Kill Count: 211748
Kill Count: 39638

Vending Items Of [TeQen]

w e a p o n s

fortessa, 220, 121

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
700007 Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Arrow Storm damage by additional 10%.
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Refine is +9 or higher
Reduces cooldown of Arrow Storm by 1 second.
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Refine is +11 or higher
Increases Arrow Storm damage by additional 15%.
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Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
Superbia String 12 [2] None None None None 100 000 000 z 1
1481 A spear imbued with the Wind element.
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Adds a chance to auto cast Level 3 [Thunder Storm] when dealing physical attacks.
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Adds a chance to inflict Silence status on target when dealing physical attacks.
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Class: Two-Handed Spear
Attack: 170
Weight: 200
Element: Wind
Weapon Level: 4
Level Requirement: 48
Jobs: Swordman
Zephyrus 12 [3] None None None None 110 000 000 z 1
1408 A long spear that is generally issued to foot soldiers.
Class: One-Handed Spear
Attack: 60
Weight: 100
Weapon Level: 1
Level Requirement: 4
Jobs: Swordman
Pike 11 [4] None None None None 30 000 000 z 1
1568 A hefty book with a hard cover that has been enchanted with the Water element.
Class: Book
Attack: 90
Weight: 75
Element: Water
Weapon Level: 3
Level Requirement: 27
Jobs: Priest, Sage and Star Gladiator
Book of Billows 11 [3] None None None None 35 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
13046 This dagger is intended to give more pain, rather than killing the target, with its thorny shape.
When using 'Back Stab', high probability of inflicting Bleeding status, and skill damage increases by 15%.
Class: Dagger
Attack: 110
Weight: 50
Weapon Level: 2
Level Requirement: 50
Jobs: Transcendent Thief
Krieg 11 [3] None None None None 30 000 000 z 1
21039 A heavy sword used by an honourable knight.
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ATK + 20 per 2 upgrade levels.
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Refine is +7 or higher
increase critical damage by 10%.
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Refine is +9 or higher
weapon becomes indestructible.
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Class: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Broadsword 11 [2] None None None None 35 000 000 z 1
21039 A heavy sword used by an honourable knight.
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ATK + 20 per 2 upgrade levels.
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Refine is +7 or higher
increase critical damage by 10%.
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Refine is +9 or higher
weapon becomes indestructible.
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Class: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
Level Requirement: 175
Jobs: Rune Knight, Royal Guard
Royal Knight's Broadsword 11 [2] None None None None 35 000 000 z 1
26007 Increase physcial damage against Shadow property, Demon and Undead races monster by 20%.
Reduce damage taken from Shadow property, Demon and Undead races monster by 10%.
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Additionally increase physical damage and reduce damaged taken by 3% per 2 refines.
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Restore 50 HP when killing enemy with melee physical damage.
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Per 2 refine, addtional retore 1 SP when killing enemy with melee physical damage.
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Has a chance to inflict confusion status on user.
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[Illusion Shoes]
Increase attack speed (reduce delay after attack by 8%).
If refine of both are 7 or higher, increase damage of Banishing Point by 20%.
If the sum of refine is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine is 22 or higher, add an additional damage of Banishing Point by 30%.
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Class : Two-handed Spear
Attack : 240
Weight : 200
Property : Neutral
Weapon Level : 4
Required Level : 99
Applicable Job : Swordman Class
Illusion Spectral Spear 12 [2] None None None None 60 000 000 z 1
610012 Atk + 5 per refine.
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Refine is +7 or higher
increases Cross Impact damage by 20%.
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Refine is +9 or higher
increases attack speed (reduces delay after attack by 10%).
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Refine is +11 or higher
Crit + 15,
increases physical damage against fire property enemies and insect race monsters by 10%.
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When equipped with Illusion Ring,
Atk + 5%.
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If refine of Illusion Katar of Frozen Icicle is 9 or higher,
increases critical damage by 20%.
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If refine of Illusion Katar of Frozen Icicle is 11 or higher,
Gains Crit + 15 for 30 seconds when using Venom Impression.
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Class: Katar Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin Classes
Illusion Katar of Frozen Icicle 12 [2] None None None None 60 000 000 z 1
630007 Atk + 4 per refine.
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Increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases Clashing Spiral damage by 20%.
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Refine is +9 or higher
increases long ranged physical damage by additional 5%.
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If refine is 11 or higher, Hit + 10,
increases physical damage against medium and large size monsters by 10%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Clashing Spiral damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Spear Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Zephyrus 12 [2] None None None None 60 000 000 z 1
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