The Skill has a high delay and requires you to reduce it at least -96% ACD and requires a very high aspd to get full spammable; It's Wind locked, but you can still use Comet with Spellbook to kill monsters which wind doesn’t have any effect; ACD Gear Section: At first, I’ll show what do you need to get the acd without wasting a lot of money in two Kiel cards. -Armor: -Those are the best armors to get which will give you the acd you need, Illusion B-Type armor with 2x Magic Modules and 1x after cast delay(15%) or Automatic Amor B-Type with 2x Jack Lightning or 2x Shadowspell and 1x delay after skill(16%). Garment: -This is the best garment for most of magical classes and can be enchanted with -15% acd. Accessories: -BWMR when equipped on the right side gives you -15% acd and 15% max sp, even if it doesn’t give any damage boost, it’s a good option just because of the acd reduction. -GIMT is the best option for any Warlock when looking for acd, when Recognized Spell is at level max, reduces acd by -30% and boost your Comet damage. Costume Tab: It’s used in most of the builds that requires large amount of acd reduction, here it wouldn’t be different. And here you’ll get the last part of acd you’ll need if using illusion instead of automatic. Fixed Cast Gear Section: The skill has 1 second of fixed cast which you’ll need to handle if you want to spam and I’ll show how to remove it now: Any Old headgear from Bio 5 can get the Magic Essence enchant which removes a nice part of the fixed cast. After removing 0.5 seconds from the Old Headgear (enchant level 5) you can remove the rest using costume shadow stones combo. Damage Part Gear Section: This build is based on Survivor’s set, since you get a lot of Chain Lightning, Wind and MATK bonuses from it, and a chance of getting 100% Chain Lightning bonus damage when doing magical attacks. The orb alternate and the shoes can be crafted via matrix from endless tower. Rest of the gears: Kardui’s Ears or Gambler Seal for middle slot; Excelion Shield is the best option but you can use any shield since it's a very flexible option for this build. Upper Costume with double flat hp and Middle Costume with double +15% critical damage or double +5% MATK; Magical Shadow Armor if you don’t need reload shadow armor; Warlock Shadow Shield for MDef Bypass; Hasty Shadow Shoes II or All Races Shadow Shoes; Chain Shadow Weapon/Earring/Pendant for the Chain Lightning combo. Notes: -Make sure to get the minimum amount of acd to get the best results possible; -Remember how this skill works, if you want to deal the max damage possible, you need to separate the target from other mobs. -Use cards with MATK% bonus or Wind damage to get the best results, and they are: -Tikbalang card; -Agav or Angry Ninetails card; -Arch Plasma card or Mutated White Knight card; -Alice or Mutated Khalitzburg card; -Deep sea phen card( or Gioia card if you have it); -2x Elvira card. -My Damages (all tests were done using Blue Herb Activator, +15 Foods, Soul Control, Mystical Amplification and Limited Power Booster on dummy based on Thistle from Fortessa Pit stats): Base Damage: Suvirvor's Shoes Proc: Survivor's Shoes Proc + Comet Debuff: Example of spam: My stats and skills: This isn't the cheapest build you can go for, but still is a very good one and I hope who build it have fun playing, just remember to use comet as your cleaning skill, leave a comment, like and any suggestions you want, thanks for reading ^^
  27. 7 points
    Official Implementations Booster Event About REMINDER: IF YOU DELETE A BOOSTER CHARACTER, YOU CAN'T CREATE A NEW BOOSTER CHARACTER ! A booster Character can be activated in @go eden by talking to the NPC: Booster Event. A booster Character gets rewards for reaching certain level brackets: 1, 15, 30, 45, 60, 75, 90, 100, 115, 130, 145, 160, 175, 190, 200 To activate a booster you have to be 1x Baserate and 1x Jobrate You cannot change your rates once you activated booster (@baserate/@jobrate commands will be locked) You cannot change your class using Class Mastery once you are a Booster Character (Class Mastery usage will be locked) Your entire quest log will get wiped once you become a Booster Character. Your maximum rate has to be 1x in order to be a booster character. If you want to use an existing character that is already 1x you would have to reset character (1st Slot) via Class Master Brutus. If you do decide on this course, you would be re-making your 1st Slot on 1x. As a booster character class mastery would be locked, you won't be able to switch to your 2nd or 3rd slot until you are level 200. THIS DOES NOT MEAN YOU LOSE THE 2ND AND 3RD SLOT CHARACTERS. Only Locked away until you reach Level 200 or cancel booster character mode. The total list of items gained from leveling a booster character from 1 - 200 at 1x / 1x is: 1x High Adventurers Pack 1x Metal Weapon Voucher 2x Awakening Potions [Untradeable] 35x Almighty [Untradeable] 35x Power Booster [Untradeable] 35x Infinity Drink [Untradeable] 200x Red Booster [Untradeable] 160x Small Mana [Untradeable] 120x Shining Defensive Scroll [Untradeable] 7x Life Water Package 1x Rideword Hat [1] 1x Booster Weapon Voucher 1x Booster Armor Voucher [Untradeable] 4x Battle Manuals 3x Booster Armor Upgrade 1x Booster Weapon Tier 1 Upgrade Package 1x Booster Weapon Tier 2 Upgrade Package 1x Booster Weapon Tier 3 Upgrade Package 386x Booster Coins 100 Moon Coins Garment Costume Voucher Daily Quests: Dailies are only available to Booster Characters and have a 24 Hours Cooldown. Let's catch some Fabre! Objective: 10x Fabre - Reward: 1 Booster Coin Explore Payon Field - Lv 11: - Objective: 10x Boa, 10x Spore, 10x Wormtail - Reward: 1 Booster Coin Explore the Sewers - Lv 20: - Objective: 30x Female Thiefbug, 30x Male Thiefbug, 20 Poison Spore - Reward: 1 Booster Coin Explore Coal Mine - Lv 35: - Objective: 30x Martin, 10x Giearth, 30x Skeleton Worker - Reward: 1 Booster Coin Explore the Byalan Dungeon - Lv 50: - Objective: 30x Sword Fish, 30x Merman, 30x Strouf - Reward: 1 Booster Coin Explore the Payon Dungeon - Lv 65: - Objective: 30x Munak, 30x Bongun, 40x Sohee - Reward: 1 Booster Coin Explore the Aldebaran Clock Tower - Lv 80: - Objective: 20x Clock, 20x Alarm, 20x Rideword - Reward: 1 Booster Coin Explore Turtle Island - Lv 85: - Objective: 20x Permeter, 30x Freezer, 30x Heater - Reward: 1 Booster Coin Hunter - Beginner - Lv 99-115: - Objective: 30x Water Monsters, 30x Medium Sized Monsters, 30x Formless Monsters - Reward: 2 Booster Coin Hunter - Elementary - Lv 115-130: - Objective: 30x Earth Monsters, 30x Large Sized Monsters, 30x Demi-Human Monsters - Reward: 2 Booster Coin Hunter - Intermediate - Lv 130-145: - Objective: 30x Dark Monsters, 30x Small Sized Monsters, 30x Insect Monsters - Reward: 2 Booster Coin Hunter - Advanced - Lv 145-160: - Objective: 30x Earth Monsters, 30x Medium Sized Monsters, 30x Small Monsters - Reward: 2 Booster Coin Attack Clock Tower in Nightmare Mode - Lv 160: - Objective: 60x Big Bell, 1x Owl Viscount, 1x Owl Marquis - Reward: 2 Booster Coin Attack on Glast Heim Abyss - Lv 175: - Objective: 20x Ice Ghost, 20x Flame Ghost, 20x Contaminated Raydric - Reward: 2 Booster Coin Attack on Einbech Mine - Lv 190 - Objective: 10x White Porceilo, 20x Abyssman, 10x Jewelry Ant - Reward: 2 Booster Coin Items Booster Shadow Equipment cannot be refined. Booster Weapons can only be refined via Special Box. Booster Equipment can only be refined via Special Box. Newly added items: Other Items: Garment Coupon - ItemID: 1900000009 Can be exchanged to any existent Garment Costume. Booster Packs These items are only obtainable by becoming a Booster Character. Booster Pack 1 - ItemID: 100029 Booster Pack 15 - ItemID: 100030 Booster Pack 30 - ItemID: 100031 Booster Pack 45 - ItemID: 100032 Booster Pack 60 - ItemID: 100033 Booster Pack 75 - ItemID: 100034 Booster Pack 90 - ItemID: 100035 Booster Pack 100 - ItemID: 100036 Booster Pack 115 - ItemID: 100037 Booster Pack 130 - ItemID: 100038 Booster Pack 145 - ItemID: 100039 Booster Pack 160 - ItemID: 100040 Booster Pack 175 - ItemID: 100041 Booster Pack 190 - ItemID: 100335 Booster Pack 200 - ItemID: 100336 Booster's Bell Calls forth the NPC Lime to your location Metal Weapons: +7 Metal Weapon Refine - ItemID: 100125 [ Price: 5 Booster Coins ] Metal Weapon Voucher - ItemID: 25820 [ Price: 1 Booster Coins ] Can be exchanged for 1 of the following weapons: Metal Two-Handed Sword - ItemID: 21005 Metal Lance - ItemID: 1493 Metal Mace - ItemID: 16023 Metal Two-Handed Axe - ItemID: 1398 Metal Dagger - ItemID: 13079 Metal Book - ItemID: 1588 Metal Staff - ItemID: 2018 Metal Katar - ItemID: 1296 Metal Bow: - ItemID: 18116 Booster Coin - ItemID: 1000254 Can be obtained by completing Booster Daily quests and or reaching certain level brackets as a Booster Character. High Adventurers Box - ItemID: 100045 [ Obtained from Booster Pack(1) ] Contains the following items: High Adventurer Suit - ItemID: 15410 High Adventurer Hood - ItemID: 20953 High Adventurer Sandals - ItemID: 22215 High Adventurer Clip - ItemID: 32252 Booster Shadow Equipment: All items below can be exchanged for 15 Booster Coins per. Booster Shadow Armor - ItemID: 24584 Booster Shadow Shield - ItemID: 24585 Booster Shadow Shoes - ItemID: 24586 Booster Shadow Earring - ItemID: 24587 Booster Shadow Pendant - ItemID: 24588 Rune Knight Booster Shadow Weapon - ItemID: 24589 Royal Guard Booster Shadow Weapon - ItemID: 24590 Mechanic Booster Shadow Weapon - ItemID: 24591 Genetic Booster Shadow Weapon - ItemID: 24592 Guillotine Cross Booster Shadow Weapon - ItemID: 24593 Shadow Chaser Booster Shadow Weapon - ItemID: 24594 Warlock Booster Shadow Weapon - ItemID: 24595 Sorcerer Booster Shadow Weapon - ItemID: 24596 Archbishop Booster Shadow Weapon - ItemID: 24597 Sura Booster Shadow Weapon - ItemID: 24598 Ranger Booster Shadow Weapon - ItemID: 24599 Minstrel Wanderer Booster Shadow Weapon - ItemID: 24600 Boosting Weapons: Boosting Weapon Voucher - ItemID: 1000005 [ Price: 40 Booster Coins ] Added on 2020-08-09 Boosting Weapon Refiner - ItemID: 100044 ( Refines a Booster Weapon to +10 ) [ Price: 30 Booster Coins ] All items below can be exchanged for a Boosting Weapon Voucher. Boosting Two-handed Sword - ItemID: 600001 Boosting Katar - ItemID: 610000 Boosting Staff - ItemID: 640000 Boosting Bow - ItemID: 700001 Boosting Gatling - ItemID: 830000 Boosting Sword - ItemID: 500001 Boosting Dagger - ItemID: 510001 Boosting Nindo - ItemID: 510002 Boosting Axe - ItemID: 520000 Boosting Spear - ItemID: 530000 Boosting Spellbook - ItemID: 540000 Boosting Text - ItemID: 540001 Boosting Soul Rod - ItemID: 550001 Boosting Foxtail - ItemID: 550002 Boosting Knuckle - ItemID: 560000 Boosting Guitar - ItemID: 570000 Boosting Whip - ItemID: 580000 Boosting Mace - ItemID: 590000 Booster Weapons: Booster Weapon Voucher - ItemID: 1000253 [ Price: 20 Booster Coins ] Booster Weapon Tier 1 - ItemID: 100338 ( Refines a Booster Weapon to +9 ) [ Price: 20 Booster Coins ] Booster Weapon Tier 2 - ItemID: 100339 ( Refines a Booster Weapon to +11 ) [ Price: 20 Booster Coins ] Booster Weapon Tier 3 - ItemID: 100340 ( Refines a Booster Weapon to +13 ) [ Price: 20 Booster Coins ] All items below can be exchanged for a Booster Weapon Voucher. Pressure Genesis Booster Sword - ItemID: 500015 Hell Tornado Booster Sword - ItemID: 500016 Counter Assault Booster Dagger - ItemID: 510017 Magic Fatal Booster Dagger - ItemID: 510018 Vanishing Cannon Booster Spear - ItemID: 530005 Spell Bolt Booster Book - ItemID: 540009 Elemental Spell Booster Stick - ItemID: 550010 Adonus Booster Wand - ItemID: 550011 Rampage Arrow Booster Knuckle - ItemID: 560006 Sky Cannon Booster Knuckle - ItemID: 560007 Metallic Vibration Booster Violin - ItemID: 570010 Metallic Vibration Booster Whip - ItemID: 580010 Arm Knuckle Booster Mace - ItemID: 590008 Acid Cannon Booster Club - ItemID: 590009 Dupledex Booster Mace - ItemID: 590010 Ignition Wave Booster Two-handed Sword - ItemID: 600012 Rolling Cross Booster Katar - ItemID: 610013 Power Swing Booster Axe - ItemID: 620003 Hundred Breath Booster Spear - ItemID: 630008 Crimson Strain Booster Staff - ItemID: 640009 Chain Jack Booster Staff - ItemID: 640010 Triangle Bomb Booster Bow - ItemID: 700014 Arrow Booster Bow - ItemID: 700015 Sharpbolt Booster Bow - ItemID: 700016 Rainstorm Booster Bow - ItemID: 700017 Booster Equipment: Booster Armor Voucher - ItemID: 1000006 can be exchanged for 1 of the 4 below. [ Price: 20 Booster Coins ] Booster Armor Upgrade - ItemID: 100043 ( Refines a Booster Armor Equipment to +10 ) Attacker Booster Box - ItemID: 100046 [ Price: 20 Booster Coins ] Contains the following items: Attacker Booster Greaves - ItemID: 470000 Attacker Booster Manteau - ItemID: 480000 Attacker Booster Plate - ItemID: 450001 Attacker Booster Ring - ItemID: 490004 Range Booster Box - ItemID: 100047 [ Price: 20 Booster Coins ] Contains the following items: Range Booster Boots - ItemID: 470003 Range Booster Brooch - ItemID: 490007 Range Booster Manteau - ItemID: 480003 Range Booster Suit - ItemID: 450004 Elemental Booster Box - ItemID: 100048 [ Price: 20 Booster Coins ] Contains the following items: Elemental Booster Earring - ItemID: 490005 Elemental Booster Muffler - ItemID: 480001 Elemental Booster Robe - ItemID: 450002 Elemental Booster Shoes - ItemID: 470001 Defunct Booster Box - ItemID: 100049 [ Price: 20 Booster Coins ] Contains the following items: Defunct Booster Earring - ItemID: 490006 Defunct Booster Muffler - ItemID: 480002 Defunct Booster Robe - ItemID: 450003 Defunct Booster Shoes - ItemID: 470002 kRO Patch 2020-06-02 Items added: Other: Jade Crown Combination Scroll - ItemID: 42056 Spinel Diadem Combination Scroll - ItemID: 42055 Added to Edda Biolab Boss drop Jade Crown - ItemID: 400094 Spinel Diadem - ItemID: 400095 Shadow Equipment: Kunai Shadow Weapon - ItemID: 24622 Kunai Shadow Shield - ItemID: 24623 Kunai Shadow Armor - ItemID: 24624 Cross Shuriken Shadow Earring - ItemID: 24625 Cross Shuriken Shadow Pendant - ItemID: 24626 Cross Shuriken Shadow Shoes - ItemID: 24627 First Exploding Draft Shadow Weapon - ItemID: 24628 First Exploding Draft Shadow Shield - ItemID: 24629 First Exploding Draft Shadow Armor - ItemID: 24630 Wind Spear Petal Shadow Earring - ItemID: 24631 Wind Spear Petal Shadow Pendant - ItemID: 24632 Wind Spear Petal Shadow Shoes - ItemID: 24633 Picky Rush Shadow Weapon - ItemID: 24634 Picky Rush Shadow Shield - ItemID: 24635 Picky Rush Shadow Armor - ItemID: 24636 Savage Rabbit Shadow Earring - ItemID: 24637 Savage Rabbit Shadow Pendant - ItemID: 24638 Savage Rabbit Shadow Shoes - ItemID: 24639 Catnip Shadow Weapon - ItemID: 24640 Catnip Shadow Shield - ItemID: 24641 Catnip Shadow Armor - ItemID: 24642 Silvervine Shadow Earring - ItemID: 24643 Silvervine Shadow Pendant - ItemID: 24644 Silvervine Shadow Shoes - ItemID: 24645 Added to World Boss Shop and World Bosses Patent Weapons and Boxes Patent Crimson Rose - ItemID: 800002 Patent Master Soul Rifle - ItemID: 810001 Patent Demon Slayer Shot - ItemID: 820001 Patent The Black - ItemID: 830002 Patent Golden Lord Launcher - ItemID: 840001 Patent Crimson Rose Cube - ItemID: 100404 Patent Master Soul Rifle Cube - ItemID: 100405 Patent Demon Slayer Shot Cube - ItemID: 100406 Patent The Black Cube - ItemID: 100407 Patent Golden Lord Launcher Cube - ItemID: 100408 Added to Fortessa Ruins kRO Patch 2020-07-01 Items added: Other: Bull Crown Combination Scroll - ItemID: 42057 Taurus Diadem Combination Scroll - ItemID: 42058 Added to Edda Biolab Boss drop Bull Crown - ItemID: 400098 Taurus Diadem - ItemID: 400099 Battle Processor - ItemID: 410016 Added to drop of T_W_O ( Last Room ) Battle Processor[1] - ItemID: 410017 Added to Piercing Expert ( Eden Second Floor ) Shadow Equipment: Sunshine Shadow Weapon - ItemID: 24646 Sunshine Shadow Shield - ItemID: 24647 Sunshine Shadow Armor - ItemID: 24648 Moonlight Shadow Earring - ItemID: 24649 Moonlight Shadow Pendant - ItemID: 24650 Moonlight Shadow Shoes - ItemID: 24651 Stardust Shadow Weapon - ItemID: 24652 Stardust Shadow Shield - ItemID: 24653 Stardust Shadow Armor - ItemID: 24654 Es Shadow Weapon - ItemID: 24655 Es Shadow Shield - ItemID: 24656 Es Shadow Armor - ItemID: 24657 Evil Curse Shadow Earring - ItemID: 24658 Evil Curse Shadow Pendant - ItemID: 24659 Evil Curse Shadow Shoes - ItemID: 24660 Added to World Boss Shop and World Bosses Patent Weapons and Boxes Patent One Sky One Sun - ItemID: 540010 Patent Spirit Pendulum - ItemID: 550015 Thousand Sun Modification Cube - ItemID: 100402 Spirit Pendulum Modification Cube - ItemID: 100403 Added to Fortessa Ruins Battle Processor Accelerator - ItemID: 100481 Added to Special Tool Dealer - 1M kRO Patch 2020-08-05 Items added: Celestial Jewel Crown Combination Scroll - ItemID: 42059 Libra Crown Combination Scroll - ItemID: 42060 Saint Crown Combination Scroll - ItemID: 42061 Lion Crown Combination Scroll - ItemID: 42062 Goat Crown Combination Scroll - ItemID: 42063 Twin Crown Combination Scroll - ItemID: 42064 Added to Edda Biolab Boss drop Celestial Jewel Crown - ItemID: 400116 Libra Crown - ItemID: 400117 Saint Crown - ItemID: 400118 Lion Crown - ItemID: 400119 Goat Crown - ItemID: 400120 Twin Crown - ItemID: 400121 War of Emperium - Mode Version A total of 6 WoEs will be every week. Different modes are being introduced to War of Emperium, some will not be used yet - however when the opportunity or the will are there - they can be activated! New WoE times: As requested via latest players choice of WoE Times. Friday [ 06:00 - 07:00 AM ] - Vidblainn - Nidhoggur 3 - War of the Emperium SE Friday [ 17:00 - 18:00 PM ] - Andlangr - Nidhoggur 2 - War of the Emperium SE Saturday [ 06:00 - 07:00 AM ] - Eeyorbriggar - Britoniah 2 - War of the Emperium - Mode: Trans Saturday [ 17:00 - 18:00 PM ] - Fadhgrindh - Valkyrie 3 - War of the Emperium - Mode: Trans Sunday [ 05:00 - 06:00 AM ] - Gaebolg - Gloria 1 - War of the Emperium TE Sunday [ 17:00 - 18:00 PM ] - Wigner - Gloria 3 - War of the Emperium TE Adjusted WoE Rewards: For every castle owning guild: Every Monday 00:01 servertime the server will send rewards to all unique guild members that have participated in WoE. The reward is Rank 1 on every member of a Randomly selected World Boss. All original War of Emperium Treasures have been fully reinstatet and a God Piece Box was added to the original drop chance: Fadhgrindh - Megingjard Piece Box Eayorbriggar - Mjolnir Piece Box Gaebolg - Sleipnir Piece Box Wigner - Brisingamen Piece Box Vidblainn - Asprika Piece Box Andlangr - Brynhild Piece Box Different Modes: Mode: [ Trans - No MVP ] Castles: Eayorbriggar, Fadhgrindh Trans mode is based on items, cards, enchants based on up to [ 2008.06.25 : Episode 13.1 : Ash Vacuum ]. [ 2007.12.12 : Endless Tower & Sealed Shrine ] [ 2007.10.17 : Moscovia ] Classes: All of Mode 1, including: High Novice, High Swordsman, High Magician, High Archer, High Acolyte, High Merchant, High Thief Lord Knight, High Priest, High Wizard, Whitesmith, Sniper, Assassin Cross, Paladin, Champion, Professor, Stalker, Creator, Clown, Gypsy Super Novice, Gunslinger, Ninja, Taekwon, Star Gladiator, Soul Linker Baby Novice, Baby Swordsman, Baby Magician, Baby Archer, Baby Acolyte, Baby Merchant, Baby Thief Baby Knight, Baby Priest, Baby Wizard, Baby Blacksmith, Baby Hunter, Baby Assassin, Baby Crusader, Baby Monk, Baby Sage, Baby Rogue, Baby Alchemist, Baby Bard, Baby Dancer Super Baby, Baby Gunslinger, Baby Ninja, Baby Taekwon, Baby Star Gladiator, Baby Soul Linker Note: The castles and any possible warping skill will prevent the entry of any classes that are not in the list. Mode: [ Renewal - NO MVP ] Castles: Vidblainn, Andlangr All items, cards, consumeables, enchants up to [ 2013.06.26 : Episode 14.3 : Decisive Battle (Part 2) ]. Includes the following normal Dungeons: Dewata Malaya Biolabs 4 Nightmare Pyramid Nightmare Clocktower Brasilis ( Except Cards ) Includes the following Memorial Dungeons: Hazy Forest Faceworm Nest Sarah's Memory Devil's Tower Ghost Palace Geffen Magic Tournament Horror Toy Factory Old Glast Heim Most are excluding their Cards. Cards were released at a later point in 16.1 All Shadow Items in the range of 24000 - 24071. All basic costume enchantment stones ( NOT the class ones ). All classes may enter this mode. Intro and Player House Player House Added a new House which is automatically added to every player. You may use @home to return to your house at any point. Added some NPCs that you may configurate as you want - Look / Position / Facing / Disable/Enable. Special Dummy: You may adjust the race, size, class, name, def, mdef of this dummy via a NPC Skill Changes/Fixes Shadow Chaser Escape skill won't be usable in towns. To avoid people griefing each other mapflag has been added for it. Fixed Watery Evasion boosting the damage of freezing spear if the caster is inside the area instead of if the target is in the affected area. Fixed Genetic's Cart Cannon element to be only readable from ammunition. Fixed Ranger's Talkie Box causing a crash when used. Fixed Arm Cannon Cast Delay to be 1 second. Fixed Tumbling working on non-Taekwon classes with dual class system and not getting dispelled when they swap to a different class. Item Changes/Fixes Added visual drop effect to all Cards dropped by monsters Raised the proc chance of the Master Soul Rifle Fixed the bonus of Judex Shadow Shoes Fixed the level requirement of all Patent Items Fixed Miyabi Doll Egg bonus Fixed the SP cost of Crusader Shadow Shoes (ID: 24257) + Crusader Shadow Armor (ID: 24270) Fixed the variable casttime of Sheriff's Right Badge Added new Items to the Leveling Box at Level 1: Unions Ticket x6 These can be used to purchase the following items by simply clicking the Unions Ticket Union Bible [1] (ID: 28606) Union Katar [1] (ID: 28011) Union Mace [1] (ID: 16048) Union Bow [1] (ID: 18132) Union Dagger [1] (ID: 13457) Union Double-edged Axe [1] (ID: 28110) Union Two-handed Staff [1] (ID: 2030) Union Sword [1] (ID: 13456) Union Violin [1] (ID: 1941) Union Whip [1] (ID: 1997) Union Revolver [1] (ID: 13129) Union Robe [1] (ID: 15155) Union Shuriken [1] (ID: 13329) Union Buckler [1] (ID: 28905) Union Guard [1] (ID: 28904) Union Elaborate Muffler [1] (ID: 20787) Union Elaborate Shoes [1] (ID: 22080) Union Mail [1] (ID: 15152) Union Mantle [1] (ID: 15153) Union Suit [1] (ID: 15154) Union Nimble Boots [1] (ID: 22079) Union Smart Shoes [1] (ID: 22081) Union Toughness Boots [1] (ID: 22078) Union Nimble Manteau [1] (ID: 20781) Union Smart Muffler [1] (ID: 20782) Union Toughness Manteau [1] (ID: 20780) Moved the following Shadow Gears showing up in Costume Storage Tab to show up in their correct respective Tabs: Flare Dance Shadow Earring (ID: 24604) Tail Dragon Shadow Weapon (ID: 24601) Tail Dragon Shadow Armor (ID: 24603) Super Power Shadow Earring (ID: 24621) Shatter Buster Shadow Pendant (ID: 24611) Shatter Buster Shadow Shoes (ID: 24612) Fixed Illusion Military Boots (ID: 470036) combo with Illusion War Axe (ID: 1326) not working correctly. Fixed the following Patent Weapons not being recognized by Card Removing Matrix UI: Patent Meteor Strike (ID: 590011) Patent Avenger (ID: 620004) Patent Fatalist (ID: 510020) Patent Madogum (ID: 510019) Fixed exchanging 300 Soapstone for specific epic module. Fixed Magical Soapstone weight from 20 to 0. Fixed Automatic Above All Enchant (ID: 310112) only giving race against formless enemies. Should give against all race enemies (except players) corrently now. Fixed KvM Medal Box, shouldnt be empty upon usage anymore. Changed Stephen Jack Earnest Wolf Card (ID: 31026) proc chance % to the followings: Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack. Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack. Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200. Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed. Fixed Super Novice Shadow Weapon + Super Magic Shield Combo not properly giving 40% DEF. Fixed the description of Costume Pegasus Wing Ears (ID: 20005) to reflect the correct location of the costume. Removed the restriction on War Badge (ID: 7773). You should be able to store them now. Changed Petalist (ID: 40007) name to Fatalist to match the Patent Fatalist (ID: 510020) name. Updated the Lapine Box UI for all the new shadow gears that was added last patch to appear. Fixed Rideword Hat (ID: 55037) can not use a +8 armor refine ticket on it. Fixed Blue Dragon Plate (ID: 15395) set to give the correct amount of VCT. Fixed Caster Shadow set to give the correct amount of VCT. Fixed Patent Madogum autocasting the wrong Meteor Storm. Fixed Wanderer Shadow Shield not adding any MDEF. Fixed Oriental Sword Modification Cube (ID: 100274) description. Fixed the following Patent Weapons to be enchanteable with the Ancient Hero Bravery/Wisdom: Patent Ray Knuckle [2] (ID: 560009) Patent Kiri no Tsuyu [2] (ID: 510022) Fixed Reload Shadow Set not giving 5% ACD if you have all 3/3 Pieces (Armor, Shield, Shoes) and total refine is +25 or higher. Fixed All Glorious Weapons missing against players portions in the script. Fixed Automatic Attack Module not giving proper bonus for the ATK%. Fixed Amistr Hat (ID: 5766) description to reflect the correct information of the hat. Added the Class Shadow Conversion Boxes: Requires a +7 Class Shadow Item and one box per usage. Gives a new random Class Shadow Item from the same category as the one used with random refinement and a random enchant. Note: This enchant can only be gained from the conversion, not by enchant boxes. Class Shadow Box (Weapon) Random enchant: STR or INT with the value of +1 ~ +10 Class Shadow Box (Armor) Random enchant: VIT or INT with the value of +1 ~ +10 Class Shadow Box (Shoes) Random enchant: VIT or AGI with the value of +1 ~ +10 Class Shadow Box (Shield) Random enchant: LUK or AGI with the value of +1 ~ +10 Class Shadow Box (Pendant) Random enchant: LUK or DEX with the value of +1 ~ +10 Class Shadow Box (Earring) Random enchant: STR or DEX with the value of +1 ~ +10 Random Refinement: +1 - 50.1% chance +2 - 25% chance +3 - 12.5% chance +4 - 6.26% chance +5 - 3.13% chance +6 - 1.56% chance +7 - 0.78% chance +8 - 0.39% chance +9 - 0.20% chance +10 - 0.1% chance Example: +7 Swordsman Shadow Earring -> +3 Archer Shadow Earring with Dex+2 enchant. Other Changes/Fixes New command added : @insight This command displays the monsters class, size, race, element + ele lv, def, mdef for any monster when activated. Fortessa Pit Added specific class damage boost in Fortessa Pit based on class used: Damage sorted by class: Star Emperor: + 30% Soul Reaper: + 20% Oboro & Kagerou: + 100% Genetic: + 200% Sura: + 100% Wanderer & Minstrel: + 50% Sorcerer: + 250% Royal Guard: + 300% Guillotine Cross: - 25% Mechanic: + 150% Arch Bishop: + 200% Ranger: + 50% Warlock: + 50% Rune Knight: - 25% Shadow Chaser: + 50% Summoner: + 350% Rebellion: + 350% Note: Any class percentage may be adjusted at any point if the number is too high or too low. Level 1: Increased the HP slightly of all monsters Change of the reductions on the special monster types Raised the physical reduction from 90% to 97% Reduced the magical reduction from 90% to 80% Reduced the ranged reduction from 90% to 85% Increased the main damage reduction from 50% to 65% Level 2 Increased the HP slightly of all monsters Raised the drop rate slightly Increased the mob density by 10 of each monster Change of the reductions on the special monster types Raised the physical reduction from 90% to 97% Reduced the magical reduction from 90% to 80% Reduced the ranged reduction from 90% to 85% Increased the main damage reduction from 50% to 65% Adjusted Warper for the new castles Added new PvP rooms into the PvP Warper matching the new WoE Styles: TE PvP Room Trans PvP Room EP 14 PvP Room Added effect infliction chance to @battlestats Changed @mobinfo, @idsearch, @iteminfo, @whodrops to display the Itemname in a clickable itemlink Added prevention for Baby Crusader 2-handed Swords usage until 3rd job. Fixed Homunculus EXP: Homunculus is subjected twice to the baserate reduction of EXP. Added missing Costume Silent Executor (ID: 20391) to Eremes Guille (ID: 3208) drop table again. Added the official drops to Immortal Commander (ID: 3490). Added the following items to BUYSHOPS: Contaminated Magic Angel dream HE Bubble Gum Abrasive Mysterious Combination Bundle Odin Relic HE Battle Manual Almighty +7 Weapon Refine Ticket +8 Weapon Refine Ticket +7 Armor Refine Ticket +8 Armor Refine Ticket Token of Honor Charleston Parts Gym Pass Knotted Letter Somatology Research Document Somatology Experimental Fragment Redium Rindium Odium Purdium Whidium Loyalty Certificate Monster Hunter Coin Eden Merit Badge Cor Core Unknown Part Varmeal Ticket Silvervine Fruit Greater Fortessa Emblem Battle Manual X3 Shadow Refine Hammer +9 Shadow Refine Hammer Skeleton Key Exchanger Card Album Niflheim Exclusive Changes/Fixes Fixed Cart Cannon not ignoring Flee Fixed Sealed Magic Sword (Alternate) Matrix correct requirements not showing up in Lapine UI. Fixed Sealed Evil Sword (Alternate) Matrix correct requirements not showing up in Lapine UI. Fixed Sealed Maximum Sword (Alternate) Matrix correct requirements not showing up in Lapine UI. Fixed Imperial Boots (ID: 22207) bonus per refine not working correctly. Fixed Imperial Glove (ID: 28551) long ranged bonus from combo with Imperial Feather (ID: 18823) not working correctly. Fixed Pretty Boar Shoe(ID: 470025) not procing by all physical damage sources. Fixed the description of the following costumes to reflect the correct location of the costume: Blue Light-up Scarf (ID: 53052) Green Light-up Scarf (ID: 53067) Light-up Scarf (ID: 53072) Purple Light-up Scarf (ID: 53074) Yellow Light-up Scarf (ID: 53079) Rune Hairband (ID: 31206) Fixed Card Removing Matrix not recognizing Imperial Gloves (ID: 28551) Added following items to BUYSHOPS, on top of the ones that is listed on the "Other Changes/Fixes" Section: Enchant Ore Enchantment Certificate
  28. 7 points
    Welcome to Shining Moon RO “Newbie Zeny Farming Guide” After the long ass grinding, and you are finally done with leveling, but no clue on how to make more zeny? Or are you struggling to level because you have no zeny to buy better gears or supplies? Say no more, let me show you a way to make zeny, only takes 15-30mins, and you can make 20m zeny, CASH! We will be earning the zeny by running the Instances, “Sarah’s Memory” & “Horror Toy Factory”. Instance is a quest where you get rewards after you have done with the quest by talking to some npc, killing mobs and bosses. But worry not, we are not here to kill any boss or MVP today, we are here just for the LOOTS from the MOBS. “Sarah’s Memory” What to prepare: - Char level 99lvl and above (suggest to go with 3rd Job with enough skills to kill) - Bring some pots! *The mobs have around 20k HP, shouldn’t be hard to take them down even with minimum gears. *You can always go with a party for faster run! You will still get the same amount of loots as long as the party stays in 2 screen wide. Steps: Go to “@go 0”, look for the Instance Manager, then select Sarah’s Memory, and enter the instance. 1. First, we will set our autoloot percentage to 100, type “@autoloot 100”, because we want all the loots! 2. When you are in the instance, talk to the Sarah the NPC. 3. Walk to the portal on your left and talk to NPC again. 4. Kill all the mobs in the map, and they will ask you to proceed to next map, follow the sign on your mini map. (Keep repeating until you reach the last section) 5. Beware of your weight limit, if you are too heavy, you can transfer them into storage, or you can “Mail” the loots back to yourself, and you can take it out later after you are done with the instance. 6. After talking to Sarah NPC, few mobs will spawn, and you need to kill them, for more loots! 7. There goes the boss, I will suggest you to skip this if you are having a hard time to kill it, since there are not much loots to get from him. If you can kill it, go for it! 8. Andddd tada, you have a bunch of delicious foods worth up to 7m zeny. 9. Just make a merchant with “Overcharge” skill (easy level with 100x rate), sell the loots and there you go, 7m cash in pocket *ching ching* “Horror Toy Factory” This instance is harder than “Sarah’s Memory”, but the loots are worth up to 15m zeny. What to prepare: - Char with 110 level and above (150-200lvl suggested) - LOTS OF POTS - Aspersio Scroll & Holy Water / Holy Ammo / Holy Arrow for shadow mobs (physical class) - Stronger gears *The mobs here have around 400k HP, you will need stronger gears. Suggest to go with party if you have low dps, or kill the mobs slowly one by one. Steps: Go to “@go 0”, look for the Instance Manager, then select “Horror Toy Factory”, and enter the instance. 1. We are not looting everything here, you can, but I suggest only loot the valuables. Things to loot (only need to do it once): @ali +969 (Gold) @ali +7230 (Platinum Bullion) @ali +53096 (Tendon Satay) @ali +604 (Dead Branch) @ali +12020 (Cursed Water) @ali +7642 (Bloody Coin) 2. Talk to the NPC, then talk to the box to change your costume. The costume will last 3mins, if the costume effect wears off, there will be guards coming out to hit you, and they hit hardddd! 3. Kill all the mobs in the map till you get an announcement, then walk towards north to the staircase. 4. Talk to the green NPC, then talk to the box to change your costume. 5. Walk into the portal, and head east. 6. Talk to the NPC, then talk to the box again to change costume. 7. Kill all the mobs in the map, especially Creepy Demon, they drop Gold and Platinum. You should be getting “16 Golds and Platinum each" in this map. *You can ignore the boxes, they have no valuable loots 8. While you are killing the mobs in the map, talk to all the green NPC. (Make sure you kill all the mobs before you talk to all the NPC, they will wipe the mobs after you talk to all npc) 9. Head back to the portal, then move to the North portal. 10. Talk to Santa. 11. Kill all the mobs except for “ANTONIO” the evil santa, if you kill Antonio they will wipe all the mobs in the map. 12. After killing all the mobs, you should be getting “42 Golds and Platinum” each, making it 58 each in total. 13. At this point, you can leave. If you have a big party, or you are strong enough, you can proceed to the MVP for extra Bloody Coins or possible Mystical Card Album. 14. Now sell all your loots with Merchant Overchange, and you get 15m zeny *ching ching ching* Notes: 1. “Sarah’s Memory” and “Horror Toy Factory” only can be done ONCE PER CHAR PER DAY. 2. You can do these 2 instances with 100x EXP Rate character, because the valuable loots are at 100%, you do not need extra 50% Drop Bonus for this instance. 3. Suggested class to do this farming is Rebel, Round Trip has strong AOE and knockback. 4. Get your @storage command at (100 kafra cards -> main office -> storage master), it helps with the weight limit. 5. If you die, worry not, just re-enter the instance. _______________________________________________________________________________________________________________________________ This is just a simple way for newbies to make zeny, and kickstart the game. There are more and more ways to farm when you get better gears, but the guide will end here for now. Hopefully more people will post up their guides on forum, and the GMs will reward you for posting a guide, check the link below. If you have any questions about more guides for farming or build, you can add me on discord Tiger Ming#0287, I will help whatever I can. antisocial guild is now recruiting, we are running parties like Fortessa Pit, Fortessa Dungeon, Fortessa Ruins, EDDA, Biolabs 5, or just a string of instances. Ding me in discord if you wish to join the fun!
  29. 7 points
    2019 Halloween Screenshot Event We would like to bring the Halloween Spookiness to Shining Moon ! The theme of this screenshot event is of course Spooky/Halloween Theme. Show us how Spooky you can be and the will of your Halloween Spirit. This event will be for both realms Niflheim/Helheim as one whole. This topic will automatically be closed on November 5,2019 at 00:00. The winners of this event will be announced on November 6, 2019. Conditions: State your In Game Name, Realm and Title of your screenshot. (Follow the below example) You can only submit one entry, you can change it until the deadline and edit the screenshot you have already posted. Be unique and have your own fashion sense, don't copy and re-edit after seeing other posts here. You will be disqualified. Screenshots cannot be edited. All interface should be hidden. (Default Key: Press F11 twice) You are free to use any emotes you want. You should have a caption/title for your screenshot. You are free to ask your friend/s to take part in your screenshot or you can take the screenshot with yourself only in it. Screenshots are to be posted under this thread and they have to be from your Shining Moon RO Screenshot Folder. (As it has the timestamp and the Shining Moon Logo). Example: In Game Name: Dusk Realm: Helheim Title: Ghost's can't hit me ! Judging Criteria: Sense of style: How you combine different costumes and colors. Harmony: The screenshot should look complete with choice of map/spot you use for background. Originality: Use your imagination, give your screenshot a title, give a little explanation about how you came up with it. Anything that can give your screenshot something extra. Rewards: Participation Reward: 100 Moonlight Coin First Winner: 500 Moon Coin Second Winner: 250 Moon Coin Third Winner: 100 Moon Coin Good luck to all the participants. We wish Shining Moon Community a Happy Spooky Halloween ! Winners of 2019 Halloween Screenshot Event: First Winner Name: Yasmina Realm: Nilfheim Title: Witch's spell went wrong Second Winner Name: Emperor Crimson Realm: Helheim Title: "Oh, a piece of candy!" Third Winner Name: ~Moonstone~ Realm: Helheim Title: Pumpkin, Pumpkin, Trick or Treat, Run Girl, Run Girl or Dead Meat
  30. 7 points
    Select what you want event-wise.
  31. 7 points
    17th kRO Anniversary Level Expansion EXP Table adjustment: Previous EXP requirement for 100-185 was: 26,355,827,592 New EXP requirement for 100-185: 10,712,758,282 EXP required from 100-200 in total: 60,674,823,709 Added the new status point limit Level 200 - Non Rebirth = 4099 Level 200 - Rebirth = 4151 New Level cap All classes have gained 5 more job levels. New maximum Base Level is 200. Total of bonus stat points based on new Job-level limit. 3 new maps Odin Past [ odin_past ] NPC: Susan Grey can be found at @go exchanger New Monsters: / Angelgolt Arch Plasma Spectrum Plasma Holy Frus Holy Skogul New MVPs: Valkyrie Reginleif Valkyrie Ingrid Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items: Information about the Equipment can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Odin_Equipment_.5B_Odin.27s_Past_.5D Equipment Str Soutane Agi Soutane Dex Soutane Luk Soutane Vit Soutane Int Soutane Clergy's Manteau Clergy's Boots Enchant Items Str Blessing Agi Blessing Vit Blessing Dex Blessing Int Blessing Luk Blessing Cards Angelgolt Card Holy Frus Card Holy Skogul Card Arch Plasma Card Spectrum Plasma Card Ingrid Card Reginleif Card Other Items: Odin Relic All equipment pieces can be found in the item Odin Relic which is dropped by all monsters in the map. Angel's Dream Required for enchanting Odin Equipment Enchantment: The NPC can be found at @go exchanger - Susan Grey Einbroch Dungeon 3 [ ein_dun03 ] NPC: Elmen can be found at @go exchanger New Monsters: Poisonous Toxious White Mineral Green Mineral Red Mineral Purple Mineral Abyssman Jewelry Ant New MvP: Jeweled Ungoliant Can be accessed through Warper and @warp. [ Requires the character to be atleast lvl 185 to enter this map. ] New Items New Equipment Full list of all Equipment from Einbroch Dungeon 3 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Einbech_Equipment_.5B_Ein_Dun_03_.5D Weapons: Weapons can be randomly obtained by exchanging 50x Dynite which are crafted from 5 different ores. Safety Knuckle Detecting Staff Grinder Huuma Shuriken Rubber Hammer Bolt Shooter Claw Sword Welding Wand Safety Whip Bolt Crusher Saw Axe Safety Manual Metal Detector Mk47 Jewel Detector Mk47 Blocking Spear Safety Lute Bolt Revolver Safety Saber Safety Foxtail Accessories Accessories can be obtained by exchanging 75x Dynite which are crafted from 5 different ores. Safety Pendant R Safety Pendant B Safety Epaulet R Safety Epaulet B Cards Poisonous Card Toxious Card White Porceillo Card Neo Mineral Card Abyssman Card Jewelry Ant Card Jewgoliant Card Other Dynite Redium Odium Purdium Whidium Rindium Enchantment Abyss Lake 4 [ abyss_04 ] NPC: Redhead and Bluehead can be found at @go exchanger New Monsters: Purple Ferus Treasure Mimic Black Acidus Silver Acidus Bone Ferus Bone Acidus New MvP: Bone Detale Can be accessed through Warper and @warp.[ Requires the character to be atleast lvl 190 to enter this map. ] New Items New Equipment Full list of all Equipment from Abyss Lake 4 can be found here: https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Dragon_Equipment_.5B_Abyss_04_.5D Dragon Scale Hood Dragon Scale Boots Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate Crafting recipes 1. Red Dragon Plate [1] : Red Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 2. Green Dragon Plate [1] : Green Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 3. Gold Dragon Plate [1] : Gold Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 4. Purple Dragon Plate [1] : Purple Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 5. Blue Dragon Plate [1] : Blue Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 6. Silver Dragon Plate [1] : Silver Dragon Orb 50 ea + Dragon Canine 75 ea + Dragon Scale 100 ea + Dragon Tail 50 ea + Dragon Skin 100 ea + Green Bijou 35 ea + Blue Bijou 35 ea + Red Bijou 35 ea + Yellow Bijou 35 ea + Large Dragon Bone 3 ea + Small Dragon Bone 15 ea. 7. Dragon Scale Hood[1] : Dragon Canine 15 ea + Dragon Scale 75 ea + Dragon Tail 15 ea + Dragon Skin 75 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 2 ea + Small Dragon Bone 6 ea. 8. Dragon Scale Boots [1] : Dragon Canine 30 ea + Dragon Scale 60 ea + Dragon Tail 40 ea + Dragon Skin 60 ea + Green Bijou 25 ea + Blue Bijou 25 ea + Red Bijou 25 ea + Yellow Bijou 25 ea + Large Dragon Bone 1 ea + Small Dragon Bone 8 ea. New Cards Purple Ferus Card Treasure Mimic Card Black Acidus Card Silver Acidus Card Bone Ferus Card Bone Acidus Card Bone Detardeus Card Other Red Dragon Orb Gold Dragon Orb Green Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb Turbulence Dragon Power Burning Dragon's Power Hot Dragon's Power Stable Dragon's Power Enchantment Crafting recipes 1. Turbulence Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 5 ea. - 2nd choice : Red Dragon Orb 12 ea + Green Dragon Orb 12 ea + Blue Dragon Orb 12 ea + Purple Dragon Orb 12 ea + Gold Dragon Orb 12 ea + Silver Dragon Orb 12 ea. 2. Burning Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 2 ea. - 2nd choice : Red Dragon Orb 8 ea + Green Dragon Orb 8 ea + Blue Dragon Orb 8 ea + Purple Dragon Orb 8 ea + Gold Dragon Orb 8 ea + Silver Dragon Orb 8 ea. 3. Hot Dragon's Power - 1st choice : Large Dragon Bone 1 ea + Small Dragon Bone 1 ea. - 2nd choice : Red Dragon Orb 7 ea + Green Dragon Orb 7 ea + Blue Dragon Orb 7 ea + Purple Dragon Orb 7 ea + Gold Dragon Orb 7 ea + Silver Dragon Orb 7 ea. Stable Dragon's Power Stable Dragon's Power has a chance to be dropped from Bone Datardeurus, MVP boss in Abyss Lake 4F. 17.1 Maps [ 4 new maps ] Special Border Area Os [ sp_os ] New Monsters: Heart Hunter Bellare Heart Hunter Sanare Venenum Can be accessed through Warper and @warp. Organic Field Rudus 1F [ sp_rudus ] New Monsters: Dolor Twin Caput Can be accessed through Warper and @warp. Organic Field Rudus 2F [ sp_rudus2 ] New Monsters: Mutant Heart Hunter Bellare Mutant Heart Hunter Sanare Mutant Dolor Plaga MVP: R48-85-BESTIA Can be accessed through Warper and @warp. Organic Field Rudus 3F [ sp_rudus3 ] New Monsters: Mutant Venenum Mutant Twin Caput Mutant Plaga Can be accessed through Warper and @warp. All new cards for these mobs have been added also. Bellare Card Greater Bellare Card Mutant Plaga Card Plaga Card Sanare Card Greater Sanare Card Dolor Card Mutant Dolor Card Venenum Card Mutant Venenum Card Twin Caput Card Mutant Twin Caput Card R 48-85 Bestia Card Episode Equipment [ 126 new Equipment pieces in total ] [ All NPCs can be found at @go exchanger ] Noblesse Equipment [ Total of 42 new Equipment pieces ] Noblesse Equipment can be purchased for 10x Honor Token which can be obtained from 16.1 Instances. Noblesse Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Noblesse Equipment. The item can also be purchased for 10x Honor Token. Noblesse Equipment cannot be enchanted. Below you'll find a full list of the Noblesse Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Noblesse New Items: Noblesse Breath Armor Noblesse Knight Armor Noblesse Spear Armor Noblesse Genesis Armor Noblesse Sharp Suit Noblesse Aimed Suit Noblesse Severe Suit Noblesse Reverb Suit Noblesse Adora Robe Noblesse Duple Robe Noblesse Knuckle Suit Noblesse Tiger Suit Noblesse Tornado Armor Noblesse Vulcan Armor Noblesse Cart Cannon Suit Noblesse Cart Tornado Suit Noblesse Rolling Suit Noblesse Assassin Suit Noblesse Fatal Suit Noblesse Stalker Suit Noblesse Crimson Robe Noblesse Frost Robe Noblesse Psychic Robe Noblesse Dust Robe Noblesse Ninja Suit Noblesse Kunai Suit Noblesse Trip Suit Noblesse Fire Rain Suit Noblesse Sun Suit Noblesse Moon Suit Noblesse Eswhoo Robe Noblesse Explosion Robe Noblesse Picky Robe Noblesse Catnip Robe Noblesse Super Novice Suit Noblesse Super Novice Robe Noblesse Attack Boots Noblesse Magic Boots Noblesse Attack Manteau Noblesse Magic Manteau Noblesse Attack Ring Noblesse Magic Ring Imperial Equipment [ Total of 42 new Equipment pieces ] Imperial Equipment can be purchased for 10x Schwartz's Honor Token which can be obtained from 16.2 Instances. Imperial Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Imperial Equipment. The item can also be purchased for 10x Schwartz's Honor Token. Imperial Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Imperial_Equipment Below you'll find a full list of the Imperial Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Imperial New Items: Imperial Breath Armor Imperial Knight Armor Imperial Spear Armor Imperial Genesis Armor Imperial Sharp Suit Imperial Aimed Suit Imperial Severe Suit Imperial Reverb Suit Imperial Adora Robe Imperial Duple Robe Imperial Knuckle Suit Imperial Tiger Suit Imperial Tornado Armor Imperial Vulcan Armor Imperial Cart Cannon Suit Imperial Cart Tornado Suit Imperial Rolling Suit Imperial Assassin Suit Imperial Fatal Suit Imperial Stalker Suit Imperial Crimson Robe Imperial Frost Robe Imperial Psychic Robe Imperial Dust Robe Imperial Ninja Suit Imperial Kunai Suit Imperial Trip Suit Imperial Fire Rain Suit Imperial Sun Suit Imperial Moon Suit Imperial Eswhoo Robe Imperial Explosion Robe Imperial Picky Robe Imperial Catnip Robe Imperial Super Novice Suit Imperial Super Novice Robe Imperial Attack Boots Imperial Magic Boots Imperial Attack Manteau Imperial Magic Manteau Imperial Attack Ring Imperial Magic Ring Grace Equipment [ Total of 42 new Equipment pieces ] Grace Equipment can be purchased for 20x Unknown Parts which can be obtained from the 17.1 map [ sp_os ] Grace Equipment can be instantly refined to +9 using special refinement tickets which can only be used on Grace Equipment. The item can be purchased for 20x Cor Core which can be obtained from the 17.1 maps [ sp_rudus, sp_rudus2, sp_rudus3 ] Grace Equipment can be enchanted. For a full and detailed list regarding the enchantments please visit the link below. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#Grace_Equipment Below you'll find a full list of the Grace Equipment and their information / stats and such. https://www.shining-moon.com/helheim/index.php/Episode_Equipment#Grace New Items: Grace Breath Armor Grace Knight Armor Grace Spear Armor Grace Genesis Armor Grace Sharp Suit Grace Aimed Suit Grace Severe Suit Grace Reverb Suit Grace Adora Robe Grace Duple Robe Grace Knuckle Suit Grace Tiger Suit Grace Tornado Armor Grace Vulcan Armor Grace Cart Cannon Suit Grace Cart Tornado Suit Grace Rolling Suit Grace Assassin Suit Grace Fatal Suit Grace Stalker Suit Grace Crimson Robe Grace Frost Robe Grace Psychic Robe Grace Dust Robe Grace Ninja Suit Grace Kunai Suit Grace Trip Suit Grace Fire Rain Suit Grace Sun Suit Grace Moon Suit Grace Eswhoo Robe Grace Explosion Robe Grace Picky Robe Grace Catnip Robe Grace Super Novice Suit Grace Super Novice Robe Grace Attack Boots Grace Magic Boots Grace Attack Manteau Grace Magic Manteau Grace Attack Ring Grace Magic Ring Pet System Fixes Fixed weird pet behaviour once the equipment is used Fixed Hodremlin Pet Changes Changed the pet hungry bar to no longer decrease Added a notification when hatching a pet regarding the "no intimacy loss and overfeeding until loyal" Pets will no longer support their master in combat Solved an issue that eggs were trade-able / move-able while the pet was out Added Gloom Under Night through Pet Evolution [ Hodremlin -> Gloom Under Night ] MATK + 10 if intimacy is shy and awkward, MATK + 20 if intimacy is neutral. MATK + 30, Magical Fire damage increased by 5% when intimacy is cordial. MATK + 40, Magical Fire damage increased by 7% when intimacy is loyal. Requirements: 10x Agav Card 10x Isilla Card 10x Hodremlin Card 30x Powerful Soul Essence Other NPC Changes Added all new garments to the Trophy exchange Item Fixes Fixed the description on Slash Shadow Weapon Set Fixed the description on Grave Shadow Weapon Fixed a bug that prevented named items to display its name and instead displayed an apple in the item Fixed Infinite Shadow Weapon not applying its bonus correctly Fixed Bearer II set not granting its combo bonus correctly Fixed a bug with Sniper(Middle) and Ranger(Garment) combo Fixed Icedress not giving any bonus at all Fixed Nature Dress not giving any bonus at all Fixed a bug where Bronze Treasure Key was not needed at all for Pet Essences Fixed all Elemental Scrolls Duration Fixed the Reinforced set bonus Fixed Platinum Bullion selling price Costume Dismantle Boxes lists have been updated to all dropped costumes Shadow Dismantle Box has been updated to all latest shadow equipment Changes Raised the proc chance on Faceworm Queen Leg Removed Asura Strike from Modified Ring combo Added the loyal combo bonus to the Miyabi Pet Added Dustfire and other guns to the malangdo enchant table The following items now have 0.3 weight Curse Arrow Flash Arrow Stun Arrow Frozen Arrow Poison Arrow Sharp Arrow Oridecon Arrow Sleep Arrow Silence Arrow Holy Bullet Silver Bullet Blind Bullet (Lv1) The following items now have 0.2 weight Trap Wind Arrow Stone Arrow Rusty Arrow Shadow Arrow Holy Arrow The following items now have 0.1 weight Yellow Gemstone Red Gemstone Blue Gemstone Silver Arrow Fire Arrow Steel Arrow Crystal Arrow Balkan Bullet Mado Gear Fuel Liquid Cooling Coal Flame Stone Ice Stone Wind Stone Shadow Stone Full Metal Jacket Projectile Mine Dragon Tail Missile Special Alloy Trap Repair A Repair B Repair C Iron Bullet Flame Bullet(Lv100) Freezing Bullet(Lv100 Lightning Bullet(Lv10 Stone Bullet(Lv100) Flare Bullet (Lv1) Lightning Bullet (Lv1 Ice Bullet (Lv1) Poison Bullet (Lv1) Shuriken Rain Shuriken Gleaming Shuriken Sharp Shuriken Spiked Shuriken Icicle Kunai Soil Kunai Wind Kunai Heatwave Kunai Toxic Kunai Exploding Kunai Cannon Ball Holy Cannon Ball Dark Cannon Ball Soul Cannon Ball Iron Cannon Ball Added High Wizard Stone II(Top) High Wizard Stone II(Middle) High Wizard Stone II(Lower) Warlock Stone II(Garment) Paladin Stone II(Top) Paladin Stone II(Middle) Paladin Stone II(Lower) Royal Guard Stone II(Garment) Assassin Cross Stone II(Top) Assassin Cross Stone II(Middle) Assassin Cross Stone II(Lower) Guillotine Cross Stone II(Garment) [ Updated Costume Dismantlement and Class Costume Stone Box to the new items. ] Chilling Cane Blue Crystal Staff [ Have been added to Fortessa Dungeon drops as they're 2 new Ancient Hero Weapons ] Jack Shadow Armor Jack Shadow Shield Jack Shadow Shoes Strain Shadow Weapon Strain Shadow Pendant Strain Shadow Earring Crimson Shadow Armor Crimson Shadow Shield Crimson Shadow Shoes Chain Shadow Weapon Chain Shadow Pendant Chain Shadow Earring [ Have been added to Posessed Porings Box ] Tornado Cart Shadow Armor Tornado Cart Shadow Shield Tornado Cart Shadow Shoes Cannon Cart Shadow Weapon Cannon Cart Shadow Pendant Cannon Cart Shadow Earring Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Crazy Shadow Weapon Crazy Shadow Pendant Crazy Shadow Earring [ Have been added to Poison Queens Box ] Brand Shadow Armor Brand Shadow Shield Brand Shadow Shoes Chain Press Shadow Weapon Chain Press Shadow Pendant Chain Press Shadow Earring Vanishing Cannon Shadow Vanishing Cannon Shadow Vanishing Cannon Shadow Genesis Shadow Weapon Genesis Shadow Pendant Genesis Shadow Earring [ Have been added to Ice Queens Box ] Skills Changes Fixed a bug that prevented Severe Rainstorm from being casted ontop of Land Protector Pure Soul now looses its bonus when taking damage Mados are no longer immune to dispell Vituperatum is now 11x11 Adoramus is now 11x11 Weapon Blocking will now also block on hits that are missing Assumptio no longer gives a status effect that won't be visually removed once a player dies. Jack Frost no longer consumes the status effect Frost on the target Other Added magic element damage bonus to @battlestats Updated all item descriptions on the homepage Updated all item icons on the homepage Fixed a minor bug that you had 3 status points too much at level 182 Mdef piercing items that reach 100% will no longer be less useful than tempest. Improved @ratecheck / @checkrate functionallity Added a notification when switching to 1x but there is a prior record of having used above 1x. Adjusted Lucky 3 Slotmachine success chance into a config. This will allow easier adding and removing of any Lucky 3 bonus event. Fixed all Guild Houses not displaying Dummies in their NPC list. Split the World Boss shop into 2 different shops within the same NPC Fixed @worldboss displaying Skeleton Queen even if she is not alive. Niflheim only: Changed Temporal Armor & Garment from random to specific buying for temporal crystals. Helheim only: Implemented the Daily War of Emperium automatic reward for participating. The extra rewards for owning a castle and random boxes will be added in the next days. WoE Participation Box The box has been fixed. Event: Thursday 00:00 until Friday 23:59 Biolab 3x Costume Drop Event 0.10% Lucky Slotmachine 10% bonus Saturday 00:00 until Sunday 23:59 Fortessa Maps 2x Drop Cash Sales 25% EXP 100%
  32. 7 points
    17.1 Illusion OS You can still farm for these items, check the Fortessa Dungeon & Fortessa Pit section. Items Added new items: OS Weapons: These items can be obtained at @go exchanger NPC: Illusion OS Manager Burning Knuckle-OS Cannon Rapier-OS Sapphire Mace-OS Ultio-OS Virtual Bow-OS MH-P89-OS AC-B44-OS Beam Claymor-OS Rutilus Stick-OS Meuchler-OS Blasti-OS HR-S55-OS Circuit Board-OS Kuroiro-OS Boost Lance-OS Electric Fox-OS OS weapons can be obtained by exchanging 1 Broken Weapon and 50 Cor Core. The weapon gained is random. OS Equipment These items can be obtained at @go exchanger NPC: Illusion OS Manager Illusion Engine wing A-type Illusion Engine wing B-type Illusion Armor A-type Illusion Armor B-type Illusion Leg A-type Illusion Leg B-type Illusion Booster R Illusion Booster L Illusion Battle chip R Illusion Battle chip L llusion equipment can be obtained by exchanging 50 Cor Core. You can choose your desired equipment freely. Caution! : Once equipment has been enchanted. It can't be initialized anymore. Modification Part ( Armor Enchants ) These items can be obtained at @go exchanger NPC: Illusion OS Manager Normal category: Modification Module (Defense) Modification Module (Magic Defense) Modification Module (Vit) Modification Module (Luk) Modification Module (Str) Modification Module (Agi) Modification Module (Int) Modification Module (Dex) Rare category: Modification Module (HP recovery) Modification Module (SP recovery) Modification Module (Spell) Modification Module (Attack Speed) Modification Module (Fatal) Modification Module (Expert Archer) Modification Module (Vital) Modification Module (Mental) Modification Module (Heal) Modification Module (Power) Modification Module (Magic) Modification Module (Shooter) Modification Module (Fast) Modification Module (Caster) Modification Module (Critical) Unique category: Modification Module (Delay after skil) Modification Module (Fixed Casting) Modification Module (Above All) Modification Module (Drain Life) Modification Module (Drain Soul) Modification Module (Magic Healing) Modification Module (Magic Soul) Legendary category: Modification Module (Unlimited Vital) Modification Module (Spell Buster) Modification Module (Firing Shot) Modification Module (Overpower) Modification Module (Fatal Flash) Modification Module (Lucky Strike) There are 4 categories of modules. The higher rank, the lower chance to obtain (Enchant NPC will ask your desired module category when you talk to him) but the given module will be random from that category. If the module creation fails the materials required are lost. Modification Module can be obtained by exchanging 5 Cor Core and 30 Unknown Part. Weapon Modification Parts Weapon Modification Parts can be obtained by exchanging 5 Cor Core or 1 million zeny. Once you use the Weapon Modification Part you'll randomly gain either a Normal, Advanced or Premium Lapine Enchanting Box. Weapons can just be enchanted again if you don't get the enchants you wished for. https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#17.1_OS_Weapons Physical: Normal Modification Part ( Physical ) Advanced Modification Part ( Physical ) Premium Modification Part ( Physical ) Normal Modification Part ( Magical ) Advanced Modification Part ( Magical ) Premium Modification Part ( Magical ) War of Emperium As per the votes according to the poll for Helheim: WoE Times Saturday 07 ~ 08 AM servertime Sunday 07 ~ 08 AM servertime WoE Castles Removed Kriemhild Removed Mardol Added Andlangr for Saturday Added Vidblain for Sunday WoE Consumeables Added functionality for battleground food, buffs to work with War of the Emperium Battleground Added Battleground Kafra, Telma, Rental NPC to every respawn point in every BG Added Reset NPC, Build Manager, Uncard, Special Tool Dealer inside @go bg Added a blockage to Token of Siegfried which could be used in any versus map aslong as you were fast enough Removed all MvP cards from granting any effect in GvG and Battleground maps Daily Participation Added a new NPC called BG Activity. After participating in 10 matches you can redeem at this NPC. The rewards are the following: 15 Moonlight Coins 3 Moon Coins 1 Daily Battleground Badge Note: The counter will only reset after redeeming when having finished 10 matches. Happy Hour Added functionallity to Happy Hour: Battleground All badge rewards are doubled for winning and loosing time during the duration Times added are the following: 5 AM - 6 AM 11 AM - 12 AM 5 PM - 6 PM 11 PM - 12 PM Badge: Increased the amount of badges gained. Any win / loss will automatically gain 2 different kind of badges. War Badge Valor Badge [ The amount of badges automatically double for loss & win during Happy Hour: Battleground ] Babies & Summoner Babies are considered size medium in all versus maps Summoners are considered RC_Player in all versus maps Battleground Food & Buffs Changed the way food / buffs works in battleground / pvp / woe. Any food consumed in these maps will automatically be flagged as versus food. Food flagged as versus will not disappear on death aslong as you die on a versus map Food flagged as versus will automatically disappear when entering a non versus map Buffs flagged as versus will automatically disappear when entering a non versus map Adjusted the spawnpoint when leaving a battleground match to automatically dispell debuffs provided in the list Valor Badge Shops Turned the NPC's into real shops Telma Added new materials, food and alot more Changing the way the shop works, the number displayed on the item is the amount you'll receive for the cost of the Z shown as valor coins. Example 30 Potions for 1 Valor Badge Items Item Fixes: Fixed Bearer Set bonus to no longer keep refreshing your status Fixed Gift of Snow Fixed Meowmeow Combo Fixed Prisoner's Diary Fixed Noble Cross Added Kafra Card, All Combination Bundle Scrolls, Convex Mirror to list of possible items for Buyingstore Fixed Holy Quiver weight Fixed Strong Healthy Armor missing from Instance Point NPC Fixed Strong Healthy Armor HP bonus Fixed Strong Healthy Armor combo Fixed Christmas Guardian Tree slot not working Fixed Old Parasol not giving correct MATK Fixed Star Emperor Stone was only giving +15% instead of +20% Renamed Angelring card to Angeling Card Fixed Shield of Gray MDEF Fixed Narcissus Bow wrong class restriction Fixed Royal Bow wrong class restriction Removed restrictions on Token of Destruction Fixed Illusion Book of Apocalypse missing description Fixed Force Shadow Weapon Fixed Purple Ore Crate description Niflheim only: Removed the +10 refining limit on all jRO items and their combos Adjusted all descriptions Added new items to the game: The Shadow Equipment have been adjusted into World Boss drops. The Weapons have been added to Fortessa Dungeon The Class Costume Stones have been added into the Costume Dismantle Box, Class Costume Stone Box Shadow Equipment Tempest Shadow Weapon Tempest Shadow Armor Perfect Size Shadow Weapon Perfect Size Shadow Armor Magic Exorcist Corrupt Shadow Weapon Magic Vibration Dragon Killer Shadow Weapon Magic Sciccors Hunting Shadow Weapon Magic Fishing Insect Shadow Weapon Magic Executioner Holy Water Shadow Weapon Penetration Shadow Weapon Penetration Shadow Armor Executioner Holy Water Shadow Weapon Fishing Insect Shadow Weapon Scissors Hunting Shadow Weapon Vibration Dragon Killer Shadow Weapon Exorcist Corrupt Shadow Weapon Hasty Shadow Weapon Sonic Shadow Armor Sonic Shadow Shield Sonic Shadow Shoes Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Cold Breath Shadow Armor Cold Breath Shadow Shield Cold Breath Shadow Shoes Fire Breath Shadow Weapon Fire Breath Shadow Pendant Fire Breath Shadow Earring Cluster Shadow Armor Cluster Shadow Shield Cluster Shadow Shoes Aimed Shadow Weapon Aimed Shadow Pendant Aimed Shadow Earring Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Shooting Shadow Weapon Shooting Shadow Pendant Shooting Shadow Earring Tornado Shadow Armor Tornado Shadow Shield Tornado Shadow Shoes Boomerang Shadow Weapon Boomerang Shadow Pendant Boomerang Shadow Earring Vulcan Shadow Armor Vulcan Shadow Shield Vulcan Shadow Shoes Arm Shadow Weapon Arm Shadow Pendant Arm Shadow Earring Rampage Shadow Armor Rampage Shadow Shield Rampage Shadow Shoes Sky Net Blow Shadow Weapon Sky Net Blow Shadow Pendant Sky Net Blow Shadow Earring Knuckle Arrow Shadow Armor Knuckle Arrow Shadow Shield Knuckle Arrow Shadow Shoes Tiger Cannon Shadow Weapon Tiger Cannon Shadow Pendant Tiger Cannon Shadow Earring Duple Light Shadow Armor Duple Light Shadow Shield Duple Light Shadow Shoes Adoramus Shadow Weapon Adoramus Shadow Pendant Adoramus Shadow Earring Judex Shadow Armor Judex Shadow Shield Judex Shadow Shoes Magnus Shadow Weapon Magnus Shadow Pendant Magnus Shadow Earring Rainstorm Shadow Armor Rainstorm Shadow Shield Rainstorm Shadow Shoes Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earring Metallic Shadow Armor Metallic Shadow Shield Metallic Shadow Shoes Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Costume Class Stones: Sniper Stone II Upper Sniper Stone II Middle Sniper Stone II Bottom Ranger Stone II Garment Mastersmith Stone II Upper Mastersmith Stone II Middle Mastersmith Stone II Bottom Mechanic Stone II Garment High Priest Stone II Upper High Priest Stone II Middle High Priest Stone II Bottom Archbishop Stone II Garment Effect Costume Stones ( 4th slot ) Ghost Effect Middle Blue Aura Middle Electric Effect Middle Shrink Effect Middle Shadow Effect Middle White Body Middle Crimson Wave Middle Twinkle Effect Upper Pink Glow Upper Electric Effect Upper Green Flare Effect Bottom Shrink Bottom Water Field Bottom Equipment: Officer's Hat Light Blade Slate Sword Trumpet Shell Barbed Wire Whip Meteor Striker Dragonic Slayer Petalist Ray Knuckle Saint Hall Blade Katar Scarlet Dragon Leather Bow Lapine Boxes: Otherworld Fragment Transmuter Niflheim only Cost: 1.000.000 zeny Gives you randomly another fragment. 17.1 - 6 new Lapine Enchanting Weapon Boxes https://www.shining-moon.com/helheim/index.php/Lapine_Enchanting#17.1_OS_Weapons Gemstone of Time ( Max 2 Enchants ) Available Equipment: Soaring Physical Armor Robust Magical Armor Strong Healthy Armor Excellent Dexterous Armor Splendid Swift Armor Unexpected Fortune Armor Unsealed Time Key ( Max 1 Enchant ) Available Equipment: Temporal STR Manteau Temporal AGI Manteau Temporal VIT Manteau Temporal INT Manteau Temporal DEX Manteau Temporal LUK Manteau Skills Bug Fixes Distorted Crescent Added a display in the chat window how much MATK / ATK you've gained / lost. Gloomy Shyness Now increases the fixed cast time of the affected target by 0.5s * skill lv used New Moon Kick Casting any skill will now automatically cancel the effect at cast start, not cast end Harmonize Now has its correct max stat decrease limit Kaite Only have a 50% success chance, however a failed reflect will not consume one of the 2 reflects. Shadow Trampling No longer affects self Chaos Panic Now only affects enemies and not self or partymembers anymore Can now be cast closer to players Shield Chain can now gain benefit from any icepick like effects Full Strip now works correctly again 16th Night Is no longer dispellable Icebound Trap Clusterbomb Now disappears after 1 second rather than 2.5 seconds after it's been used up Shield Press Now applies the VIT * refinelvl of the shield correctly to the skill bonus Lightning Walk No longer causes magical attacks to miss and force the character to jump the target as it should only do with ranged attacks Max Pain Fixed a bug that caused magical attacks to miss Fixed a bug that caused the damage to not be spread screen-wide as it is officially Falcon Assault Fixed the damage calculation Fixed the after-cast delay Falling Star Is no longer considered ranged Nova Explosing Fixed the bonus damage being boosted wrongly Fixed the cast time, fixed cast time of the skill Cart Cannon Arms Cannon Dragon Breath & Dragon Breath - Water Self Destruction Acid Demonstration Grand Cross Now treats Hard defense as it does officially Is no longer boosted by defense pierce Is no longer boosted by defense ignoring Star Stance Increase Agility Spear Quicken Adrenaline Rush Two Hand Quicken Have their new equipment aspd % calculations fixed. Ninja Kamaitachi (#542) Damage is split into (-)5 multihits SP cost changed to [15 + 2*SkillLv] Variable cast time changed to 1.2 seconds at all levels Helheim: Fixed cast time changed to 0.3 second at all levels Niflheim: Mixed cast time changed to 1.5 seconds at all levels Lightning Strike of Destruction (#541) Base damage formula changed to [100 + 100*SkillLv]% of MATK, split into (-)3 multihits Area of effect changed to 3x3/3x3/5x5/5x5/7x7 No longer duration based, now deals damage instantly and can overlap with successive casts Variable cast time changed to 1.7 seconds at all levels Helheim: Fixed cast time changed to 0.3 second at all levels Niflheim: Mixed cast time changed to 2 seconds at all levels Wind Blade (#540) Cast delay removed at all levels Ice Meteor (#539) Base damage formula changed to [150 + 150*SkillLv]% of MATK Variable cast time changed to [1.6 + 0.18*SkillLv] seconds Helheim: Fixed cast time changed to 0.8 second at all levels Niflheim: Mixed cast time changed to [2.4 + 0.18*SkillLv] seconds Cast delay changed to 0.5 second at all levels Added a 0.3 second cooldown at all levels Hidden Water (#538) Spear of Ice additional skillratio changed to +[2*SkillLv]% Raging Fire Dragon (#536) Damage is split into (-)5 multihits SP cost changed to [15 + 2*SkillLv] Variable cast time changed to 2.5 seconds at all levels Helheim: Fixed cast time changed to 0.8 second at all levels Niflheim: Mixed cast time changed to 3.3 seconds at all levels Cast delay changed to 0.5 second at all levels Added a 0.3 second cooldown at all levels Cicada Skin Sheeding (#531) Backslide distance changed to 6 cells backwards Duration of effect changed to [10 + 10*SkillLv] seconds Shadow Slash (#530) Base damage formula changed to [50 + 150*SkillLv]% of ATK, split into (-)3 multihits Cast delay removed at all levels SP cost changed to [9 + SkillLv] Vanishing Slash (#528) Base damage formula changed to [100 + 20*SkillLv]% of ATK, split into (-)2 multihits Cast delay removed at all levels Added a 0.5 second cooldown at all levels SP cost changed to 8 at all levels In the Hide state, SP is drained by 1 per 5 seconds Throw Huuma Shuriken (#525) Base damage formula changed to [-50 + 250*SkillLv]% of ATK Variable cast time changed to 1 seconds at all levels Helheim: Fixed cast time changed to 0.5 second at all levels Niflheim: Mixed cast time changed to 1.5 seconds at all levels Area of effect changed to 3x3/3x3/3x3/5x5/5x5 Targeting changed to unit target skill (enemy unit) SP cost changed to [10 + 5*SkillLv] Throw Kunai (#524) Base damage formula changed to [100*SkillLv]% of ATK SP cost changed to 10 at all levels Cast delay removed at all levels Added a 0.2 second cooldown at all levels Throw Shuriken (#523) Damage changed to a base damage formula of [100 + 5*SkillLv]% of ATK per hit SP cost changed to 5 at all levels Kagerou/Oboro Cross Slash (#3004) Max level increased from 5 to 10 Damage formula increased to [200*SkillLv]% of ATK BaseLv effect on damage formula changed to [BaseLv/100]% and only affects the base damage formula Bonus skillratio when the target is under Cross Wound state changed to +[BaseLv/100]% of ATK, not affected by BaseLv Cross Wound state is consumed when the bonus damage is triggered, and is then reapplied Cooldown changed to [5.1 0.2*SkillLv] seconds Cast range changed to 4/4/4/5/5/5/6/6/6/7 Kunai Explosion (#3006) Damage formula affected by BaseLv Area of effect changed to 5x5 at all levels Targeting changed to unit target skill (enemy unit) SP cost changed to [4 + SkillLv] Each cast consumes 1 equipped Kunai and 1 Explosive Kunai (Explosive Kunai can no longer be equipped) Kunai Splash (#3007) Damage type changed to regular long ranged physical damage Kunai consumption changed to 2 at all levels (revert Kunai weight to 2) Swirling Petal (#3009) Max level increased from 5 to 10 Damage formula changed to 2*STR from DEX+AGI Damage formula affected by BaseLv Variable cast time changed to 1.5 seconds at all levels Cast delay changed to 0.5 seconds at all levels Targeting changed to unit target skill (enemy unit Cast range changed to 11 at all levels SP cost changed to [20 + 2*SkillLv] Fire Charm (#3015) Crimson Fire Formation additional skillratio changed to +[20*Charm]% Raging Fire Dragon additional skillratio changed to +[100*Charm]% Fire property endow effect at 10 Charm removed Increases physical damage inflicted on Earth property monsters by 30% at 10 Charms Ice Charm (#3016) Spear of Ice additional skillratio changed to +[20*Charm]% Ice Meteor additional skillratio changed to +[100*Charm]% Water property endow effect at 10 Charm removed Increases physical damage inflicted on Fire property monsters by 30% at 10 Charms Wind Charm (#3017) Lightning Strike of Destruction additional skillratio changed to +[20*Charm]% Kamaitachi additional skillratio changed to +[100*Charm]% Wind property endow effect at 10 Charm removed Increases physical damage inflicted on Water property monsters by 30% at 10 Charms Earth Charm (#3018) Earth property endow effect at 10 Charm removed Increases physical damage inflicted on Wind property monsters by 30% at 10 Charms Shadow Warrior (#3025) No longer dispelled after certain number of hits Increases damage of Cross Slash, Kunai Explosion, Kunai Splash and Swirling Petal by 20% at all levels Super Novice Skill Tree Skills added to the Skill Tree Aspersio (#68) Magnificat (#74) Meteor Storm (#83) Lord of Vermilion (#85) Storm Gust (#89) Weapon Repair (#108) Land Mine (#116) Beast Bane (#126) Poison React (#139) Venom Dust (#140) Venom Splasher (#141) Gank (#210) Mug (#211) Back Stab (#212) Sightless Mind (#214) Guard (#249) Smite (#250) Shield Boomerang (#251) Fury (#270) Zen (#401) Breakthrough (#5075) Passive skill Max SkillLv of 5 Increases equipMATK by 15/30/45/60/100 Increases MaxHP by 350/700/1050/1400/2000 Increases MaxSP by 30/60/90/120/200 Increases incoming heal effectiveness by 2%/4%/6%/8%/10% Transcendence (#5077) Passive skill Max SkillLv of 5 Increases equipATK by 15/30/45/60/100 Increases MaxHP by 350/700/1050/1400/2000 Increases MaxSP by 30/60/90/120/200 Increases heal effectiveness by 2%/4%/6%/8%/10% Angel Help Me! (#5076) Active skill Max SkillLv of 1 Targets all party members in 15x15 AoE around self No cast time No cast delay Cooldown of 300 seconds When cast, all party members gain 1000 HP and 350 SP every second for 20 seconds Skills removed from Skill Tree Sandman (#119) Flasher (#120) Freezing Trap (#121) Other Fixed a bug regarding "High Upgrade" Level 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 Safety Limit, 16 High Upgrade ATK from +15 to +16, and 1 ATK for every High Upgrade pass +16. Level 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16. Level 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 Safety Limit, 32 High Upgrade ATK from +15 to +16, and 2 ATK for every High Upgrade pass +16. Level 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 Safety Limit, 48 High Upgrade ATK from +15 to +16, and 3 ATK for every High Upgrade pass +16. Which would be on a +20 weapon, lvl 