Sky Fortress
Requirements | |
---|---|
Base Level: | 145+ |
Starting Point: | Instance Manager in any town
|
Rewards | |
Experience: | - |
Cooldown | |
Cooldown: | Resets at 00:01 Server time |
Overview
The Sky Fortress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information.
To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon.
Walkthrough
Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.
- Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
- A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
- Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
- Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
- Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
- At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
- During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
- Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
- Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.
Enemies
Image | Name | Level | HP | Size / Race / Element |
---|---|---|---|---|
Immortal Zombie Soldier | 160 | 405,694 | Medium / Undead / Undead 2 | |
Sky Fortress Key Keeper | 160 | 423,332 | Medium / Undead / Undead 2 | |
Immortal Zombie Assault | 160 | 405,694 | Medium / Undead / Undead 2 | |
Immortal Cursed Zombie | 160 | 405,694 | Medium / Undead / Undead 2 | |
Immortal Fortress Legion | 160 | 405,694 | Medium / Undead / Undead 2 | |
Immortal Nightmare Shadow | 160 | 423,330 | Large / Demon / Dark 1 | |
Immortal Angry Shadow | 160 | 423,330 | Medium / Demon / Dark 1 | |
Immortal Death Shadow | 160 | 423,330 | Medium / Demon / Dark 1 | |
Immortal Cursed Knight | 160 | 7,000,000 | Large / Formless / Dark 2 | |
Immortal Wind Ghost | 160 | 7,000,000 | Medium / Demon / Wind 2 | |
Stefan.J.E.Wolf |
160 | 20,000,000 | Large / Undead / Undead 1 |
Cards
Card | Type | Description |
---|---|---|
Immortal Cursed Knight Card | Weapon Card |
Atk + 10% Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack. Set Bonus Immortal Cursed Knight Card Stephen Jack Ernest Wolf Card Aspd + 1 |
Immortal Wind Ghost Card | Weapon Card |
Matk + 10% Adds a 1% chance of casting Level 5 Killing Cloud on the target when performing a magical attack. Set Bonus Stephen Jack Ernest Wolf Card Immortal Wind Ghost Card Reduces the variable casting time of skills by 10%. |
Stephen Jack Ernest Wolf Card | Footgear Card |
Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack. Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack. Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200. Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed. |
Vicious Weapons
Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.
Image | Name | Effect | Obtained From |
---|---|---|---|
Vicious Mind Book [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Bow [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow | |
Vicious Mind Dagger [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow | |
Vicious Mind Shuriken [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Katar [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Knuckle [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Lance [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow | |
Vicious Mind Mace [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Revolver [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow | |
Vicious Mind Rod [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow | |
Vicious Mind Saber [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow | |
Vicious Mind Spear [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow | |
Vicious Mind Staff [1] |
{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect=
INT +6 |
Immortal Cursed Zombie & Immortal Angry Shadow | |
Vicious Mind Two-Handed Axe [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow | |
Vicious Mind Two-Handed Sword [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow | |
Vicious Mind Violin [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow | |
Vicious Mind Wire [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
Bonus Properties
Each of these weapons come with 3 Bonus Properties which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.
List of known properties:
- Slot 1
- Weapon Element (Fire, Water, Wind, Earth, Poison, Holy, or Shadow)
- Damage/Magic Damage to enemy's Element +1% ~ 20%
- Healing Power 20%
- Weapon unaffected by Size Penalty
- Weapon cannot be broken in battle
- Recovers 1000 of damage lost from size penalties
- Slot 2
- Damage/Magic Damage to enemy's Race +1% ~ 20%
- Bypass DEF/MDEF of enemy's Race by 1% ~ 30%
- Bypass DEF/MDEF of Normal enemies by 16% ~ 25%
- Damage to Boss monsters +20%
- Slot 3
- Stat +1 ~ 10
- ATK +4 ~ 47
- MATK +4 ~ 50
- CRIT +10 ~ 19
- Critical Damage +1% ~ 20%
- ASPD +1% ~ 5%
- Variable Cast Time -1% ~ 20%
- Cast Delay -5% ~ 20%
- Skill SP Cost -5%
- Ranged Damage +13 ~ 20%
*Note: Each type of weapon has its own set of possible properties. For example, Magic Damage boosting properties are only found on Rods and Two-handed Staffs.