Kill Count: 217027
Kill Count: 78895

Vending Items Of [TecAra]

+12 CELINE

fortessa, 220, 145

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
4253 Receive 40% less damage from Boss monsters.
Receive 40% more damage from normal monsters.
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Class: Card
Compound on: Shield
Weight: 1
Alice Card None None None None 7 500 000 z 2
27355 Increase long ranged physical damage by 10%.
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[+Enhanced Archer Skeleton Card]
Increase long ranged physical damage by 5%.
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Class: Card
Compound on: Weapon
Weight: 1
Contaminated Raydric Archer Card None None None None 11 700 000 z 9
27354 Increase physical damage inflicted on All enemies by 5%.
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[+Raydric Card]
Increase physical damage inflicted on All enemies by 5%.
Reduce damage taken from Neutral property attacks by 10%.
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Class: Card
Compound on: Armor
Weight: 1
Contaminated Raydric Card None None None None 11 700 000 z 11
4567 FLEE +10.
[Bard Class]
Max HP +10%, Max SP +5%.
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Class: Card
Compound on: Garment
Weight: 1
Alphoccio Card None None None None 18 500 000 z 4
18145 A bow used by members of a vigilante group that once existed to stop criminals.
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Increases long-ranged damage on targets by 5% for every 20 base Dex.
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Refine is +7 or higher
Increases long-ranged damage on targets by an additional 10%.
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Refine is +9 or higher
Increases the damage of Double Strafe by 50%.
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Class : Bow
Attack : 140
Weight : 100
Property : Neutral
Weapon Level : 3
Required Level : 100
Applicable Job : Shadow Chaser
Vigilante Bow 12 [2] None None None None 70 000 000 z 1
32005 Str + 3, Int + 2, Dex + 2.
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Refine is +9 or higher
reduce cooldown of Hundred Spear by 1 second.
If refine is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.
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[Illusion Shoes]
Atk + 40.
If refine of both are 7 or higher, increase damage of Hundred Spear by 20%.
If the sum of refine is 18 or higher, Atk + 10%.
If the sum of refine is 22 or higher, add an additional damage of Hundred Spear by 20%.
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Class : Spear
Attack : 190
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Swordman Class
Illusion Pole Axe 12 [2] None None None None 60 000 000 z 1
28633 Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Matk + 4 per refine.
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Refine is +9 or higher

increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
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If refine is 11 or higher,
increases Heaven's Drive and Earth Spike damage by 50%.
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Class: Book Attack: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Jobs: Sorcerer
Boltijin 12 [2] None None None None 70 000 000 z 1
18149 Increase long-ranged physical damage by 1% per refines.
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[Illusion Apple O' Archer]
Add an additional long-ranged physical damage by 5%.
If refine of both are 7 or higher, increase damage of Arrow Storm by 20%.
If the sum of refine is 18 or higher, Atk + 10%.
If the sum of refine is 22 or higher, add an additional damage of Arrow Storm by 30%.
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Class : Bow
Attack : 200
Weight : 350
Property : Neutral
Weapon Level : 4
Required Level : 100
Applicable Job : Archer Class
Illusion Ballista 12 [2] None None None None 70 000 000 z 1
13337 Atk + 30 per 3 refines.
Increase long ranged physical damage by 3% per refines.
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Matk + 50.
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[Illusion Apple O' Archer]
Reduce variable casting time by 15%.
If refine of both are 7 or higher, increase damage of Swirling Petal by 15%.
If the sum of refine is 18 or higher, add an additional damage of Swirling Petal by 15%.
If the sum of refine is 22 or higher, reduce cooldown of Swirling Petal by 1 second.
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Class : Huuma
Attack : 250
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Ninja
Illusion Huuma Fluttering Snow 12 [2] None None None None 70 000 000 z 1
2049 Two-handed cane with magic crystals of water and fire.
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INT + 7
MATK + 300
MATK + 1% per 2 upgrade levels.
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Refine is +7 or higher
increase Earth, Fire, Water and Holy property magical damage by 5%.
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Refine is +9 or higher
increase Earth, Fire, Water and Holy property magical damage by 10%.
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If upgrade level is 11 or higher, reduce damage taken from All size enemies by 20%.
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If upgrade level is +13 or higher, reduce after cast delay of skills by 15%.
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Indestructible
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Class: Two-Handed Staff
Attack: 110
Weight: 80
Weapon Level: 4
Level Requirement: 175
Jobs: Warlock, Sorcerer, Arch Bishop, Sura, Soul Reaper.
Blue Flame Cane 13 [2] None None None None 110 000 000 z 1
450179 Matk + 50.
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Refine is +7 or higher
reduces variable casting time by 10%.
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Refine is +9 or higher
increases all property magical damage by 10%.
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Refine is +11 or higher
reduces delay after skill by 10%.
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Refine is +12 or higher
reduces delay after skill by additional 5%.
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When equipped with Evil Spirit Glove,
Matk + 10%, Perfect Hit + 10, increases magical damage against all size enemies by 15%,
when dealing physical damage, has a chance to gain bonus magical damage against all race monsters (except players) by 15% for 10 seconds.
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When equipped with Celine's Ribbon,
Increases holy, shadow, poison and ghost property magical damage as percentage equal to the sum of refine of Celine's Ribbon and Celine's Dress,
If the sum of refine is 19 or higher
Matk + 15%.
If the sum of refine is 23 or higher
increases magical damage against all property enemies by 20%.
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When equipped with Celine's Brooch,
Matk + 10 per refine of Celine's Dress,
If refine of Celine's Dress is 9 or higher
reduces variable casting time by 5%.
If refine of Celine's Dress is 11 or higher
increases water, wind, earth, fire and neutral property magical damage by 10%.
If refine of Celine's Dress is 13 or higher
the armor can't be destroyed.
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Class: Armor
Defense: 40
Weight: 50
Required Level: 130
Usable Jobs: All
Celine's Dress 10 [1] None None None None 160 000 000 z 1
450179 Matk + 50.
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Refine is +7 or higher
reduces variable casting time by 10%.
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Refine is +9 or higher
increases all property magical damage by 10%.
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Refine is +11 or higher
reduces delay after skill by 10%.
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Refine is +12 or higher
reduces delay after skill by additional 5%.
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When equipped with Evil Spirit Glove,
Matk + 10%, Perfect Hit + 10, increases magical damage against all size enemies by 15%,
when dealing physical damage, has a chance to gain bonus magical damage against all race monsters (except players) by 15% for 10 seconds.
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When equipped with Celine's Ribbon,
Increases holy, shadow, poison and ghost property magical damage as percentage equal to the sum of refine of Celine's Ribbon and Celine's Dress,
If the sum of refine is 19 or higher
Matk + 15%.
If the sum of refine is 23 or higher
increases magical damage against all property enemies by 20%.
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When equipped with Celine's Brooch,
Matk + 10 per refine of Celine's Dress,
If refine of Celine's Dress is 9 or higher
reduces variable casting time by 5%.
If refine of Celine's Dress is 11 or higher
increases water, wind, earth, fire and neutral property magical damage by 10%.
If refine of Celine's Dress is 13 or higher
the armor can't be destroyed.
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Class: Armor
Defense: 40
Weight: 50
Required Level: 130
Usable Jobs: All
Celine's Dress 12 [1] None None None None 290 000 000 z 1
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