4 - 48 + 4 * 3 Originally, I had read 48 for every refine above 15. Which is completely wrong. Anyway its now as it should be. Fixed @whobuy interface fully ( This change was previously applied. ) Fixed @whosell interface fully ( This change was previously applied. ) All classes had their ASPD calculations fixed aswell as their shield penalties. Added a block to vending This block will prevent any vending in an area of 3x3 where there is someone already vending nearby Fixed a wrong spawn of Cenere in Bifrost 3 Fixed All Champion Monsters to have 5x the original droprate as per official. Fixed that Branches were useable in @go 15 Fixed Guild Storage log Added @destroy This will destroy any running instance instantly, incase the button does not appear. Fixed Warper not saving the Rockridge Fields correctly Fixed a duplicate of Dylan Changed Dylan inside Instance Manager to call the correct NPC Fixed Sarah's Memory Fixed wrong Baby Desert Wolf dropping Costume Small Ribbon Fixed Big Eggring spawn Fixed a bug with the Hugel Racing NPC not displaying correctly if you have too little zeny. Added Instance Point gains shown upon finishing the instance Also fixed the display of the Instance Points gains Instance UI Sorted everything alphabetically Added Instance Point numbers Adjusted @events It will now clearly show % hours, % minutes until the next event It will now clearly show every event that will be done on this day It will now clearly show the Happy Hour: Battleground It will now clearly display if a World Boss is scheduled to spawn automated on this day Improved the functionality of @battlestats Resistances All resistances are now categorized correctly and shown for each bracket where the bonus comes from ( Items also ) Guild Housing Added a NPC to the Main Office that allows you to purchase a Guild House for 250.000.000 Zeny. Every Guild House comes automatically with 2 maps. The House itself A Coliseum ( BB works there! ) Customization: You can specify the position ( x, y, facing ), name, sprite, enable / disable the NPC. You can specify the position for @house You can specify the position for returning from your Coliseum. Note: You can purchase one house at most for your guild. You cannot change the house you've purchased. You cannot destroy a house you've purchased. You can however, make a new guild and purchase a new house to change the house. Fortessa Dungeon Item Changes Added new drops: Dragonic Slayer Meteor Striker Barbed Wire Whip Trumpet Shell Slate Sword Light Blade Petalist Ray Knuckle Saint Hall Blade Katar Scarlet Dragon Leather Bow Broken Weapon - 0.20% chance Cor Core - 0.50% chance Unknown Part - 0.75% chance Fortessa Pit Change on every monster: Every monster has been categorized specifically. This change will make the monster take no more than 10% of the original damage from the wrong category it gets attacked by. The monster will no longer heal from wrong category attacks as that was by Recovery Conversion Magic Mist Shade Thistle Melee Wretched Screamer Vengeful Soul Ranged Evolved Grief Grief Skill changes Added Elemental skill attacks on every monster Removed Reflect Shield Removed Max Pain Removed Pneuma Removed Mass Dispell Added normal Dispell on 2 monsters Helheim only: Removed Recovery Conversion Item Changes Added a new item called Skeleton Key which drops at 10% chance and is untradeable. This key can be exchanged for items. Added new drops: Broken Weapon - 0.50% chance Cor Core - 1.25% chance Unknown Part - 2.00% chance World Boss HP Adjustments Increased all normal World Bosses to 2.000.000.000 HP Increased Posessed Poring to 1.000.000.000 HP Increased Ains Ooal Gown and Shalltear Bloodfallen to 1.500.000.000 HP Damage Reduction Niflheim only: Reduced the damage reduction by 20% Point Currency Added World Boss point currency, each time you participated in a World Boss kill you'll gain 5 WB Points, no matter your rank. You'll be able to purchase items for World Boss Points. Shop Cost - Item 5x - 5x Moonlight Coin 5x - 2x Bloody Branch 5x - 2x HD Elunium 5x - 2x HD Oridecon 10x - 1x Food Bars Bag 10x - 1x Bubble Gum 10x - 1x HD Carnium 10x - 1x HD Bradium 15x - 1x Blacksmith Blessing 25x - 1x HE Bubble Gum 25x - 1x Fortessa Box 25x - 1x Fortessa Box 2 25x - 1x Class Costume Stone Box 50x - 2x Random Shadow Refine Hammer 50x - HD Oridecon Box ( 30 ) 50x - HD Elunium Box ( 30 ) 200x - Sonic Shadow Armor 200x - Sonic Shadow Shield 200x - Sonic Shadow Shoes 200x - Ignition Shadow Weapon 200x - Ignition Shadow Pendant 200x - Ignition Shadow Earring 200x - Cold Breath Shadow Armor 200x - Cold Breath Shadow Shield 200x - Cold Breath Shadow Shoes 200x - Cluster Shadow Armor 200x - Cluster Shadow Shield 200x - Cluster Shadow Shoes 200x - Aimed Shadow Weapon 200x - Aimed Shadow Pendant 200x - Aimed Shadow Earring 200x - Arrow Shadow Armor 200x - Arrow Shadow Shield 200x - Arrow Shadow Shoes 200x - Shooting Shadow Weapon 200x - Shooting Shadow Pendant 200x - Shooting Shadow Earring 200x - Magic Exorcist Corrupt Shadow Weapon 200x - Magic Vibration Dragon Killer Shadow Weapon 200x - Magic Sciccors Hunting Shadow Weapon 200x - Magic Fishing Insect Shadow Weapon 200x - Magic Executioner Holy Water Shadow Weapon 200x - Tempest Shadow Weapon 200x - Tempest Shadow Armor 200x - Magic Exorcist Corrupt Shadow Weapon 200x - Magic Vibration Dragon Killer Shadow Weapon 200x - Magic Sciccors Hunting Shadow Weapon 200x - Magic Fishing Insect Shadow Weapon 200x - Magic Executioner Holy Water Shadow Weapon 200x - Tempest Shadow Weapon 200x - Tempest Shadow Armor 200x - Tornado Shadow Armor 200x - Tornado Shadow Shield 200x - Tornado Shadow Shoes 200x - Boomerang Shadow Weapon 200x - Boomerang Shadow Pendant 200x - Boomerang Shadow Earring 200x - Vulcan Shadow Armor 200x - Vulcan Shadow Shield 200x - Vulcan Shadow Shoes 200x - Arm Shadow Weapon 200x - Arm Shadow Pendant 200x - Arm Shadow Earring 200x - Penetration Shadow Weapon 200x - Penetration Shadow Armor 200x - Executioner Holy Water Shadow Weapon 200x - Fishing Insect Shadow Weapon 200x - Scissors Hunting Shadow Weapon 200x - Vibration Dragon Killer Shadow Weapon 200x - Exorcist Corrupt Shadow Weapon 200x - Hasty Shadow Weapon 200x - Perfect Size Shadow Weapon 200x - Perfect Size Shadow Armor 200x - Blitz Shadow Earring 200x - Blitz Shadow Pendant 200x - Composite Magic Shadow Armor 200x - Blitz Shadow Weapon 200x - Blitz Shadow Armor 200x - Rampage Shadow Armor 200x - Rampage Shadow Shield 200x - Rampage Shadow Shoes 200x - Sky Net Blow Shadow Weapon 200x - Sky Net Blow Shadow Pendant 200x - Sky Net Blow Shadow Earring 200x - Knuckle Arrow Shadow Armor 200x - Knuckle Arrow Shadow Shield 200x - Knuckle Arrow Shadow Shoes 200x - Tiger Cannon Shadow Weapon 200x - Tiger Cannon Shadow Pendant 200x - Tiger Cannon Shadow Earring 200x - Duple Light Shadow Armor 200x - Duple Light Shadow Shield 200x - Duple Light Shadow Shoes 200x - Adoramus Shadow Weapon 200x - Adoramus Shadow Pendant 200x - Adoramus Shadow Earring 200x - Judex Shadow Armor 200x - Judex Shadow Shield 200x - Judex Shadow Shoes 200x - Magnus Shadow Weapon 200x - Magnus Shadow Pendant 200x - Magnus Shadow Earring 200x - Rainstorm Shadow Armor 200x - Rainstorm Shadow Shield 200x - Rainstorm Shadow Shoes 200x - Arrow Vulcan Shadow Weapon 200x - Arrow Vulcan Shadow Pendant 200x - Arrow Vulcan Shadow Earring 200x - Metallic Shadow Armor 200x - Metallic Shadow Shield 200x - Metallic Shadow Shoes 200x - Reverberation Shadow Weapon 200x - Reverberation Shadow Pendant 200x - Reverberation Shadow Earring 250x - Specific Top Treasure 250x - Specific Mid Treasure 250x - Specific Bottom Treasure Costume Effect Stones ( 4th slot ) 250x - Ghost Effect Middle, 250x - Blue Aura Middle 250x - Electric Effect Middle 250x - Shrink Effect Middle 250x - Shadow Effect Middle 250x - White Body Middle 250x - Crimson Wave Middle 250x - Twinkle Effect Upper 250x - Pink Glow Upper 250x - Electric Effect Upper 250x - Green Flare Effect Bottom 250x - Shrink Bottom 250x - Water Field Bottom 300x - Almighty Earring 300x - Almighty Pendant 300x - +9 Shadow Hammer 400x - Hidden Garment ( Garment Costume ) 400x - Ginormous Cat ( Garment Costume ) 400x - Arch Angel Wings ( Garment Costume ) 400x - Adventurer Backpack ( Garment Costume ) 400x - Fallen Angel Wings ( Garment Costume ) 400x - Golden Angel Wings ( Garment Costume ) 400x - Rudra Wings ( Garment Costume ) 400x - Happiness Wings ( Garment Costume ) 400x - Great Devil Wings ( Garment Costume ) 400x - Bag of Antonio ( Garment Costume ) 400x - Pink Cupid Wings ( Garment Costume ) 400x - Poring Bag ( Garment Costume ) 400x - Wings of Uriel ( Garment Costume ) 400x - Sword Wings ( Garment Costume ) 400x - Fairy Wings ( Garment Costume ) 400x - Thanatos Sword ( Garment Costume ) 400x - Wings of Michael ( Garment Costume ) 500x - Letter from Brutus Drops Ice Queen Sonic Shadow Armor Sonic Shadow Shield Sonic Shadow Shoes Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Cold Breath Shadow Armor Cold Breath Shadow Shield Cold Breath Shadow Shoes Poison Queen Cluster Shadow Armor Cluster Shadow Shield Cluster Shadow Shoes Aimed Shadow Weapon Aimed Shadow Pendant Aimed Shadow Earring Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Shooting Shadow Weapon Shooting Shadow Pendant Shooting Shadow Earring Posessed Poring Magic Exorcist Corrupt Shadow Weapon Magic Vibration Dragon Killer Shadow Weapon Magic Sciccors Hunting Shadow Weapon Magic Fishing Insect Shadow Weapon Magic Executioner Holy Water Shadow Weapon Tempest Shadow Weapon Tempest Shadow Armor Duple Light Shadow Armor Duple Light Shadow Shield Duple Light Shadow Shoes Adoramus Shadow Weapon Adoramus Shadow Pendant Adoramus Shadow Earring Judex Shadow Armor Judex Shadow Shield Judex Shadow Shoes Magnus Shadow Weapon Magnus Shadow Pendant Magnus Shadow Earring Demigod Harmonia Tornado Shadow Armor Tornado Shadow Shield Tornado Shadow Shoes Boomerang Shadow Weapon Boomerang Shadow Pendant Boomerang Shadow Earring Vulcan Shadow Armor Vulcan Shadow Shield Vulcan Shadow Shoes Arm Shadow Weapon Arm Shadow Pendant Arm Shadow Earring Demigod NSphyx Penetration Shadow Weapon Penetration Shadow Armor Executioner Holy Water Shadow Weapon Fishing Insect Shadow Weapon Scissors Hunting Shadow Weapon Vibration Dragon Killer Shadow Weapon Exorcist Corrupt Shadow Weapon Hasty Shadow Weapon Rainstorm Shadow Armor Rainstorm Shadow Shield Rainstorm Shadow Shoes Arrow Vulcan Shadow Weapon Arrow Vulcan Shadow Pendant Arrow Vulcan Shadow Earring Metallic Shadow Armor Metallic Shadow Shield Metallic Shadow Shoes Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Shalltear Bloodfallen Perfect Size Shadow Weapon Perfect Size Shadow Armor Officer's Hat Rampage Shadow Armor Rampage Shadow Shield Rampage Shadow Shoes Sky Net Blow Shadow Weapon Sky Net Blow Shadow Pendant Sky Net Blow Shadow Earring Knuckle Arrow Shadow Armor Knuckle Arrow Shadow Shield Knuckle Arrow Shadow Shoes Tiger Cannon Shadow Weapon Tiger Cannon Shadow Pendant Tiger Cannon Shadow Earring Note: The event duration has been extended until the patch arrives, once the patch is live - all active events will end.
  33. 7 points
    Easter Event 2 Random eggs per map have spawned in various maps with a respawn time of 180 seconds When killing monsters, there is a low chance for an egg to spawn next to you. This egg will give you something when killed This can only be triggered once every 5 minutes. Double Event for 7 days 25% more EXP for 7 days Refine Event for 7 days 10% higher chance to succeed when playing the Lucky 3 Slotmachine Level Expansion Expanded classes follow the new EXP table of traditional classes (non-trans). New level cap Kagerou, Oboro, Rebel, Star Emperor, Soul Reaper, Expanded Super Novice: 185/65 Summoner: 185/55 Max stats are now 130 for the classes above Other changes Expanded Super Novice MaxHP increase changed to 50 per level MaxSP increase change to 5 per level Episode 16.2 - Part 2: Added Werner Institute to Warper and @warp Heart Hunter War Base Added Heart Hunter War Base to Instance Manager and Instance Manager UI. Added new items: Poison Forged Spear Dark Rose [ 2 ] Finisher [ 2 ] Dust Fire Burning Rose Avenger Sealed Magic Sword Sealed Evil Sword Sealed Maximum Sword Battleground Rewritten the entire Battleground system to rule out any possible crash or problem. Changed battleground announcements to require @listenbg, can be enabled or deactivated to receive them. Rewritten the Guild System regarding Battleground Removed some bigger sized long Battlegrounds. Improved the functionallity of @joinbg serverwise Helheim removed Items that should've never been sold there. Item changes / Item additions Item changes: Almighty now stacks with +10 food All bar food will now display their effect gains Some bar food have their stats corrected Reload set now grants the correct set effect Changed price of Field Manual Box 10 to 4000 CP Changed price of Bubble Gum Box 10 to 3000 CP Every form of aspersio scroll have been removed from cashshop and added into the Special Tool Dealer Fixed all stat converter item combos Fixed Floating Stone of sage having no visual effect Fixed Blacksmith Blessing wrong price in @go market Fixed Shadow Equipment not refreshing the Refine UI when refining at +9 causing it to sometimes bug. Fixed all master archer enchants that were not checking for bow equipped Fixed High Wizard Stone [ Garment ] granting now correct item combo bonus with middle stone Angel Magic Powder has now a different visual item picture All instance currencies are now tradeable: Geffen Magic Tournament Coin Honor Token Manuk Coin Splendide Coin A to E grade Coins Weird Shards Gray Shards Battle Manual x3 is now tradeable Heart Wing Headband now grants the correct bonus per 3 refines Illusion Counter Dagger is now refineable Sigrun Wings now grant their correct effect to Star Emperor and Soul Reaper Added +9 Shadow Refine Hammer to all World Boss boxes, Lucky 3 Slotmachine, Special Lucky 3 and Fortessa Box Added Random Shadow Hammer to all World boss boxes, Lucky 3 Slotmachine, Special Lucky 3 and Fortessa Box Crow Tengu Mask now has the correct level requirement Changed flywings to work like infinite flywing which removes the weird delay that sometimes happened. Reduced the cost of Sakray card from 10000 to 5000 Fixed a bug that caused resistances to not stack correctly [ Was fixed quite a while ago ] Fixed a bug that caused item combos to not read the new slot of the item based on the converted stone. Renamed all Thanos items to Thanatos. Magic Essence now grants the correct item effects Fixed item combo of Thousand Sun Royal Guard Shield now gives correctly 30 defense Official Garments: Are now visible on Soul Reaper and Star Emperor No longer are shown on the front of Summoner and other baby classes Item additions: Candy Bag Backpack ( Physical ) Candy Bag Backpack ( Distance ) Candy Bag Backpack ( Magic ) Cursed Knight's Shield Bloody Knight's Shield Purified Knight's Shield Victorious Wing Ears Victorious Wing Ears [1] Drooping Gunslinger Sea Otter Mini Fan Kafra Uniform Kitten Headdress Temporal STR Manteau Temporal AGI Manteau Temporal VIT Manteau Temporal INT Manteau Temporal DEX Manteau Temporal LUK Manteau New Shadow Equipment All will be added to the Random Shadow Box Some are obtainable from the new MvP Combination Scroll exchange list. Blitz Shadow Shoes Blitz Shadow Shield Titan Shadow Earring Titan Shadow Pendant Boned Shadow Earring Boned Shadow Pendant Caster Shadow Shield Caster Shadow Armor Caster Shadow Shoes Tempest Shadow Shield Tempest Shadow Shoes Magic Demi-human Holy Water Shadow Armor Magic Exorcist Angelus Shadow Armor Magic Formless Dragon killer Shadow Armor Magic Scissor Hunting Shadow Armor Magic Fishing Insect Shadow Armor Tension Shadow Weapon Tension Shadow Earring Tension Shadow Pendant Elegant Shadow Weapon Elegant Shadow Earring Elegant Shadow Pendant Healing Shadow Shield Healing Shadow Shoes Restore Shadow Earring Restore Shadow Pendant Mortal Blow Shadow Weapon Mortal Blow Shadow Earring Mortal Blow Shadow Pendant Penetration Shadow Shoes Penetration Shadow Shield Demi-human Holy Water Shadow Armor Exorcist Angelus Shadow Armor Formless Dragon Killer Shadow Armor Scissor Hunting Shadow Armor Fishing Insect Shadow Armor New Class Stones [ All stones will be available from the current Class Enchantment Box aswell as the Costume Class Dismantle Box ] Soul Reaper Stone [ Garment ] Soul Linker Stone [ Upper ] Soul Linker Stone [ Middle ] Soul Linker Stone [ Lower ] Star Emperor Stone [ Garment ] Star Gladiator Stone [ Upper ] Star Gladiator Stone [ Middle ] Star Gladiator Stone [ Lower ] Oboro Stone [ Garment ] Kagerou Stone [ Garment ] Ninja Stone [ Upper ] Ninja Stone [ Middle ] Ninja Stone [ Lower ] Rebellion Stone [ Garment ] Gunslinger Stone [ Upper ] Gunslinger Stone [ Middle ] Gunslinger Stone [ Lower ] Doram Stone [ Garment ] Doram Stone [ Upper ] Doram Stone [ Middle ] Doram Stone [ Lower ] Collection Lapine Boxes - Over 70 new collection items https://www.shining-moon.com/helheim/index.php/Lapine_Box New enchanting boxes Geffen Magic Accessory Exchange for 100x Geffen Magic Tournament Coins Geffen Magic Armor Exchange for 100x Geffen Magic Tournament Coins Ancient Hero's Wisdom Sold by Special Tool Dealer for 5.000.000 zeny Ancient Hero's Bravery Sold by Special Tool Dealer for 5.000.000 zeny Magic Cat Hand Sold by Special Tool Dealer for 1.000.000 zeny Uniform Repair Kit Sold by Special Tool Dealer for 1.000.000 zeny Fan Modification Kit Sold by Special Tool Dealer for 1.000.000 zeny Gunslinger Scroll Sold by Special Tool Dealer for 1.000.000 zeny Victorious Happiness Sold by Special Tool Dealer for 1.000.000 zeny Cursed Blood Sold by Special Tool Dealer for 500.000 zeny Silver Angel Idol Sold by Special Tool Dealer for 1.000.000 zeny Gold Angel Idol Sold by Special Tool Dealer for 1.000.000 zeny Candy Bag Blessing Scroll ( Magic ) Sold by Special Tool Dealer for 1.000.000 zeny Candy Bag Blessing Scroll ( Physical ) Sold by Special Tool Dealer for 1.000.000 zeny Magical Illusion Stone Sold by Special Tool Dealer for 2.000.000 zeny Exchangeable for 3 Illusion Stones Physical Illusion Stone Sold by Special Tool Dealer for 2.000.000 zeny Exchangeable for 3 Illusion Stones Charleston Upgrade Parts ( Ranged ) Exchangeable for ?? Charleston parts Charleston Upgrade Parts ( Physical ) Exchangeable for ?? Charleston parts Enchant of Jitterbug Sold by Special Tool Dealer for 5.000.000 zeny Exchangeable for 2 Tooth of Jitterbug Grey Abrasive ( Ranged ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Grey Abrasive ( Physical ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Grey Abrasive ( Magic ) Sold by Special Tool Dealer for 2.500.000 zeny Exchangeable for ?? Gray Shards Skill changes Vulcan Arrow Now correctly displays the multi-attack Sonic Blow Now correctly displays the multi-attack Nova Explosion Will now miss on targets standing in a Safety Wall Will now miss on targets affected by any kind of block such as Auto Guard ( proccs ) Will now be reduced by Elemental Adjustments such as Ghostring Card Will now be reduced by Energy Coat Cicada Skin Shedding You can now avoid damage from anything that deals physical damage except Acid Demonstration This change includes traps and other skills alike. Trap skills Trap Skills that have a misc calculation can now procc item bonuses such as Lucky Day Firing Trap & Ice Bound Trap Now use their correct elemental modifiers Esha Now correctly applies the effect required to cast Esma Hells Plant Should no longer be reduced by certain effects Triple Attack Should now crit according to kRO Flame Launcher Fixed a bug that caused Flame Launcher to not deal any damage Severe Rainstorm Reduced the AoE to be official-like Cross Ripper Slasher No longer consumes Rolling Cutter buff when the skill deals no damage or misses Rolling Cutter Fixed Rolling Cutter to allow target casts such as Cross Ripper Slasher before the spin ends Fixed Rolling Cutter bypassing max spin / second restriction from amotion New Moon Kick New Moon state no longer hides you from MvP's or anything with detect Skills such as Ruwach or anything that can detect hiding can now cancel the effect Prominence Kick Now applies a second attack with 100% fire damage Poem of Bragi Now calculates its effects as Equipment bonus instead of Status bonus and can be viewed at @battlestats Full Moon Kick Max level increased from 7 to 10 Falling Star Max level increased from 7 to 10 Solar Burst Max level increased from 7 to 10 Damage formula increased to [1000 + 220*SkillLv]% of ATK Area of effect changed to 7x7 at all levels Soul Energy Are now saved when logging out Are now saved when class changing and loaded again when swapping back to the Soul Reaper Are now correctly cleared when swapping from a Soul Reaper to another class Curse Explosion Max level increased from 5 to 10 Damage increase now requires Evil Curse state instead of Curse state (not consumed) Evil Spirit's Curse Curse state infliction changed to Evil Curse state Evil Curse: Increases damage received from Shadow property physical and magical attacks by 100% (20% when inflicted on Boss monsters). Espa Max level increased from 5 to 10 Soul Energy consumption changed to 0 at level 10 Eswhoo Max level increased from 7 to 10 Soul Energy consumption changed to 1 at level 10 Area of effect changed to 3x3/3x3/3x3/5x5/5x5/5x5/7x7/7x7/7x7/9x9 Banishing Buster (#2554) Max level increased from 5 to 10 Damage formula increased to [1000 + 200*SkillLv]% of ATK Damage formula affected by BaseLv Variable cast time changed to [3 - 0.2*SkillLv] seconds Fixed cast time changed to 0.7 second at all levels Cast delay changed to 0.5 second at all levels Cooldown changed to 1.5 seconds at all levels Dispel chance changed to [50 + 5*SkillLv]% SP cost changed to [53 + 2*SkillLv] Fire Dance (#2561) Max level increased from 5 to 10 Damage formula increased to [200 + 100*SkillLv]% of ATK Damage formula affected by BaseLv Bonus skillratio from Desperado SkillLv changed to +[30*DesperadoSkillLv]% of ATK, affected by BaseLv Area of effect changed to 7x7 at all levels - SP cost changed to [10 + 3*SkillLv] Bullet consumption changed to 3 at all levels Round Trip (#2565) Max level increased from 5 to 10 Damage formula increased to [350*SkillLv]% of ATK Damage formula affected by BaseLv Area of effect changed to 7x7/7x7/7x7/9x9/9x9/9x9/11x11/11x11/11x11/13x13 SP cost changed to [40 + 3*SkillLv] Bullet consumption remains at 5 at all levels, but requires 6 bullets to cast Dragon Tail (#2566) Max level increased from 5 to 10 Damage formula increased to [500 + 200*SkillLv]% of ATK - Damage formula affected by BaseLv Damage formula is doubled if main target is under Crimson Marked state (not consumed) Cast delay changed to 1 second at all levels - Cooldown changed to 3.5 seconds at all levels Area of effect changed to 5x5 at all levels Targeting changed to unit target skill (enemy unit) Cast range changed to 11 at all levels SP cost changed to [50 + 5*SkillLv] Hammer of God (#2571) - Max level increased from 5 to 10 Damage formula increased to [100*SkillLv]% of ATK Bonus skillratio from Coins changed to +200*[ceiling((Coins+1)/2)]% of ATK, affected by BaseLv (all Coins consumed) Damage formula affected by BaseLv Damage formula is doubled if main target is under Crimson Marked state (not consumed) Cast delay changed to 0.5 second at all levels Cooldown changed to 20 seconds at all levels Area of effect changed to 5x5/5x5/5x5/5x5/5x5/7x7/7x7/7x7/7x7/7x7 Cast range changed to 11 at all levels Targeting changed to unit target skill (enemy unit) Forced Stun state infliction removed SP cost changed to [35 + 2*SkillLv] Other changes The 1x aura has been changed to be only visible to yourself and not others. ( Not everyone wants to see your aura. ) Critical attacks will always deal maximum damage Fixed a bug that caused items that were turned into a costume or converted into a costume to still grant their combo bonus. Fixed a bug that caused items to be equipped into their wrong spot or not equip the correct item based on its unique identification during a class change Fixed a bug that caused converted headgears to not be automatically equipped onto their correct spot Added @dp [ Disables any player in current and future view. You will no longer see them. ] @dp = allows you to view all @dp 1 = disable any player in your view area @dp 2 = disable any player in your view area except party members @dp 3 = disable any player in your view area except party members & guild members Added @da [ Disables your own aura if you have a 1x aura. Incase you don't wish to see it. ] Adjusted @alootid from 20 to 30 spots. Advanced Drop System: Removed the limitation