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    Part 2: Official Implementation 4th class rework Dragon Knight Overview: Servant Weapon Increased procc chance from 10% to 15% based on level 5. The skill is now a 9x9 AoE when hitting the target Attack Power was increased from 400% to 450% Hack and Slasher Cooldown has been reduced from 0.5 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The first hit of the skill now deals AoE damage The splash area has been increased from 7x7 to 9x9 When using Two-handed Sword the skill is now considered melee physical damage When using Two-handed Spear the skill is now considered ranged physical damage Madness Crusher Cooldown decreased from 2 seconds to 0.35 seconds Attack Power increased from 2250% to 3000% Attack Power of the skill increases based on the Weapon Level Storm Slash Skill cooldown has been reduced from 1 second to 0.35 seconds After-cast delay has been reduced from 1 second to 0.5 seconds SP consumption increased from 50 to 60. Dragonic Aura Now grants more attack power to the skill Hundred Spear when used. AP requirement has been reduced to 60 Vigor Attack Power of the skill for normal attacks ( non skill ) has changed from 20% to 50% Archmage Overview: Mystery Illusion MATK has been increased from 1250% to 2500% AP generation has been added at 4 Two Hand Staff Mastery The bonus has been changed from 1% MATK % to +2 S.MATK per level Climax AP requirement has been lowered from 200 to 150 Rock Down Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been reduced from 3750% to 3000% The splash of the skill has been increased from 3x3 to 7x7 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Storm Cannon Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Crimson Arrow Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The explosive hit ( secondary attack ) on the target has been changed from non splash to 7x7 splash MATK of the secondary hit has been increased from 2000% to 3000% When using any level of climax the skill will hit twice AP generation has been reduced from 4 to 1 Frozen Slash Cooldown has been reduced from 4 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds The range of the skill has been increased from 9x9 to 13x13 MATK has been reduced from 3750% to 3000% When using any level of climax the skills MATK increases to 4250% AP generation has been reduced from 4 to 1 Inquisitor Overview: Oleum Sanctum Cooldown has been reduced from 6 seconds to 3 seconds Third Punish ATK has been increased from 2750% to 3250% This skill can now be critical based on users critical chance Skill has been changed from a negative multihit to a positive multihit [ Instead of 2750 / 2 hits, it becomes 3250 * 2 hits ] Third Flame Bomb ATK has been changed to include 20% of casters Max HP inside the basic skill percentage Third Consecration Damage has been changed from 3250 / 3 hits to 3250 * 5 hits Massive Flame Blaster The skill may now be critical based on users critical chance Judge AP cost has been reduced from 100 to 50 Third Exorcism Flame AP cost has been reduced from 150 to 100 Explosion Blaster Cooldown has been reduced from 5 seconds to 1 second After-cast delay has been removed AP generation has been reduced from 5 to 4 Attack Power has been increased from 2250% to 3250% The Attack Power of the skill has been changed to be 4250% while Holy Oil is active on the target This skill may now be critical based on the users critical chance Imperial Guard Overview: Ray of Genesis Increases MATK of the skill to 3500% based on level 10 regardless of neutral or holy property. SP cost has been reduced from 120 to 90 Banishing Point Attack Power has been increased from 1300% to 1700% Attack Power has been increased while Grand Judgement effect is active from 1700% to 2500% SP cost has been increased from 25 to 38 HIT bonus of the skill has been increased from 30 to 50 Cannon Spear Cooldown has been reduced from 2 seconds to 1.7 seconds Splash has been increased from 5x5 to 7x7 Skill critical chance has been changed from half of users critical chance to users critical chance Attack Power has been increased from 900% to 1250% based on 130 STR Attack Power of the skill has been increased from 1050% to 1650% while Grand Judgement is active Overbrand Attack Power has been increased from 1500% to 1750% Attack Power has been increased while Overbrand Ready effect is active from 2250% to 2500% Hesperus Lit Variable cast has been removed entirely Cooldown has been reduced from 0.3 seconds to 0.2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shied Press Attack Power has been increased while Shield Mastery is learned from 2600% to 4100% Shield Chain Attack