Kill Count: 110560
Kill Count: 113850

Vending Items Of [Te La VENDO 3]

armate noob

fortessa, 208, 121

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
530015 MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine.
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Refine is +7 or higher
Increases Cannon Spear damage by 25%, increases critical damage by 30%.
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Refine is +9 or higher
Increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
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Refine is +11 or higher
Increases Cannon Spear and Vanishing Point damage by additional 25%.
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When equipped with Illusion Hot-blooded Headband
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
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If refine of each is 7 or higher
Increases long ranged physical damage by 15%.
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If the sum of refine is 18 or higher
Increases physical damage against all race monsters by 15%.
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If the sum of refine is 22 or higher
Increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine of set.
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Class : One-Hand Spear
Attack : 170
Weight : 200
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Gelerdria [2] None None None None 450 000 000 z 1
19567 With the fact that comes to make with the soft silk from Arab writes mainly in the head.
Class: Costume
Location: Upper, Middle, Lower
Weight: 0
Level Requirement: 1
Jobs: All classes
Costume Hatta Black Reload Stone(Upper) Reload Stone(Middle) Reload Stone(Lower) None 150 000 000 z 1
530015 MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine.
--------------------
Refine is +7 or higher
Increases Cannon Spear damage by 25%, increases critical damage by 30%.
--------------------
Refine is +9 or higher
Increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
--------------------
Refine is +11 or higher
Increases Cannon Spear and Vanishing Point damage by additional 25%.
--------------------
When equipped with Illusion Hot-blooded Headband
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
--------------------
If refine of each is 7 or higher
Increases long ranged physical damage by 15%.
--------------------
If the sum of refine is 18 or higher
Increases physical damage against all race monsters by 15%.
--------------------
If the sum of refine is 22 or higher
Increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine of set.
--------------------
Class : One-Hand Spear
Attack : 170
Weight : 200
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Gelerdria [2] None None None None 400 000 000 z 1
530015 MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine.
--------------------
Refine is +7 or higher
Increases Cannon Spear damage by 25%, increases critical damage by 30%.
--------------------
Refine is +9 or higher
Increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
--------------------
Refine is +11 or higher
Increases Cannon Spear and Vanishing Point damage by additional 25%.
--------------------
When equipped with Illusion Hot-blooded Headband
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
--------------------
If refine of each is 7 or higher
Increases long ranged physical damage by 15%.
--------------------
If the sum of refine is 18 or higher
Increases physical damage against all race monsters by 15%.
--------------------
If the sum of refine is 22 or higher
Increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine of set.
--------------------
Class : One-Hand Spear
Attack : 170
Weight : 200
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Gelerdria [2] None None None None 750 000 000 z 1
490163 Insignia worn by ancient heroes.
It seems to resonate with the weapons of ancient heroes.
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All Stats + 2.
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Type: Accessory (left)
Defense: 0
Weight: 20
Required level: 150
Equipable by: All Jobs
Hero Insignia [1] None Luck Fighting Spirit4 None 250 000 000 z 1
490163 Insignia worn by ancient heroes.
It seems to resonate with the weapons of ancient heroes.
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All Stats + 2.
--------------------
Type: Accessory (left)
Defense: 0
Weight: 20
Required level: 150
Equipable by: All Jobs
Hero Insignia [1] None Agility Fighting Spirit4 None 250 000 000 z 1
55051 Ear decorations known to be awarded to winners. Decorate your ear and show off your splendid looks.
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ATK + 5
MATK + 5
Reduce after cast delay of skills by 4%.
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Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 1
Jobs: All classes
Victorious Wing Ears [1] None None None None 250 000 000 z 1
55051 Ear decorations known to be awarded to winners. Decorate your ear and show off your splendid looks.
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ATK + 5
MATK + 5
Reduce after cast delay of skills by 4%.
--------------------
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 1
Jobs: All classes
Victorious Wing Ears [1] None None None None 250 000 000 z 1
55051 Ear decorations known to be awarded to winners. Decorate your ear and show off your splendid looks.
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ATK + 5
MATK + 5
Reduce after cast delay of skills by 4%.
--------------------
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 1
Jobs: All classes
Victorious Wing Ears [1] None None None None 250 000 000 z 1
24766 MHP + 1% per 2 refines.
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Refine Level +7:
Increases physical damage against enemies of all sizes by 5%
Increases magical damage against enemies of all sizes by 5%
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Refine Level +9:
MHP + 5%
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When Lord Bearers Earring and Pendant are equipped:
Increases all traits by 2
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If the sum of the refinement is 18 or higher:
MHP - 20%
Grants [ Endure ] to the wearer
---------
If the sum of the refinement is 20:
MHP + 25%
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Class: Shadow Equipment
Location: Earring
Weight: 0
Level Requirement: 1
Jobs: All classes
Lord Bearers Shadow Earring 9 None None None None 350 000 000 z 1
20965 A manteau that was made a long time ago, yet shows no signs of damage or aging.
It has the ability to increase its wearer's vitality.
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ATK + 10 per 2 upgrade levels.
Max HP + 400 per 2 upgrade levels.
Max HP + 3% per 4 upgrade levels.
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Refine is +7 or higher
increase physical damage inflicted on All enemies by 7%.
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Refine is +9 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 20%.
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Refine is +11 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 10%.
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[+Temporal VIT Boots]
Reduce after cast delay of skills by 5%.
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If upgrade level of Temporal VIT Boots is +10 or higher,
ignore Brute and Demon race enemies DEF and MDEF by 30%.
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Class: Garment
Defense: 38
Weight: 40
Level Requirement: 100
Jobs: All classes
Temporal VIT Manteau 12 [1] None None None None 350 000 000 z 1
20965 A manteau that was made a long time ago, yet shows no signs of damage or aging.
It has the ability to increase its wearer's vitality.
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ATK + 10 per 2 upgrade levels.
Max HP + 400 per 2 upgrade levels.
Max HP + 3% per 4 upgrade levels.
--------------------
Refine is +7 or higher
increase physical damage inflicted on All enemies by 7%.
--------------------
Refine is +9 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 20%.
--------------------
Refine is +11 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 10%.
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[+Temporal VIT Boots]
Reduce after cast delay of skills by 5%.
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If upgrade level of Temporal VIT Boots is +10 or higher,
ignore Brute and Demon race enemies DEF and MDEF by 30%.
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Class: Garment
Defense: 38
Weight: 40
Level Requirement: 100
Jobs: All classes
Temporal VIT Manteau 12 [1] None None None None 350 000 000 z 1
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