of MvP's only dropping to the killer, however it's still in effect for the card itself. Fixed a bug that caused the monster to drop numerous items on the ground instead of only the killers. If the members do not have the correct form of autoloot or alootid enabled, the item will simply not be created. The items will still be generated but only to the members that should receive them and not generate a million items on the floor that if the wrong form of autoloot was activated these should never have existed to begin with. Fixed the description of Pain Killer status icon Fixed that Infinite Fly Wing was bypassing restriction of Nightmare Biolab and other places alike. Changed that pets will no longer loose intimacy when dying Removed penalty from pet's intimacy when being hungry Added alternate outfit for Soul Reaper - Soul Linker Added alternate outfit for Star Emperor - Star Gladiator Added alternate outfit for Oboro + Kagerou - Ninja Added alternate outfit for Rebellion - Gunslinger Farmer Wheel can no longer proc in instances Fixed #support channel Fixed #global channel Fixed unable to join any clan. Added Kunai's to Special Tool Dealer including Flying Fish Added an exception to MvP Ladder with Green Aura. It will no longer force a 90% reduction on these bosses. Added a NPC to the Main Office that will reward you with 10.000 CP and 1x Alternate Outfit Ticket if your character was leveled from 1-175 with 1x. This option is not limited to just one character but instead to every character you have leveled to 175 with 1x. Added Bank Manager in Main Office 2nd floor. This NPC will allow you to transfer your CP between Niflheim and Helheim and vice versa. No cost or anything. Enabled the 185 aura Fixed bugged exp bars at 175 NPC Changes Class Master Brutus You can reset your main class back into a novice 1 / 1. This will delete any previous record of your baselog. Which means even if you had once leveled at 100x, you can start over at 1x on the same character without having to delete it. Warning: Set your baserate first to 1x before resetting for it to apply correctly. Added Doram change option for secondary and 3rd classes. King of Emperium Adjusted the Emperium spawn to spawn 3 minutes after the event has started to prohibit anyone from taking the emperium before the event is fully activated. Adjusted the command to work with @koe Refinement UI Will now correctly register success and fails for achievement progress Now correctly caps Shadow Equipment at +10 without having to activate the automatic bug prevention. Now blocks the character from moving or doing anything while the UI is open. Lapine UI Added numerous new lapine UI boxes. Now blocks the character from moving or doing anything while the UI is open. Rewritten the the core of the feature to allow database support and allow future additions of new collection or upgrade boxes without much work. @Market Fixed the items that were previously caused to not be purchaseable to be purchaseable now. PvP Warper Adjusted the NPC to have a menu selection to avoid accidental entering. RWC Enchanter Fixed a bug that caused the RWC Enchanter to remove your card Eden Manual Exchanger Fixed a bug that caused the NPC to not read 100% field manuals correctly Dark Resetter Fixed the NPC to now grant correct skill points and no longer 0. Jobchanger Fixed a bug that caused you not change into Star Emperor / Soul Linker before 99 / 50. Warper Moved Illusion Dungeons from under category Dungeons into an own category. Added Werner Institute Added Magma Dungeon 3 Added Glastheim Abyss Castle Realm of Chronos: Removed some useless ores on Helheim that cannot be used there. Main Office Fixed all broken shop NPC's Illusion Manager Removed all resetting options except the 100% one Fixed a bug that would cause you to loose your card during resetting or enchanting. Reduced the cost of Ktullanux Eye by 180. Malangdo Enchant Fixed a bug that allowed you to enchant the Twin Edge of Naught Sieger more than once Instance changes Instance Difficulty [ Version 2 ] Additional modes: Gibbous Moon [ Nightmare ] You deal 50% less damage to Instance Monsters Monsters deal 10% extra damage in this Instance. Monsters have an additional 50% drop chance on every item. Monsters have an additional 50% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. Full Moon [ Hell ] You deal 70% less damage to Instance Monsters. Monsters deal 20% extra damage in this Instance. Monsters have an additional 100% drop chance on every item. Monsters have an additional 100% EXP. Boss Monsters have 25% additional HP. Every Monster in this Instance will have a random modifier. Random Modifier: When selecting the mode Gibbous or higher every Instance Monster will have a certain new bonus. This bonus is randomly selected from a list when creating the Instance. The same bonus will be applied to every Monster & MvP in this Instance. +10% ATK +10% MATK +10% Flee +10% Movement Speed +x% more Attack Speed Random race on every monster. Random element and element level on every monster. In the case of Random Race & Element, the Monster's name is automatically adjusted to the new change of it. However, every monster has its own random chance for an Element / Race. Instance Points: Finishing a instance with the mode hard or more will increase the Instance Points drastically. Hard Mode [ Instance Points * 2 ] Nightmare Mode [ Instance Points * 3 ] Hell Mode [ Instance Points * 4 ] Additional rewards: Note: Hard mode and above only. Note 2: This item will be rolled through the Advanced Drop System for every partymember including its restrictions. Note 3: This drop chance is not boosted by any effect, its a hardcoded percentage. Hard Mode Has a 5% chance to drop a Otherworld Fragment upon killing the last boss. Nightmare Mode Has a 10% chance to drop a Otherworld Fragment upon killing the last boss. Hell Mode Has a 15% chance to drop a Otherworld Fragment upon killing the last boss. Niflheim: Every instance has a different Fragment. These Fragments will be used in future jRO / OCP item exchanges. Helheim: Every instance has a chance to drop a Otherworld Enigmatic Fragment. This Fragment can be exchanged for certain rewards at @go exchanger Instance changes / fixes Removed the original Geffen Magic Tournament NPCs that allowed entering the instance. Fixed Geffen Magic Tournament not casting any skills. Fixed a bug in Charleston Crisis Adjusted Charleston Crisis monsters, exp, MATK Removed the requirement of Morse Cave from Temple of Demon God Removed the requirement of Bios Island from Morse Cave Removed break chance when enchanting 3rd slot with Mass Charleston Removed break chance when resetting Horror Toy Factory enchants Removed break chance when enchanting Horror Toy Factory enchants Removed the quest requirement from Room of Consciousness Corrected some messages in Endless Cellar Fixed monsters of Geffen Magic Tournament not casting any skills Disabled Teleport in Sky Fortress / Werner Laboratory Fixed a bug in Werner's Laboratory that allowed to spawn more than once sometimes Central Laboratory will no longer spawn the wrong Ifrit by ID. Reduced the cooldown of Charleston Crisis from 20 hours to 4 hours. ( According to Kings Heel ) Added unique identification per instance This unique ID will be saved as last entered instance for every instance based on the instance. When attempting to the instance will compare the unique ID to check whether its possible or not. Fixed a bug that allowed partymembers to enter Fixed Guild Branch Room destruction through "Destroy Instance" button Fixed Party Branch Room in Instance UI Fixed Guild Branch Room in Instance UI Old Glast Heim Fixed all mobs using correct MATK Fixed Root of Corruption to correct race Updated the skill cast list of Root of Corruption and Amdarais Old Glast Heim ( Hard Mode ) Fixed Amdarais and Root of Corruption to have correct MATK Fixed Root of Corruption to correct race Updated the skill cast list of Root of Corruption and Amdarais Instance rewards Increased the rewards from completing the daily Room of Consciousness from 10 to 50. Werner Laboratory Changed the reward from single to party. Increased the Schwartz Token rewards by 8 times Sky Fortress Added a 50 Honor Token reward for completing the instance. Added the reward to be party-wide. Instance Points fixes / additions Added 10 instance points for completing Sky Fortress Added instance points for Werner Laboratory. 5 for Cutie 10 for Seyren S01 Added 5 instance points for Sarah and Fenrir Added 3 instance points for completing Room of Consciousness Increased Instance Points for Nightmarish Jitterbug to 2 Added 4 instance points for completing last room Fixed 5 instance points for completing Horror Toy Factory Fixed 2 instance points for completing Ghost Palace Monster changes All monsters in Illusion of Moonlight now have official MATK values All monsters in Illusion of Vampire now have official MATK values All monsters in Illusion of Abyss now have official MATK values All monsters in Illusion of Frozen now have official MATK values Fixed Eddga's HP to 947.500 Fixed dummies were not the correct size of small, medium, large but instead were medium, medium, medium Added the feature that illusion dungeons not have a exp penalty no matter the level of the player Added a blockage to Bloody Branches to most field maps and dungeons as per official to all dungeons that can be memoed. Added blockages to Advanced Drop System in certain maps: This will force the official drop system in the maps listed below. All Thanatos Tower maps All Bifrost Tower maps All Geffenia maps All Juperus maps Added Surudoi Kaze to Taki Mutsushita as drop Removed all normal monsters except the boss from Fortessa Dungeon level 4 Animation delay fix [ - Unique Delay - ] [ This will automatically apply to any and all skills. ] This number cannot be decreased by after cast delay, stats, buffs, cooldown reduction or anything alike. However, it can be bypassed by the following ways: Moving Taking damage [ during the flinch damage animation of 0.1s you can cast ] Casting another skill Noteable skills with real animation delay Cart Cannon 0.6 seconds Dragon Breath 0.25 seconds Earth Drive 0.5 seconds Overbrand 0.25 seconds Arms Cannon 0.25 seconds All Runs 0.3 seconds Any other skill will be capped based on amotion max hit / s unique delay. Meaning, the higher your attack speed, the more skills / second you can cast. While after-cast-delay still prohibit you from casting the same / another skill. However, having 100% after-cast-delay will not allow you to bypass unique delay restrictions. Helheim only change Changed several MvP hunt Monster Hunter achievements to grant items based on kRO if they did not exist, it was changed into 20-50 Moon coins. Updated Instance Points NPC Added Temporal STR Manteau Added Temporal AGI Manteau Added Temporal VIT Manteau Added Temporal INT Manteau Added Temporal DEX Manteau Added Temporal LUK Manteau Added Unexpected Fortune Armo Added Splended Swift Armor Added Anti-Magic Mantaeu Added Geffen Magic Muffler Added Excellent Dexterous arm Added Soaring Physical armor Added Strong Healthy Armor Added Robust Magical Armor Added Celine's Brooch Added Christmas Tree Guardian Added Whistle Updated Biolab 5 MvP drops to now drop official like items Fortessa Pit Added Fortessa Box 2 to all monsters at a 1.5% chance. Red Booster Limited Power Booster Ancient Hero's Bravery Ancient Hero's Wisdom Magic Illusion Stone Physical Illusion Stone Medium Life Potion Small Life Potion Old Pudding Bloody Branch Letter from Brutus Grey Abrasive ( Magic ) Grey Abrasive ( Ranged ) Grey Abrasive ( Physical ) Geffen Magic Armor Order Geffen Magic Accessory Order Enchant of Jitterbug Charleston Upgrade Parts ( Physical ) Charleston Upgrade Parts ( Ranged ) Vicious Reset Convex Mirror Abrasive 5 Box Acid Bomb 50 Pack Random Shadow Hammer +9 Shadow Hammer ASPD Enhanced Potion Indigo Rear Ribbon Drooping Gunslinger Cursed Knight's Shield Kitten Headdress Sea Otter Mini Fan Survivor's Orb Whistling Noble Mask Poring Sunglasses Glorious Soccerball Hat Toy Syringe Happy Balloon Kafra Uniform Blacksmith Blessing Random Costume Garment Box Niflheim only change Chrono Trigger can now be cast anywhere and no longer spawns a MvP but instead gives you a Bloody Branch Updated Biolab 5 MvP drops to now drop each a OCP item #3225: Rune Knight Seyren #28552 Blaze and White Magic Ring [1] at 20% #3240: Royal Guard Randel #28372 Imperial Ring [1] at 20% #3224: Warlock Kathryne #22104 Pororoca Shoes at 20% #3242: Sorcerer Celia #28943 Tabooed Book of Magic [1]at 20% #3222: Ranger Cecil #28433 Luminous Blue Stone [1] at 20% #3245: Minstrel Alphoccio #28573 Emerald Ring [1] at 20% #3246: Wanderer Trentini #22198 Wanderer's Shoes at 20% #3223: Mechanic Howard #28531 Blacksmith's Gloves [1] at 20% #3241: Geneticist Flamel #28533 Chemical Gloves [1] at 20% #3220: Guillotine Cross Eremes #28517 Abyss King's Ring [1] at 20% #3244: Shadow Chaser Gertie #28379 Shadow Ring [1 ]at 20% #3221: Arch Bishop Margaretha #22189 Pilgrim's Shoes at 20% #3243: Sura Chen #22145 Tengu Clogs at 20% Updated Biolab 2 MvPs #2441: The Last One #28596 Toy Ring [1] at 5% #2442: King of the Alley #16043 Meteor Strike [2] at 5% Critical Skill changes: Reduced the booster of 1.4x from Critical Magical Attacks to 1.2x Increased the divider of / 2 for Critical Damage equipment and cards to / 3 Added that every skill that has a physical or magical attack formula can now crit. Note: The reduction and divider do not interact with official skill criticals, those are not changed. Fortessa Box 1 content update: New items added: Iron Nail [2] Aeon Staff [2] Huuma Shuriken Clearness [2] Honglyeong's Sword [2] Royal Bow [2] Narcissus Bow [2] Eastern Sword [2] Shadow Staff [2] Spirit Plumb [2] Meowmeow Foxtail [2] Shiver Katar [2] Avenger [2] Exoricist's Bible [2] Thousand Sun [2] Master Soul Rifle [2] Demon Slayer Shot [2] The Black [2] Golden Lord Launcher [2] Madogum [2] Surudoi Kaze [2] Kiri no Tsuyu [2] Aquatic Spear [2] Crimson Rose [2] Ancient Hero Boots [1] Magical Booster [1] Violet Halo [1] Ninja's Secret Scroll [1] Magical Sword [1] Companion Cavalry Sword [1] Brawler's Gloves [1] Arch Bishop Ring [1] High Priest's Gloves [1] Adjusted the drops of Fortessa Dungeons mobs: Abrasive - 2.5% Almighty - 2.5% Small Life Potion - 2.5% Biscuit BaG - 2.5% Shadow Enchant Box - 0.5% Moonlight Coins - 0.2% Vicious Reset - 1% Fortessa Box - 0.2% Vicious Emblem - 5% Jitterbug Reset - 1% Fortessa Pit update: #54054 Fortessa Box 2 at 0.2% #23307 Shining Defensive Scroll at 2.5% #6653 Blacksmith Blessing at 0.2% #12796 Red Booster at 2.5% #14766 Blue Booster at 2.5% #12684 ASPD Enhancer at 2.5% #14535 Medium Life Potion at 2.5% #12832 Mysterious Water at 2.5% Fortessa Box 2: New Items: #22829 Sealed Card Envelope #55050 Victorious Wing Ear #28942 Cursed Knight Shield #12103 Bloody Branch #52041 Letter of Brutus #19602 Costume Invisible Cap #19603 Costume Invisible Sunglasses #19604 Costume Invisible Flu Mask #50924 Invisible Bag #12214 Convex Mirror #12710 Old Pudding #55048 Ancient Hero's Bravery #55049 Ancient Hero's Wisdom #23706 Charleston Upgrade Parts ( Physical ) #23707 Charleston Upgrade Parts ( Ranged ) #23675 Geffen Magic Armor Order Form #23679 Geffen Magic Accessory Order Form #55062 Physical Illusion Stone #55063 Magical Illusion Stone Monster Hunter Coin NPC: Sea Dragon Armor 100 coins Flame Dragon Armor 100 coins MvP additions All requirements for item creations have been reduced by 10 - 30 times depending on the item. Item Addition & changes Mysterious Combination Bundle This item is dropped by all MvP's that have a Green Aura. It contains a a random combination scroll used for the exchanges from [ https://www.shining-moon.com/helheim/index.php/Lapine_Box ] Token of Orc General Dropped by Orc Lord White Snake's Tear Dropped by Bacsojin Knotted Letter Dropped by Incantation Samurai Dungeons Magma Dungeon Level 3 Every monster in this dungeon have a chance to drop Rough Shadowdecon which can be combined into a Shadowdecon. Combination: 5x Rough Shadowdecon = 1 Shadowdecon Rigid Explosion x 10 Rigid Blazer x 20 Rigid Kaho x 10 Rigid Earth Deleter x 40 Rigid Sky Deleter x 40 Rigid Lava Golem x 10 Rigid Nightmare Terror x 45 [ MVP ] Rigid Muspellskoll Glastheim Abyss Castle Every monster in this dungeon have a chance to drop Rough Zelunium which can be combined into a Zelunium. Combination: 5x Rough Zelunium = 1 Zelunium Frozen Gargoyle x 10 Prison Breaker x 10 Contaminated Raydric x 10 Contaminated Raydric Archer x 10 Contaminated Wanderer x 1 Contaminated Sting x 10 Flame Ghost x 10 Ice Ghost x 10 [ MVP ] Contaminated Dark Lord [ MVP ] Contaminated Spider Queen [ Note: Some changes may have already applied ingame. ]
  34. 6 points
    Hello everyone! Here's a mini guide to help people with their booster leveling. This guide is intended for veteran players who have access to gear and consumables. Why Sky Emperor (SkE)? No critical requirements for Moon and Star Skills. No ACD requirements for leveling, nor for Moon and Star Skills. Naturally high damage and increased exp (+100% base) from the Miracle Buff. Miracle exp buff lets you level well without exp events and without parties. “Give me six hours to chop down a tree and I will spend the first four sharpening the axe.” – Abraham Lincoln, allegedly. Before you start, you’ll want to get your mise en place all ready so your leveling is as streamlined as possible. Prepare: a Kim performer alt (level 200+ so they can solo perform ensembles) an alt to leech yourself at nightmare pyramids Battle Manuals, Job Manuals 100 Jellopy for the 30 min Battle Manual quest SDS + life pots (though you get plenty from booster rewards), slims/sp potions/ygg seeds refined gear, cards About Miracle: makes every mob and map count as a star mob. This means extra damage from Stellar Wrath, extra exp from Stellar Blessing, and Stellar heat on every map. screen turns dark + you get a "soul link" buff (not a real soul link e.g. you can’t use Union) 0.05% chance to proc with any attack but you can cheese the activation using the test room How to Proc Miracle: create Special [test room] instance Use Solar, Lunar and Stellar Perception lvl 3 to turn the map into a stellar map. Use @testmonster 2411 0 twenty to twenty-five times to eggs on a single cell. You will be using this a lot so either save it somewhere to keep it on alt+m. Use Stellar Heat until the screen turns blue and you get a soul link buff. If you run out of sp, just talk to the poring on the bottom right. Updated since the SkE wrath nerf in March 2023. These are the respective gear and cards I used above. They aren't hard and fast, they're completely optimized, but they do work. For the more non-standard ones, I put in explanations as above. Currently I recommend Two Eye Dollocaris for pre-200 armor card as long as your armor is +12, and similarly recommend Modified Senior Rgan Card if you're not using WK/KK combo. Edit: I had some discussions with guildmates about alternative shadow gear, so here are some alternatives from most to least recommended. Note that the only ones I've tested are the ones I have listed in the guide above. Leveling Off Event: Personally I would recommend it. Because exp bonuses are additive, the 50% extra exp from event isn’t as big of a percentage when you consider battle manual, exp gear, Kim, and miracle buff. It also lets you capitalize on Eden dailies every day instead of just the weekends. There also tends to be less competition on popular maps. Leveling With Parties: The exp bonus from miracle does not apply to mobs killed from your party members, so unfortunately joining a party will most likely slow you down. Joining a party may still have the advantages of improved drops and not worrying so much about KSing.
  35. 6 points
    Halloween is just around the corner, and all the ghosts and ghouls want to party! You're invited to the party, but in order to enter, you'll need to post your best selfie of your character in your spookiest costumes! State your In Game Name, Realm, and the Title of your outfit. (Follow the below example) You can only submit one entry, however, you can change it until the deadline and edit the screenshot you have already posted. Be unique and have your own fashion sense, don't copy and re-edit after seeing other posts here. You will be disqualified. Screenshots cannot be edited. All interfaces should be hidden. (Default Key: Press F11 twice) You are free to use any emotes you want. You should have a caption/title for your outfit. You are free to ask your friend/s to take part in your screenshot or you can take the screenshot with yourself only in it. Screenshots are must be posted under this thread and must be from your Shining Moon RO Screenshot Folder. (As it has the timestamp and the Shining Moon Logo). SUBMISSION EXAMPLE Hide contents IGN: Nuit Realm: Niflheim Title: It's right behind me, isn't it? WINNER 150x Event Coins PARTICIPANTS 75x Event Coins END DATE: OCTOBER 31, 2022 Note: Feel free to react to the submission you like the most The Staff members are not allowed to be the winner of the event. They are however allowed to submit their work for the event and are only eligible for participation reward.
  36. 6 points
    A Comprehensive Full Support Cardinal Guide, by Yours Truly, Saku Edited as of current patch: Patch 2022-10-29. 1. INTRODUCTION 2. THE GOAL 3. SKILLS 4. STATS 5.1 GEARS, 5.2 COSTUMES AND SHADOW GEARS, 5.3 TL; DR/SUMMARY 6. CONSUMABLES/SELF-BUFFS 7. SKILLBAR/HOTKEYS 8. TIPS/TRICKS/MISCELLANEOUS 9. CLOSING REMARKS 1. INTRODUCTION Hello, I am Saku. I started playing in Shining Moon in Helheim server back in February 2020, and then completely migrated to Niflheim (because I love jRO items, amongst many other reasons) in September the same year. And now, for some reason, I'd like to think that I am a ''support classes'' enthusiast, and I sure do love Cardinal. A bit of definition here: Full Support here means that we are NOT the damage-dealer of the party and will primarily be there as a man-of-many-tricks: buffs, heals, resurrections, lex's, damage steroids, etc. This implies that this build is NOT for hybrid/battle Cardi (that of which takes skills for damage), also NOT tanky support Cardi (we barely have any resistance gears). So, this guide will mainly focus on building FULL SUPPORT Cardinal with bunch of heals for end-game contents. Many things have changed since the 4th job update, as well as the most current patch we have right now. After scouring the forum (briefly), I witnessed the lack of current updated builds, gears, and guides, especially that of which revolves around the new 4th job skills, with the latest guide being unavailable to be read for some reason. So, the rational of me posting this guide here is to provide a comprehensive, updated guide on how I build a FS Cardi that people could use as reference and point of compare-and-contrast, as well as some alternatives to work from or with. I will put a disclaimer from the get-go: there are MANY ways of building a FS Cardi. So, who's to say which build is better than others? In this post, I will simply show my current build, and some of the alternatives I have observed from other Cardis as well. Alright? Got that? Let's go. 2. THE GOAL 3. SKILLS 4. STATS 5.1. GEARS 5.2. COSTUMES AND SHADOW GEARS 5.3. TL;DR / SUMMARY 6. CONSUMABLES/SELF-BUFFS 7. SKILLS/HOTKEYS 8. TIPS & TRICKS & MISCELLANEOUS (W.I.P.) 9. CLOSING REMARKS Thank you for reading until the end of this guide and I hope you guys find it useful. As much as I could, I would try to update it accordingly when we have new patches (especially, if there are new jRO items for Cardinal again maybe?). There might have been things that I have overlooked, so I look forward for your opinions. I would also like to emphasize that making this build was possible through taking inspiration from other Cardinals over the year as well. Special thanks to Lizzy for becoming my point-of-reference even way back then and has always been creative with the builds; as well as Vin for also showing me some of the updated stuff that was brought into the game while I was gone. And thank you for everyone who may have helped with this guide indirectly. See yall. Ps: Feel free to contact me on Discord Saku#0435 if there is any question, or anything to be discussed. I would really love to hear your points and opinions to better the guide if there are anything to be rectified/added! CHANGES:
  37. 6 points
    IGN: Gui1123 Realm: Helheim Title: A requiem for the night
  38. 6 points
    IGN: Damn! Realm: Helheim Title: We'll have our revenge on those Eden Group questers soon, bro.