Power has been increased while Shield Mastery is learned from 1650% to 2000% Earth Drive Cooldown has been reduced from 3 seconds to 2.5 seconds Attack Power has been increased while Shield Mastery is learned from 2100% to 3750% Guardian Shield The maximum HP affecting the skill has been reduced from 250% to 125% The stamina bonus on the maximum capacity of the shield has been increased from by 15 times 15 AP generation has been added Attack Stance Bonus has been changed from ATK to S.MATK / P.ATK Shield Shooting Cooldown has been reduced from 2 seconds to 1 second The gain from Shield Mastery has been increased from 250% to 750% Overslash Fixed cast time has been reduced from 1 second to 0.5 seconds Cooldown has been reduced from 3 seconds to 1 second AP generation has been reduced from 3 to 2 Skill range has been increased from 1 to 3 cells The maximum number of hits has been increased from 5 to 7 Cross Rain Fixed cast time has been reduced from 2 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased from 400% to 2000% MATK of the skill has been increased to 3500% while Holy Shield is active Shadow Cross Overview: Savage Impact This skill no longer requires any cloaking status to be active to cast it Cooldown has been reduced from 3 seconds to 1 second After-cast delay has been added at 0.3 seconds Attack Power has been reduced from 3500% to 600% The skill no longer deals 3500 / 8 hits, but rather 600% * 3 hits now While casted under the effect of Cloaking Exceed the skill will deal 1000% * 5 hits now Eternal Slash Cooldown has been reduced from 1.5 seconds to 0.75 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Shadow Stab Cooldown has been reduced from 3 seconds to 1 second AP recovery has been reduced from 3 to 1 Cardinal Overview: Arbitrium Cooldown has been reduced from 3 seconds to 2 seconds While Fidus Animus is learned the MATK of the skill has been increased from 2500% to 5000% The secondary attack has been changed from 1900% to 6500% Petitio Cooldown has been reduced from 2 seconds to 1 second The skill may now be critical based on users critical chance Framen Cooldown has been reduced from 3 seconds to 0.3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP generation has been reduced from 3 to 1 Biolo Overview: Bionics Mastery The bonus on all Bionics have been changed to the following: ATK from 200 * Lvl to 600 * LV HP from 2000 * Lvl to 40000 * LV Hell Tree Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added AP cost has been reduced from 100 to 60 Added additional effect of +20% ranged damage to the buff given by the Hell Tree Wooden Fairy Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Wooden Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Creeper Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Acidified Zone (Fire) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Ground) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Water) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Acidified Zone (Wind) Cooldown has been reduced from 2 seconds to 1 second Attack Power has been increased from 1250% to 2000% The skill has been changed from 1250 / 3 hits to 2000 * 5 hits Wind Hawk Overview: Hawk Rush Attack Power has been increased from 500% to 1000% Hawk Boomerang Cooldown has been removed AP requirement has been reduced from 50 to 15 Gale Storm Attack Power bonus gained from CON has been increased Troubadour/Trouvere Overview: Mystic Symphony The bonus damage on Sound Blend, Rhythm Shooting and Rose Blossom has been increased from 40% to 100% Cooldown reduced from 120 seconds to 60 seconds AP requirement has been increased from 100 to 125 Duration of the buff has been increased from 60 seconds to 150 seconds Rose Blossom Cooldown has been reduced from 3 seconds to 0.5 seconds SP consumption has been reduced from 275 to 125 AP recovery has been reduced from 5 to 3 Attack Power has been increased from 2500% to 3750% Attack Power of the secondary hit has been changed from 750% to 1750% While Sound Blend is active on the target the skills Attack Power is changed to 5000% for the first hit and 3750% for the secondary hit Rhythm Shooting SP requirement has been reduced from 128 to 90 Metallic Fury Cooldown has been reduced from 1 second to 0.5 seconds AP recovery has been reduced from 5 to 3 MATK has been increased from 3000% to 4500% Sound Blend Fixed cast time has been removed Variable cast time has been reduced from 2 seconds to 1 second AP recovery has been reduced from 3 to 2 Abyss Chaser Overview: Fatal Menace Skill range has been increased from 1 to 2 cells Bonus gained from Abyss Dagger has been changed to increase the Attack Power of the skill to 1500% Abyss