Vending Items Of [Promethium]
Hero
prt_monk, 113, 216
ID | Name | Refine | Slot | Card0 | Card1 | Card2 | Card3 | Price | Amount |
---|---|---|---|---|---|---|---|---|---|
490163
Insignia worn by ancient heroes.
It seems to resonate with the weapons of ancient heroes. -------------------- All Stats + 2. -------------------- Type: Accessory (left) Defense: 0 Weight: 20 Required level: 150 Equipable by: All Jobs |
Hero Insignia | [1] | None | None | None | None | 15 000 000 z | 1 | |
610009
Atk + 15 per 2 refine.
Increases attack speed (reduces delay after attack by 2%) per 3 refine. -------------------- Refine is +7 or higher increases Rolling Cutter and Cross Ripper Slasher damage by 25%. -------------------- Refine is +9 or higher reduces delay after skill by 12%. -------------------- If refine is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. -------------------- When equipped with Great Hero Boots, Str + 10, Atk + 7%. -------------------- Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross |
Patent Blade Katar | [2] | None | None | None | None | 20 000 000 z | 1 | |
490163
Insignia worn by ancient heroes.
It seems to resonate with the weapons of ancient heroes. -------------------- All Stats + 2. -------------------- Type: Accessory (left) Defense: 0 Weight: 20 Required level: 150 Equipable by: All Jobs |
Hero Insignia | [1] | None | None | None | None | 15 000 000 z | 1 | |
490152
A mysterious accessory that brings out the potential of a Hero's Weapon-LT. It contains the energy of the Arch Mage.
-------------------- ATK +10%, MATK +10%. Decreases Variable Casting Time of all skills by 10%. -------------------- When equipped with : Increases Magical Damage against enemies of every size by 15%. Refine Level of is +10 or higher: Increases Magical Damage with every element by 10%. Increases damage of Crimson Arrow and Rock Down by 10%. If the 's Grade is C or higher: SPL +5, S.MATK +5. Increases damage of Crimson Arrow and Rock Down by additional 10%. -------------------- When equipped with : Increases Magical Damage against enemies of every size by 15%. Refine Level of is +10 or higher: Increases Magical Damage with every element by 10%. Increases damage of Frozen Slash and Soul Vulcan Strike by 10%. If the 's Grade is C or higher: SPL +5, S.MATK +5. Increases damage of Frozen Slash and Soul Vulcan Strike by additional 10%. -------------------- Type: Accessory Defense: 10 Weight: 20 Armor Level: 2 -------------------- Requirement: Base Level 205 Arch Mage |
Heroic Token (Arch Mage) | [1] | None | None | None | None | 140 000 000 z | 1 | |
490152
A mysterious accessory that brings out the potential of a Hero's Weapon-LT. It contains the energy of the Arch Mage.
-------------------- ATK +10%, MATK +10%. Decreases Variable Casting Time of all skills by 10%. -------------------- When equipped with : Increases Magical Damage against enemies of every size by 15%. Refine Level of is +10 or higher: Increases Magical Damage with every element by 10%. Increases damage of Crimson Arrow and Rock Down by 10%. If the 's Grade is C or higher: SPL +5, S.MATK +5. Increases damage of Crimson Arrow and Rock Down by additional 10%. -------------------- When equipped with : Increases Magical Damage against enemies of every size by 15%. Refine Level of is +10 or higher: Increases Magical Damage with every element by 10%. Increases damage of Frozen Slash and Soul Vulcan Strike by 10%. If the 's Grade is C or higher: SPL +5, S.MATK +5. Increases damage of Frozen Slash and Soul Vulcan Strike by additional 10%. -------------------- Type: Accessory Defense: 10 Weight: 20 Armor Level: 2 -------------------- Requirement: Base Level 205 Arch Mage |
Heroic Token (Arch Mage) | [1] | None | None | None | None | 140 000 000 z | 1 | |
490066
A ring that shines brightly with a sea-colored Aquamarine.
From the depths, it has a sacred and powerful energy. -------------------- ATK +10% -------------------- Increases Attack Speed (Decreases After Attack Delay by 7%). -------------------- When equipped with , and : Decreases After Skill Delay of all skills by 5%. Decreases Fixed Casting Time of all skills by 0.2 seconds. Increases Physical Damage against enemies of Angel and Dragon race by 20%. Decreases damage taken from Angel and Demon race by 10%. -------------------- Type: Accessory Position Right Weight: 10 Armor Level: 1 -------------------- Requirement: Base Level 170 |
Aquamarine Ring of Brilliant Light | [1] | None | None | None | None | 3 333 333 z | 1 | |
490066
A ring that shines brightly with a sea-colored Aquamarine.
From the depths, it has a sacred and powerful energy. -------------------- ATK +10% -------------------- Increases Attack Speed (Decreases After Attack Delay by 7%). -------------------- When equipped with , and : Decreases After Skill Delay of all skills by 5%. Decreases Fixed Casting Time of all skills by 0.2 seconds. Increases Physical Damage against enemies of Angel and Dragon race by 20%. Decreases damage taken from Angel and Demon race by 10%. -------------------- Type: Accessory Position Right Weight: 10 Armor Level: 1 -------------------- Requirement: Base Level 170 |
Aquamarine Ring of Brilliant Light | [1] | None | None | None | None | 3 333 333 z | 1 | |
610009
Atk + 15 per 2 refine.
Increases attack speed (reduces delay after attack by 2%) per 3 refine. -------------------- Refine is +7 or higher increases Rolling Cutter and Cross Ripper Slasher damage by 25%. -------------------- Refine is +9 or higher reduces delay after skill by 12%. -------------------- If refine is 11 or higher, increases melee physical damage and long ranged physical damage by 10%. -------------------- When equipped with Great Hero Boots, Str + 10, Atk + 7%. -------------------- Class : Katar Attack : 275 Weight : 140 Weapon Level : 4 Required Level : 150 Usable Jobs : Guillotine Cross |
Patent Blade Katar | [2] | None | None | None | None | 20 000 000 z | 1 | |
24736
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate. -------------------- If refine rate is 9 or higher reduces variable casting time by 5%. -------------------- If refine rate is 10 or higher increases all property magical damage by 7%. -------------------- Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All |
Clever Shadow Weapon | None | None | None | None | 35 000 000 z | 1 | ||
24736
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate. -------------------- If refine rate is 9 or higher reduces variable casting time by 5%. -------------------- If refine rate is 10 or higher increases all property magical damage by 7%. -------------------- Class: Shadow equipment Location: Weapon Weight: 0 Required Level: 99 Usable Jobs: All |
Clever Shadow Weapon | None | None | None | None | 35 000 000 z | 1 | ||
600009
Atk + 15 per 2 refine.
Increases Sonic Wave damage by 10% per 3 refine. -------------------- Refine is +7 or higher the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%). -------------------- Refine is +9 or higher when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead). -------------------- If refine is 11 or higher, Crit + 15, increases critical damage by 15%. -------------------- When equipped with Great Hero Boots, Str + 10, Atk + 7%. -------------------- Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight |
Patent Oriental Sword | [2] | None | None | None | None | 20 000 000 z | 1 |