  39. 6 points
    Anniversary Event A special gift has been added in the Main Office, you may retrieve it within 4 weeks Duration: 4 weeks Content: 12% Refine chance 0.10% Costume Drop 20% extra instance coins when completing instances Double Drop Double Cashpoints ( 1 $ = 4000 CP ) 100% EXP bonus Official Implementation Items Ancient Hero Added the following new items: Blessed Knife Freedom Stick Patent Blessed Knife Patent Freedom Stick Blessed Knife-LT Freedom Stick-LT Added to Fortessa Zero exchanger and any other feature that gives ancient hero items Added the reform of Normal -> Patent -> LT Added the items to the correct enchant items Clocktower Weapons Updated Enchant List: Storm Slash Tuning Device Hack and Slasher Tuning Device Axe Stomp Tuning Device Axe Tornado Tuning Device Acidified Zone Tuning Device Cart Tornado Tuning Device Impact Crater Tuning Device Savage Impact Tuning Device Frozen Crimson Tuning Device Crystal Impact Tuning Device Abyss Square Tuning Device From the Abyss Tuning Device Conflagration Land Tuning Device Psychic Wave Tuning Device Gale Storm Tuning DeviceU Arrow Storm Tuning Device Second Tuning Device Third Tuning Device Shield Shooting Tuning Device Shield Chain Tuning Device Framen Tuning Device Arbitrium Tuning Device Noon Blast Tuning Device Rising Sun Tuning Device Talisman of Four Bearing God Tuning Device Talisman of Soul Stealing Tuning Device Only One Bullet Tuning Device Spiral Shooting Tuning Device Double Bowling Bash Tuning Device Meteor Storm Tuning Device Precision Tuning Device (Shadow Dance) Antenpou Tuning Device Rose Shooting Tuning Device Severe Rainstorm Tuning Device Howling Strike Tuning Device Hyun Rok Tuning Device Instances Constellation Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Exchange: Can be exchanged at @go instance Accessories Armors and other Enchants: Accessory Enchants Armor Enchants Thanatos Tower The instance is available through the Instance Manager. Cooldown: 24 hours Monsters: Information All monster spawns and original Thanatos Tower scripts have been removed from the old Thanatos Tower The monster spawn of the Thanatos Tower has been changed You can no longer access the normal Thanatos MvP through the Thanatos Tower All warps to Thanatos Tower of Floor 8 and above have been disabled, you may access them by going through the Thanatos Tower Cards: Exchange: Can be exchanged at @go instance Sinful Accessories Brilliant Light Accessories Enchants: Other Automated Event Undead Assault Removed multiple person factor Removed resurrections factor Changed to a full solo-game of surviving 5 different waves of monsters Disguise Event Added warp out function into the Disguise Manager after the event has ended Trivia Event Added a few more checks regarding case insensitive answers Lucky 3 - Slotmachine Reduced the chance for all World Boss Boxes Added new items: Shadow Enchant Box Wind Walk Scroll 10 Assumptio Scroll 5 Adrenaline Scroll 5 5x Strawberry Choco 5x Chocolate Tart 3x Halo-Halo 2x Miracle Tonic 2x Leap of Fantasy 2x Sesame Pastry 2x Honey Pastry 2x Rainbow Cake Daehwandan Taecheongdan Costume Fallen Angel Wings Costume Adventurers Bag Costume Arch Angel Wings Removed items: Vicious Reset World Boss Added a minimum cooling period of 6hrs per spawn, NPC will display time until spawn when a kill count has been reached and it has been less than 6 hours since last kill count spawn. Added a special immunity to all status changes [ debuffs that may increase damage ] Shield Adjustments: Helheim Reduced Posessed Poring shield from 8b to 1b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 12b Increased the shield of Ains and Shalltear to 16b Niflheim Reduced Posessed Poring shield from 8b to 4b Increased the shield of other average World Bosses that are not Ains or Shalltear from 8b to 16b Increased the shield of Ains and Shalltear to 24b Skill Changes Removed Magic Mirror from Posessed Poring World Boss Box changes Removed every shadow item from all boxes Removed every equipment dropped from all boxes Added the following new items and amounts: 10 Moon Coins 50 Moon Coins 30 Moonlight Coins 50 Moonlight Coins 5 HD Carnium 5 HD Bradium 5 HD Oridecon 5 HD Elunium 5 Enriched Elunium 5 Enriched Oridecon 1 Exchanger Album 2 Exchanger Album 10 Blacksmith Blessing 1 Kachua Key 3 Kachua Key 5 Kachua Key 1 Instance Reset NPC changes Purgatory Added an automatical removal of the burning effect after the boss has been killed Added an automaitcal removal of the burning effect when using the healer in purgatory Improved the handling of the flames in Purgatory Portal Added preventative checks to the automatic things called inside Purgatory When a monster is a MvP When a monster is a Slave Helheim Removed Cart Cannon penalty Reduced penalty of Ignition Break from 35 to 25% Reduced penalty of Cross Impact from 65 to 55% Reduced penalty of Chain Lightning from 25 to 15% Niflheim Added Dragonbreath at 50% Added Dragonbreath - Water at 50% Other Added commas to all numbers of @price Fixed a bug that allowed several autobonus' to be stacked OS Mission Fixed all Purgatory and Instance Coin rewards of this instance Cor Mission Fixed a bug that caused sometimes the runs after the first one to bug at the boxes Fixed a bug that caused sometimes the chests to not despawn correctly after killing the mobs Fixed a bug that did not require to interact with all 4 boxes Fixed a bug that prevented Instance Coins and Purgatory Coins to be rewarded Improved @ii by adding avg, min, max price for every item in its search Added a special weight check when trying to use the enchantment UI that will warn you whether you're at 70% or above weight The special flee and hit calculation from Purgatory has been adjusted to also affect Hell mode Removed AP removal on death everywhere Slightly improved the random target picking based on whether or not a monster is targetable to begin with or considered a damage immune object ( example specific boss fights ) Fixed a wrong item display in the Daily Attendance Card Removing Matrix Added the following missing items Sitting Pope Casual ( ItemID: 19172 ) Menblatt's Wings ( ItemID: 20863 ) Leviathan Muffler ( ItemID: 20922 ) Devil Worshipper Shoes ( ItemID: 22138 ) Fanatic Necklace ( ItemID: 28500 ) Yin Yang Talisman ( ItemID: 28560 ) Rasen Fuma Orb ( ItemID: 32262 ) Powered Wing ( ItemID: 450176 ) Fixed Scrap Fist not dropping Added a 40b HP shield to all dummies for easier damage testing Improved damage display of dummies by adding a comma every 3 numbers eg 1000 = 1,000 Removed old enchant tickets from Kachua Keys Water Garden Fixed a bug that caused the hidden monsters to be a npc sprite Fixed a bug where some monsters weren't spawned during boss fight when being teleported away Fixed a bug that made the first enchant of Hero Insignia cost 400k more zeny than it should Removed Fatalist Modification Cube from Fortessa Zero NPC Lost Farm Fixed a bug that allowed you to skip to boss directly Added 2 missing Battle Manuals to Seasonal Booster Pack ( 160 ) Fortessa Dungeon Fixed a bug that allowed you to skip to boss directly Reformated the highest kill count check from singular to sum of all party members / party members count Added preventative checks during instance creation and spawning of first monsters to prevent any abuse Skills Changed the weight given by Increase Weight from 200 per level to 10000. ( Gym Pass ) Fixed an incorrect range on NPC_EARTHQUAKE Fixed Dragonology not giving the correct damage reduction Fixed a bug that prevented all patk from affecting any Dragon Breath skills ( was fixed in Niflheim recently already ) Fixed description of Frenzy Shot Fixed description of Shadow Stab Fixed Crazy Weed not dealing any damage Fixed Explosion Blaster is no longer forced Holy Damage Fixed First Brand is no longer forced Holy Damage Reduced cooldown of Shadow Hunting from 3 seconds to 0.3 seconds Fixed a bug that caused Mission Bombardments first hit not to be the correct % modifier Fixed a bug that caused Mission Bombardments consecutive hits not to be correct % modifier Refine UI Increased chance for material free attempt from 5% to 10% Increased chance for no downgrade or break from 3% to 5% Items Fixed the description of OS Remodel Cube Reduced the weight of the following items: Bloody Branch Chocolate Strawberry Chocolate Tart Halo-Halo Sesame Pastry Honey Pastry Rainbow Cake Fixed the weight of Lens Craft Stone Fixed the weight of Curse-eroded Gemstone Increased the chance for the following items: Boots of Unknown Power Boots of Unknown Dexterity Boots of Unknown Life Boots of Unknown Magic Power Boots of Unknown Agility Boots of Unknown Luck Fixed the level requirement of Kingbird Ancient Shadow Weapon Fixed description of Blue Crystal Staff-LT Fixed a bug that made all Earthly enchants read shield refine instead of weapon refine Fixed Wind Magical Solid Rod not correctly parsed as 1h Staff Fixed itemscript of Arch Plasma Card Added description of Unstable Energy Fragment Fixed description and script of Grace Magic Ring Fixed several LT-Headgears combos that were reading shield refine instead of weapon refine Fixed Ghost Cube Card not working on Hyper Novice Added missing combo of Phreeoni Wing Suit and Infinite Phreeoni Card Fixed missing 5% crit damage on Automatic Module (Breeze Shooting) Fixed a bug that prevented Ignis Cap and Phantom Cap from being used by the Armor Modification Box Added missing combo of Beast's Leather Shoes with Angry Moonlight Flower Card Fixed wrong description of Shadow Chaser Stone (Lower) Added missing combo of Carrot in Mouth (18683) and Bunny Band (2214) Fixed a bug that prevented some enchants from OSAD Weapons to be selected Fixed a bug that made Sharp1 not upgradeable to Sharp2 on OSAD Weapons Updated the name of the item 4th Outfit Ticket in the server database to Special Outfit Ticket which automatically updates the NPC Nurah MvP Ladder Reworked and re-implemented the MvP Ladder. Improved the Party Modus: This mode is automatical in purgatory mode and allows a maximum of 3 members Improved the Solo Modus: You may now select one of 3 different modes Beginner Normal Hard The boss will now spawn with a shield based on the currently wave. Mechanics may appear based on the current wave Removed the zeny cost, added a special entry cost. Finishing any instance grants 1 entry Rewards Finishing any level of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a Costume Enchantment Box Finishing any level above lvl 3 of the MvP Ladder has a [ Beginner 1%, Normal 1%, Purgatory 2% - Party 3%] chance to obtain a Silvervine Fruit Box Finishing any level above lvl 7 of the MvP Ladder has a [ Beginner 2%, Normal 5%, Purgatory 10% - Party 10%] chance to obtain a random Shadow Spellbook Finishing any level above lvl 8 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random LT-Weapon Enchant Finishing any level above lvl 9 of the MvP Ladder has a [ Beginner 1%, Normal 3%, Purgatory 6% - Party 9%] chance to obtain a random Shadow Equipment Finishing any level above lvl 10 of the MvP Ladder has a [ Beginner 1%, Normal 2%, Purgatory 4% - Party 6%] chance to obtain a Dual Stone Box Ladder Points Added Point rewards on clearance of every level Level 1-4 = [ Beginner 1 Point, Normal 1 Point, Purgatory 2 Points - Party 1 Point] Level 5 = [ Beginner 1 Point, Normal 3 Points, Purgatory 6 Points - Party 3 Points] Level 6 = [ Beginner 2 Points, Normal 4 Points, Purgatory 8 Points - Party 4 Points] Level 7 = [ Beginner 2 Points, Normal 5 Points, Purgatory 10 Points - Party 5 Points] Level 8 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 9 = [ Beginner 5 Points, Normal 10 Points, Purgatory 20 Points - Party 10 Points] Level 10 = [ Beginner 7 Points, Normal 15 Points, Purgatory 30 Points - Party 15 Points] Level 11 = [ Beginner 10 Points, Normal 20 Points, Purgatory 40 Points - Party 20 Points] Niflheim only Reimplemented the badges and time adding Niflheim only Fixed a bug that caused the Purgatory Weekly Quest to not always reset correctly Removed any enchanting for custom enchants from the Refinement UI Enchantment Changes: Top: Raised Max HP % from 1 ~ 5 to 1 ~ 10 Raised Max SP % from 1 ~ 5 to 1 ~ 10 Added a random 3rd enchant: RES 10 ~ 100 MRES 10 ~ 100 Middle: Removed Physical Boss Damage Removed Physical Normal Damage Removed Magical Boss Damage Removed Magical Normal Damage Added Melee Physical Damage % 1 ~ 5 Added Ranged Physical Damage % 1 ~ 5 Added All Magical Properties % 1 ~ 5 Added a random 3rd enchant: P.ATK 1 ~ 10 SMATK 1 ~ 10 Bottom: Added Perfect Hit % 1 ~ 10 Added Fixed Casttime Reduction 0.1s ~ 0.2s Added a random 3rd enchant: C.Rate 1 ~ 10 H.Plus 1 ~ 10 Garment: Adjusted 2nd enchant to include Trait Stats 1 ~ 3 Added new items: Costume Enchant I Costume Enchant II Costume Reset These items can be used to enchant costumes with custom enchants from now on, they use the lapine upgrading UI instead of the Refinement UI. This allows easier overview and much simpler enchanting. These items can be purchased by double clicking Enchantment Ores, Enchantment Certificate or by checking the Special Tool Dealer. Arcana Card Album Justice Card The Star Card Temperance Card The Chariot Card Death Card The Hermit Card The Emperor Card The Moon Card The Lovers Card The Hierophant Card The Devil Card Strength Card The Fool Card Wheel of Fortune Card The Hanged Man Card The World Card Justice Reversed Card The Star Reversed Card Temperance Reversed Card The Chariot Reversed Card Death Reversed Card The Lovers Reversed Card The Emperor Reversed Card Strength Reversed Card The Devil Reversed Card The Moon Reversed Card Wheel of Fortune Reversed Card The World Reversed Card The Hermit Reversed Card The Fool Reversed Card The Hierophant Reversed Card The Hanged Man Reversed Card The High Priestess Card The High Priestess Reversed Card The Tower Card The Tower Reversed Card Half Dragon Princess Ring ( ItemID: 490043 ) Asmodeus Wings ( ItemID: 410139 ) Metal Stick (Alternate) ( ItemID: 32012 ) Sniping Veil ( ItemID: 20857 ) Phoenix Shield ( ItemID: 460023 ) Necromancers Dress ( ItemID: 15387 ) Flame Thunder Witch's Wand ( ItemID: 2041 ) Ice Flame Evil God's Blade Sickle ( ItemID: 520003 ) Test Tube Boots ( ItemID: 470060 ) Dark Triad ( ItemID: 450214 )
  40. 6 points
    Hello Everyone! My name is Sybarite. I'm a Imperial Guard from the guild Filthy Casuals on Helheim, and today I will be explaining the defensive aspects of Imperial Guard I will try to explain as much as possible, but this is my first guide. So pardon in advance if I am not able to explain myself fully. What is Devotion, and why is it important? Devotion is one of the most powerful support tools that are in the crusader class. Is a skill that makes a link with the target party member between 30 base levels of difference. Redirecting all the damage they take towards you, allowing you to become a powerful tank without the need of direct tank and position yourself in the back line. With that explained lets get to the contents of the guide. Contents of the Guide: 1.1 Introduction 1.2 Advantages and Disadvantages 1.3 Equipment 1.4 Stats 2.1 Leveling Phase 2.2 Instance Phase 2.3 End Game Dungeons 3.1 Skill Mechanics 4.1 PvP 4.2 WoE 5. End [1.1] Introduction Regardless of what majority of people think: Devotion Royal Guard is not that expensive. Most of the gear can be obtained through grinding and party play, but keep in mind you are a tank. Not a DPS. So there would be cases where u will feel that u can't really do nothing rather than watch your giant Gryphon being carried through instances but don't feel powerless. This guide is aiming to explain all the defensive capabilities of Royal Guard and how to become a colossus to lend your high amounts of hp to classes that struggle to survive. [1.2] Advantages and Disadvantages TL;DR + High HP + Increases the overall durability of the Party + Enables glass cannons to go for high damage builds + Look at those muscles bro. - Low to no damage at all. - AB's struggle to heal, and you need to rely on Yggs. - If a tool is misused you can cause a wipe. - "Sacra ples" [1.3] Equipment Here I will leave two screenshots of the build finished and explain the tiers of the equipment: That would be an example of the build finished, with that equipment you can reach (1m - 1.8m HP) at a party setting + consumables. Low Tier equipment (Starting Set) Middle Tier Equipment (Instancing) End-Game Equipment (Pit. Ruins and World Bosses Tanking) Luxury Items (MvPs) [1.4] Stats The stats I'm using currently are for maximizing Prestige dodge ratio. Due to the existence of Gym Passes and Call Storage having large amounts of STR is not needed anymore to carry potions around. Magic Dodge Stats (75.75% Magic Dodge Chance) Suggested Overall Stat Build. [2.1] Leveling Phase Now with the Stats and Equipment settled aside. The skill setup and leveling: Imperial Guard Skill Tree [250/60] Leveling as Devotion Build [2.2] Instance Phase [2.3] End Game Dungeons Fortessa Dungeons Purgatory Difficulty (On progress...) Guardian Angel (On progress..) [3.1] Skill Mechanics [4.1] PvP [4.2] WoE [5] End If you managed to reach this far through all the walls of text giving explanations. I'd like to say thank you for taking your time and i hope this was useful enough or motivated you in any way to try Devotion RG. I'd tried to give insight of on what I have learned in my time of playing the class and explaining stuff that you learn from practice and experience is not that easy. Don't let failures let you down from trying the class. Learning how to time Earth Dive and King's Grace might take time and only practice will give you the correct feeling of who you should Devo. I hope the guide was useful or at least entertaining to read. If you have any suggestions to the build, or you know any build that will possibly give more MHP please feel free to share it below. If you have any suggestions or questions towards the build or anything I might probably ignore feel free to contact me on discord [Sybarite#6602] or finding me at @fc on the Filthy Casuals's base. Thank you for reading!
  41. 6 points
    You're making an irrelevant comparison which derails the point of the topic. Just because people want to raise the % drop rate of one item doesn't mean that everything else needs to be raised or that they want everything else raised too. How does choosing an item have anything to do with having an opinion or suggestion for that item? Your argument there is that because we aren't forced to do it that he doesn't get to have a suggestion/opinion on the matter? Yikes, that's almost similar to saying you aren't forced to play RO so just leave if you don't like it. Hero LT is a end-stage gear already gated behind custom content and then we gate other parts of its upgrade process behind more custom content. It is redundant and boring. To get the armor modification boots, you have to get a somewhat competent group of people together and then farm fortessa content for a slim chance at the box. Then you have to spend like 1 billion zeny in value to upgrade it and grade it. Armor Mod Box = RNG drop, tough custom content Upgrading, Grading = 1b Zeny (a lot of farming, if unlucky, even more) Farming enchant ticket at 0.05% and 0.25% rates in an instance that you maybe run 3~5 times a day. (Better than MVP card rates but let's not confuse the value to the player between MVP cards and the enchant ticket LMAO) Whatever the % chance of getting the mods you need on top of that. Is this actually fun for you guys? Is anyone on this server confident enough to think the majority of the population actually thinks this is fun to do? Like actually ask the 100s of players here their on SMRO their opinion. I agree with the suggestion it should be improved, I don't know what the numbers should be but it should be improved. It's just not fun looking at our current numbers. Not every little thing has to be a monotonous grind. IMHO, it should be about fun.
  42. 6 points
    Changes Halloween Event Removed the NPCs for the instance creation A npc for the rest coin exchange will persist for 7 days Cyber Week Added Sales NPC at @go office Applied the event to last for 7 days Changes Reduced the selling value of Platinum Bullion based on patch prior to zeny adjustment Increased the droprate of Platinum Bullion based on patch prior to drop fix Increased the droprate of Gold based on patch prior to drop fix Removed the Bank Manager temporary until a new version will be released later this week. Adjusted how Secretary Lime Evenor will sell Blacksmith Blessings as this causes the blessings to be automatically bound Removed all bound Blacksmith Blessings from all players and applied unbound versions Fixed an incorrect deletion of Booster Boxes on Niflheim when cancelling a booster character Added additional checks when using a Booster Box 212 accounts have been permanently banned for abusement / exploiting
  43. 6 points
    IGN: Iridium Server: Hel Title: Copium
  44. 6 points
    Tanky Full Support Arch bishop A few Arch bishops asked me about full support build so i decided to make this guide to help others that may have doubts about building. And before starting i would like to thank Dany for accepting to act as guinea pig for my healing tests <3. Remember, you're not a real tank, you just don't die easily. Under Construction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction to the build 2. Equipment 3. Shadow Gear 4. Costume Enchant 5. Stats 6. Skills 7.Performance 8. Consumables ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction to the build This build was developed for Fortessa Pit, Fortessa Ruins runs and for teleporting and using convenio to make the performance better having the resistance and recovery issues in mind. But remember, being tanky doesn't mean that you can replace tanks such as Royal Guards and Suras. This build has the resistance to tank a few strong monsters per time. 2. Equipment This is my current Equipment and I also switch between Hero cape and Exc wings and take off Holy Costume when I need ghost propriety. Headgears Armors Weapons Shield Garment Shoes Accessories 3. Shadow Gear All of them enchanted with Healing Skills 4-5% 4. Costume Enchant Top: Max HP+ 8000 or MDEF +20 with High Priest Top Stone I Mid: Matk 10% with Variable Cast Stone Middle Low: Healing skills +30% with High Priest lower Stone I Garment: Ghost or Holy with Arch bishop Garment Stone I 5. Stats This is an example, you can use the remaining status points the way you need. Str 60 for more weight limit. Agi 60 for bleeding and sleep resistance. Vit 120 for Def, MDEF, max HP and stun resistance. Int 120 for MDEF, max sp, sp recovery, matk, resistance to blind, silence and chaos. Dex 120 for cast time. Luk 60 for resistance to blind, curse, frozen, silence, sleep, stone curse and stun. 6. Skills 7.Performance Tanking: The good thing about this build is that you don’t need Golden Thiefbug Card. The high def and mdef makes defense scroll be dispensable in fortessa pit but some skills such as Bio5 Kathryne Keyron and Eremes Guile’s Soul Destroyer, Flamel's Acid Bomb are deadly. The SP cost reduction from Pharaoh Card together with Magnificat buff will make your ab less dependent to recovery potions but it’s important to have some with you for an emergency case. Having a Ghost costume garment + Holy armor, the garment propriety is going to overwrite the armor so if you need to tank holy monsters, take the garment off so you’re going to take less holy damage. Buffing, High Heal and Heal: Spammable High Healing helps you recover your party members HP faster. Most of them you’ll only need 1 skill to make him/her full HP. Also, helps you tank! 8. Consumables Because of the all stats +10, Biscuit bag can replace it or you can use both. For places without dispell it will help you tanking. Also, don't forget to have Holy Water and Blue Gemstone always with you in a considerable amount. Thanks for reading.