Dagger Attack Power has been reduced from 2750% to 1750% The skill will now deal 1750% * 2 hits The splash of the skill has been changed from 5x5 to 7x7 Cooldown has been reduced from 3 seconds to 0.3 seconds The duration of the buff has been increased from 10 seconds to 15 seconds Unlucky Rush Fixed cast time has been removed Cooldown has been reduced from 2 seconds to 0.25 seconds Attack Power has been reduced from 2600% to 1600% Range of the skill has been increased to 9 cells The bonus has been changed from CRT to POW Chain Reaction Shot Fixed cast time has been reduced from 1.5 seconds to 1 second Cooldown has been reduced from 3 seconds to 1.5 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Attack Power of the secondary attack has been increased from 4250% to 4750% From the Abyss Sphere generation has been reduced from 1 per 2 seconds to 1 per 1 second AP generation of 20 has been added Attack chance has been increased from 10% to 15% Splash has been increased from 7x7 to 9x9 Abyss Slayer Duration has been increased from 60 seconds to 300 seconds Deft Stab Cooldown has been reduced from 2 seconds to 0.3 seconds Abyss Square Cooldown has been reduced from 4 seconds to 3 seconds After-cast delay has been reduced from 1 second to 0.5 seconds MATK has been increased while Magic Sword Mastery is learned from 700% to 2000% Attacks have been changed from 1 per 0.7 seconds for a 4 second duration to 1 attack per 0.3 seconds for a 3 second duration Frenzy Shot Cooldown has been reduced from 2 seconds to 0.2 seconds SP consumption has been increased from 85 to 125 AP recovery has been reduced from 2 to 1 Arrow requirement has been reduced from 10 to 3 The secondary attack has been removed and instead a chance for the skill to hit 3 times has been added at 5 * skill level % chance Skills chance to be critical has been changed from half of users critical chance to users critical chance Meister Overview: Vulcan Arm Attack Power has been increased from 420% to 690% Knuckle Boost Attack Power has been increased from 1100% to 1300% Variable cast time has been reduced from 0.5 seconds to 0.2 seconds Arm Cannon Attack Power has been increased from 1900% to 2150% Cooldown has been reduced from 0.3 seconds to 0.15 seconds After-cast delay has been reduced from 1 second to 0.5 seconds Splash has been increased from 5x5 to 7x7 Axe Tornado While under the effect of Axe Stomp the attack power increases from 1360% to 1740% based on 130 VIT ABR Mastery The bonus based on skill level has been changed to the following: ATK = 250 * skill lvl to 620 * skill lvl HP = 2000 * skill lvl to 40000 * skill lvl ABR - Dual Cannon Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Mother Net Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Battle Warrior Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 30 seconds ABR - Infinity Fixed cast time has been reduced from 4 seconds to 1 second Variable cast time of 1 second has been added Cooldown has been reduced to 60 seco Rush Quake The skill now applies the Rush effect to the caster for a 30 seconds * skill lvl duration: Increases melee and ranged physical damage done by 50% The skill now applies the Quake effect on the target for a 30 second duration Increases melee and ranged physical damage taken by 50% Axe Stomp Attack Power has been increased from 1750% to 2000% While using a Two-Handed Axe the amount of hits has been changed from 2 to 3 Cooldown has been reduced from 2 seconds to 1 second AP generation has been increased from 2 to 3 Duration of the Axe Stomp effect has been increased from 5 to 10 seconds Elemental Master Overview: Lightning Land Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Procella is active to 4000% Diamond Storm Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Diluvio is active to 12250% Venom Swamp Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Serpens is active to 4000% Conflagration Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 Skill has been changed from dealing one attack every 0.5 seconds for 4 seconds to one attack every 0.3 seconds for 3 seconds MATK has been changed from 750% to 2000% MATK has been changed while Ardor is active to 4000 Terra Drive Cooldown has been reduced from 4 seconds to 2 seconds After-cast delay has been reduced from 1 second to 0.5 seconds AP recovery has been increased from 4 to 5 MATK has been changed from 3500% to 6250% MATK has been changed while Teremotus is active to 12250% Increasing Activity Cooldown has been reduced from 5 seconds to 2.5 seconds After-cast delay has been reduced to 0.5 seconds AP given at level 5 has been increased to 50
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