Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Rekenber Gunman@NPC_GUIDEDATTACK |
5 |
Attack |
5% |
0s |
20s |
Yes |
Target |
always |
0 |
Rekenber Gunman@AC_CHARGEARROW |
1 |
Attack |
20% |
0s |
3s |
Yes |
Target |
always |
0 |
Rekenber Gunman@AC_DOUBLE |
10 |
Attack |
20% |
0s |
3s |
Yes |
Target |
always |
0 |
Rekenber Gunman@AC_SHOWER |
10 |
Attack |
20% |
0s |
3s |
Yes |
Target |
always |
0 |
Rekenber Gunman@NPC_CRITICALSLASH |
1 |
Attack |
10% |
0s |
5s |
Yes |
Target |
always |
0 |
Rekenber Gunman@NPC_STUNATTACK |
5 |
Attack |
10% |
0s |
5s |
Yes |
Target |
always |
0 |
Rekenber Gunman@NPC_WINDATTACK |
5 |
Attack |
10% |
0s |
5s |
Yes |
Target |
always |
0 |
Rekenber Gunman@SN_SHARPSHOOTING |
5 |
Attack |
20% |
0.5s |
1.5s |
No |
Target |
always |
0 |
Rekenber Gunman@MG_FIREBALL |
44 |
Attack |
30% |
0.5s |
10s |
No |
Target |
always |
0 |
Rekenber Gunman@MG_FIREBALL |
44 |
Chase |
100% |
0.5s |
10s |
No |
Target |
skillused |
18 |
Rekenber Gunman@MG_FIREBALL |
44 |
Chase |
30% |
0.5s |
10s |
No |
Target |
always |
0 |
Rekenber Gunman@MG_FIREBALL |
44 |
Idle |
100% |
0.5s |
10s |
No |
Randomtarget |
always |
0 |
Rekenber Gunman@NPC_COMBOATTACK |
5 |
Attack |
20% |
0s |
5s |
Yes |
Target |
always |
0 |