  45. 6 points
    Hello! Before Starting... I'm Lewdness and i've been playing this game since idk 2005 or something, i've seen a lot of stages of the game and this one is really fun! I'll start with the guide now! In this guide i will tell you the spots i found the most time efficient and less boring to level up, semi-solo, no leech and low gear, however it is recommended for you to be at least a bit geared before starting this, i will present the items i used for this leveling. Yes, not a lot yet something, if i can do it with a priest, you can do it with it too, also its easier for you dps Classes! A little bit of knowledge your job! I've seen a lot of people while doing this using skills that are not suited for massive grinding, like Knight's Pierce, or SinX Sonic blow, so i will tell you some skills that you can use to level up before reaching 3rd Class! (Soul Linkers... im sorry xD). I wont go into much detail on how to build X or Y job, but feel free to ask me if you want. Pictures are a bit outdated but are just to represent the skills. Now again, if you need any advice on what to build, PM me, ask on discord, the forums or in main chat, everyone is helpfull and will help you and answer your questions. Thiefs (Assasin / Rouge) Swordsman (Knight / Crusader) Archer (Hunter / Performer) Mage (Wizard / Sage) Merchant (Blacksmith / Alchemist) Acolyte (Priest / Monk) Taekwon (Star Gladiator / Soul Linker) Ninja Gunslinger
  46. 6 points
    In Game Name: Tiger MingRealm: HelheimTitle: Mermaid found at the Brasilis Summer Beach Festival
  47. 6 points
    In this guide, I'll be going through two very recent instances, and their respective equipment, some of which are still very sought after. Let's get to it! ____________________________________________________________________________________________________________________________________________________ Edda: Fall of Glast Heim ____________________________________________________________________________________________________________________________________________________ Edda: Biolab Enjoy, and if you have any questions or suggestions, whatsoever, ask away. You can also contact me: In game: Sir Richard or Selena Fluorspar Discord: Shining Moon RO's official discord, and '§¤ RicharÐ ¤§-#4215
  48. 6 points
    Introduction Welcome to a MEISTER Guide, I would just like to remake this guide as it was an OLD guide for "Axe Tornado" don't get me wrong the build is still viable, but with how the game has been going and classes/skills getting adjusted, I have come to the conclusion that i'll just cover ARM CANNON. I would also just like to claim that I won't be including MVP Cards as i remade this guide with the purpose of guiding newer players who are interested in playing ARM CANNON MEISTER. ARM CANNON PROS: ARM CANNON CONS: GENERAL NOTES FROM ME First of all you'll definitely be spending a lot of your stats on DEX and INT, don't worry about lacking some STR the stat is important without a doubt, but you should try to prioritize having instant cast above everything else, unless you plan to Instant Cast via Variable Cast Time ( or VCT in short ).I would highly advice, YOU to play around your stats yourself see what you'll need to reach instant cast How to Instant Cast via STATS - INT + ( DEX * 2 ) = 530 <- achieving a total of 530 by combining total INT and total DEX Multiplied by 2 ( the Multiply by 2 only applies to DEX ). GEARS I'll be blunt I'm mostly covering gears that I've personally used throughout the time I've played the server Top Middle Lower OTHER GEARS SOONTM
  49. 6 points
    Patch 2020-01-23 FaQ My font is small, what can I do? In your folder is a file called "FixSmallFont". Double click that file and select "Install". I can't patch and now I cannot play anymore. What can I do? New small Installers: https://drive.google.com/open?id=1_CGLrdyeBwOWs3KpPvUQTEUKyHiibP4v https://mega.nz/#!9vZnjYLS!1-9cmYZIyOmeq03SK7sfb7pUGeIBXZgM5g3N_QUcEfA https://www.shining-moon.com/Small2020.exe Launching the game results in a "Missing msvcp140.dll" error. what can I do?` Please download and install Microsoft Visual C++ 2015 Redistributable >x86< version (x64 does not contain the file). You can download the redistributable here: https://www.microsoft.com/en-us/download/details.aspx?id=48145 Still having trouble? Join us on discord: https://discordapp.com/invite/8NuTZZZ Client Improvement - Late 2019 Client Side improvements: 1:1 chats will no longer disappear when teleporting / changing maps. Search Store now correctly previews randomoption enchants also Mailbox Added functionallity for "Get All" Client side now also allows "Delete All" ( This will only work for the currently visible ones, after collecting all, you'll have to press the refresh button to delete all, so the client accepts the fact that these mails have been read and emptied. ) Guild Emblems Are no longer restricted to bmp only Can be animated gifs now with a size of 24x24 - max KB size of 50. Barter Store A barter store is a new type of store that allows you to purchase items for items, but showing you which item and amount are required to purchase the said item. Adjusted all current Item shops to the new type of store. Hotkeys Implemented support for the second row of hotkeys The swap between the 2nd row can be put on a keybind in the settings. Visual Mapname Can be enabled / disabled in the options Upon entering a map it will display the name of the map. Damage Display Can be enabled / disabled in the options It will convert automatically any higher damage number into an easier to see one. 2020 - Year of the Rat Duration 2020-01-23 until 2020-01-30 2 random New Year's Rat per map have spawned in various maps with a respawn time of 30-60 seconds Each rat has a 100% chance to drop a Lucky 3 box. Each rat has a 20%+ chance to drop a New Year's Envelope which contain random rewards such as Moon Coins, Moonlight Coins, Zeny, World Boss Coins, Instance Coins Compensation Events Duration: 2020-01-23 until 2020-01-27 00:01 12% refine chance 10% bonus chance on Lucky 3 Slotmachine Costume Drop Chance 0.10% EXP Event 100% bonus EXP 3x Cashpoints Double Drop chance Illusion of Under Water [ iz_d04_i, iz_d05_i ] Can be accessed through the Navigation System, Warper and @warp Monsters: New Items: Illusion Morrigane's Helm Illusion Morrigane's Manteau Illusion Morrigane's Belt Illusion Morrigane's Pendant Illusion Electric Guitar Illusion Electric Eel Illusion Death Guidance Illusion Katar of Frozen Icicle Illusion Brionac Illusion Zephyrus Illusion Saint's Robe Illusion Chain Mail Illusion Saphien's Armor of Ocean Deep Sea Sropho Card Deep Sea Obeaune Card Deep Sea Deviace Card Deep Sea Marse Card Deep Sea Merman Card Deep Sea Witch Card Deep Sea Sedora Card Deep Sea Swordfish Card Deep Sea Strouf Card Deep Sea Phen Card Deep Sea King Dramoh Card Deep Sea Kraken Card ETC Deep Sea Shells Deep Sea Fish Tail Corrupt Deep Sea Fish Deep Sea Crab Deep Sea Witch's Crown Sirud's Fishing Rod Deep Sea Essence Illusion Manager Item exchanges added: Illusion Morrigane's Helm 1x +9 Morrigane's Helm ( ID: 5127 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Crab ( ID: 25896 ) 50x Deep Sea Essence ( ID: 25899 ) Illusion Morrigane's Manteau 1x +9 Morrigane's Manteau ( ID: 2519 ) 100x Illusion Stone ( ID: 25271 ) 100x Corrupt Deep Sea Fish ( ID: 25894 ) 50x Deep Sea Essence ( ID: 25899 ) Illusion Morrigane's Belt 1x Morrigane's Belt ( ID: 2650 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Fish Tail ( ID: 25893 ) 50x Deep Sea Essence ( ID: 25899 ) 15x Deep Sea Kraken Tentacle ( ID: 7324 ) Illusion Morrigane's Pendant 1x Morrigane's Pendant ( ID: 2651 ) 100x Illusion Stone ( ID: 25271 ) 100x Deep Sea Shells ( ID: 25892 ) 50x Deep Sea Essence ( ID: 25899 ) 15x Deep Sea Witch's Crown ( ID: 25897 ) Illusion Electric Guitar 1x +9 Electric Guitar ( ID: 1913 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Starfish ( ID: 25895 ) Illusion Electric Eel 1x +9 Electric Eel ( ID: 1972 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Starfish ( ID: 25895 ) Illusion Death Guidance 1x +9 Death Guidance[2] ( ID: 1186) 120x Illusion Stone ( ID: 25271 ) 150x Corrupt Deep Sea Fish ( ID: 25894 ) Illusion Katar of Frozen Icicle 1x +9 Katar of Frozen Icicle[3] ( ID: 1275 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Crab ( ID: 25896 ) Illusion Brionac 1x +9 Brionac ( ID: 1470 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Fish Tail ( ID: 25893 ) Illusion Zephyrus 1x +9 Zephyrus[3] ( ID: 1481 ) 120x Illusion Stone ( ID: 25271 ) 150x Deep Sea Shell ( ID: 25892 ) Illusion Saint's Robe 1x +9 Saint's Robe[1] ( ID: 2326 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Fish Tail ( ID: 25893 ) 20x Deep Sea Essence ( ID: 25899 ) Illusion Chain Mail 1x +9 Chain Mail[1] ( ID: 2315 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Starfish ( ID: 25895 ) 20x Deep Sea Essence ( ID: 25899 ) Illusion Saphien's Armor of Ocean 1x +9 Saphien's Armor of Ocean[1] ( ID: 2347 ) 90x Illusion Stone ( ID: 25271 ) 100x Deep Sea Crab ( ID: 25896 ) 20x Deep Sea Essence ( ID: 25899 ) Quests Added 4 Illusion quests for Illusion of Deep Sea Enchanting Added all new Illusion Weapons to the list of existing Lapine Enchant Boxes for Illusion Weapons Added all new Illusion Equipment that uses NPC enchanting to their appropriate lists of Illusion Manager Note: The MvPs will not be added until it's released in kRO and more information is available. As of right now, no mob information is available for these two. Official Class Reworks Genetic Spore Explosion The skill will now deal single target damage on the first hit and Area of Effect damage on the secondary hit. The formula has been changed to: ( 200 + ( 180 x Skill Level )) % ATK for the first hit ( 180 x Skill Level ) % ATK for the secondary hits Cart Cannon The formulas been changed to: ( 350 x Skill Level ) % ATK The damage now scales with base level. The influence of casters Int and Cart Remodeling has been changed to Int / ( 6 - Cart Remodeling ) Crazy Vines The skill is no longer forced earth property but Weapon Element. Damage formula has been changed to: ( 700 + ( 100 x Skill Level )) % ATK The damage now scales with base level. The number of vines has increased by 2 per level. Damage is now displayed as 2 hits. Item Sling The skill has been removed from the skill tree. Bomb Creation The skill has been removed from the skill tree. Cultivate Plant The skill has been removed from the skill tree. Hell Plant The skill has been revamped entirely. The skill is now a self cast. The skill will last for 30 + 30 * Skill Level seconds. During this duration it will attack anything in a 5x5 cells area with a certain interval. The formulas has been changed to: 100 x Skill Level The damage is affected by the users Int x Summon Flora skill level. Sonic Claw Cast range has increased to 3 cells Damage formula: ( 250 x Skill Level ) % ATK Damage is increased based on Homunculus Level / 100 Silvervine Rush Cast range has increased to 3 cells The skill no longer has a chance to stun. Damage formula: ( 250 x Skill Level ) % ATK Damage is increased based on Homunculus STR and Homunculus Level / 100 Midnight Frenzy Cast range has increased to 3 cells The skill no longer has a chance to fear the target. Only consumes 1 spirit sphere now Damage formula: ( 350 x Skill Level ) % ATK Damage is increased based on Homunculus STR and Homunculus Level / 100 Tinder Breaker The skill can no longer immobilize the target No longer has a penalty for flee on target or self The skill will reduce targets flee by 50%, duration depends on Homunculus STR. The skill now works on boss monsters. Damage changed to fixed amount: ( 2500 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 C.B.C The skill now works on boss monsters. Damage changed to fixed amount: ( 4000 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 C.Q.C The skill now works on boss monsters. Damage changed to fixed amount: ( 6000 x Skill Level ) Damage. Damage is increased based on Homunculus Level / 100 Overed Boost Value of flee gain has been increased to ( 400 + ( 40 x Skill Level ) ) Value of ASPD has been increased to ( 180 + ( 2 x Skill Level ) ) Light of Regenerate No longer reduces the intimacy for casting Eraser Cutter The skill now ignores MDEF of the target Damage formula has changed: ( 350 x Skill Level ) % MATK Damage is increased based on Homunculus Level and Homunculus INT Xeno Slasher The skill now ignores MDEF of the target The skill no longer has any fixed cast time Damage formula has changed: ( 350 x Skill Level ) % MATK Damage is increased based on Homunculus Level and Homunculus INT Needle of Paralyze The skill now ignores DEF of the target Damage formula has changed: ( 300 x Skill Level ) % ATK Damage is increased based on Homunculus Level and Homunculus DEX Heilige Stange The skill now ignores MDEF of the target The skill no longer has any fixed cast time Damage formula has changed: ( 1000 + ( 250 x Skill Level )) % MATK Damage is increased based on Homunculus Level and Homunculus VIT Stahl Horn Damage formula has changed: Damage is increased based on Homunculus VIT Acid Demonstration The skill now has a 0.15s cooldown The skill is now a full long ranged physical damage skill, no longer a mixture of ATK + MATK. The skill no longer ignores Hit/flee calculation or hard defense. SP cost has been raised to 50 The element of the skill now depends on the users weapon element Damage formula has been changed to [1000 + SkillLv*100 + INT + enemyVIT*5.3]% ATK Special Pharmacy Formula has changed: A = (Caster Int) + (Caster Dex / 2) + (Caster Luk) + (Caster Job Lv) + Random Value between 30-150 + (Caster Base Lv - 100) + (Learning Potion * 5) + {(Full Chemical Protection) * (Random value between 4 and 10)} B = Special Pharmacy Special Value (620 - 20 * SkillLv) + Item difficulty A minus B is equal or above to: 400 = 12 items produced 300 = 9 items produced 100 = 8 items produced 1 = 7 items produced Less = 6 items produced Added 6 new potions: Golden X Decreases melee reflect damage by 100% for 30 seconds Requirements : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Requirements : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Requirements : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers 675 HP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers 360 SP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers 2750 HP Requirements : Empty Test Tube 10 ea + Empty Potion Bottle 10 ea + White Syrup 10 ea + Yellow Syrup 10 ea. Performer Reverberation The entire skill and its functionallity has been reworked. It is now a target skill. Deals damage to the enemy and its surroundings. Fixed cast time is 0.5 seconds Area of Effect has been adjusted: 5x5 - Lv 1-3 7x7 - Lv 4-5 Damage has been adjusted from physical + magical to magical damage. ( 700 + ( 300 x Skill Level )) % MATK No longer consumes any Neck Protection Candy, but instead uses 10 arrows per cast. The element of the skill is based on the equipped arrow. Great Echo Neck Protection Candy cost has been changed from 10 to 2 The skill can now be cast alone however deals double damage if there is atleast 1 another performer in the party. Damage formula was changed: ( 250 + ( 500 x Skill Level ) ) % ATK Lovers Symphony Mdef bonus changed from flat to percentual at 2% per skill level Reduces Ghost and Holy Property damage taken by 3% x Skill Level No longer consumes any Neck Protection Candy Swing Dance No longer consumes any Neck Protection Candy Moonlight Serenade No longer consumes any Neck Protection Candy Windmill Rush No longer consumes any Neck Protection Candy Magic Strings Duration has been increased to 180 seconds. Impressive Rift Duration has been increased to 180 seconds. Song of Lutie Duration has been increased to 180 seconds. Perfect Tablature Duration has been increased to 180 seconds. Gypsys Kiss Duration has been increased to 180 seconds. Lady Luck Duration has been increased to 180 seconds. Focus Ballet Duration has been increased to 180 seconds. Battle Theme Duration has been increased to 180 seconds. Mental Sensing Duration has been increased to 180 seconds. Acoustic Rhythm Duration has been increased to 180 seconds. Power Cord Duration has been increased to 180 seconds. Metallic Sound The skill requirement has been changed to Reverberation lvl 5 Dominion Impulse Has been removed from Minstrel and Wanderer kRO Patch Implementations October 30th Removed Hallucination from Chaotic Baphomet Jr. Removed all equipment break chances from all monsters in Abyss Lake 3 Removed Dark Cross from Dark Priests and reduced the damage of their elemental skills Removed Elemental attacks from Flying Petite and reduced their damage Removed Elemental attacks from Ground Petite and reduced their damage Removed Reflective Shield from Necromancer and Necromancer Ringleader Removed Magic Mirror from Incarnation of Morroc Reduced the chance for Dark Strike from all Banshees, reduced the damage of Banshee. Increased the spawnrate of monsters in Glast Heim Abyss Reduced the spawnrate of monsters in Magma Dungeon 3 Reduced the EXP and HP of monsters in Magma Dungeon 3 by 20% Increased the spawnrate of White Porceillo and Jewelry Ants in Einbech Dungeon 3 Reduced the damage and skill damage of mobs in Illusion of Luanda Reduced the damage of mobs in Illusion of Teddy Bear November 6th Implemented new items: Great Hero Boots Patent Dragonic Slayer Patent Oriental Sword Patent Shiver Katar Patent Blade Katar Stripe Hat Will be added to Instance Coin NPC. Enchanting Added all new Patent Weapons to the list of possible enchantable items through Ancient Hero Bravery and Ancient Hero Wisdom November 20th Implemented new Madogear Adjusted Universal Rental NPC to allow you to select old or new Mado December 4th Implemented Performer Rework Implemented Genetic Rework Implemented new items: Red Clark Casquette [1] Will be added to Instance Coin NPC. December 11th Removed Plant Cultivation skill entirely from skill tree December 24th Implemented new items: Lord Knight Stone II ( Upper ) Lord Knight Stone II ( Middle ) Lord Knight Stone II ( Lower ) Rune Knight Stone II ( Garment ) Biochemist Stone II ( Upper ) Biochemist Stone II ( Middle ) Biochemist Stone II ( Lower ) Genetic Stone II ( Garment ) Clown Gypsy Stone II ( Upper ) Clown Gypsy Stone II ( Middle ) Clown Gypsy Stone II ( Lower ) Wanderer/Minstrel Stone II ( Garment ) The maximum value of some options of the class shadow spellbook (physics, magic) has been changed.  → Previously: Variable Casttime 1 ~ 3%  → Changed: Variable Casttime 1-5% January 8th Implemented new items: Great Magician's Ceremonial Crown [1] Will be added to Instance Coin NPC. Patent Narcissus Bow [2] Patent Red Lotus Sword [2] Patent Slate Sword [2] Patent Trumpet Shell [2] Patent Barbed Wire Whip [2] Enchanting Added all new Patent Weapons to the list of possible enchantable items through Ancient Hero Bravery and Ancient Hero Wisdom Fortessa All Fortessa maps (Fortessa Dungeon, Fortessa Pit, Fortessa Ruins) now has class loot block. Your party will only get loot if you have no more than 1 of a certain class. The only exception is Arch Bishop which is limited to 3 maximum. The killer will get a notification chat on top of their character saying "Too many characters of the same class. Preventing loot creation." NEW RULE: Do not troll in Fortessa maps(Fortessa Dungeon, Fortessa Pit, Fortessa Ruins etc.) to make the party get no loot. Failure to comply with this rule is offensive and punishable. For such case please remember to provide proof(s). Fortessa Pit Fortessa Pit now has the same amount of mobs of all damage types. Removed Cor Core, Unknown Parts and Broken Weapon from Fortessa Pit mobs. Fortessa Dungeon Removed nocommand mapflag from all Fortessa Dungeon maps Removed noteleport, nowarp, nogo from all Fortessa Dungeon maps Added a block to the invincible timer on all Fortessa Dungeon maps like it exists in Fortessa Pit ( Warping to the map, teleporting around will not protect you for 10 seconds, mobs can instantly see you. ) Removed Cor Core, Unknown Parts and Broken Weapon from Fortessa Dungeon mobs. Fortessa Ruins Deep beneath the surface... lies ruins with unimaginable power to be collected. A new dungeon that is directly connected to Fortessa Dungeon - Level 03 and Fortessa Pit 02. A portal to enter there can be found in these maps. ( You cannot warp to this map directly ) The area will have 2 safe zones. New Monsters: New Items: Mystic Powder Flee + 20, LUK + 10 For a 5 minute duration. Rapid Life Potion Recovers 6% HP every 3 seconds. For a 10 minute duration. Existant Items added as drops: Infinity Drink Mental Potion Tyr's Blessing Abrasive Glass of Illusion Big Defense Potion Big Magic Defense Potion Regeneration Potion Silvervine Fruit Other official items: Patent Boxes Angel Boots Leo Stone Pisces Stone Capricorn Stone Aquarius Stone Scorpio Stone Taurus Stone Skill Changes/Fixes Lauda Agnus/Ramus works correctly when the player is holy armor now. Fixed Knight's Charge Attack skill. Fixed the Fixed Cast Time of all levels of Comet to be at 2 seconds. Shrink should no longer knockback now. Enchant Blade now uses / 100 LV modifier for below Lv 6. Enchant Blade now calculates its damage affected by the attack being critical. Adoramus now have a 2.5s cooldown ( up from 2.0s ) Fixed Autospell not having the correct list of skills. Fixed Release lvl 1 not displaying the balls correctly on releasing. Tiger Cannon no longer drains any SP from the target. Spellfist Now uses the correct hit counter Fixed a bug where the hit counter was used in the battle calculation instead of the skill level. Fixed a bug where the damage would decrease with every hit. (because it used the current hit counter) Fixed a bug regarding Soul Destroyer that made the skill ignore any defense bypass / thanatos card. NPC Changes/Fixes Added Character Gender change into Kafra. Fixed Stylist where the palettes weren't matching due to difference client usage. Chef Assistant NPCs sell list has been updated. Fixed Schimdth Armor and Manteau enchant requirement. Added confirm window to dismantling items for NPC OSC1198. Added a new NPC to @go stylist to preview the costume effect stones. Added missing Eden Karl NPC back to Archer Village. Item Changes/Fixes Vicious Emblem renamed to Fortessa Emblem. Class Shadows: Fixed all SP consumption bonuses so that they properly reduce SP consumption instead of increasing them. Fixed Faceworm Larvae [ID 27167] and Faceworm Egg [ID 27166] Card combos giving wrong reduction. Fixed Neo Punk (4628) and Big Bell (4627) Card combo reduction. Fixed Celine Kimi Card effect. Fixed Paladin Randel Card script to trigger off 110 INT instead of 110 LUK. Fixed GX poisons weight from 10 to 2. Almighty is no longer dispelled on death. No longer grants its own +10 stats buff, but rather +10 to all stats of the cash food category ( official ) Enchant Deadly Poison is now removed on Weapon Swapping. Fixed Grace Magic and Attack Manteau level requirement from 150 to 100. Added Old Wood Dew taming item for Willow. Added Stinky Rotten Meat taming item for Roween. Fixed Illusion Moonlight Dagger + Illusion Ancient Cape combo bonus and refine Illusion Infiltrator increases damage against Demi-human monsters by 60% now. Fixed Research Assistant Bot Card to apply bonuses correctly. Fixed Fire Breath Shadow Weapon description. Fixed Blitz Shadow Pendant and Earring Set to give +1 ATK for each refine. Fixed Scrap Robot Card to correctly give Formless reduction for the refine level. Fixed Grace Magic Ring Variable Cast Time reduction amount. Fixed Old Drive Band (Yellow) description and script. Fixed a minor syntax with all Nightmare Biolab Hat scripts. Fixed Hard Rice Cake pet loyal bonus. Fixed Racing Cap (Royal Guard) +8 refine bonus. Fixed Wise Shadow Earring description. Fixed Elemental Converters(Fire/Water/Earth/Wind) duration to be 20 minutes. Fixed Magic Stone (Lower) combo missing 2% MATK. Added Malangdo Enchant multiplier(4) for Sealed Evil Sword (all three of them). Fixed Bearer's Shadow set description, the full set bonus applied at total upgrade level +45. Removed Renovatio autocast from Pendant of Harmony. Fixed a bug that allowed you to put on the wrong pet equipment after evolving a pet freshly. Cloaking Shadow Pendant now drops from the correct Tatacho. MCA no longer contains Coyote Card. Cannon Cart Shadow Weapon (24563) now has the correct skill in description. Cannon Cart Shadow Pendant (24564) now has the correct skill in description. Added other new items: Angel Poring Boots Leo Stone Pisces Stone Capricorn Stone Aquarius Stone Scorpio Stone Taurus Stone Other Changes/Fixes Helheim is swapped to a new server with stronger single threading CPU and more RAM now. Improved the Safezone of Nightmare Biolab. Added warp portal to Illusion of Abyss. Added missing level 2 of Illusion of Abyss to Warper NPC. Instance Difficulty Added a new picture for the preview of difficulty parts ( Thanks to @Fuzzy ) Increased the damage reduction of damage to monsters done in Nightmare from 50 to 70% Increased the damage reduction of damage to monsters done in Hell from 70 to 90% Refinement Certificates Improved how they're used. Changed from a normal refinement certificate to a Lapine Refinement Box. The item can now be used to refine a item by double clicking it and selecting the item to refine. Works for Armor and Weapon certificates. Fixed a bug in monster attack calculation which did not include the level and STR of the monster. Which caused EVERY monster to deal less damage than they're supposed to deal. Paramarket ( Eden Marketplace ) Fixed a bug which prevented all shops to be updated from the previous patch, this will no longer happen Hans Added additional items to the shop Rough Shadowdecon - 200.000 zeny Rough Zelunium - 800.000 zeny All items are sold at a stock of 100 which automatically refill itself everyday. Earl The Alchemist Removed 3rd shop selection Dye the Alchemist Added 3rd shop selection from Earl The Alchemist and added additional items Mushroom Spore - 500z Red Herb - 200z Yellow Herb - 500z White Herb - 1000z Blue Herb - 3500z Green Herb - 200z Prickly Fruit - 2000z Maneater Root - 1000z Maneater Blossom - 1000z Gunpowder - 1500z Detonator - 1000z Mandragora Flowerpot - 15000z All items are sold at a stack of 10,000 which automatically refill itself everyday. Ore Exchanger Adjusted into barter shop with easier selection Coin Exchanger Adjusted into barter shop with easier selection Fixed Character Moving in the Character Server fully. Bonus STR / Dex gained from status effects such as item buffs / skills now boosts the WATK same way the base stats do. Added support for World Map teleport function. Added support for Navigation System teleport function. Fixed a bug regarding drop calculation with drop bonus items and 50% bonus drop. Fixed resistance over 100% healing. Fixed jupe_cave mapflag for bloody branch. Changed Dokebi to be aggressive in Infinite Space instance. Added 3 Giant Whisper slaves to Chaotic Ghostring in Illusion Labyrinth. Removed Fortessa Dungeon 4 map. Fixed a bug regarding official critable skills. Sometimes it swapped between Official and Custom Crit. These skills can only use the Official Crit Values now. Added a modifier that only affects normal hits and no skills which is granted Currently by Pyrexia 15% Fixed the physical bonus to also apply on skills 30% Lux Anima 15% Giant Growth 10% Poison Research Greater Broken Gardener Beta Card Greater Special Alnoldi Card Special Tool Dealer: Refactored some shops. Added 44 new items to the possible item list Red Syrup Yellow Syrup White Syrup Blue Syrup Cannon Ball Box Iron Cannon Ball Box Soul Cannon Ball Box Poison Arrow Quiver Dark Cannon Ball Box Holy Cannon Ball Box Liquid Condensed Bullet Box Large Madogear Fuel Tank Repair A box Repair B box Repair C box Flame Stone Bundle Ice Stone Bundle Wind Stone Bundle Shadow Stone Bundle Charm Bundle(Fire) Charm Bundle(Ice) Charm Bundle(Wind) Charm Bundle(Earth) Explosive Kunai Summon