Kill Count: 12637
Kill Count: 116687

Vending Items Of [TI TEG IN]

+10 Weapons

fortessa, 244, 145

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 10 [4] None None None None 30 000 000 z 1
1691 This dragonfly and the foxtail has completly become one.
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MATK +240
Max SP +100
For every 3 refine level: MATK +2%, Max SP +1%.
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Refine is +7 or higher
increases base weapon's ATK and MATK by 40%.
For every refine level higher than +7: increases base weapon's ATK and MATK by 20%.
(Limited to +10 refine level)
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Class: One-Handed Staff
Attack: 100
Weight: 50
Weapon Level: 3
Level Requirement: 100
Jobs: Doram race
Strange God Foxtail Wand 10 [2] None None None None 55 000 000 z 1
1570 A hefty book with a hard cover that has been enchanted with the Fire element.
Class: Book
Attack: 90
Weight: 75
Element: Fire
Weapon Level: 3
Level Requirement: 27
Jobs: Priest, Sage and Star Gladiator
Book of Blazing Sun 10 [3] None None None None 45 000 000 z 1
1646 A highclass mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
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INT +4
MDEF +1
MATK +180
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Stormgust's damage increases by 1% for each refine level.
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Refine is +10 or higher
Reduces variable cast time of [Stormgust] by 8%.
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Class: One-Handed Staff
Attack: 30
Weight: 50
Weapon Level: 3
Level Requirement: 50
Jobs: Transcendent Mage
La'cryma Stick 10 [2] None None None None 55 000 000 z 1
1377 A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane.
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Reduces damage taken from Medium size monsters by 10%;
raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an ASPD bonus.
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Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward.
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Class: Two-Handed Axe
Attack: 332
Weight: 350
Weapon Level: 4
Level Requirement: 80
Jobs: Transcendent Swordman and Merchant
Hurricane Fury 10 [1] None None None None 60 000 000 z 1
26016 A white lance used by an honourable knight.
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Increase long ranged physical damage by 3% per 2 upgrade levels.
Refine is +7 or higher
increase physical damage inflicted on All enemies by 5%.
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Refine is +9 or higher
increase physical damage inflicted on All race enemies by 15%.
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Class: Two-Handed Spear
Attack: 205
Weight: 100
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Lance 10 [2] None None None None 40 000 000 z 1
28242 A shotgun mainly used in the buffalo bandit colony. It has an elaborate design and feels good to use.
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Splash attack.
Max SP + 2%
Increase long ranged physical damage by 5% per 2 upgrade levels.
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Refine is +7 or higher
increase Vanishing Buster damage by 20%.
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Refine is +9 or higher
increase long ranged physical damage by 5%.
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Refine is +12 or higher

reduce SP consumption of Vanishing Buster by 15%.
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Class: Shotgun
Attack: 305
Weight: 140
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
Calf Anaconda 10 [2] None None None None 60 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 10 [2] None None None None 65 000 000 z 1
630007 Atk + 4 per refine.
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Increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases Clashing Spiral damage by 20%.
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Refine is +9 or higher
increases long ranged physical damage by additional 5%.
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If refine is 11 or higher, Hit + 10,
increases physical damage against medium and large size monsters by 10%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Clashing Spiral damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Spear Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Zephyrus 10 [2] None None None None 55 000 000 z 1
21003 An oriental sword named after a legendary Japanese swordsmith.
Curses its owner by a low chance.
CRIT +30
ASPD +8%
Class: Two-Handed Sword
Attack: 155
Weight: 100
Weapon Level: 4
Level Requirement: 48
Jobs: Swordman
Muramasa 10 [2] None None None None 55 000 000 z 1
13338 Dex + 2.
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Increase damage of Kunai Splash by 9% per refines.
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[Illusion Apple O' Archer]
Atk + 50.
If refine of both are 7 or higher, increase damage of Kunai Splash by 30%.
If the sum of refine is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine is 22 or higher, add an additional damage of Kunai Splash by 30%.
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Class : Huuma
Attack : 300
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Ninja
Illusion Huuma Wing Shuriken 10 [2] None None None None 60 000 000 z 1
2049 Two-handed cane with magic crystals of water and fire.
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INT + 7
MATK + 300
MATK + 1% per 2 upgrade levels.
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Refine is +7 or higher
increase Earth, Fire, Water and Holy property magical damage by 5%.
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Refine is +9 or higher
increase Earth, Fire, Water and Holy property magical damage by 10%.
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If upgrade level is 11 or higher, reduce damage taken from All size enemies by 20%.
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If upgrade level is +13 or higher, reduce after cast delay of skills by 15%.
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Indestructible
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Class: Two-Handed Staff
Attack: 110
Weight: 80
Weapon Level: 4
Level Requirement: 175
Jobs: Warlock, Sorcerer, Arch Bishop, Sura, Soul Reaper.
Blue Flame Cane 10 [2] None None None None 55 000 000 z 1
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