Illusion Equipment

From Helheim

Equipment from the Illusion Dungeons can be on that page.


OS Weapons

You can trade 25668.png Broken Weapon x3 and 25723.png Cor Core x50 for a random OS Weapon from the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

OS Weapons can be enchanted using either 23776.png Modification Part Physical or 23779.png Modification Part Magical There are 3 levels of Modification Parts: Normal , Advanced , and Premium . You can find out more about the enchantments on the Lapine Enchanting page.

Burning Knuckle-OS [2] 1862.png Burning Knuckle-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
  • If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
  • Class : Knuckle
Cannon Rapier-OS [2] 13493.png Cannon Rapier-OS
  • Matk + 150.
  • When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Fireball damage by 30%.
  • If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
  • Class : Sword
Saphir Mace-OS [2] 16088.png Saphir Mace-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, reduces variable casting time by 7%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
  • If refine rate is 11 or higher, increases long ranged physical damage by 15%.
  • Class : Mace
Ultio-OS [2] 16089.png Ultio-OS
  • Matk + 170.
  • Matk + 3%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Adoramus damage by 20%.
  • If refine rate is 11 or higher, increases holy property magical damage by 15%.
  • Class : Mace
Virtual Bow-OS [2] 18178.png Virtual Bow-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases long ranged physical damage by 7%.
  • If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
  • If refine rate is 11 or higher, increases Arrow Storm damage by an additional 20%.
  • Class : Bow
MH-P89-OS [2] 18179.png MH-P89-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases long ranged physical damage by 7%.
  • If refine rate is 9 or higher, reduce the cooldown of Severe Rainstorm by 2 seconds.
  • If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
  • Class : Bow
AC-B44-OS [2] 18180.png AC-B44-OS
  • Matk + 135.
  • Increase bow damage by 5%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
  • If refine rate is 11 or higher, increases bow damage by 10%.
  • Class : Bow
Beam Claymor-OS [2] 21047.png Beam Claymor-OS
  • Can't be destroyed.
  • Critical Rate + 5.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases critical damage by 15%.
  • If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
  • Class : Two-handed Sword
Rutilus Stick-OS [2] 26151.png Rutilus Stick-OS
  • Can't be destroyed.
  • Matk + 175.
  • Increases magical damage against neutral and earth property enemies by 5%.
  • If refine rate is 7 or higher, reduces variable casting time by 7%.
  • If refine rate is 9 or higher, when dealing magical damage, has a chance to increase fire property magical damage by 30% for 10 seconds.
  • If refine rate is 11 or higher, reduces delay after skill by 10%.
  • Class : One-handed Staff
Meuchler-OS [2] 28038.png Meuchler-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
  • If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
  • Class : Katar
Blasti-OS [2] 28136.png Blasti-OS
  • Reduces damage taken from medium and large enemies by 10%.
  • If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 15%.
  • If refine rate is 11 or higher, reduces delay after skill by 10%.
  • Class : Two-handed Axe
HR-55-OS [2] 28253.png HR-55-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases long ranged physical damage by 7%.
  • If refine rate is 9 or higher, increases Hammer of God damage by 20%.
  • If refine rate is 11 or higher, reduce the cooldown of Hammer of God by 5 seconds.
  • Class : Rifle
Circuit Board-OS [2] 28629.png Circuit Board-OS
  • Atk + 3%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
  • If refine rate is 11 or higher, increases critical damage by 20%.
  • Class : Book
Kuroiro-OS [2] 28755.png Kuroiro-OS
  • Matk + 150.
  • Increases physical and magical damage against shadow and undead property enemies by 5%.
  • If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
  • If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
  • If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
  • Class : Dagger
Boost Lance-OS [2] 32019.png Boost Lance-OS
  • Increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
  • If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
  • If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
  • Class : One-hand Spear
Electric Fox-OS [2] 26164.png Electric Fox-OS
  • Matk + 350, Matk + 5%.
  • If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
  • If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
  • If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
  • Class : One-handed Staff

Illusion Equipment

Illusion Equipment can be purchased for 25723.png Cor Core x50, from the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC


Armor A-Type 15376.png Illusion Armor A-Type
  • Atk +100
  • Atk +10 per 2 refines
  • If refine rate is 7 or higher, increase attack speed (reduce delay after attack by 10%)
  • When equipped with Illusion Engine Wing A-type, Atk +50
  • When equipped with Illusion Engine Wing B-type, reduce Delay After Skill by 10%
Armor B-Type 15377.png Illusion Armor B-Type
  • Matk + 100
  • Matk + 10 per 2 refine rate
  • If refine rate is 7 or higher, reduces variable casting time by 10%
  • When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%)
  • When equipped with Illusion Engine wing B-type, Matk + 50
Engine Wing A-Type 20933.png Illusion Engine Wing A-Type
  • MaxHP + 1000
  • MaxHP + 100 per 2 refine rate
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%)
  • When equipped with Illusion Leg A-type, increases critical damage by 10%
  • When equipped with Illusion Leg B-type, reduces variable casting time by 10%
Engine Wing B-Type 20934.png Illusion Engine Wing B-Type
  • MaxHP + 1000
  • MaxHP + 100 per 2 refine rate
  • If refine rate is 7 or higher, reduces variable casting time by 5%
  • When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%
  • When equipped with Illusion Leg B-type, increases all properties magic damage by 10%
Leg A-Type 22196.png Illusion Leg A-Type
  • MaxSP + 200
  • MaxSP + 20 per 2 refine rate.
  • If refine rate is 7 or higher, increases long ranged physical damage by 5%.
  • When equipped with Illusion Armor A-type, Atk + 5%.
  • When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Leg B-Type 22197.png Illusion Leg B-Type
  • MaxSP + 200
  • MaxSP + 20 per 2 refine rate.
  • If refine rate is 7 or higher, increases all properties magical damage by 5%.
  • When equipped with Illusion Armor A-type, MaxSP + 5%.
  • When equipped with Illusion Armor B-type, Matk + 5%.
Booster Right 32207.png Illusion Booster R
  • Atk +5%
Booster Left 32208.png Illusion Booster L
  • Atk +5%
Battle Chip Right 32209.png Illusion Battle Chip R
  • Matk +5%
Battle Chip Left 32210.png Illusion Battle Chip L
  • Matk +5%

Modification Modules

Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC


Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Embedded Module Effect
Modification Module Defense 25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
Modification Module Magic Defense 25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
Modification Module Power 25687.png Power

Up to 2 modules can be placed on equipment

  • Atk + 5%.
  • If refine rate is 7 or higher, Atk + 25.
  • If refine rate is 9 or higher, additional Atk + 25.
Modification Module Magic 25688.png Magic

Up to 2 modules can be placed on equipment

  • Matk + 5%.
  • If refine rate is 7 or higher, Matk + 25.
  • If refine rate is 9 or higher, additional Matk + 25.
Modification Module Shooter 25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
Modification Module Delay After Skill 25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher, reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 5%.
Engine Wing
Embedded Module Effect
Modification Module Defense 25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
Modification Module Magic Defense 25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
Modification Module Fast 25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
Modification Module Caster 25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher, reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 3%.
Modification Module Critical 25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher, increases critical damage by 5%.
  • If refine rate is 9 or higher, increases critical damage by an additional 5%.
Modification Module Above All 25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
Leg
Embedded Module Effect
Modification Module Defense 25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
Modification Module Magic Defense 25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
Modification Module Vital 25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher, MaxHP + 500
  • If refine rate is 9 or higher, additional MaxHP + 750
Modification Module Mental 25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher, MaxSP + 100
  • If refine rate is 9 or higher, additional MaxSP + 150
Modification Module Heal 25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
Modification Module Fixed Casting 25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
Modification Module Unlimited Vital 25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
Modification Module Spell Buster 25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
Modification Module Firing Shot 25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
Modification Module Overpower 25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
Modification Module Fatal Flash 25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
Modification Module Lucky Strike 25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Booster R & Battle Chip R
Embedded Module Effect
Modification Module Vit 25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
Modification Module Luk 25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
Modification Module Str 25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
Modification Module Agi 25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
Modification Module HP Recovery 25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
Modification Module Spell 25680.png Spell

Up to 1 modules can be placed on equipment

  • Matk +18
  • Reduce Variable Cast Time by 10%
Modification Module Attack Speed 25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
Modification Module Fatal 25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
Modification Module Expert Archer 25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
Modification Module Drail Life 25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
Modification Module Magic Healing 25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
Booster L & Battle Chip L
Embedded Module Effect
Modification Module Vit 25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
Modification Module Luk 25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
Modification Module Int 25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
Modification Module Dex 25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
Modification Module SP Recovery 25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
Modification Module Spell 25680.png Spell

Up to 1 modules can be placed on equipment

  • Matk +18
  • Reduce Variable Cast Time by 10%
Modification Module Attack Speed 25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
Modification Module Fatal 25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
Modification Module Expert Archer 25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
Modification Module Drain Soul 25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
Modification Module Magic Soul 25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage