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Kill Count: 114510

Vending Items Of [TinaBestLook10]

+12 ALL

fortessa, 235, 139

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
610012 Atk + 5 per refine.
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Refine is +7 or higher
increases Cross Impact damage by 20%.
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Refine is +9 or higher
increases attack speed (reduces delay after attack by 10%).
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Refine is +11 or higher
Crit + 15,
increases physical damage against fire property enemies and insect race monsters by 10%.
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When equipped with Illusion Ring,
Atk + 5%.
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If refine of Illusion Katar of Frozen Icicle is 9 or higher,
increases critical damage by 20%.
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If refine of Illusion Katar of Frozen Icicle is 11 or higher,
Gains Crit + 15 for 30 seconds when using Venom Impression.
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Class: Katar Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin Classes
Illusion Katar of Frozen Icicle 12 [2] None None None None 60 000 000 z 1
26109 MATK + 180, INT + 3, DEX + 2.
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If user learn Dragonology at maximum level, reduce SP consumption of skills by 15% and MATK + 5%,
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Additionally reduce SP consumption of skills by 5% and MATK + 1% per 3 refine
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[Illusion Muffler]
Increase Psychic Wave damage by 10%.
If refine of both are 7 or higher, increase Earth Grave damage by 40%.
If the sum of refine is 18 or higher, increase Neutral and Earth magic damage by 10%.
If the sum of refine is 22 or higher, increase Water magic damage by 10%.
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Class : One-handed Staff
Attack : 60
Weight : 50
Property : Neutral
Weapon Level : 4
Required Level : 99
Applicable Job : Mage Class
Illusion Staff Of Bordeaux 12 [2] None None None None 60 000 000 z 1
1637 A staff that causes enemy mental distraction.
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INT +3, DEX +2
MATK +170
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SP Recovery increase by 8%.
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When doing magic attacks, takes away 20% Max SP of all enemies within 11*11 cells around itself.
If Refining Level is over 9, takes away 60% Max SP of all enemies within 19*19 cells around itself.
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Class: One-Handed Staff
Attack: 80
Weight: 50
Weapon Level: 4
Level Requirement: 70
Jobs: Transcendent Mage and Acolyte
Eraser 12 None None None None 60 000 000 z 1
1266 A lethal Katar that has been designed for quick assassinations.
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DEF +3
Flee +5
Perfect Dodge +2
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Increases physical damage inflicted on Demihuman monsters by 50%.
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Class: Katar
Attack: 140
Weight: 150
Weapon Level: 4
Level Requirement: 75
Jobs: Assassin
Infiltrator 12 [1] None None None None 60 000 000 z 1
2000 A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong.
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INT +3, AGI +10
MATK +280
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Reduces variable cast time of Mystical Amplification by 50%.
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Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption.
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Has a chance of auto casting Level 5 Jupitel Thunder when attacked;
this chance can be increased by raising the weapon's Upgrade Level.
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Class: Two-Handed Staff
Attack: 130
Weight: 250
Weapon Level: 4
Level Requirement: 80
Jobs: High Wizard
Staff of Destruction 12 [1] None None None None 70 000 000 z 1
28254 Increases long ranged physical damage by 2% per 15 base Str.
Atk + 10 per refines.
Refine is +7 or higher
increases Fire Rain damage by 20%.
Refine is +9 or higher
increases Round Trip damage by 15%.
If refine is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
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When equipped with Illusion Boots, Atk + 10%.
If refine of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.
If the sum of refine is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.
Class : Gattling Gun
Attack : 210
Weight : 250
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Butcher 12 [2] None None None None 80 000 000 z 1
700019 Atk + 15 per 2 refine.
Reduces delay after skill by 4% per 3 refine.
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Refine is +7 or higher
increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%.
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Refine is +9 or higher
increases Aimed Bolt damage by 35%.
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Refine is +11 or higher
reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%.
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When equipped with Great Hero Boots
Dex + 10, Atk + 7%.
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Class : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150
Usable Jobs : Ranger
Patent Scarlet Dragon Leather Bow 12 [2] None None None None 90 000 000 z 1
2554 Made from a scale of Nidhoggur's Shadow, it still possesses its strong power.
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MDEF +3
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Increases resistance against all elements by 7%.
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Increase Max SP based on Refine Level and wearer's Base level.
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Has 1% chance to recover 1% amount of inflicted damage to SP.
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Class: Garment
Defense: 25
Weight: 40
Level Requirement: 90
Jobs: All Transcendent classes except Novice
Nidhoggur's Shadow Garb 12 [1] None None None None 120 000 000 z 1
2057 Staff used in prayer ritual.
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MATK +240
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Increases damage of Holy elemental magic attack by 5%.
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For each refine level
MATK +4
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Refine is 9 or higher
Increases damage of Adoramus by 30%.
Refine is 11 or higher
Reduces physical and magical damage taken from all size monsters by 25%.
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Indestructible in battle
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Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
Refinable: Yes
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Requirement:
Base level 170
Arch Bishop
Adorare Staff 12 [2] None None None None 120 000 000 z 1
20847 Vit + 15.
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[Survivor's Rod [1]]
Max HP +100, Matk - 50.
Matk + 20 per refine, reduce skill reuse delay by 3% per 3 refines.
Reduce neutral property damage by 1% per 2 refines.
(Matk and reduction bonuses only apply until +10)
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[Illusion Wizardry Staff]
Increase Crimson Rock damage by 10%.
If refine of both are 7 or higher, increase Hell Inferno damage by 40%.
If the sum of refine is 18 or higher, increase Wind and Shadow magic damage by 10%.
If the sum of refine is 22 or higher, increase Fire magic damage by 10%.
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Class : Garment
Defense : 30
Weight : 55
Required Level : 130
Applicable Job : Mage classes, Soul Linker
Illusion Survivor's Manteau 12 [1] None None None None 130 000 000 z 1
530002 Matk + 200.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine.
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Refine is +7 or higher
increases Genesis Ray damage by additional 10%.
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Refine is +9 or higher
reduces variable casting time by 10%.
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Refine is +11 or higher
increases Genesis Ray damage by additional 15%.
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Class: Spear
Attack: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard
Gluttony Stick 12 [2] None None None None 140 000 000 z 1
28942 A knight's shield carried by the Cursed Knight.
It is said to exhibit a much stronger power if the curse is cleansed.
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MATK + 3%
Increase physical damage inflicted on All enemies by 3%.
Increases attack speed (reduces delay after attack by 10%).
Reduce damage taken from All property attacks by 7%.
Adds a 5% chance of gaining 25 SP per second for 5 seconds when receiving physical or magical damage.
Adds a 2% chance of gaining 150 HP per second for 5 seconds when performing physidcal or magical attacks.
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Refine is +7 or higher
ATK + 10
MATK + 10
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Refine is +9 or higher
ASPD + 1
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Refine is +12 or higher
reduce after cast delay of skills by 3%.
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Class:Shield
Defense:0
Weight:80
Required Level: 1
Jobs: All classes
Cursed Knight's Shield 12 [1] None None None None 165 000 000 z 1
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