Kill Count: 138883
Kill Count: 33637

Vending Items Of [Store10]

T_T

izlude, 144, 115

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
1000618 Increases Overbrand damage by 5% per each level of Moonslasher user learned.
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When equipped with Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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When equipped with Royal Guard Stone II (Garment)
Increases magical damage against all size enemies by 15%.
Royal Guard Stone (Lower) None None None None 20 000 000 z 3
1000617 Increases long ranged physical damage and all property magical damage damage by 2% per each level of Piety user learned.
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When equipped with Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
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When equipped with Royal Guard Stone II (Garment)
Reduces SP consumption of Genesis Ray by 15%.
Royal Guard Stone (Middle) None None None None 8 000 000 z 3
1000616 Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
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When equipped with Royal Guard Stone (Garment)
Increases Cannon Spear damage by 15%.
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When equipped with Royal Guard Stone II (Garment)
Increases Genesis Ray damage by 15%.
Royal Guard Stone(Upper) None None None None 12 000 000 z 1
45019 A stone that evoke an Royal Guard's potential.
Adds enchantment on the 4th slot of garment costume.
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Increases Genesis Ray damage by 15%.
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[+Paladin Stone II(Upper)]
Reduces Fixed Casting Time by 0.1 seconds for each 2 levels of Guard user learned.
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[+Paladin Stone II(Middle)]
increases Holy Property Magical Damage by 5%.
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[+Paladin Stone II(Lower)]
Increases Genesis Ray damage by additional 15%.
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Weight: 10
Royal Guard Stone II(Garment) None None None None 7 000 000 z 8
45018 A stone that evoke an Paladin's potential.
Adds enchantment on the 3rd slot of a costume.
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Increases Holy Property Magical Damage by 1% for each level of Grand Cross user learned.
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Weight: 10
Paladin Stone II(Lower) None None None None 3 500 000 z 9
45017 A stone that evoke an Paladin's potential.
Adds enchantment on the 2nd slot of a costume.
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Increases Gloria Domini damage by 20%.
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Weight: 10
Paladin Stone II(Middle) None None None None 4 000 000 z 10
45016 A stone that evoke an Paladin's potential.
Adds enchantment on the 2nd slot of a costume.
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Reduces variable casting time by 1% for each level of Faith user learned.
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Weight: 10
Paladin Stone II(Upper) None None None None 3 500 000 z 11
25713 A stone that evoke a Royal Guard's potential.
Adds enchantment on the 4th slot of garment costume.
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Increase damage of Banishing Point by 15%.
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[+Paladin Stone(Upper)]
Adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
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[+Paladin Stone(Middle)]
Reduce cooldown of Cannon Spear by 0.5 second.
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[+Paladin Stone(Lower)]
Increase damage of Banishing Point by 15%.
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Weight: 10
Royal Guard Stone(Garment) None None None None 18 000 000 z 5
25712 A stone that evoke a Paladin's potential.
Adds enchantment on the 3rd slot of lower costume.
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Increase damage of Holy Cross by 20%.
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Weight: 10
Paladin Stone(Lower) None None None None 4 000 000 z 10
25711 A stone that evoke a Paladin's potential.
Adds enchantment on the 2nd slot of middle costume.
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Increase long ranged physical damage by 1% per level of Spear Mastery learned.
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Weight: 10
Paladin Stone(Middle) None None None None 3 500 000 z 2
25710 A stone that evoke a Paladin's potential.
Adds enchantment on the 2nd slot of upper costume.
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Max HP + 1% per level of Faith learned.
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Weight: 10
Paladin Stone(Upper) None None None None 4 000 000 z 3
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