Illusion of Teddy Bear

From Helheim
Illusion of Teddy Bear
caption
Information
Level Range: 140+
Type: Illusion Dungeon
Race(s): Formless, Demon
Element(s): Water, Wind, Neutral, Fire, Earth
Map(s): ein_d02_i

Overview

caption

To enter this dungeon, talk to the warper located in any town.
The minimum base level required to enter is 140.

This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.


Background and Lore

An Illusion Dungeon that looks very similar to the dungeon level 2 of Einbroch Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.


Monsters

Shining Teddy Bear spawns every 180 minutes.

List of Monsters
Name Level HP Size Race Elements Base EXP Job EXP
caption
Red Teddy Bear
155 328,072 Small Formless Fire 1 77,368 58,026
caption
Yellow Teddy Bear
115 294,044 Small Formless Wind 1 79,214 59,410
caption
Green Teddy Bear
157 331,960 Small Formless Poison 1 75,621 56,716
caption
White Teddy Bear
155 311,841 Small Formless Neutral 1 76,669 57,502
caption
Blue Teddy Bear
152 280,657 Small Formless Water 1 79,225 59,418
caption
(MVP) Shining Teddy Bear
160 10,724,874 Large Formless Holy 4 75,839 56,880
caption
Hardworking Pitman
154 305,605 Large Demon Earth 2 4,001,552 3,001,164
caption
Soul Fragment
153 290,324 Small Formless Neutral 2 4,001,752 3,001,314
caption
Haunted Obsidian
156 318,593 Small Formless Earth 2 4,001,752 3,001,314


Related Quests & Contents

Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.

caption
Quests
Quest Name Description Reward
Illusion Hunt One Hunt 20x Red Teddy Bear, 20x Yellow Teddy Bear, 20x Green Teddy Bear. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Two Hunt 20x White Teddy Bear, 20x Blue Teddy Bear. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Three Hunt 30x Soul Fragment, 30x Haunted Obsidian. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone


Loot

All cards are dropped by their respective monsters.

Cards
Card Image Card Name Equipment Slot Effects
Colorful Teddy Bear Card Weapon Matk + 5.
Increases magical damage against large size monsters by 15%.
Shiny Teddy Bear Card Shoes Increases SP consumption of skills by 10%.
Increases holy property magical damage by 3% per refine rate.
Hardworking Pitman Card Armor Hit + 10, Atk + 5%.
If refine rate is 10 or higher, additional Hit + 5.
Soul Fragment Card Weapon Matk + 5.
Increases magical damage against medium size monsters by 15%.
Haunted Obsidian Card Garment Flee + 3 and increases attack speed (reduces delay after attack by 1%) for every 10 base Agi.
If base Agi is 120 or higher, additional ASPD + 1.


Armors
Item Icon Item Picture Item Name Item Effect Materials
19344.png 19344.png Illusion Hot-blooded Headband [1] Str + 2.
--------------------
Atk + 10 per 2 refine rate.
--------------------
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
--------------------
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.

Class: Headgear
Defense: 3
Location: Upper
Weight: 10
Required Level: 120
Applicable Job: All except Novice

+9 Hot-blooded Headband [0] 1ea.
& Illusion Stones 115ea.
& Clay Figurine 5ea.
& Finest Chonchon Doll 50 ea.
& Nasarian's Soulstone 100 ea.
22190.png 22190.png Illusion Boots [1] Increases attack speed (reduces delay after attack by 1%) per refine rate..
--------------------
Cri + 5 per 3 refine rate.

Class: Shoes
Defense: 16
Weight: 60
Required Level: 100
Applicable Job: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes

+9 Boots [1] 1ea.
& Illusion Stones 85ea.
& Green Bearopy 50ea.
& Gothic Porcelain Doll 50ea.


Weapons
Item Icon Item Picture Item Name Item Effect Materials
2051.png 2051.png Illusion Survivor's Staff [2] Dex + 2, Int + 2.
--------------------
Can't be destroyed.
Matk + 240, MaxHP + 600.
--------------------
Matk + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
--------------------
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
[+Illusion Survivor's Manteau]
Matk + 50.
--------------------
If refine rate of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%.
--------------------
If the sum of refine rate is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.
--------------------
If the sum of refine rate is 22 or higher, reduces delay after skill by 15%.

Class: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Applicable Job: Mage classes, Soul Linker classes

Survivor's Rod [DEX [1]] 1ea.
+ Survivor's Rod [INT [1]] 1ea.
+ Illusion Stones 125ea.
+ Clay Figurine 15ea.
+ Gothic Porcelain Doll 100ea.
+ Finest Chonchon Doll 100ea.
28244.png 28244.png Illusion Gate Keeper-DD [2] Splash attack, Dex + 1.
--------------------
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
--------------------
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.br>--------------------
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).


[+Illusion Hot-blooded Headband]
Atk + 10%.
--------------------
If refine rate of both are 7 or higher, ASPD + 2.
--------------------
If the sum of refine rate is 18 or higher, increases long ranged physical damage by additional 10%.
--------------------
If the sum of refine rate is 22 or higher, increases Spread Attack damage by 30%.
Class: Shotgun
Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Applicable Job: Rebellion

+9 Gate Keeper-DD [2] 1ea.
+ Illusion Stones 95ea.
+ Finest Chonchon Doll 75ea.
+ Nasarian's Soulstone 150ea.
28745.png 28745.png Illusion Counter Dagger [2] Cri + 90.
--------------------
Increases critical damage by 3% per 2 refine rate.
--------------------
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
--------------------
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
[+Illusion Survivor's Manteau]
increases attack speed (reduces delay after attack by 10%).
--------------------
If refine rate of both are 7 or higher, increases critical damage by 15%.
--------------------
If the sum of refine rate is 18 or higher, increases attack speed (reduces delay after attack by additional 15%).
--------------------
If the sum of refine rate is 22 or higher, enable to use Double Attack level 4.

Class: Dagger
Attack: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Applicable Job: Mage classes, Soul Linker classes.

+9 Counter Dagger [0] 1ea.
+ Illusion Stones 95ea.
+ Green Bearopy 75ea.
+ Finest Chonchon Doll 50ea.