Sky Fortress

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Requirements
Base Level: 145+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Server time




Overview

The Sky Fortress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information.

To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon.

Walkthrough

Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.

File:SkyFort1.gif
Purple splash followed by Earthquake
  1. Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
  2. A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
  3. Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
  4. Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
    • Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
  5. At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
    • During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
    • Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
  6. Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.

Enemies

Image Name Level HP Size / Race / Element
3476.png Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2
3478.png Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2
3479.png Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2
3480.png Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2
3477.png Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2
3481.png Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1
3482.png Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1
3483.png Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1
3474.png Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2
3475.png Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2
3473.png Stefan.J.E.Wolf
Mvp.png
160 20,000,000 Large / Undead / Undead 1


Cards

Card Type Description
Card Immortal Cursed Knight Card Weapon Card

Atk + 10%

Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack.

Set Bonus Immortal Cursed Knight Card Stephen Jack Ernest Wolf Card Aspd + 1

Card Immortal Wind Ghost Card Weapon Card

Matk + 10%

Adds a 1% chance of casting Level 5 Killing Cloud on the target when performing a magical attack.

Set Bonus Stephen Jack Ernest Wolf Card Immortal Wind Ghost Card Reduces the variable casting time of skills by 10%.

Card Stephen Jack Ernest Wolf Card Footgear Card

Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack.

Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack.

Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200.

Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed.


Vicious Weapons

Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.


Image Name Effect Obtained From
28605.png Vicious Mind Book [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Book
Attack: 95
Weight: 95
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Sage Jobs, Taekwon Master

Immortal Zombie Assault
&
Immortal Nightmare Shadow
18121.png Vicious Mind Bow [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Bow
Attack: 170
Weight: 170
Weapon Level: 4
Level Requirement: 160
Jobs: Archer Jobs, Rogue Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
28706.png Vicious Mind Dagger [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Dagger
Attack: 105
Weight: 105
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
13328.png Vicious Mind Shuriken [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Ninja Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
28008.png Vicious Mind Katar [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Katar
Attack: 180
Weight: 180
Weapon Level: 4
Level Requirement: 160
Jobs: Assassin Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
1800.png Vicious Mind Knuckle [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Knuckle
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Monk Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
1450.png Vicious Mind Lance [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Two-Handed Spear
Attack: 225
Weight: 225
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
16041.png Vicious Mind Mace [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Mace
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
13128.png Vicious Mind Revolver [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Pistol
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Gunslinger Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
1600.png Vicious Mind Rod [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
INT +5
Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Staff
Attack: 60
Magic Attack: 120
Weight: 60
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker

Immortal Cursed Zombie
&
Immortal Angry Shadow
13455.png Vicious Mind Saber [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Sword
Attack: 135
Weight: 135
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
1400.png Vicious Mind Spear [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Spear
Attack: 140
Weight: 140
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
2026.png Vicious Mind Staff [1]

{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect= INT +6
Additional Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Two-Handed Staff
Attack: 100
Magic Attack: 200
Weight: 100
Weapon Level: 4
Level Requirement: 160
Jobs: Mage Jobs, Soul Linker

Immortal Cursed Zombie
&
Immortal Angry Shadow
28107.png Vicious Mind Two-Handed Axe [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Two-Handed Axe
Attack: 250
Weight: 250
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs, Merchant Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
21016.png Vicious Mind Two-Handed Sword [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Two-Handed Sword
Attack: 220
Weight: 220
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
1900.png Vicious Mind Violin [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Musical Instrument
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Bard Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
1996.png Vicious Mind Wire [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Whip
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Dancer Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow


Bonus Properties

Each of these weapons come with 3 Bonus Properties which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.

List of known properties:

  • Slot 1
    • Weapon Element (Fire, Water, Wind, Earth, Poison, Holy, or Shadow)
    • Damage/Magic Damage to enemy's Element +1% ~ 20%
    • Healing Power 20%
    • Weapon unaffected by Size Penalty
    • Weapon cannot be broken in battle
    • Recovers 1000 of damage lost from size penalties
  • Slot 2
    • Damage/Magic Damage to enemy's Race +1% ~ 20%
    • Bypass DEF/MDEF of enemy's Race by 1% ~ 30%
    • Bypass DEF/MDEF of Normal enemies by 16% ~ 25%
    • Damage to Boss monsters +20%
  • Slot 3
    • Stat +1 ~ 10
    • ATK +4 ~ 47
    • MATK +4 ~ 50
    • CRIT +10 ~ 19
    • Critical Damage +1% ~ 20%
    • ASPD +1% ~ 5%
    • Variable Cast Time -1% ~ 20%
    • Cast Delay -5% ~ 20%
    • Skill SP Cost -5%
    • Ranged Damage +13 ~ 20%

*Note: Each type of weapon has its own set of possible properties. For example, Magic Damage boosting properties are only found on Rods and Two-handed Staffs.

See Also