Scroll Blue Gemstone Pouch Yellow Gemstone Pouch Red Gemstone Pouch Full Metal Jacket Box Grenade Launcher Box Dragon Tail Missile Box Sharp Quiver Hunting Quiver Elven Quiver Trap Box Special Alloy Trap Box Heat Wave Kunai Summon Scroll Icicle Wave Kunai Summon Scroll High Wind Kunai Summon Scroll Black Earth Kunai Summon Scroll Fell Poison Kunai Summon Scroll Flare Bullet Lightning Bullet Ice Bullet Poison Bullet Blind Bullet Added 4 official NPCs into the Special Tool Dealer for Box creation Niflheim Exclusive Changes/Fixes Updated the description of all jRO accessories to signify that you can only wear one of the same at once. Doubled the drop rate of Otherworld Enigmatic Fragments for party runs in MVP Ladder. Returned the updated Bio5 MVP loot table. Added 1 new equipment drop to Each Bio5 MVP: Rune Knight: #5970 Rune Helm (ID: 5970) Royal Guard: Imperial Boots (ID: 22207) Warlock: Geffenia Ice Magic Tool (ID: 490029) Sorcerer: Sixth Sense Amplifier Ring (ID: 490038) Ranger: Rainbow Scarf (ID: 20931) Minstrel: Rainbow Muffler (ID: 20969) Wanderer: Citrus Ribbon (ID: 19498) Mechanic: Illusion Military Boots (ID: 470036) Genetic: Eyes of Illusion (ID: 19391) Guillotine Cross: Abyss King's Twin Blades (ID: 28014) Shadow Chaser: Scarlet Athame (ID: 28761) Arch Bishop: Judgment Shoes (ID: 22120) Sura: Devil Rakshasa Ring (ID: 490013) Fortessa Fortessa Dungeon Updated Fortessa Dungeon common drops: Almighty 4% Biscuit Bag 5% Shadow Enchant Box 1% Moonlight Coin 0.2% Vicious Reset 5% Fortessa Box 0.2% Fortessa Emblem 10% (previously known as Vicious Emblem) Fortessa Pit Updated Fortessa Pit common drops: Fortessa Box 2 1.6% HD Bradium 0.2% Kafra Card 0.4% Gym Pass 0.2% Silvervine Fruit 0.2% Bubblegum 0.2% Moonlight Coin 0.6% Monster Hunter Coin 1.2% Field Manual 300% 0.2% Shining Defense Scroll 3.2% ASPD Scroll 2.4% Small Life Potion 1.4% Medium Life Potion 1.4% Old Pudding 1.2% Convex Mirror 1.2% Bloody Branch 0.4% Blacksmith Blessing 0.4% Random Shadow Hammer 0.4% Skeleton Key 10% Changed the equipment drops of Fortessa Pit mobs; removed 14 equipments that were/will be obtained elsewhere, and added 10 new equipments: Fortessa Pit Floor 1 Vengeful Soul Excelion Shield (ID: 28941) removed (moved to Otherworld Exchanges: Charleston Laboratory) Thistle Poison Forged Spear (ID: 1447) removed (officially obtained from Heart Hunter Warbase) Black Feather (ID: 19409) removed (moved to Otherworld Exchanges: Wolfchev's Laboratory) Storm Stone (ID: 28506) removed (moved to Otherworld Exchanges: Hazy Forest) Aegir's Ring (ID:28520) removed (moved to Otherworld Exchanges: Octopus Cave) Angel Stairs (ID: 18719) added Red Snake Dress (ID: 450143) added Grief Verus' Core (ID: 28575) removed (moved to Otherworld Exchanges: Last Room) Futsu no Mitama (ID: 28718) added Fortessa Pit Floor 2 Wretched_Screamer Celine's Brooch (Alternate) (ID: 28513) removed (moved to Otherworld Exchanges: Horror Toy Factory) Survivor's Shoes (ID: 22170) removed (obtainable from Otherworld Exchanges: Endless Tower) Khalitzburg Knight Armor (ID: 15191) removed (moved to Otherworld Exchanges: Old Glast Heim Hard) Mighty Black Threaded Armor (ID: 15283) added Shield Ring (ID: 32263) added Imperial Gloves (ID: 28551) added Mist Shade Survivor's Manteau (ID: 20813) removed (obtainable from Slotting NPC Clover - A Class Armor) Gray Wing Boots (ID: 22172) removed (moved to Otherworld Exchanges: Hazy Forest) Giant's Protection (ID: 28521) removed (moved to Otherworld Exchanges: Sarah vs Fenrir) Bursting Cloud (ID: 19009) added Malach's Skin (ID:20845) added Shinobi's Waistband (ID:28485) added Evolved Grief Survivor's Circlet (Alternate) (ID: 19020) removed (obtainable from Otherworld Exchanges: Endless Tower) Circlet of Phoenix (ID: 19343) removed (moved to Otherworld Exchanges: Wolfchev's Laboratory) Kiri no Yoto (ID: 28737) added Otherworld Added 2 new Otherworld Fragments: Otherworld King Schmitd Von Walter Fragment (ID: 53733) to Fall of Glast Heim (Normal) Otherworld Cursed King Schmitd Von Walter Fragment (ID: 53734) to Fall of Glast Heim (Hard) Otherworld Exchanges Several changes were made to the old matrices, and 38 new matrices were added to NPC Otherworld Prisoner (/navi fortessa 85/126) Added New Matrices: Charleston Crisis: Dexterity Supplement Parts (Alternate) Matrix (ID: 53831) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 6ea. Recipe: 1) Dexterity Supplement Parts [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Dexterity Supplement Parts (Alternate) [1] (ID: 28368) Reinforced Parts - Gun Barrel (Alternate) Matrix (ID: 53832) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 6ea. Recipe: 1) Reinforced Parts - Gun Barrel [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Reinforced Parts - Gun Barrel (Alternate) [1] Excelion Shield Matrix (ID: 53833) Purchase cost: Otherworld Charleston3 Fragment (ID: 53716) 3ea. Recipe: 1) Auxiliary Reactor Attack 3ea. 2) Auxiliary Reactor Magic 3ea. 3) Dented Steel Plate 1200ea. Result: Excelion Shield [1] (ID: 28941) Faceworm's Nest Lunar Rainbow Matrix (ID: 53834) Purchase cost: Otherworld Faceworm Queen Fragment (ID: 53721) 4ea. Recipe: 1) Thunderstorm Cloud [0] 2) Angel Stairs [0] 3) Bursting Cloud [0] Result: Lunar Rainbow [1] (ID: 19156) Rainbow Foxtail Matrix (ID: 53835) Purchase cost: Otherworld Faceworm Queen Fragment (ID: 53721) 5ea. Recipe: 1) +9 Magical Yellow Foxtail Wand [1] 2) Rainbow Carrot 300ea. 3) Rainbow Shell 1000ea. Result: Rainbow Foxtail [1] (ID: 26163) Fall of Glast Heim (Normal) King's Mail Matrix (ID: 53836) Purchase cost: Otherworld King Schmitd Von Walter Fragment (ID: 53733) 5ea. Recipe: 1) +9 Engraved Armor [1] 2) Shining Holy Water 10ea. 3) Curse-eroded Crystal 30ea. Result: King's Mail [1] (ID: 15386) Fall of Glast Heim (Hard) Guardian of Soul Matrix (ID: 53837) Purchase cost: Otherworld Cursed King Schmitd Von Walter Fragment (ID: 53734) 4ea. Recipe: 1) +9 Lindwurm's Skin [1] or +9 Gwiber's Skin [1] or +9 Malach's Skin [1] 2) +9 Temporal Manteau (Alternate) [1] 3) Curse-eroded Gemstone 18ea. Result: Guardian of Soul [0] (ID: 480045) Hazy Forest Laphine Shield Matrix (ID: 53838) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 5ea. Recipe: 1) +9 Rosa Shield [1] 2) +9 Rose of Eden [1] 3) White Dyestuff 30ea. Result: Laphine Shield [1] (ID: 2198) Gray Wing Boots Matrix (ID:53839) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 6ea. Recipe: 1) +9 White Wing Boots [1] 2) +9 Black Wing Boots [1] 3) Mora Coin 20ea. Result: Gray Wing Boots [0] (ID: 22172) Storm Stone Matrix (ID: 53840) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 5ea. Recipe: 1) Mora Coin 30ea. 2) Mysterious Seed 200ea. 3) Mystic Rune 300ea. Result: Storm Stone [1] (ID: 28506) Fluffy Dandelion Shoes Matrix (ID: 53841) Purchase cost: Otherworld Lost Dragon Fragment (ID: 53705) 6ea. Recipe: 1) +9 Fluffy Dandelion Shoes [1] 2) Mysterious Seed 300ea. 3) Dried Yggdrasil Leaf 500ea. Result: Fluffy Dandelion Shoes [0] (ID: 470008) Heart Hunter War Base Juggernaut Matrix (ID: 53842) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 5ea. Recipe: 1) +9 Hero Ungoliant Boots [1] 2) +9 Shackles [1] 3) Heart Hunter's Seal 500ea. Result: Juggernaut [0] (ID: 470027) Sealed Evil Sword (Alternate) Matrix (ID: 53843) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Evil Sword [2] 2) Burning Heart 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Evil Sword (Alternate) [3] (ID: 13470) Sealed Maximum Sword (Alternate) Matrix (ID: 53844) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Maximum Sword [2] 2) Rune of Darkness 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Maximum Sword (Alternate) [3] (ID: 13471) Sealed Magic Sword (Alternate) Matrix (ID: 53845) Purchase cost: Otherworld Heart Hunter Evil Fragment (ID: 53729) 3ea. Recipe: 1) +10 Sealed Magic Sword [2] 2) Holy Water 333ea. 3) Heart Hunter's Seal 210ea. Result: Sealed Magic Sword (Alternate) [3] (ID: 13472) Horror Toy Factory Celine's Brooch (Alternate) Matrix (ID: 53846) Purchase cost: Otherworld Celine Kimi Fragment (ID: 53722) 3ea. Recipe: 1) Celine's Brooch [1] 2) Bloody Coin 50ea. 3) Bloodstained Letter 100ea. Result: Celine's Brooch (Alternate) [1] (ID: 28513) Last Room Reinforced Parts - Processor Matrix (ID: 53847) Purchase cost: Otherworld T W O Fragment (ID: 53725) 4ea. Recipe: 1) Broken Chips 01 [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Result: Reinforced Parts - Processor [1] (ID: 19170) Verus' Core Matrix (ID: 53848) Purchase cost: therworld T W O Fragment (ID: 53725) 3ea. Recipe: 1) Vesper Core 01 [1] or Vesper Core 02 [1] or Vesper Core 03 [1] or Vesper Core 04 [1] 2) Vesper Gear 02 [1] 3) Vesper Gear 04 [1] Result: Verus' Core [1] (ID: 28575) Malangdo Culvert Fluffy Fish Shoes Matrix (ID: 53849) Purchase cost: Otherworld Coelacanth Fragment (ID: 53706) 6ea. Recipe: 1) +9 Red Eco-friendly Boots [1] 2) Malangdo Special Can 50ea. 3) Deep Sea Starfish 200ea. Result: Fluffy Fish Shoes [0] (ID: 22210) Nidhoggur's Nest Ancient Dragon's Crown Matrix (ID: 53850) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 5ea. Recipe: 1) +10 Crown [1] 2) Spiritual Crystal (ID: 6087) 700ea. 3) Spiritual Crystal (ID: 6088) 700ea. Result: Ancient Dragon's Crown [1] (ID: 19262) Red Baby Dragon Matrix (ID: 53851) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 4ea. Recipe: 1) Pet Incubator 5ea. 2) Green Petite Egg 1ea. 3) Earth Deleter Egg 1ea. Result: Red Baby Dragon [1] (ID: 19116) God Eating Dragon Spear Matrix (ID: 53852) Purchase cost: Otherworld Shadow of Nydhog Fragment (ID: 53702) 6ea. Recipe: 1) +8 Gae Bolg [2] 2) Spiritual Crystal (ID: 6087) 1000ea. 3) Fire Dragon Scale 200ea. Result: God Eating Dragon Spear [1] (ID: 32007) Octopus Cave Aegir's Ring Matrix (ID: 53853) Purchase cost: Otherworld Giant Octopus Fragment (ID: 53701) 3ea. Recipe: 1) Ring [1] 2) Waterdrop Brooch [1] 3) Poor Coin Bag 15ea. Result: Aegir's Ring [1] (ID: 28520) Old Glast Heim (Normal) Glastheim Observer Matrix (ID: 53854) Purchase cost: Otherworld Amdarais Fragment (ID: 53718) 5ea. Recipe: 1) Vampire's Servant [1] 2) Coagulated Spell 300ea. 3) Colorful Key 3ea. Result: Glastheim Observer [0] (ID: 19101) Old Glast Heim (Hard) Khalitzburg Knight Armor Matrix (ID: 53855) Purchase cost: Otherworld Realized Amdarais Fragment (ID: 53719) 4ea. Recipe: 1) +9 Engraved Armor [1] 2) Khalitzburg Knight Card 3ea. 3) Chivalry Emblem 200ea. Result: Khalitzburg Knight Armor [1] (ID: 15191) White Knight Armor Matrix (ID: 53856) Purchase cost: Otherworld Realized Amdarais Fragment (ID: 53719) 4ea. Recipe: 1) +9 Engraved Armor [1] 2) White Knight Card 3ea. 3) Chivalry Emblem 200ea. Result: White Knight Armor [1] (ID: 15407) Rock Ridge Golden Scarf (Alternate) Matrix (ID: 53857) Purchase cost: Otherworld Enigmatic Fragment (ID: 53700) 12ea. Recipe: 1) +9 Golden Scarf [0] 2) Brown Muffler 300ea. 3) Rock Ridge Coin 150ea. Result: Golden Scarf (Alternate) [1] (ID: 20900) Room of Consciousness Witch's Skill Card Matrix (ID: 53858) Purchase cost: Otherworld Bijou Fragment (ID: 53711) 8ea. Recipe: 1) Old Card Album 160ea. 2) Piece of Valkyrie Power 50ea. 3) Mystical Card Album 16ea. Result: Witch's Skill Card (ID: 600) Sarah's Memories Battle Surcoat Matrix (ID: 53859) Purchase cost: Otherworld Irene High Elder Fragment (ID: 53708) 7ea. Recipe: 1) +7 Wanderer's Coat [1] 2) +7 Wanderer's Sakkat [1] 3) Orange Dyestuff 10ea. Result: Battle Surcoat [1] (ID: 20860) Sarah vs Fenrir Sarah's Battle Robe (Alternate) Matrix (ID: 53860) Purchase cost: Otherworld Sarah Fragment (ID: 53723) 4ea. Recipe: 1) +9 Sarah's Battle Robe [1] 2) Cursed Seal 300ea. 3) Piece of Black Cloth 400ea. Result: Sarah's Battle Robe (Alternate) [1] (ID: 28521) Giant's Protection Matrix (ID: 53861) Purchase cost: Otherworld Sarah Fragment (ID: 53723) 4ea. Recipe: 1) Black Rosary [1] 2) Ancient Tooth 500ea. Fragments of Gigantes 40ea. Result: Giant's Protection [1] (ID: 28521) Temple of the Demon God Feather Shield Matrix (ID: 53862) Purchase cost: Otherworld God of Despair Morocc Fragment (ID: 53730) 4ea. Recipe: 1) +6 Fallen Angel Wing [1] 2) +6 Scutum [1] 3) Holy Water 777ea. Result: Feather Shield [1] (ID: 460003) Werner's Laboratory Pretty Boar Shoes Matrix (ID: 53863) Purchase cost: Otherworld Cutie Fragment (ID: 53731) 5ea. Recipe: 1) +9 Elegant Doram Shoes [1] 2) Mane 900ea. 3) Savage Card 10ea. Result: Pretty Boar Shoes [0] (ID: 470025) Wolfchev's Laboratory Circlet of Phoenix Matrix (ID: 53864) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Imperial Gloves [1] 3) Greater Fortessa Emblem 150ea. Result: Circlet of Phoenix [0] (ID: 19343) Work Cap Matrix (ID: 53865) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Arquien's Necklace [1] 3) Greater Fortessa Emblem 150ea. Result: Work Cap [0] (ID: 19407) Black Feather Matrix (ID: 53866) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Shadow Ring [1] 3) Greater Fortessa Emblem 150ea. Result: Black Feather [0] (ID: 19409) Spirit King's Crown Matrix (ID: 53867) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +10 Ancient Gold Ornament [1] 2) Spirit King's Ring [1] 3) Greater Fortessa Emblem 150ea. Result: Spirit King's Crown [0] (ID: 19426) Jasper Circlet Matrix (ID: 53868) Purchase cost: Otherworld Ymir's Core Fragment (ID: 53726) 5ea. Recipe: 1) +9 Rune Helm [1] 2) +9 Ancient Gold Ornament [1] 3) Greater Fortessa Emblem 50ea. Result: Jasper Circlet [0] (ID: 10005396) To fit the contents of the Others Shop on the NPC with the rest of the Otherworld exchanges, several changes were made: Strawberry Mouth Guard Matrix (ID: 53830) moved to Sarah's Memory Shop. Purchase cost changed to Otherworld Irene High Elder Fragment (ID: 53708) 5ea. Recipe changed to: 1) Strawberry 200ea. 2) Awfully Bitter Bracer 20ea. 3) Sumptuous Feast 20ea. Fafnir's Scale Matrix (ID: 53829) moved to Nidhoggur's Nest Shop. Purchase cost changed to Otherworld Shadow of Nydhog Fragment (ID:53702) 5ea. Recipe changed to: 1) Spiritual Crystal (ID: 6088) 1000ea. 2) Darkred Scale Piece 200ea. 3) +9 Red Dragon Plate [1] or +9 Green Dragon Plate [1] or +9 Gold Dragon Plate [1] or +9 Purple Dragon Plate [1] or +9 Blue Dragon Plate [1] or +9 Silver Dragon Plate [1] Kardui's Robe Matrix (ID: 53828) moved to Hazy Forest Shop. Purchase cost changed to Otherworld Lost Dragon Fragment (ID: 53705) 4ea. Recipe changed to: 1) +10 Silver Robe [1] 2) Angel Magic Power 1000ea. 3) Snow Flip 300ea. Brooch of Hero Matrix (ID: 53827) moved to Temple of the Demon God Shop. Purchase cost changed to Otherworld God of Despair Morocc Fragment (ID: 53730) 4ea. Recipe changed to: 1) Brooch [1] 2) Heroic Token 75ea. 3) Brave Plate [1] or +6 Brave Magic Coat [1] or +6 Brave Judgement Shawl [1] or +6 Brave Trademail [1] or +6 Brave Hidden Cloth [1] or +6 Brave Target Suit [1] Devil's Hand Matrix (ID: 53826) moved to Sealed Shrine Shop. Purchase cost changed to Otherworld Great Demon Baphoment Fragment (ID: 53703) 6ea. Recipe changed to: 1) Book of the Devil 44ea. 2) Hand of God 600ea. 3) Cursed Baphoment Doll 22ea. Supplement Parts - Chip Matrix (ID: 53825) moved to Last Room Shop. Purchase cost changed to Otherworld T W O Fragments (ID: 53725) 5ea. Recipe changed to: 1) Broken Chips 02 [1] 2) Charleston Parts 100ea. 3) Crest Piece 1000ea. Other Matrices Changes: Fairyleaf Grip Powder Matrix (ID: 53803) Purchase cost Otherworld Lost Dragon Fragment (ID: 53705) 10ea. is lowered to 5ea. Material Mysterious Seed 500ea. is changed to Lope's Clue 300ea. Temporal Manteau (Alternate) Matrix (ID: 53806) Purchase cost Otherworld Amdarais Fragment (ID: 53718) 8ea. is lowered to 6ea. Monokage (Alternate) Matrix (ID: 53817) Fixed Material 1 incorrectly stating Monokage (Alternate) instead of Monokage. Fixed Material 2 incorrectly stating Brown Rat Tail 100ea. instead of 1000ea. Vigilante Bow (Alternate) Matrix (ID: 53818) Fixed Material 1 incorrectly stating Vigilante Bow (Alternate) instead of Vigilante Bow. NPC Changes/Fixes Several changes were made to the old matrices, and 38 new matrices were added to NPC Otherworld Prisoner (/navi fortessa 85/126) New jRO Socket Enchant added to NPC Clover (/navi prt_in 31/57) SS Armor: Bunker Shield [0] (ID: 2184) to Bunker Shield [1] (ID: 28915) Cost: Mysterious Flower (ID: 6509) 3ea. + 100,00 Zeny Chance: 100% Special Tool Dealer - Mount Supplies: Removed Emergency Madogear (ID: 23277) Added Madogear Beacon (ID: 22981) for 2,500,000 Zeny. Added the following to Instance Points Shop: Shrine Maiden Hat [1] (ID: 18791) for 1000 Instance Points. Magician's Nightcap [1] (ID: 18793) for 1000 Instance Points. Ordinary Black Magician Hat [1] (ID: 18794) for 1000 Instance Points. Night Sparrow Hat [1] (ID: 18795) for 1000 Instance Points. Otherworld Fragment Container (ID: 53810) for 250 Instance Points. World Boss Points Shop: Added the following for 200 World Boss Points: Wanderer's Sakkat [1] (ID: 5579) Book of Sogya [1] (ID: 19326) Flame of Lightning Witch's Necklace (ID: 19438) Black Wuchang Hat [1] (ID: 10018613) Removed the following from the Shop: Eyes of Illusion (ID: 19391) Work Cap (ID: 19407) Spirit King's Crown (ID: 19426) Item Changes/Fixes Fixed Kraken Card + Aegir's Ring Combo. Removed the officially non-existent combo of Spirit King's Crown (ID: 19426) with Spirit King's Ring. The contents of Skeleton Queen's World Boss Box were changed: Added: Wanderer's Sakkat [1] (ID: 5579) Book of Sogya [1] (ID: 19326) Flame of Lightning Witch's Necklace (ID: 19438) Black Wuchang Hat [1] (ID: 10018613) Removed: Eyes of Illusion (ID: 19391) Work Cap (ID: 19407) Spirit King's Crown (ID: 19426)
  50. 6 points
    LazyMisa’s Newbie guide to Shining Moon RO (SMRO) Want to learn about Ragnarok Online??? Not sure where to start??? Congratulation in finding this guide. I also welcome you to join our lovely server (Shining Moon RO). Please follow the instructions below and meet our lovely community. How to start SMRO: Use this link http://shining-moon.com/?module=referral&action=create&uid=58388b70a08fa89254a10105f0acfb1c <--- this will gives me referral rewards, you will also get something nice in return. Create your account > download full client (2-3GB) > Run patcher > plan your character while you wait. Please also join SMRO forum https://www.shining-moon.com/ipb/ SMRO discord https://discordapp.com/invite/8NuTZZZ Before we begin, I want to let you know that there are other introduction guides available on the shining moon wiki, notably: https://www.shining-moon.com/w/index.php/Introduction_to_Ragnarok_Online https://www.shining-moon.com/w/index.php/Introduction_to_Renewal These are good guides but they do no offer all the useful information I would give to a RO newbie. As a disclaimer, I made this guide to teach RO to my newbie friend who got lost with all the wiki links and database and conflicting information on the internet. ============================================================================================================== Table of Content ============================================================================================================== Character planning 000001 Classes 000002 Job Change 000003 Basic Mechanics & Tips Once you finished patching client and planned your character 000004 Server information 000005 Features Setting Up the Game UI 000006 Setting up Chatbox 000007 Setting up Battlemode 000008 Camera 101 000009 Player commands Playing the Game 000010 Places of interest & NPCs 000011 Map 000012 Quests ============================================================================================================== Chapter 1 CHARACTER PLANNING 000001 Classes ============================================================================================================== Base Class ARCHERS: THIEF: SWORDSMAN: MERCHANT: MAGE: ACOLYTE: EXTENDED CLASSES: TAEKWON KID: NINJA: GUNSLINGER: SUPER NOVICE: DORAM (SUMMONER): ============================================================================================================== 000002 JOB CHANGE ============================================================================================================== 1. type [@go office] 2. Talk to Job Changer Elaine to change your job. NOTE: For the full RO experience, you might want to do the job change quest (check the specific job change quest on iro wiki for more details). MAX JOB FOR EACH TIER Novice : 10 1st Class : 50 2nd Class : 50 ~~~~~~~~~~Rebirth~~~~~~~~~ Transcendent Novice : 10 Transcendent 1st Class : 50 Transcendent 2nd Class : 70 3rd Class : 65 ============================================================================================================== 000003 BASIC MECHANIC AND TIPS ============================================================================================================== STATS _______________________________________________________________________________________________________ ELEMENTS __________________________________________________________________________________________________________________________ Things to take into consideration: SIZE MODIFIER ___________________________________________________________________________________________________ CAST TIME & DELAY https://www.shining-moon.com/w/index.php/Variable_cast_time Summary: There’s two types of cast time in RO: Variable cast time (VCT) Fixed cast time (FCT) After Cast Delay (ACD) These VCT and FCT along with after cast delay (ACD) affects how fast you can cast your spells and your damage per second (DPS). VARIABLE CAST TIME (VCT ) is reduced by int and dex. To reduce all VCT with stats, a character need a combination of DEX and INT so DEX ×2 and INT equal at least 530 (DEX × 2 + INT) = 530. NOTE: VCT % reductions stacks. FIXED CAST TIME (FCT) is reduced by skills, equips, cards. NOTE: FCT % reductions do not stack! ============================================================================================================== Once you finished patching client and planned your character 000004 SERVER FEATURES ============================================================================================================== After you have finished patching your client and planned your first character, You will need to make three two big choices. Choose a server Choose a gender Choose your baserates <--Check out Advanced Looting System below As you will notice by now, SMRO has two different servers, each with their own set of customization. You can either join the cool server Nifflheim OR You can join the maso server Helheim Personally, I would advice new players to play in Nifflheim because Refining equips is much easier in Nifflheim. We have costume enchants. Some of the custom features in Nifflheim such as spiritual energy really takes off all the mundane grindy feeling of RO. Custom costumes for your endgame fashion. However, Helheim has the authentic kRO experience and more players. So Choose wisely! ============================================================================================================== 000005 FEATURES ============================================================================================================== Weapon Evolution: Soul System: Spiritual Energy Limited Ores Class Mastery Custom Costumes Slot machines Advanced Looting Fortressa Dungeon and Pit World Boss ============================================================================================================== Setting Up the Game UI 000006 Setting up Chatbox ============================================================================================================== I suggest setting up the following tabs to keep yourself organized. party/guild -log your party and guild chat party loot -check out who got what drops, useful during MVP-ing loot -check out what you get, useful when spamming treasure boxes etc exp -check your exp gained. battle message -Used for calculating your dps or damage taken All chat -for everything else REMEMBER: You can set for whispers to pop up as tabs or to show in one of your tab using the options above. ============================================================================================================== 000007 Setting up Battlemode ============================================================================================================== Battlemode is an important feature that allows you to hotkey all your skills to your keyboard. You can drag skills or items into the slots and configure the hotkeys for easy access. Note: You can also drag armors to quickly change into them during battles. ============================================================================================================== 000008 Camera 101 ============================================================================================================== https://irowiki.org/wiki/Basic_Game_Control Double tap right click to reset camera Hold right click to turn camera sideway Shift + hold right mouse button will change the height of the camera. ============================================================================================================== 000009 Player commands ============================================================================================================== READ THIS PART CAREFULLY! THIS WILL DETERMINE HOW ENJOYABLE YOUR RO LIFE IS! Useful commands: @go e.g @go fortessa or @go 0 @warp Lets you warp to any field/town/dungeon without going through the warper. For example @warp pay_fild10 brings you to Payon Field 10 on the coordinates the warper would have sent you. For looting purposes!! VERY IMPORTANT TO MASTER THIS!! @autoloot @battlestats show useful statistics about your skill, stats, damage etc. Try it yourself to find out. @autotrade/@at Use this command after using the Merchant class skill Vending to leave your vendor online. @time display server time @mi <monster name or ID> check monster info @ii <item name or ID> check item info @worldboss join raid against worldboss @rank check your ranking in the raid. @whodrops <item name or ID> check what monster drops the item @whereis <monster name or ID> check which map the monster is in ============================================================================================================== Playing the Game 000010 Places of interest ============================================================================================================== https://www.shining-moon.com/w/index.php/Main_Office @go office Holds most of the custom npc. Place where our holy almighty god-emperor compensation poring resides https://www.shining-moon.com/w/index.php/Eden_Group @go eden where you can find bounty boards and quests to level up. https://irowiki.org/wiki/Bounty_Board_Quests https://irowiki.org/wiki/Eden_Group_Leveling_Quests @go vend Where all the players vending their stuff! @go market NPCs for very overpriced stuff, good place if you have too much zeny and need some limited ores or Blacksmith Blessing real quick ============================================================================================================== 000011 Map ============================================================================================================== http://ratemyserver.net/worldmap.php?re_mob=1 RO is a big world. Explore it if you're a man! (and woman!) ============================================================================================================== 000012 Quests ============================================================================================================== https://irowiki.org/wiki/Quests Explore the list. Learn the lore. RO has a deep lore that you will need to find out bit by bit. (for those who are interested, you can check them out here https://ragnarok.gamepedia.com/) ============================================================================================================================== MISC TIPS ============================================================================================================================== 1. When opening your storage box, you can use alt-right click to instantly store the item into your storage. To be continued
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